Secrets of the Slavers Stockade

Secrets of the Slavers Stockade

This adventure was based on TSR Module A2: "Secrets of the Slavers Stockade" by Harold Johnson & Tom Moldvay


Related pages

The Surface Level


March 5, 2006

<DM> Ok, then, let's get started.

<DM> You've wisely decided to get some much needed rest before sending Gringar off with the other resucuees, including Francine, one of the ladies in waiting to Lady Elannie, who is the subject of your quest.

<DM> If I'm not mistaken, you believe that the slavers have escaped within the past few days, and headed to the east, following a trail marked on a map you found.

<DM> Let me direct your attention to the map at this URL:

<DM>

<DM> the one here:

<DM>

<DM> might also be interesting.

<DM> The hexes on the first map are 5 km across. On the second, they are 32 km

<DM> You are all at full hit points and full spell complements.

<DM> Where will you go from here?

<Jozlan> let's follow the trail

<DM> > DM looks around the clearing

<Flint> We might think of ways to travel faster.

<Flint> We need to make up time to catch them.

<Jozlan> yeah. they might be traveling slower due to the prisoners, of course, but we do need an edge on them

<Mialee> Yes, we do, but I don't know how.

<Flint> Remember, Dwarves don't travel fast on foot.

<DM> ;)

<Jozlan> we need some horses then

<Flint> Half the rate of humans or elves.

<Mordin> Let's see if this place has any kind of stable.

<DM> which place is that?

<DM> At the moment, You're camped out in the woods.

<Flint> The complex we were just in.

<Icarius> if we follow the path, we're bound to find a village or house sooner or later

<Flint> But we will fall behind until we do find one.

<DM> Recall that the complex you were in did indeed have a stable, but there were not many horses in it.

<DM> Roger, I think that was the night you missed.

<Mialee> Weren't they in bad shape, too? I can't remember specifically; been a while.

<Flint> Let's borrow what horses we can and go.

<Icarius> yeah, bad horses are better than no horses

<Mialee> Okay, let's go.

> Mordin heads for the stables.

> Flint follows.

<DM> The Undercity

<DM> You're a good 20 minute hike from there.

<DM> but you arrive at the clearing without further ado.

<DM> Of course, you're coming from the east, and the stable is on the west side.

<Mordin> Any sentries?

<DM> Yes

<DM>

<DM> You can see three or four figures patrolling the top of the walls.

<DM> They might be human, they might be orcs.

<Mordin> Any ideas for getting back in?

<Mialee> The stable's at 6, right?

<DM> yes

<DM> Vlix suggests that he turns himself invisible and goes and checks out the stable

<Mialee> Good plan.

<DM> Then he waits for a reaction to his suggestion.

<Flint> Excellent.

<Icarius> I second that suggestion

<Pengo> I like it.

<Mialee> Go for it, Vlix.

<DM> Vlix murmers some arcane words, and disappears from view.

<DM> you hear his disembodied voice:

<Vlix> "It will take me some time to get there and back. "

<Vlix> "Be patient. "

<DM> and then you hear no more.

<DM> Some minutes pass, and you see the door to the stable open all by itself. Then nothing, then the doors close.

> Mialee does some maintenance on her bow.

<DM> a few minutes later, you hear Vlix's voice again:

<Vlix> there are no horses in the stable. Only the rotting carcasses of the orcs we left behind.

<Mialee> I'm not surprised.

<Icarius> that's unfortunate

<Mialee> I think we're going to have to hoof it and hope we find horses along the way.

<Icarius> yes it appears so

<Vlix> I suspect, that the slavers took the horses with them when they fled

<Flint> Okay, let's go.

<Flint> Owen, can you follow their trail?

<DM> Owen replies that since they are travelling on a beaten track, it will be difficult to discern individual tracks

> Mialee nods solemnly.

<Vlix> I will remain invisible, just because I prefer not to be seen anyway

<DM> since he pulled rear guard, there is no danger of anyone else tripping over him.

> Mordin heads for the path, taking care not to be seen from the walls.

<DM> You make your way safely through the woods parallel to the path, until you are out of sight of the compound.

> Pengo keeps hiking along.

> Icarius keeps an eye out for any indicators of the slavers

<Mordin> We are going to need to force march to have any chance of catching them.

> Icarius sends Talos up to look for anything of interest

<Mialee> Yes, we are.

> Mialee keeps marching along.

<DM> he doesn't spot anything immediately threatening.

<DM> It is not too long though, when the trail intersects one leading from the south, and gets a little wider.

<Icarius> ok, I'd like to send him up every 15 minutes or so

<DM> He'd actually rather just stay aloft.

<Icarius> yeah, that works too

<Mialee> Hmmm.

<Icarius> I wonder if your cat is any good at tracking

<DM> A couple hours go by, and you find yourselves about 10 mi. into the forest

<DM> There is another intersection in the trail, and a small but bustling village.

> Mialee commiserates with Voronda a bit to see if she's got a sense of what's been through recently.

<Mialee> Yay, a village!

<DM> Portions of the forest around the village are cleared out, and crops are being grown in the open spaces.

<Mialee> Perhaps they have horses we can obtain.

<DM> You see stacks of large logs along the roadway, apparently, lumbering is a big business around here.

<DM> BTW, you're at the intersection on the map that is about 4 hexes east of Puertoviejo.

<Mialee> Do we see any people?

<DM> yes, there are many people milling about, as you would expect to see in a village of this size

<Mialee> Well, let's go see if the natives are friendly.

> Pengo nods.

<Icarius> lets

<DM> the village is surrounded by a wooden palisade.

<DM> It is not very high, and does not look too stable.

<DM> You enter the village, and see that it contains about 20 buildings, all made of wood. Many of the buildings are adorned with decorative wood carvings.

<Jozlan> do we recognize the carvings?

<Mialee> Anything interesting about those carvings?

<DM> They seem to be just decorative carvings of woodland animals

<DM> Most of the buildings are commercial. You see a butcher, baker, a blacksmith, and a cartwright.

<DM> You also see a tavern, or inn, with a sign swinging outside depicting a woodpecker.

<DM> There is a stable in town as well.

<Mialee> Shall I pop into the inn for news while the rest of you go to acquire horses?

<Icarius> good idea. we might also want to get some supplies

<DM> ...

> Icarius goes to the stable to inquire about horses

> Mialee goes into the inn.

> Pengo pauses, then follows Mialee.

> Flint follows, since he is not used to buying horses.

<DM> The inside of the tavern is dark, and there are only a few customers sitting at tables. A rather beefy man stands behind the bar.

<Barkeep> what can I get you folks?"

> Mordin follows Icarius.

> Mialee approaches the bar, orders an ale, and asks how business has been.

<Barkeep> " Oh, about usual"

<Mialee> Get many folks passing through these parts?

<DM> he serves up the requested ale

> Mialee takes a swig.

<Barkeep> "Nah, not too many. It's pretty quiet around here. Most folks here like that. "

> Mialee nods thoughtfully and drinks the rest of her ale.

> Pengo orders a beer and climbs up onto a stool.

<Barkeep> "o' course, this ain't the bright spot in the universe, ya know. "

> Mialee smiles.

<DM> Pengo is served his beer.

> Flint orders ale.

<Mialee> Anybody come through town in the past two or three days or so?

> Pengo drinks his beer.

<DM> The bartender delivers an ale to Flint

<Barkeep> " no, not but I can recall. Why are you interested anyway?"

<Mialee> Trying to catch up with some folks that we thought came through this way.

> Mialee shrugs.

<Mialee> Guess we were mistaken.

<Barkeep> Nope. Haven't seen no one. Do you want anything else?"

<DM> He suddenly makes himself busy down at the other end of the bar.

<Mialee> Anyplace around here to by supplies and provisions?

<Barkeep> sure.

> Flint looks around.

<Barkeep> You could get some supplies at Glen's Place across the street

> Mialee nods.

> Mialee heads down to the end of the bar the barkeep is at.

<DM> Flint doesn't see anything different

> Mialee rests her hand on her sword, delicately.

<Mialee> "You're sure nobody's been through here?"

> Pengo keeps drinking his beer, watching the bartender.

<Barkeep> Yes, I'm sure.

<Mialee> Hm.

<Mialee> Okay.

> Mialee pays for the drinks and thanks the bartender. "thanks."

<Jozlan> mioght want to have vlix stay in here and watch him

> Mialee strolls out, gesturing for Flint and Pengo to follow.

> Pengo follows Mialee out.

<Mialee> Once outside, I'm going to cast Invisibility on myself.

<Mialee> Out of sight of passersby, preferably. :)

<DM> ok

<Flint> okay,

> Mialee looks for a good spot to duck in to cast it.

<DM> She can fairly easily find a place to do that.

> Mialee does so, then casts Invisibility on herself.

<Mialee> I roll d20 for that?

<DM> why?

<Mialee> I'm asking if I do. :)

<DM> no need

<Mialee> OK, once cast, I carefully go back into the bar, to see if anything interesting is going on.

<DM> If you were to cast it on an willing recipient they would get a saving throw.

<DM> Did I mention that there was a door on the front of the tavern?

<Mialee> No.

<Mialee> Dammit. :)

> Pengo opens the door to the bar and goes inside.

<Icarius> send pengo in and ask if he left his watch at the bar

> Mialee slips in behind Pengo.

<Barkeep> "Did you forget something?"

> Pengo gets down on hands and knees and looks around for a minute, then goes, "Ah!", stands up, smiles sheepishly at the barkeep, and leaves.

> Mialee stands out of the way of anyone in the bar and keeps an eye on things.

<DM> The bartender gets a quizzical look on his face, then shrugs and goes back to his work.

<DM> He takes some fresh drinks over to his customers at the table, and whispers quietly to them.

> Mialee tries to listen.

<DM> he says something to the effect of "I sure wish those outsiders would mind their own business, and let us mind ours. "

> Mialee keeps watching and listening.

<DM> Meanwhile, over at the stable, Icarius and Owen find a young man shoeing a huge horse, of the Clydesdale variety.

<Mialee> (although she suspects this is a wild goose chase :)

<DM> Mialee, you gather from the overheard conversation that these are simple countryfolk that just don't want to get involved in any activity outside their own village.

<Mialee> << Any ways out that would not cause undo surprise in my invisible state?

<Icarius> ok, to the stable?

<Mialee> >

DM>Mialee: not that you can see from this room. there is a door leading presumably to a kitchen in back, and some stairs leading up. *** <<

<Mialee> << I'd like to wander up the stairs, if they look like I could do so without making enough noise to draw attention.

<Pengo> Thought you were already there. :)

<Pengo> The DM said you were, anyway. :)

<DM> at the stable, Owen and Icarius are greeted by the young man shoeing the horse

<Mordin> I'm also there.

<Icarius> excuse me sir, We'd like to look at some horses " howdy folks. Anything I can do for you?" " Are you looking to buy?"

<Icarius> what else would we do with them?

<Pengo> Rent? :) " I suppose that's a good point", he says with a smile " well, I have two or three horses that I could sell you. what type of horse you looking for?"

<Icarius> we're looking for speed and endurance

<Icarius> for riding " If you are looking for endurance, you won't find anything better than Buster here. his brother is also available.

<Icarius> how fast is he? "ahh, I have two light riding horses, these 2 draft horses, and a donkey and a pony. "

<Icarius> can we take them for a test ride? how many do you need?

<Icarius> 4 at least " If one of you was willing to stay here, you could certainly test ride one of the horses, the riding horses that is. "

<Icarius> certainly *** >>

<Mialee> >

> Mialee : upstairs, you find short hallway with 3 doors, and a window at the far end. *** <<

<Mialee> << The doors are closed? *** >>

<Mialee> >

> Mialee : yes

<Icarius> Owen probably knows more about riding than I do

<Mordin> I'll stay. *** <<

<Mialee> << I knock gently on the first door, and step aside. " Let me saddle one up for you." he moves back into the stable. *** >>

<Mialee> >

> Mialee : no answer *** <<

<Mialee> << I open it a bit and peek inside.

> Mordin keeps an eye on him. *** >>

<Mialee> >

> Mialee : 2 beds, a chair and small table with a oil lamp, and a window overlooking the back

<Mordin> "friendly-like"

<DM> he comes back a few minutes later with the horse and saddle *** <<

<Mialee> << I close the door and knock on the second one, again staying to the side. *** >>

<Mialee> >

> Mialee : no answer

> Pengo wanders around town a bit to see what there is to see. *** <<

<Mialee> << I peek inside this one as well.

<DM> Owen looks the horse over, and then leaps into the saddle. " I'll be back in a few minutes" he says, and spurs the horse on *** >>

<Mialee> >

> Mialee : you see the same thing. *** <<

<Mialee> << I close that door as well and knock on the last one, standing aside. *** >>

<Mialee> >

> Mialee : this one is on the other side of the hall, and you again hear no answer. *** <<

<Mialee> << I peek inside. *** >>

<Mialee> >

> Mialee : same thing, only overlooking the street. *** <<

<Mialee> << What's outside the window in the hall?

<DM> Pengo finds the normal establishments that you would find in a village of this size. *** >>

<Mialee> >

> Mialee : a small alley between the tavern and the next building. *** <<

<Mialee> << Look like I could get out that way?

<DM> Owen leaves the gate, and disappears from view.

<DM> The young man goes back to shoeing the horse, and asks: "So where are ya'll heading?" *** >>

<Mialee> >

> Mialee : sure. *** <<

<Mialee> << I do so.

<Icarius> east. There's some people out there we need to visit

<DM> This query is directed at Icarius and Mordin. "I see."

<DM> Owen soon returns on the horse, and reports that it is no war horse, but is adequate for riding.

> Icarius confers

<Mordin> You get many groups passing through here? " Oh, we get some merchant caravans now and then, but other than that it's pretty quiet around here."

<Mordin> Or are we the first group in the last month?

<Icarius> ok, there's 8 of us, so I think we really want 4 horses minimum

<DM> Owen suggests that there may be a problem, since the man reported only having 2 riding horses. "No, there have been a couple others this week. "

> Pengo keeps wandering around, half looking for interesting stuff he could... borrow.

<Mordin> I would prefer something a little lower to the ground.

<Mordin> Like a pony maybe. "I apologize for repeating myself, but how many people do need to transport?"

<Mordin> What sort of groups?

<Icarius> there are 8 of us total *** <<

<Mialee> << Once I'm back outside, I find a good spot and undo my invisibility. *** >>

<Mialee> >

> Mialee : ok *** <<

<Mialee> << Then I head over to the stables. < Stablehand > "Oh, there have been a couple of merchants, with various types of goods. Some bringing furs and skins from east of here, and some taking wood goods to the east.

<DM> "some bringing foodstuff here, too. We're not entirely self-sufficient here. "

<Mordin> Any with horses? If we caught up with them, we might be able to get more in addition to yours. < Stablehand > "8 of you huh? That might be a problem. Do you all need to be riding? Buster and Clem here aren't good for riding, but they can haul a heavy wagon at a pretty good clip.

<DM> "hmm, none that were selling horses, no"

<Icarius> a wagon might be fine

<Icarius> do you have one? < Stablehand > and Ben Cartwright over there would be happy to set you up with a wagon, I'd bet.

> Mialee walks up. *** >>

<Pengo> >

> Pengo : doesn't find much worth stealing in town.

<Mialee> You see anyone hauling prisoners through here recently?

<Icarius> thanks for your help *** <<

<Pengo> << Ah well :)

<DM> "Prisoners? uhhh.... no. No. no Prisoners. " < Stablehand > Umm, so, do you want to buy some horses, or not?

<Mialee> Yes.

<Mialee> And we'll definitely want to see about a wagon.

<Mialee> We need to get moving.

<Icarius> how much for all 6? < Stablehand > "Like I said, you can see Ben across the street there, I think he'll have a wagon he'd sell."

> Mialee shakes her head and wanders off, leaving this negotiation to

> Icarius and Mordin.

<DM> To Icarius:

<DM> "You mean the 4 horses, donkey AND pony?

<DM> "Lemme think, here"

<Icarius> yes. those 6

<DM> "with tack and harness?"

<Icarius> yes, tack and harness

> Pengo says from behind the others, where he arrived a few moments ago, "Do we really need all that? If we have the wagon?" < Stablehand > "It would come up to 350 gp total."

<Mordin> 200 gp < Stablehand > "Look, sir dwarf, beggin' yer pardon, but I gotta break even on this deal at least. I could maybe go as low as 300gp, but that's really my limit. "

<DM> Do we have a deal?

<Mordin> I realize you need to meet expenses, but what about 250 gp. < Stablehand > "Nosir, I'm sorry, but 300 is as low as I'll go for all these. Who knows when I'll be able to get some more?"

<Mordin> Very well good sir.

<DM> He stands there, expectantly.

> Mordin pays him. < Stablehand > " Thank you sir dwarf. Right this way and I'll get you all set up."

<DM> He leads you back into the stable, and begins saddling the horses and donkey and the pony

<DM> he also hooks up the harness on Buster and Clem. < Stablehand > "You're all set! Y'all have a nice day!"

<Mordin> Let's go see about that wagon.

<DM> he closes the doors to the stable, and heads for the tavern.

<Icarius> better send vlix to see what he's up to

<DM> Across the street, you hear the sound of a hammer falling on metal

<DM> "an excellent idea friend Icarius" you hear a voice say

> Mialee smiles and chuckles quietly.

> Icarius tries not to be spooked

<Pengo> That still gives me the heebie-jeebies.

<DM> the door to the Cartwrights' shop is open,

> Mordin heads for the wainwright shop.

<DM> inside, you see a man with a beard hammering a metal strap around a round form.

<Mordin> How is his technique?

> Mialee blinks.

<Mialee> His technique? :)

<Mialee> Let's just buy a wagon. :)

> Pengo suspects the DM has been discoed again.

<Mordin> It is a possible opening for obtaining information.

> Mialee nods.

<Mialee> Starting to think he won't make it back.

<Icarius> 15 minute rule

<Mordin> It's your guys' call. It's still early for me, less than an hour after sundown.

<Icarius> i'll stick around for a bit longer

<Mialee> Me too.

<Flint> It's obvious that these people know something about the slaves and are scared.

<Mialee> I think so.

<Mialee> Not having any luck coming up with proof of that though.


March 19, 2006

<DM> When we last got together, you had just bought 2 riding horses, 2 draft horses, a pony and an ass.

<DM> You were negotiating with a cartwright for the purchase of a wagon. I'm not sure exactly where we left off, but I don't believe you had concluded your business with him.

<Mialee> No, not yet.

<DM> I think Mordin was asking about the cartwright's technique. The answer is that while perhaps not on par with the dwarven smiths he's known, it's not bad.

<Icarius> and vlix followed the horseman into the bar to catch the conversation

<Icarius> horse trader

<Mialee> Right.

<DM> Yes, Vlix had returned from that mission, and would be able to report later that the stablehand sat down with some friends and started shooting the breeze.

<DM> When his friends asked why he was in so early, he replied that since he had sold out of his stock, he didn't have much to do for the rest of the day.

<Icarius> drinking his pay, no doubt

<DM> possibly. :)

<DM> back in the cartwright's shop...

<Mordin> That's a fair hand you have with that hammer Sir. ***

<DM> is now known as Thank-ye, sir Dwarf.

<Mordin> Where'd you come by your training? Is there summat I can do for you fine folk? my father trained me.

<Mordin> We are looking for a wagon.

> Mialee finds a quiet spot outside and meditates for a while. *** is now known as

<DM>

<DM> He leads you back into his shop, and shows you a well constructed, sturdy looking wagon.

<DM> "I can let you have this for 150 gold pieces."

> Mordin examines the wagon.

<Mordin> It's a fair peice of work.

<DM> It looks sturdy, if not fancy.

<Mordin> 100 gold.

<DM> "NoSir, I won't do that. Will'm has already offered me 120 gold pieces, but he needs a wagon in a bad way, and I know he will come around within a week or so, so I'm not willing to let it go for less than 150 gold pieces. "

<Mordin> Fair enough. If you can throw in a little information as well.

<DM> "I can only tell you what I know, but if it ain't private information, I'll be glad to help."

<Mordin> we are headed east and wondering how the roads are. ***

<DM> is now known as Fairly dangerous, actually. There are few civilized towns in that direction, and brigands and worse abound.

<Pengo> Worse?

> Vlix mutters, "probably more hobbits..." He looks around and whispers...

> Pengo slips behind Vlix and kicks him in the calf. Well, I've never seen 'em myself, but I've heard tell that there are orcs, ogres and worse out there.

<Mordin> What shape are the roads in? Time is money you know. The road east is fair enough.

<Pengo> Time is money, eh? You could pass for a hobbit if you keep talking like that. This wagon will have no trouble on it, if that's what you mean.

<Pengo> Guys, we really need to be going.

<Mordin> Is there any groups ahead of us that might slow us down?

<Vlix> He means, any caravans comes this way recently? I'm not sure what you mean, but I don't make a habit of keeping track of all the caravans that pass this way.

<Vlix> We're only interested in one - slavers. Oh ahem. I'm not sure I know of any slavers 'round here. I've heard they exist, but I havn't come to know any

<Pengo> Happen to see any pass through here recently? They might have been in a hurry. ahhh, no. Say, will ye be wanting that wagon?

<Pengo> Yes.

<Pengo> We'll take it.

<Mordin> Yes, good sir. Here is your gold. he waits expectantly Thank-yee *** is now known as

<DM>

<DM> He helps you pull the wagon out of the shop

<DM> He thanks you again, and adds a warning to "watch your back on the forest roads".

<Icarius> thanks

<DM> He then sets about closing down his shop.

<DM> By the time you conclude your business with the cartwright, it is about two hours before sundown.

<DM> Now you are outfitted with horses and a wagon.

<DM> ???

<Pengo> I think we should hit the road right now.

<Icarius> I think we should go for it, we don't have time to waste

<Owen> If there's nothing else we need, we could either put some distance on the road or camp ere/ *** <<

<Vlix> << is this a team of horses, or riding horses and a team for the wagon?

<Pengo> Let's go.

<Owen> I think we should go. *** >>

<Vlix> >

> Vlix : 2 draft horses for the wagon, 2 riding horses, a pony and a donkey

<DM> Ok, who's riding where?

<Vlix> Vlix jumps into the wagon.

<Owen> I can ride a horse - if one was obtained for me.

> Pengo clambers up into the wagon.

<DM> There are 2 riding horses, plus the pony and the donkey that are saddled.

<Pengo> I'm not exactly built for riding.

<Mordin> Will the pony take a dwarf's weight?

> Mialee stands up.

<DM> yes, if he puts his pack into the wagon.

<Mialee> Well, I can ride wherever makes the most sense.

> Owen looks over at Joz and Ic

<Mordin> Will the donkey take a dwarf's weight?

<DM> yes, again, if he unloads his pack

<Mialee> I presume the horses will be drawing the wagon.

<Owen> only if they aren't pushing

<DM> The two draft horses will be pulling the wagon. There are also 2 riding horses

<Mialee> I'll ride one of the riding horses.

<Mordin> Flint, you take the donkey, I'll take the pony. Keep one weapon and load the rest in the wagon.

> Owen takes the larger of the riding horses

> Mialee smiles and mounts up.

<DM> And the rest of you jump into the wagon.

<Mialee> Let's ride.

<DM> You exit the town, and start down the road to the east.

<Vlix> Well, I've never driven a wagon before... now is the time to learn

<Flint> Mordin, If this wasn't for a good cause...

<Vlix> hyaah.

> Pengo chuckles.

<DM> You make your way along the forest road, late in the afternoon. The shadows of the trees are long and dark.

<DM> you see very little activity on the road -- a cart or horse now and then, heading for the little town.

<Vlix> keep an eye out.

<DM> Once the sun goes down, it is not too long before it's very dark under the trees. The night sounds of the forest grow louder.

<Owen> Owen and Mialee are leading I assume.

> Mialee also keeps an ear out.

<DM> I would guess, Owen.

<Mialee> Yeah.

<Mialee> Presumably, then, Flint and Mordin are bringing up the rear.

<Owen> Once it's dark, let's look for a suitable camp

<Owen> off the road a little.

<DM> It's dark.

<Mialee> I guess we should.

<Mialee> Let us know when you spot a good place, Owen.

<Mordin> We need to push ourselves as fast as the mounts can take to catch up, don't forget.

<DM> You look for about a half hour, and find a suitable place. You can't really take the wagon too far off the road, however, because the underbrush is too dense.

<Owen> Thats fine - lets camp and set the watch

<Pengo> I suggest watches of two instead of one tonight.

<DM> cold camp, or warm?

<Mialee> Cold.

<Owen> ok, let's cold camp

<Owen> we'll tie the horses and those not on guard can sleep under the wagon.

<Icarius> varond and talos should make good sentries too

<Mialee> Yes.

<DM> You set up a 2-man watch.

<DM> About three hours after sundown, the moon rises.

<DM> The sky is clear and the moon is bright. However, not much of its light filters through the dense canopy above.

<Mordin> Make sure at least one guard of each pair can see in the dark.

<Mialee> Good idea. > DM rolls secretlY *** Private roll: 1d100 -> 15

<DM> The night passes uneventfully. You're about 10km from the town.

<DM> Any changes in spell lists?

<Owen> did anything pass on the road?

<DM> no.

<Icarius> no spell change

<DM> It would sem you were the latest travelers on the road.

<Icarius> onward?

<DM> seem, even

<Mialee> I'm going to replace my Detect Magic with another Magic Missile.

<Flint> No change.

<DM> ok.

<DM> The day dawns clear.

<Owen> alright, let's ride until the horses are tired and then we'll all walk and then ride again.

<Mialee> Agreed.

> Mialee mounts up.

> Pengo climbs back into the wagon.

<DM> You're moving along at a pretty good clip, for a horse-drawn wagon.

<Mordin> Owen, You have the best eye for animals, we'll follow your lead.

<DM> The road tends to twist and turn around the surrounding terrain, so you often can't see very far ahead.

> Owen scouts

> Icarius sends talos to fly up and scout

<DM> about 10 km further, you see something on the road ahead.

> Owen is looking...

<DM> you come across the crumbling remains of an ancient wall bisecting the road you've been following, with an iron gate standing ajar.

<Owen> anything to the left or right ?

<DM> woods

<Mordin> Any signs posted?

<DM> the wall continues into the woods.

<DM> no signs

<DM> right now I'd say you're 100 m away.

<Mialee> Can Talos fly over and see if anyone's hiding out behind that wall?

> Vlix quietly considers getting one of those familiar things.

<DM> he could if his master asked him to. :)

> Icarius asks him to

<DM> he quietly flies into the trees, and comes back before too long, reporting the presence of several large humanoid creatures.

> Mialee smiles and draws her sword.

<Icarius> perhaps we could sneak around the wall on the woods and surprise them

> Owen retreats and dismounts, tying his horse to the wagon.

<DM> Again, the wall continues through the woods. *** <<

<Mialee> << Question: for spellcasting purposes, does line of sight count what your familiar can see?

<Icarius> is it crumbling enough to pass at any other point?

<Owen> Then he'll again take point.

> Mialee dismounts.

<DM> although it may not be in perfect shape all along its length

> Mialee ties her horse to the wagon as well.

> Flint dismounts and tie his mount to the wagon.

<DM> You can't tell, you'd have to scout along the wall.

> Mordin does the same.

<Owen> Fighters, suggest we lead, spellcasters, stay with the wagon.

<Mialee> I'm both. :)

<Vlix> Pengo, can you drive this thing?

<DM> possibly. :)

<Pengo> I can try.

<Mordin> We might want to leave a fighter of two to guard the spell casters.

> Vlix hands the reigns to Pengo and gives him a rub on the scruff and says, "there you go, I know you could do it...

<Mialee> I'll stay back here then.

<Mialee> That way I can do both. :)

<Mordin> Or Joz and Mialee with the wagon.

<Owen> Yah, stay with the wagon BUT not IN the wagon.

<Flint> Or I can stay if you want to go Joz.

<Jozlan> I'll go

<Mialee> Actually.

<Flint> I'll stay WITH, not IN the wagon. :)

<Mialee> All right, let's do this.

> Pengo holds the reins tightly.

<DM> So Mordin, Joz and Owen are going forward?

<Owen> and Vlix

<Mordin> Yes.

<DM> ok

<DM> Starting from where the wagon is, about 100 m from the gate, the four of you advance along the road to a point about 60 ft from it.

<Owen> whoa - scrolling back - no ones taken time to refresh spells?

<Mialee> Huh? We did that when we woke up.

<DM> That was assumed, Owen.

<Owen> ok

<DM> You hear a <<thunk!>> as a large crossbow bolt bites deep into the ground in front of you.

<DM> "Ho, there!" shouts a coarse voice from behind the wall. "Stop right there. Ya need to pay the toll before you go any further! "

<Jozlan> vlix is invisible, right?

<Mordin> How much?

<Vlix> not yet?

> Mialee switches to her bow.

<Jozlan> you could scoot through while we negotiate, maybe

<DM> "What's the toll? Well, we like to think of ourselves as a pretty reasonable couple of fellas, so you have yer choice of payin' us 200 gp for each one of ya,

> Mialee laughs.

<DM> -OR-

<DM> one of ya can stay for dinner? Har, har, har!"

<DM>

<Mialee> Charming.

<Mialee> And witty.

<DM> Vlix, you are not invisible yet.

<Mordin> Dinner sounds good.

<Vlix> well, it's probably too late.

<Owen> We should rush the gate now if we're going to do this.

> Mialee readies an arrow.

<Jozlan> kill them when we pay them

<Owen> Just don't rush down the middle of the road.

<Mordin> DM > How high is the wall?

<Jozlan> has there been much traffic through here lately?

<DM> the wall is 15 ft high

<DM> Joz are you asking the people behind the wall?

<Jozlan> yes

<DM> You hear the voice say: "Uhh, yeah, a little bit, what's it to you?"

> Pengo mutters, "Let's get this over with."

<Jozlan> it's worht more than your toll

<DM> You hear some incomprehensible mumbling behind the wall, then:

<Mialee> Are you boys having a nice chat?

> Mialee sighs impatiently.

<DM> "Oh, yeah? How much more?"

<Jozlan> what kind of traffic was it?

<DM> "Let's see some gold first -- " the voice responds.

<Vlix> I'll go

<DM> "You can just lay it right in front of the gate here, and if it's enough, I'll tell ya what you want to know. "

<Vlix> I'll go back to the wagon, behind it and cast invis and come right back up.

<Jozlan> ok, we'll keep him occupied

<DM> ok, Vlix

<Jozlan> we'll get some for you

<Jozlan> I like your style. you're wasting your time here though

<DM> "wulll, hurry up, then. "

<Vlix> I'll approach the gate from the side of the road, looking to see if there is a hidden hole or something in the middle as I approach - then I will proceed through and see what we're dealing with.

<DM> "huh? What's that s'posed ta mean?" *** >>

<Vlix> >

> Vlix : old crumbling wall....

<Jozlan> I mean, there are much more lucratives uses for your talent

> Vlix continues to sneak

<DM> "Oh, ho, I s'pose you know sumpin, huh?"

<Jozlan> .

<DM> "Like what, fer instance?"

<Vlix> sneak sneak sneak

<Jozlan> I know there was a caravan that passed this way not long ago. I know that you would have been wealtyh for the rest of your life. *** >>

<Vlix> >

> Vlix : you make it to the wall, on the side of the road,

<DM> "Oh, lotsa caravans pass this way, and how do you know that we're NOT wealthy, eh? Eh, boys?" He chuckles, and you hear some other chuckles from behind the wall. *** >>

<Vlix> >

> Vlix : what are you doing next? *** >>

<Vlix> >

> Vlix : still sneaking through the gate? *** <<

<Vlix> << as I said, going through and seeing what we're dealing with. *** <<

<Vlix> << wait *** <<

<Vlix> << any trips across the gate line? *** <<

<Vlix> << if not, then I'll go and peek. *** >>

<Vlix> >

> Vlix : you go through, and see 6 ogres, 2 with huge crossbows, and 1 with a large 2-handed sword. The rest have clubs and other crude weapons.

> Mialee keeps waiting.

> Pengo adjusts his grip on the reins. *** >>

<Vlix> >

> Vlix : the ones with crossbows are cleverly perched behind cover, where they can aim through cracks inthe wall.

<Jozlan> wealthy, maybe, maybe not, but if you're out collecting tolls, you're not enjoying the nicer side of life *** <<

<Vlix> << are the crossbow ogres far rnough away from the group of sword/club weilding ones or are they close together?

<DM> "What could be nicer that sitting here collecting tolls, and enjoying the occasional human or hobbit for dinner? Har HAAR HAR!" *** >>

<Vlix> >

> Vlix : pretty close together. *** >>

<Vlix> >

> Vlix : one on either side of the gate. *** <<

<Vlix> << you're making it hard for me - I really want to backstab one. *** >>

<Vlix> >

> Vlix : well, you could, but then you'd be right in the midst of them.

<Owen> Why don't you just come out and collect the toll yourselves? Or are you afraid?

<DM> "

<DM> "where is that dark fella that went to get the gold, anyway?"

<DM> "Show me the money, I'm gettin' tired of talkin'"

<Owen> Never mind him... are you cowards? Robbing little old ladies, because you're toothless and can't eat meat?

<DM> A huge ogre steps through the gate, ducking his head.

<DM> A second one soon follows.

<Owen> Surely, we're dealing with orcs here...

<DM> "Who you callin a coward, you snivelling little runt?"

<DM> Another bolt whistles through the air, aimed at *** Roll by DM: 1d3 -> 3 *** <<

<Vlix> << as the melee ogres move out, I want to backstab one of the crossbow Ogres.

<DM> Jozlan

> Mialee fires at the first ogre to step through the gate. *** Roll by DM: 1d20 -> 4 *** Roll by Mialee: 1d20 -> 15

<Owen> wait Mialee

<Mialee> Just what I was waiting for. :)

<Mialee> A little late for the "wait." :)

<DM> Mialee's arrow arcs through the air, hitting the lead ogre in the leg.

<DM> He howls in rage, and charges Owen with his 2-handed sword.

<DM> 2 more ogres pile out of the gate.

<Owen> ALRIGHT!!!

<DM> "Get 'em, Frankie!"

> Owen feels the urge!

> Pengo hangs onto the reins, because that's what he was told to do.

<Owen> do we init?

<DM> Round 1

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Mialee: 1d6 -> 2 *** <<

<Vlix> << queue me *** Roll by Owen: 1d6 -> 3 *** >>

<Vlix> >

> Vlix : now

<Mialee> Let me know when it's my turn to fire. :) *** Roll by Vlix: 1d20 -> 11 *** <<

<Vlix> << 15 at least *** Roll by Owen: 1d20 -> 11 *** >>

<Vlix> >

> Vlix : hit, Vlix

<DM> Take our first shot now, Mialee.

<DM> did you roll damage for the round 0 shot? *** Roll by Mialee: 1d20 -> 2

<Mialee> Oh, no. *** Roll by Mialee: 1d6 -> 5 *** <<

<Vlix> << is that DD? Short sword does what on lg?

<Mialee> That's the damage for roun d0 *** <<

<Vlix> << 1-8?

<Mialee> Pretty sure the first round 1 shot missed. :)

<DM> yeah, Mialee

> Owen waits to see if 11 hit on the hated ogre *** >>

<Vlix> >

> Vlix : d8 triple dam *** Roll by Vlix: 3d8 -> 8 + 5 + 3 = 16

<DM> No, owen, that is a miss

> Mordin attacks Ogre #2.

> Owen needs that +4 vorpal defender

<DM> go Mordin *** Roll by Mordin: 1D20 -> 9

<DM> hit *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** <<

<Vlix> << if I didn't kill my ogre, I'll attack twice next round. *** >>

<Vlix> >

> Vlix : you didn't, but you got him pretty good.

<DM> Jozlan?

> Jozlan attacks *** Roll by Jozlan: 1d20 -> 12

<DM> hit *** Roll by Jozlan: 1d4+1 -> 3 + 1 = 4

<DM> On which one, Joz?

<DM> 1-4?

<Jozlan> #1

<DM> ok, they go back at you.

<DM> #1 with the 2-hand sword, at Owen

<Mialee> I take my second shot after they go?

<DM> yes *** Roll by DM: 1d20 -> 8

<Mialee> OK.

<DM> miss!

<DM> #2 at Jozlan *** Roll by DM: 1d20 -> 15

<Owen> schwing

<DM> hit *** Roll by DM: 1d10 -> 9

<DM> #3 at Mordin *** Roll by DM: 1d20 -> 9

<DM> miss

<DM> #4 at Owen *** Roll by DM: 1d20 -> 1

<DM> miss

<DM> you hear a twang, and a bolt races toward Mordin *** Roll by DM: 1d20 -> 10

<DM> miss

<DM> ok, Mialee

> Mialee shoots at #1. *** Roll by Mialee: 1d20 -> 17 *** Roll by Mialee: 1d6 -> 3

<DM> ok, anything else?

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Jozlan> melee

> Flint keeps alert at the wagon.

<Mialee> Sticking with the bow.

<DM> Mialee, realize that you are at medium range... and if you miss your target, you might hit one of your comrades.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 5 *** Roll by Owen: 16d6 -> 6 + 2 + 1 + 1 + 1 + 5 + 6 + 1 + 2 + 4 + 1 + 1 + 5 + 1 + 4 + 4 = 45

<Owen> oops *** Roll by Owen: 1d6 -> 2

<Mialee> Wow. :)

<Mordin> I liked the first one better.

<DM> ok, the ogres get it. but Mialee shoots first. *** Roll by Mialee: 1d20 -> 10

<Mordin> My First attack?

<DM> miss, Mialee

<DM> yes, Mordin *** Roll by Mordin: 1D20 -> 18

<DM> hit *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

<Mordin> Still on # 2.

<DM> Mordin splits the ogre's chest wide open, and the thing falls.

<DM> #1 on Owen *** Roll by DM: 1d20 -> 10

<Mialee> Nice.

<DM> hit *** Roll by DM: 1d10+2 -> 8 + 2 = 10

<Owen> oof

<DM> #3 on Mordin *** Roll by DM: 1d20 -> 13

<DM> miss

<DM> #4 on Jozlan *** Roll by DM: 1d20 -> 7

<DM> miss

<DM> your shots *** Roll by Owen: 1d20 -> 4

<DM> miss :(

> Owen thinks about giving up.

> Mordin attacks Ogre #3. *** Roll by Mordin: 1D20 -> 8

<Jozlan> maybe you should just taunt them, you're good at that

<DM> hit *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9 *** <<

<Vlix> << don't forget this little drama

<Owen> heh - maybe I will - these are supposed to be my arch enemies. *** >>

<Vlix> >

> Vlix : thanks for reminding me.

<DM> Jozlan?

> Jozlan attacks *** Roll by Jozlan: 1d20 -> 13 *** Roll by Jozlan: 1d4+1 -> 1 + 1 = 2

<DM> hit

<Jozlan> #1 again

> Mialee prepares to take her second shot.

<DM> go ahead, Mialee

> Mialee fires at #1 *** Roll by Mialee: 1d20 -> 3

<Mialee> Oof.

> Mialee decides to switch to magic for a while.

<DM> ooh, roll d3 to see which of your friends you hit. *** Roll by Mialee: 1d3 -> 3

<DM> Jozlan

<Mialee> I take it I need to roll damage? :)

<Mialee> Sorry Joz. :/

<DM> yeah. *** Roll by Mialee: 1d6 -> 4

<DM> Meanwhile, behind the wall.... *** >>

<Vlix> >

> Vlix : you have initiative, go ahead.

<Mordin> Nice choise Mialee, at least he can heal himself. :) *** Roll by Vlix: 1d20 -> 8

<Mordin> choise > choice *** >>

<Vlix> >

> Vlix : and with the dagger? *** Roll by Vlix: 1d20 -> 10

<DM> miss both *** >>

<Vlix> >

> Vlix : he attacks back

<Vlix> if these were real dice, I'd have thrown them away, *** Roll by DM: 1d20 -> 10 *** >>

<Vlix> >

> Vlix : miss, but you've now attracted the attention of the other ogre.

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Mialee> Magic Missile.

<Jozlan> i'm down 12 hp?

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 27 of 27 (+5 for Voronda)

<DM> Pengo: 24 of 24

<DM> Jozlan: 14 of 27

<DM> Icarius: 21 of 21 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 16 of 26

<Flint> Guard against ambush.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Owen: 1d6 -> 2

<Jozlan> csw on myself

<DM> uhhm that would be tough, since you're facing an ogre at teh moment.

<DM> and there is no one to step in for you.

<Jozlan> ok, melee it is

<DM> 3 ogres, then.

<DM> #1 at Owen *** Roll by DM: 1d20 -> 13

<Owen> ooof

<DM> hit. *** Roll by DM: 1d10+1 -> 7 + 1 = 8

<Jozlan> maybe we should get some magical reinforcement

<Owen> is hatin' it.

<Mialee> I'm slinging a missile as soon as I can.

<DM> on Mordin

<Mialee> Dunno what Icarius has on him.

<DM> go ahead, Mialee

> Mialee fires at #1 *** Roll by Mialee: 2d4+2 -> 4 + 1 = 5 + 2 = 7

<Mialee> Pair of missiles, really. *** Roll by DM: 1d20 -> 14

<DM> the ogre's blade whizzes right over Mordin's head.

<DM> seems he just can't calibrate on the little guy. :)

<DM> #4 on Jozlan *** Roll by DM: 1d20 -> 19

<DM> Now HE's calibrated. *** Roll by DM: 1d10 -> 6

<DM> Behind the wall.

<Jozlan> ouch *** >>

<Vlix> >

> Vlix : the one next to you *** Roll by DM: 1d20 -> 13

<DM> hit *** Roll by DM: 1d10 -> 8

<Vlix> don't we init seperately?

<Vlix> never mind

<DM> 1============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM> belay that

<DM> wrong window

<Mialee> :) *** >>

<Vlix> >

> Vlix : and the other one turns and fires his crossbow. *** Roll by DM: 1d20 -> 4

<Jozlan> our turn?

<DM> .hitting his compatriot! The one closest to you falls.

<Vlix> woot.

<Mialee> Yay

<DM> ok, your shots.

<Mordin> On Ogre #3. *** Roll by Mordin: 1D20 -> 4 *** Roll by Owen: 1d20 -> 18

<Owen> finally *** Roll by Owen: 1d12 -> 11

<DM> Mordin actually hit *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

<DM> #1 goes down!

<Mordin> Got to love racial bonuses. :) *** <<

<Vlix> << Vlix races toward the second ogre, as he's loading, but ducks between the gate instead.

<DM> #3 goes down!

<Mordin> I'm on #3.

<Jozlan> affirmative action has its benefits

<Mordin> Okay.

<DM> Mordin we're still in rd 3, the rd 4 above was a mistake.

<DM> Jozlan?

<Jozlan> 1 left or 2?

<DM> 1 left in front of the wall.

> Jozlan attacks

<Mordin> Joz, you should be able to with draw this next round.

<Jozlan> yeah, that's probably safer

<DM> yes, after this round.

<DM> you ,ight as well swing now.

<Jozlan> ok, then I'll attack then withdraw *** Roll by Jozlan: 1d20 -> 7

<Mordin> Yes, swing now.

<DM> you're suffering, we know.

<DM> that misses.

<DM> Is that it?

<DM> Any movement from the wagon?

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Magic missile again.

<Flint> No, continue to guard.

> Owen switches to #2

<DM> Joz, I guess you'll be curing this round?

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Owen: 1d6 -> 5

<Jozlan> yes

<Jozlan> ccw *** Roll by DM: 1d6 -> 1 *** Roll by Owen: 1d6 -> 3

<DM> your shots *** Roll by Mialee: 2d4+2 -> 3 + 4 = 7 + 2 = 9

<Mialee> At whichever ogre is still out here. :)

<Mordin> Owen, the only one on this side is #4. I've got him. Go help

> Vlix.

> Mordin attacks Ogre #4. *** Roll by Mordin: 1D20 -> 14 *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> hit

<Owen> Vlix isn't in need of help at the moment

<DM> Mordin brings his down!

<DM> Vlix is standing in front of the wall.

<Owen> Ok, Owen goes through

<Vlix> There's one more back here!!! *** >>

<Vlix> >

> Vlix : you hear a grunt, and then some scuffling behind the wall

> Mialee leaps up onto the wagon. *** <<

<Vlix> << ok, turn back and go with Own

<DM> Owen, you see an ogre running through the woods,

> Mialee looks to see if she can see over the wall.

<DM> no, it's 15 ft high

<Owen> After him, Vlix with me.

<Vlix> I'll MM him

> Mialee leaps down, draws her sword.

<Vlix> do I have the shot?

<DM> yes, Vlix *** Roll by Vlix: 2d4+2 -> 2 + 3 = 5 + 2 = 7

> Owen moves at max movement after the ogre

<DM> He's gaining on him,

<DM> Vlix, you still following?

<Vlix> After Vlix fires, he runs after

<DM> anyone else chasing?

<Mordin> Yes.

<Mordin> Not that it will do much good. :)

<DM> ok, a few minutes go by, and owen catches up to the ogre, with VLix 1 rd behind.

<Owen> lets rumble

<DM> his back is to you, what do you do?

> Mialee mutters something about feeling left out of the fun.

<Owen> take a whack at him

<DM> go ahead *** Roll by Owen: 1d20 -> 17 *** Roll by Owen: 1d12 -> 11

<DM> hit!

<DM> he goes down in a heap

<Owen> attack again if I can

<DM> no, I mean he's dead.

<Owen> Ok.

<Owen> Ok, I think I'll catch my breath for a moment then check him.

<DM> He's an ugly cuss, as most ogres are.

<DM> wielding a large crossbow and spiked club.

<Owen> any moola

<DM> he's got a small purse tied to his waist.

<Owen> I'll cut it off and toss it to Vlix

<DM> it has 4 gp in it.

<Owen> anything else?

<DM> nothing special.

<Jozlan> not exactly my idea of 'wealthy'

<Owen> I want to check that 2 handed sword.

<Owen> So, lets head back.

<DM> That's on the other one, in front of the gate.

<Owen> right

<DM> ok, you arrive back at the gate.

<Mordin> Do we see signs of a camp?

<Vlix> Ok, we're heading back to the seen of the battle.

<Owen> Owen looks for trails along the way - looking for a path the the Ogre's lair.

<DM> Joz, how many hp did you get back for your ccw?

<Jozlan> let's see

<DM> roll % Owen *** Roll by Jozlan: 4d4+11 -> 1 + 4 + 1 + 2 = 8 + 11 = 19 *** Roll by Owen: 1d100 -> 9

<Owen> yeah!

<DM> It doesn't take Owen much time to find the trail of the ogres, leading in a different direction than the one Owen chased.

<Owen> lets check it, there may be provision or something we can use. In the meantime, I'm looking at the 2-handed sword. Anything interesting?

<Owen> and if a Cleric is so inclined, I'm in a bit of pain.

<DM> Nothing terribly interesting about it. It looks functional, but not special in any way.

<Jozlan> anything else interesting on the orcses corpses?

> Mordin searches the bodies.

<Owen> heh - ok... thought he had an easy time hitting me one time.

<DM> You find that each of the ogres have a small pouch with some gold pieces in it. In total, there are 31 gp.

> Jozlan casts csw on owen

<DM> There is nothing else of interest on the bodies. *** Roll by Jozlan: 2d6+5 -> 1 + 3 = 4 + 5 = 9

<Owen> I throw the 2 hander in the wagon - let's go look at the lair.

<Jozlan> you sure? we're on a mission.

<DM> The trail that owen found is off the road -- the wagon won't go there.

<Owen> yes, who knows who else they've waylaid - there may be something to find.

<Flint> They might have a captive from the slavers.

<Jozlan> ok then

<Flint> I suspect they would pay in bodies, not gold.

<Owen> Thank you Joz for the csw

<Owen> Owen and Vlix go

<Owen> anyone else? Some should stay with the wagon

> Mordin goes as well.

<Mialee> Pengo and I will watch the wagon.

<DM> How far will they follow it?

<Flint> I will stay as well.

<Owen> can't be far... let's see what 20 minutes does.

<Flint> In the mean time, Mialee, let's move the wagon through the gate.

<DM> in about 20 minutes, you've gone about 1/2 mile, and find a cave entrance, with a wisp of smoke curling up from it.

<DM> The cave is in a rocky hillside in the middle of the woods.

<Owen> There might be more, so Owen will scout ahead.

<Mordin> Here ogre, ogre, ogre. I've got something for you...

<DM> checking the area around, you don't find anything else in the net 10 minutes.

<DM> next 10 minutes.

<Owen> ok, into the cave

<Mialee> need to step away for a minute ***

<Mialee> is now known as

<Owen> and wave the others in

<DM> you move into the cave.

<DM> roll for surprise. *** Roll by DM: 1d6 -> 5

<Owen> is it true rangers are only surprised 16% of the time?

<DM> yes *** Roll by Owen: 1d100 -> 46

<DM> 1/6

<DM> roll d6

<Owen> roll 1d6 *** Roll by Owen: 1d6 -> 5

<DM> no surprise, then.

<DM> you see a largish cave, with a cook fire in the middle, and a large (female?) ogre tending it.

<DM> there are skins scattered around the cave, as well as various bones.

> Owen attacks

<DM> there are 3 orc-sized creatures sitting near the fire as well, and another large one at the opposite wall, filling a water bucket from a dripping overhang. *** is now known as

<Mialee>

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6

<Owen> oh, guess I should have waited for the rest *** Roll by Owen: 1d6 -> 5

<DM> I'm guessing Mordin and Vlix are there with you, no?

<Owen> hope so

<Mordin> Yes.

<Mordin> :)

> Owen goes for the female

<DM> ok, the ogress tending the fire grabs a long rod out of the fire, with a glowing end.

<DM> she waves the small ones back.

<DM> "What are you doing here? Get out of here!"

<Jozlan> maybe you should just ask about the slavers and leave them be *** <<

<Owen> << ok, how much does Owen REALLY hate ogres. *** >>

<Owen> >

> Owen : he REALLY hates them.

> Owen attacks *** Roll by Owen: 1d20 -> 10

<DM> miss

> Vlix attacjs

<Vlix> attacks even *** Roll by Vlix: 1d20 -> 8 *** Roll by Vlix: 1d20 -> 4

<Vlix> wow

<DM> miss

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 15

<DM> hit *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

<Mordin> That's how it's done.

<DM> she shrieks and dies.

<DM> the other female grabs the little ones and runs for the cave entrance. *** <<

<Mialee> << No wonder ogres are so mean. People wander into their caves and kill a momma and menace her kids. :)

<Owen> Let them go. *** >>

<Mialee> >

> Mialee : hehehe.

<Owen> I hate Ogres with all my being, but...

<Mordin> Any sign of captives?

> Owen searches the lair

> Vlix searched for hidden caches

<DM> uhhh, well, none living. You do see that there is a human arm on the firespit.

<Mordin> Right, let's get back.

<DM> Vlix, under one of the skins, you find a canvas bag, and another under another of the skins.

<Vlix> examine contents

<DM> and under a third, you find a canvas bag and a small wooden box.

<DM> the canvas bags are filled with copper pieces.

<DM> 7250 in all.

<Mordin> Ohhh, toys?

<DM> in the box, you find 6 potions.

<Vlix> ok, we'll haul it back.

<Mordin> Your going to haul copper back?

<Owen> Once we return to the wagon, it's wagon hoooooo.

<Owen> sure, why not - we have a wagon.

<Owen> we can use it to buy things instead of using gold.

<Mordin> What is the weight of that much copper?

<DM> Ok, it's pretty heavy all the same, but you manage to return to the wagon with it.

<DM> altogether, 720 lbs

<DM> it might take a few trips. :)

<Owen> alright, forget it.

<Owen> take the potions and go.

<Mordin> We can take some of it.

<DM> ok, you're back at the wagon with the potions, and without the copper.

<Mordin> Speed is what is important.

<Owen> I don't supposed the potions are marked?

<DM> sort of.

<DM> one has a picture of a coin on it.

<Vlix> Does Vlix recognize anything?

<Owen> Head out...

<Owen> Owen once again rides his horse and takes point

<DM> It's about mid-afternoon by now.

<DM> Vlix - not particularly

<Vlix> it's all beer for all I know.

<Vlix> Maybe Mialee or the Clerics will know better.

<Owen> They can look at them when we camp - we continue on.

<Mialee> Yes, let's move.

<DM> You keep moving for the rest of the afternoon, and by the end of the day, you are starting to emerge from the forest.

<Owen> press on further if we can... are these grasslands?

<DM> There is some cultivation going on in this region, but they are mostly grasslands.

<DM> In the distance, you can see a small hamlet.

<Owen> let's make for that.

<DM> it IS on the road, BTW

<Mialee> Yeah, let's press on to there.

<DM> you arrive there just as night falls, and find a small place with a wooden stockade, much like the last village you were in.

<Owen> maybe we can buy a few more horses.

<DM> You can see there are maybe 15 buildings inside the stockade

<Owen> riding up

<Mialee> Not sure we need more horses, really.

<DM> There is a man standing at the gate, who stands in the way, and asks your business.

<Owen> horses that can be rested/ridden fresh and what if we lose a horse or two in the wild?

<Mordin> Good idea Qwen.

> Mialee looks at the man standing in the way.

<Mordin> Owen.

<Mialee> Good evening, sir.

<Owen> Hail, we are travelers looking for lodging for the night.

<DM> Yah? ok. You can probably find a place to flop over to the sign of the Wheat'n'Chaff

<DM> He steps back to let you pass.

> Mialee rides on into town.

<Owen> Thank you

<Owen> To the Wheat n Chaff then

<DM> again - very small village. You can spot a stable, blacksmith, and the inn the man referred to.

<DM> there are several residential buildings.

<Owen> Mialee - see if you can get us lodgings, and we'll see if stabling is available.

<DM> ??

<DM> ok. The inn is the only 2 story building you see in the village.

<DM> the stable is not far from it.

> Mialee dismounts and hands off her horse, then enters the inn.

<DM> You see a couple of farmers sitting around chatting low. There is a bar, currently unoccupied, but a small triangle iron hanging above it.

<DM> There is a fire burning in the fireplace.

> Mialee rings the triangle gently.

<DM> there are 4-5 tables in the place.

<Owen> if we find the stable available and fairly priced, you can assume we transact and put the horses and wagon up, and head for the inn.

<DM> a florid woman comes out of a back room, sees Mialee and says: "May I help you Ma'am?"

<Mialee> Good evening. My traveling companions and I need lodging for the night. Might you have rooms available?

<DM> "We only have a single common room upstairs, I'm afraid. 3 cp a night per person. Will that do?"

<Mialee> That will be fine. Have many guests at the moment?

<DM> No, actually, none at all.

> Mialee nods.

<Mialee> My companions will be along before long; they're seeing to the horses at the moment.

<DM> "how many will there be then?"

<Mialee> Eight of us.

<DM> Meanwhile, the rest of you find the stables, where you can board the animals for the night for 2 sp for all of them.

<DM> "will you be wanting dinner?"

<Mialee> Most certainly, thank you.

<DM> "Ok, that will be 3 sp. per person. Help yourselves to a table, and I'll get some food out here for you."

<Mialee> Thank you.

> Mialee takes a seat.

<Mialee> Ahhhh.

<DM> Are the rest of you coming back to the inn?

<Owen> yes, said so.

<DM> sorry, missed that :)

<DM> ok, you all arrive back at the inn, and join Mialee.

<Mialee> Supper is on the way out shortly.

<DM> The woman comes out with some bowls of soup and bread and cheese.

> Mialee thanks her.

<DM> she asks what anyone would like to drink.

<Flint> Ale.

<Mialee> Ale, please.

<Mordin> Ale.

<Owen> Well, I certainly hope we can catch up with the caravan says Owen out loud.

<Icarius> do you get a lof travelers through these parts?

> Pengo orders a beer.

<DM> "Oh, a fair number, I'd say."

<DM> Merchants, and such.

<DM> She brings your drink orders promptly.

<Owen> We're seperated from our caravan, and we're trying to catch up - how long has it been since the last one came through?

<DM> "Oh, lessee, there was a caravan came through day before yesterday, it was late evening, and I thought for sure I'd get some guests, since it seemed like they had quite a few people, but they just kept on goin'"

<Icarius> just like them, isn't it

<Pengo> Figures.

<DM> "In fact, they didn't even come into the village, here, just stayed out on the road, and came in for some barrels of water."

<DM> "or rather, sent in some men to get some barrels of water. "

<DM> "I'm not one to gossip, mind you, but these was the ugliest men I've seen in all my born days!"

<Owen> That sounds like them.

<Owen> Thanks - looks like we're making good time.

<DM> "I can't imagine where they might have stayed -- there's not another town for several miles"

<Owen> How many were there would you say?

<DM> "There were 2 wagons piled high with things, I'm not sure what, and I'd say about 20-30 people, most of them on foot, some riding.

<Mordin> They must have camped out, is there a spot near by?

<DM> "Oh, I wouldn't know for sure, but that would be a dangerous thing, what with all the wild animals and what not around here.

<Icarius> how much further to the next town?

<DM> "Oh, I'd say 10km or so to the east. There's one closer to the south, and one a little further to the north."

<Icarius> ymm, tasty supper, shall we retire for th enight?

<Mialee> Yes, let's head upstairs. We need to be on our way early if we're going to catch up with our mates.

<DM> "Will there be anything else? If not, the common room is right upstairs, I'll have some breakfast for you in the morning. "

<Mialee> Thank you.

> Mialee heads up to the common room.

<DM> She retires.

<Icarius> thanks. we'll be leaving at the break of daw

> Pengo heads up as well.

<Owen> sleep and head out early

<Icarius> n

<DM> any other actions tonight, before retiring? *** <<

<Mordin> << Finally, they get the idea of subtle questions.

<Owen> When we head out the next day, Owen will try to find the trail on the road.

<DM> like, is vlix and owen in need of some curing? :)

<Owen> Both could take a shot

> Icarius casts clw on them

<DM> ok, so I'll assume that you all do that before you go to sleep. :)

<DM> You pass the night peacefully, and wake up refreshed. Any changes to spell lists?

<Flint> I'll examine the potions.

<Mialee> Same as before. All MM on my first level.

<DM> One has a stick figure of a large humanoid standing next to several smaller ones.

<DM> One has a stick figure of a small humanoid standing next to several bigger ones

<DM> One has a stick figure of a small humanoid pointing at a big one

<DM> One has a stick figure of a humanoid beating his chest.

<DM> One has a stick figure with a broken limb.

<DM> One has a picture of a coin on it.

<Owen> shrink, enlarge, something, strength, cure light, something

<Mialee> That would be my guess.

<Flint> Probably. We can wait until later to do a proper Identify.

<Icarius> shell we get rolling?

<Owen> ok, lets go

<Mialee> Yep, on our way.

<DM> You get up and fed and out the door and back on the road.

<DM> Owen, the road is well traveled, so there's not much signature for you to pick up.

<DM> Guys, I'm going to suggest we stop here for the night, even though it's not quite 11PM because:

<DM> a) It's a logical stopping point, and the next block will take a while.

<DM> b) I've got a wicked headache.

<Mialee> OK.

<Flint> Too much Mead? :)

<Jozlan> ok, good reason

<DM> Heh, I wish. I'm battling a cold, and taking too many meds to enjoy the fruit of the vine. :)

<Mialee> Heh

<Mordin> Since Mead is made from honey, it might do you some good.

<DM> So we'll pick this up in two weeks again? Is the time still good for people, or should we try for an hour earlier?

<Owen> I was able to get in earlier.

<Owen> see you in 2 weeks ***

<Owen> has left the room.

<DM> b'bye :)

<Mialee> This time works for me, in two weeks.

<Mordin> I can start earlier. ***

<Pengo> has left the room. ***

<Vlix> has left the room.

<Mordin> or not.

<Mialee> I shouldn't. Sarah only marginally tolerates me doing this ever two weeks at 7. :)

<DM> heh, ok, this time it is. :)

<Flint> :)

<DM> goodnight folks. *** Disconnecting from chat server.


April 2, 2006

<DM> meanwhile, I guess we have a quorum, so let's get started, eh?

<DM> On our last outing, you will recall that you had defeated a bunch of ogres that tried to hold you up, and found their lair, where you found some potions.

<DM> One has a stick figure of a large humanoid standing next to several smaller ones.

<DM> One has a stick figure of a small humanoid standing next to several bigger ones

<DM> One has a stick figure of a small humanoid pointing at a big one

<DM> One has a stick figure of a humanoid beating his chest.

<DM> One has a stick figure with a broken limb.

<DM> One has a picture of a coin on it.

<DM> You didn't waste much time there, but continued on the trail. By the time you had finished with the ogres, it was a few hours before sundown.

<DM> Continuing along the forest road, you came across a small nameless hamlet, where you spent the night at the Wheat n Chaff, a small and relatively clean inn.

<DM> Early in the morning, you were up and out on the road again, after memorizing your spells:

<DM> BTW, since you left the slavers compound in the Puerto Viejo, you have noticed several crossroads along the way, not that you think that this is one huge long solitary road.

<DM> According to the map you have, however, you're guessing that the road you're following is the way the slavers have gone.

<DM> You've left the forested area some 20 km behind you, and the land you're traveling in now is beginning to get a little marshy.

<Icarius> I'm hoping Owen is also watching for any signs

<DM> About 2 hours after sunrise, you pass by what looks like an abandoned campsite.

> Icarius sends Talos to fly up over it

<DM> there is the slightest wisp of smoke rising from the mostly dead fire pit.

<DM> it's very close to the road.

<Flint> Owen, do you want to check the site for signs?

<Owen> sure. will do

<Owen> estimate size of party, number of wagons if I can

<DM> it looks like 2-4 wagons, and 5-20 people camped here the night before.

<Owen> ok, estimate when they left, how far ahead

<Flint> Any signs that some of the people were slaves?

<DM> no, no slave-signs. they left probably within the last hour.

<Owen> hum 0 we'll catch them soon then

<Icarius> I think so

<Flint> Darn, I was hoping for signs that they staked the slaves out in chains or something :)

<Owen> I suggest we overtake them, scout them, then pass them and ambush them further up.

<DM> No, Flint, no signs like that.

<Icarius> good idea if we can pull it off

<DM> I forget, which one of you is driving the wagon? Is it one of the dwarves?

<Flint> Pengo?

<DM> Riding horses:

<DM> Owen and Mialee

<DM> pony:??

<DM> donkey: ??

<Flint> I believe both dwarves are on the pony and mule.

<Jozlan> I guess I'm driving the wagon

<DM> That would put Pengo, Icarius and Jozlan in the wagon, as well as Vlix.

<DM> ok

<Vlix> Pengo and Vlix were driving

<Flint> Mordin is on the pony and I am on the donkey.

<Vlix> Owen and Mialee are on horses

<Vlix> horses

<DM> ok, then, you've scouted this campsite.

<DM> back on the road? any other march order?

<Flint> What is the LOS in this terrain?

<DM> at the moment, you're in slightly rolling terrain, with occasional clumps of trees.

<Flint> 2 miles, 5 miles...?

<DM> there are points at the top of some rises where you can see for 5 miles or so, and there are points in the lower areas where you can only see a few hundred yards.

<Vlix> be

<Vlix> let's be nonchalant if we overtake them unexpectedly

<DM> So I guess you're proceeding...

<Vlix> yes, at a good clip

<DM> about two hours later, as you move along the road at a comfortable clip for the draft horses,

<DM> you are at the top of one such rise, and spot a caravan ahead, consisting of 3 wagons and some horsemen.

<DM> horsemen. *** <<

<Vlix> << at this time, just another mm and invis

<DM> They are traveling in the same direction as yourselves. *** >>

<Vlix> >

> Vlix : ok.

<Flint> Talos can warn us when we are closing. With this terrain, we would have to cover about 50 miles at 4 times their speed to circle them.

<DM> They are about a 1/2 mile away at the moment.

<DM> the day is slightly overcast

<Vlix> humm, well we could just pass them or send Talos to look for a bend in the road.

> Icarius sends Talos out to scout up ahead

<Flint> Let's pass through them and see if they are the group we want.

<Icarius> yeah, that's probably a good idea

<Vlix> We could also hang back and just try to take them at night *** >>

<Icarius> >

> Icarius : he "reports" seeing three wagons and five men on horseback

<Flint> We can set an ambush after we are ahead of them.

<Icarius> 3 wagons, 5 hominids on horseback

<Flint> If they are not our group, we wont lose time.

> Vlix can sneak into their camp at night

<Icarius> it's still in the morning?

<DM> it's late morning at this point.

<DM> morning

<Vlix> if it's them, then we can attack just before dawn.

<Icarius> we need to verify it's them first

<Vlix>

> Vlix can sneak into their camp at night

<Flint> If it is not them, then we have lost a day.

<Icarius> let's send Voronda up to scout them out

<DM> Are you continuing to move, or did you stop as soon as you spotted them?

<Vlix> Ok, just pointing out that if we ride past them, we'll get a good look at them, and they'll get to get a good look at us too -- and if something were to go wrong, they'd be sizing us up pretty quickly.

<Icarius> I'm hesitant about passing them too... but we need to know who they are

<Flint> because of out time limit, we can't wait for night to scout them.

<Flint> out > our

<Vlix> if it's not them, what would we do? just keep going this direction? Do we really lose a day?

<Vlix> I don't think so.

<DM> Are you continuing to move, or did you stop as soon as you spotted them?

<Vlix> I think we slowed down a little to discuss strategy

<DM> ok.

<Flint> If it is not them, then the group we want will continue to move ahead while we wait to scout this one.

<Icarius> right

<Vlix> Send Talos to see how far the next town is, or if they will have to camp in the wild again

> Icarius sends Talos the scout up ahead

<Flint> Icarius, can you see through Talos' eyes?

<DM> Talos takes flight, and before long disappears from view far ahead.

<DM> not exactly, Flint

<Icarius> yeah, sort of, I get an impression of what h sees

<DM> The further away he is from you, Icarius, the vaguer that impression is.

<Vlix> don't let him get away

<Vlix> call him back *** >>

<Icarius> >

> Icarius : There's no danger of him getting "lost"

<Icarius> he can find his way back

<Flint> Okay then, we can't use the familiars to determine if it is the right group.

<Vlix> but from altitude he should be able to make out towns.

<Flint> We have to scout them ourselves.

<Vlix> not suggesting we do -

<DM> They apparently have spotted you behind them.

<Flint> Yes, but since it is mid morning, they won't be stopping for the night.

<Vlix> fine, let's pass them - hope the road doesn't fork and we have to guess which way they're going

<DM>

<Flint> Okay.

<DM>

<Vlix> I don't think they can make more than 30 miles in a day.

<DM> say Hey there, or to intercept you.! How's it going?

<DM> ...

<DM> huh?

<Flint> What is our story when they ask?

<Icarius> if it's them, I could sleep them as we pass,

<DM> say Hey there, or to intercept you. ! How's it going?

<DM> For some reason, this chat client has suddenly sopped accepting pastes.

<Flint> Are we traders, a band off hunting trolls, etc?

<Vlix> let's tell them we're hunting wabbits

<DM>

<DM>

<DM>

<DM>

<Icarius> we're criminals

<DM> say Hey there, or to intercept you. ! How's it going?

<DM> this is weird

<Icarius> very

<Flint> We have too much arms and equipment for that.

<DM> oh, I'll bet I've got a macro that's screwing with this .

<Vlix> let's tell them we're mercenaries looking for work

<DM> They've halted the wagons.

<Vlix> nonchalant now...

<DM> say Hey there, or to intercept you.! How's it going?

<DM> The horsemen begin trotting back down the road.

<Vlix> 5?

<DM> yes, 5 horsemen

<Icarius> 3 wagons, 5 horsemen

<Icarius> we assumed 20 people at the camp... how many prisoners do they have?

<Vlix> I believe we're "moseying" - as the horsemen approach, we can stop.

<DM> The horsemen stop about 10 yards away, their hands resting on the hilts of their swords.

<Icarius> mercenaries we are

<DM> One is a black haired man with a neatly trimmed mustache and goatee, wearing a flowing blue shirt that waves like a flag in the wind, clean brown pants and a pair of shiny black boots; he acts like the leader.

<Owen> Greetings!

<DM> He edges his charger forward a bit, his hand raised before him in greeting.

<DM> "Hello my friends!" he calls out in a pleasant tone. "I am Sir Bryan Derban, owner and leader of this caravan. Who might you be, and where might you be headed?" ***

<DM> is now known as

<Flint> Go ahead Owen.

<Owen> I'm Owen , these are my companions - we're on our way to the wildlands looking for work. What sort of work do you do?

<Owen> we're campaigners for hire. What a coincidence! We are headed for the city of Suderham, and happen to be in need of some adventuresome compatriots such as yourselves. "Would you like to join our caravan for a time?" he asks. "This is a lonely trail, and we could use the company."

<Owen> Verily, there is safety in numbers. We would welcome that. Excellent! please follow me back to our wagons, and I'll introduce you to our whole group at once. *** is now known as

<DM>

<DM> he turns his horse and heads back down the road, and his companions turn and follow him.

<Owen> I'll look back and wave the group forward but try to convey a "on your guard" look to the others.

<DM> In a few moments, you've reached their wagons, which are large, and covered with a tent-like covering.

<DM> (think Conestoga wagon)

<Vlix> Well Flint, you have your wish.

<DM> The leader wheels his horse around again.

<DM> "Please allow me to introduce you to my men. "

<DM> "My second in command is Eric Tramble." He points to a man slightly shorter than himself with short curly brown hair, seated in one of the wagons. He is wearing leather armor and carrying a long sword. The man merely nods.

<DM> The next two men that he introduces are wearing chainmail. "The brothers Cresskill: Gord and Becton."

<Flint> No Vlix, My wish was to pass through them, not join them.

<DM> Both of them appear to be capable fighters in their early twenties, and both have brown hair although Gord's is lighter.

<DM> "Sir Rickinson DeNorland, whose reputation precedes him." The other men chuckle at this inside joke, but the handsome, blonde haired, blue-eyed fighter makes a sweeping bow to the group, keeping his eyes locked on Mialee. He smiles broadly.

<DM> Next Bryan indicates a rather sullen looking man with a nasty scowl on his face. "This gentleman is Lornal Westhill."

<DM> "Petri here is the man that keeps our spirits up when times are difficult." he explains, indicating a short man wearing chainmail, long sword, with a short bow slung across his back. He has a wild tuft of brown hair atop his head and a big smile on his face. He says "Glad to meetcha!" Petri is driving another wagon.

<DM> "Last, but certainly not least, my big friend 'Ox'." You are not sure if he is really part ogre or not, but he certainly could be. Standing 6 ft. 10 at about 320 lbs. he looks neither gentle nor refined. He is carrying a huge two handed sword, and sort of grunts in your direction when he is introduced. Ox is driving the 3rd wagon.

<DM> He leans forward, expectantly.

<Icarius> perhaps Vlix could sneak into the wagons

<Owen>

<Owen> I'm Owen, this is Flint, Mordin Jozlan, Icarius, Pengo, Mialee and

> Vlix...

<Icarius> hellos

<DM> "Very pleased to meet you all" he says.

<DM> "Where did you say you were headed?"

<Owen> The wildlands beyond Suderham, we're looking for wor

<Owen> work

<DM> "Excellent! We are headed for the city of Suderham, so our paths lie in a common direction for many leagues, I think!"

<DM> "Shall we move along then? "

<Icarius> is this road well traveled?

<Owen> very well,

<DM> "It is as well traveled as any in these parts.

<Icarius> you've been through here before?

<DM> "Although it is certainly not without dangers."

<Icarius> few things in life are

<Owen> You are the first people we have see n, we expected to see other caravans along the way.

<DM> "I have lost several guards to the ogres other denizens of this area, but fortunately my _elite_ guard corps " -- he smiles and gestures at the surrounding men-- " is still intact. "

<Owen> what kind of trade takes you to Suderham?

<DM> The men driving their wagons give a little 'giddyap' and get their wagons underway.

<DM> "We trade in many things, but mostly fine cloths and rare furs and skins.

<Owen> I know not of such luxuries .. we're simple fighting men, and..er, woman.

<DM> "Obviously, to make the trip to Suderham worthwhile, our cargo must have the possibility of considerable profit. "

<Owen> Obviously.

<DM> "I hate to be so forward with people we've just met, but might I ask if any of you have healing capability?"

<DM> "During the last attack on our caravan, an ogre managed to stab Becton here, in the foot, nearly severing his toe. It has made it hard for him to walk or stay in the stirrup, and causes him great pain."

<Owen> Yes, we has some skill - who among you is ill?

<Owen> has have

<DM> The man named Becton moves his horse in your direction.

<DM> you can see indeed that his foot is wrapped in a blood-soaked bandage.

<Owen> I'll wave him back toward the wagon *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mordin, Owen, Vlix

<DM> He moves back toward the wagon.

<Owen> can we press ranks so that some of our riders can get fairly close to the wagons, possibly hear any moaning, crying or noises of people in distress?

<DM> you can do that.

<Icarius> or get Vlix into one

<Vlix> I'd love to except it's broad daylight

<Icarius> oh too bad

<DM> Becton is riding along next to the wagon, with a pained look on his face.

<Owen> so, can someone help him?

<Owen> will someone?

<Icarius> I'd hate to heal him just to kill him later

<Flint> I would need to stop to administer First Aid.

<DM> one or tow riders could catch up to the wagons with ease.

<DM> two riders

<Owen> very well - let's stop and maybe Pengo, our smallest will get some initiative.

<Icarius> nice idea

<DM> ... ??

<Flint> Stop here Becton.

<DM> Becton Stops next to Flint.

<Owen> let's stop while Flint takes his sweet time

> Flint pulls up and dismounts.

<DM> The caravan's wagons keep on moving.

<Flint> You guys keep going, we will catch up.

<DM> Becton dismounts, and sits down on a nearby rock.

<Owen> Flint

<Flint> Let's have a look at that.

<DM> Becton unties the bandage, and you see that his foot has a sizeable puncture wound, from which blood is oozing.

> Flint exposes and examines the wound.

<Flint> What caused this?

<Owen> We w

<DM> "ehh, one of the ogres we faced a day or so back stabbed me with his huge dagger.

<DM> "lucky for me, it stuck into the ground, and while he tried to pull it out, I cut off his head."

<Flint> It must have hurt.

<DM> "Oooh, it hurt greatly, indeed."

<Owen> heh, filthy creature had it coming... *** <<

<Flint> << Does the wound correspond with the story?

<DM> "I had to have my brother's help to regain my saddle yesterday." *** >>

<Flint> >

> Flint : yes

> Flint casts Cure Light Wounds on Becton. *** Roll by Flint: 1D4+4 -> 1 + 4 = 5

<DM> Once you cast the spell, a look of relief passes over Becton's face.

<DM> Becton says: "I thank you sir, and would donate this small trifle to your most merciful order." He hands you a medium-size onyx stone, worth 250 gold pieces.

<Owen> how many ogres accosted you?

<Flint> Thank you.

<DM> Becton replies: " there were 4 of them. They killed 2 of our number before we were able to dispatch them." *** <<

<Flint> << Did that completely heal him? *** >>

<Flint> >

> Flint : yes

<Flint> Where was this fight at?

<DM> "North of here. Our path was from the north, joining this road just yesterday. "

<DM> Becton remounts, and spurs his mount into a trot to catch up with the wagons.

<Flint> I fear that there are ogres through out this region.

<Owen> couldn't the cat jump I the rear wagon form the rear

<Flint> We had best be rejoining the others.

<DM> You catch up with them in short order.

<DM> "Aye, " says Becton. "We've see our share of ogres and other of similar ilk."

<Jozlan> how long has your caravan been on the road?

<DM> seen

> Flint motions to Owen that he wants a private word.

<Owen> sorry - my kiddo is hanging off me, making typing kinda hard

<DM> :)

<DM> Sir Bryan answers Jozlan:

> Owen wanders off to the front

<DM> "We've been on the road for several weeks now, stopping here and there. We started in Gaent, north of the River Aerdi.

<Owen> waving toward Flint to come up too

> Flint wanders up to join him.

<DM> As you move along the road, one of the men approaches Mialee, and introduces himself: "Sir Rickinson DeNorland at your service mi' lady."

<DM> It is obvious that he is greatly enamored of Mialee, and regales her with pleasant flatteries.

<DM> Before long, he is practically gushing with praise for her grace, style, and elegance.

<DM> Mialee puts up with it as best she can, without insulting the man.

<Owen> heh - who's playing her?

<Flint> Owen - this isn't our group. They had the fight with the ogres to the north and just turned onto this road yesterday.

<DM> The road winds through the area, skirting the edges of woods here and there.

<Flint> We need to leave these people gracefully and move on.

<DM> The guard Petri pulls three apples from a small sack and begins to juggle the fruit from his perch on the wagon.

<DM> In the middle of this act Petri tosses one of the apples to Gord who catches it with a smile and lobs it back.

<DM> Petri takes Gord's return toss smoothly and keeps right on juggling. He proceeds to flip an apple to Becton, Rickinson and then to Owen, always catching the return throw in perfect sync with his juggling.

<Jozlan> probably not them, but it'd be nice to sneak Pengo into the caravans and double check

<DM> With a mischievous twinkle in his eyes, Petri turns his glance toward Lornal, the dark spirited guard, and says "Come, on Lornal, join the fun!"

<DM> Lornal raises one arm, motioning for Petri to throw him an apple. Upon receiving Petri's toss, however, he chuckles meanly and promptly rolls the piece of fruit in front of his mount.

<DM> As his horse halts to sniff the offering, a horrible screech fills everyone's ears as a monstrous three headed form swoops down through the branches overhead and attacks!

<Jozlan> good misdirection for Pengo...

<DM> Roll for surprise. *** Roll by Owen: 1d6 -> 2

<DM> Owen is not surprised, but the rest of the group is.

<DM> This monstrosity combines features of three different creatures. Its hindquarters are those of a huge goat, it's foreparts are those of a lion and its body sports dragon wings.

<DM> It has three large heads. One is a dragonhead, one is a lion head, and one is the head of a goat.

<DM> The goatish body parts are black with amber eyes and yellowish horns. The lion like parts are tawny yellow with dark brown mane, green eyes, and a red maw.

<DM> The dragon wings are brownish black, the dragonhead orange, and the eyes and mouth black.

<DM> As it descends parallel to the road, the dragonhead breathes fire!

<Owen> breakout the marshmallows

> Owen attacks

<DM> Everyone needs to roll a saving throw vs. breath weapon -- Owen adds three because he was not surprised.

<Vlix> Vlix slaps Pengo on the back and points to the wagons

<DM> Someone roll for Mialee and Pengo.

<Jozlan> d6?

<DM> Saving throw? d20 *** Roll by Vlix: 1d20 -> 6

<Jozlan> Mialee *** Roll by Jozlan: 1d20 -> 10

<Jozlan> Pengo *** Roll by Jozlan: 1d20 -> 5

<Jozlan> myself *** Roll by Owen: 1d29 -> 3 *** Roll by Jozlan: 1d20 -> 10

<Owen> oop *** Roll by Icarius: 1d20 -> 11 *** Roll by Mordin: 1D20 -> 10 *** Roll by Owen: 1d20 -> 8 *** Roll by Mordin: 1D20 -> 20

<DM> Mordin what was the second roll for?

<Owen> caching a to hit I hope

<Mordin> Whoops, that was supposed to be Flint's window.

<DM> I'm thinking that was Flint's roll? *** Roll by Flint: 1D20 -> 9

<DM> ok, Flint saves, and takes only half damage from the flames.

<DM> (with the first roll of 20)

<DM> the rest of you take ... *** Roll by DM: 3d8 -> 7 + 8 + 8 = 23

<DM> damage.

<DM> wow.

<Flint> A d8 for fire?

<DM> Vlix is on the ground, writhing in pain. everyone else is well scorched.

<Jozlan> the other riders?

<Owen> what's the pc url?

<DM> They are also well scorched --

<DM> Becton pulls out his sword and yells grimly: "Well, my new friends, it seems you'll have a chance to show us what you've got!"

<DM> Gord and Sir Bryan are thrown from their rearing mounts, and seem to be stunned. Eric, Ox and Petri are kept busy trying to control the terrified horses.

<DM> Sir Rick leaps off his mount and charges the creature yelling at

<MialeeM> "Watch how I destroy this fearsome beast!"

<Vlix> heh, maybe we should let Mialee get lucky just to see how Sheppy deals with it.

<Flint> lol

<DM> Someone needs to help Vlix IMMEDIATELY, or he will die.

<Flint> Are we still surprised?

<DM> but it's not up to date. Vlix has 22 hp.

<DM> Surprise is done, and in a minute, we will do initiative for round one.

> Vlix does his best Gauntlet quote: "The Elf is in trouble"

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 26 of 37

<DM> Mordin: 7 of 30

<DM> Mialee: 4 of 27 (+5 for Voronda)

<DM> Pengo: 1 of 24

<DM> Jozlan: 4 of 27

<DM> Icarius: -2 of 21 (+5 for Talos)

<DM> Vlix: -1 of 22

<DM> Owen: 3 of 26

<DM> The beast banks up and swoops down to the ground near Becton.

<DM> Sir Rick and Sir Bryan leap toward the beast.

<DM> rather not Sir Bryan, \

<Vlix> unless something good happens soon, we're dead.

<DM> ok, Round one

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Vlix: 1d6 -> 6

<DM> your move.

<DM> Clerics, what will you do?

> Flint ~cc Vlix.

<Icarius> negative hp probably means we're sitting this one out

<Vlix> are we melee or range?

<DM> Icarius, you have the extra 5 hp for Talos, so you are hanging on by a thread, so to speak.

> Flint casts Cure Critical Wounds on Vlix.

<Icarius> or an owl

> Icarius casts mm

> Jozlan casts cure critical on Owen

<Owen> *** Roll by Owen: 1d20 -> 11

<Owen> whiff *** Roll by Flint: 4D4+11 -> 4 + 2 + 1 + 3 = 10 + 11 = 21

<DM> Vlix is back up to 20hp

<DM> Jozlan roll your CC *** Roll by Jozlan: 4d4+11 -> 2 + 4 + 3 + 3 = 12 + 11 = 23

<Jozlan> good as new

<Vlix> Thanks for saving my bacon... before it was crispy

<DM> ok, Icarius, roll your MM

<Flint> You're welcome. *** Roll by Jozlan: 1d4+1 -> 1 + 1 = 2 *** Roll by Jozlan: 1d4+1 -> 1 + 1 = 2

<Icarius> wrong window :)

<DM> 's ok

<Icarius> I can roll again if you'd prefer :)

<DM> roll it again in the right window. :) *** Roll by Icarius: 1d4+1 -> 4 + 1 = 5 *** Roll by Icarius: 1d4+1 -> 2 + 1 = 3

<DM> btw you have 3 missiles now. *** Roll by Icarius: 1d4+1 -> 2 + 1 = 3

<DM> The three men are battling the beast as you're doing the healing.

> Mordin attacks the beast.

<DM> Pengo is hurt badly too, but trying to control his horses as well.

<DM> Jozlan is also hurt pretty badly.

<DM> ok, attack, Mordin.

<DM>

<Vlix> sorry - got to discipline kid *** Roll by Mordin: 1D20 -> 14

<Vlix> brb]

<DM> hit, Mordin. *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9 *** Roll by DM: 1d4 -> 3

<DM> any other activity this round? (I don't think so)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 26 of 37

<DM> Mordin: 7 of 30

<DM> Mialee: 4 of 27 (+5 for Voronda)

<DM> Pengo: 1 of 24

<DM> Jozlan: 4 of 27

<DM> Icarius: -2 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 26 of 26

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM> Mialee casts a mm *** Roll by DM: 2d4+2 -> 4 + 4 = 8 + 2 = 10

> Flint casts Cure Serious Wounds on Icarius.

<Jozlan> cure serious on Pengo

<Icarius> hiding

<Owen> back'

<Icarius> no, mm staff on the thing *** >>

<Icarius> >

> Icarius : remember all that potential you have in the rod

<Vlix> Vlix casts mm

<DM> ok, you can fire two of those per round. *** <<

<Icarius> << how much potential is there left?

<Vlix> I still have 2 per or die it go up? *** >>

<Icarius> >

> Icarius : current potential is 7 spell levels.

<DM> Vlix, you have 2

<Icarius> ok, mm from the absorption rod *** Roll by Vlix: 2d4+2 -> 3 + 4 = 7 + 2 = 9

<Vlix> or is that +3 now?

<DM> no, +2 *** Roll by Flint: 2D6+5 -> 2 + 2 = 4 + 5 = 9

<DM> Flint that was for Icarius?

<Flint> Yes.

<DM> Ok, Icarius, roll for your rod-cast MM *** Roll by Icarius: 1d4+1 -> 3 + 1 = 4 *** Roll by Icarius: 1d4+1 -> 2 + 1 = 3 *** Roll by Icarius: 1d4+1 -> 3 + 1 = 4

<DM> About this time, Becton hews the dragonhead from the thing, and blood spurts everywhere... but the other two heads keep fighting.

<DM> The lion head bites at Mordin. *** Roll by DM: 1d20 -> 2 *** Roll by Mordin: 1D20 -> 5

<DM> but misses. *** Roll by Mordin: 1D20 -> 5

<DM> as Does Mordin.

<Mordin> Both times. :(

<DM> However, Sir Rick manages to skewer the beast on the end of his sword, and the thing shudders and dies.

<DM> He stands tall and turns toward Mialee, a huge smile on his face.

<DM> "See, my dear? I have slain this fearsome beast for you. "

<Owen> I knew it - that guy has my sword.

<DM> Then he sees how burned she is, and rushes to her side.

> Jozlan casts csw on Pengo *** Roll by Jozlan: 1d6+5 -> 6 + 5 = 11

<Jozlan> oops *** Roll by Jozlan: 2d6+5 -> 6 + 6 = 12 + 5 = 17

<DM> "Someone help this beautiful elf-maiden!" he cries.

<Vlix> oh c'mon - Mialee has to now.

<Jozlan> lets get ourselves healed up

> Jozlan tells Pengo to check the wagons

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 26 of 37

<DM> Mordin: 7 of 30

<DM> Mialee: 4 of 27 (+5 for Voronda)

<DM> Pengo: 18 of 24

<DM> Jozlan: 4 of 27

<DM> Icarius: 7 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 26 of 26

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 1

<DM> Level 2: CSW x 3, Slow Poison x 1 1,0

<DM> Level 3: Cure Crit Wds x 1 1

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 5 1

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,1

> Jozlan casts csw on Mordin, Mialee, Jozlan, and Icarius *** Roll by Jozlan: 2d5 -> 4 + 1 = 5 *** Roll by Jozlan: 2d6+5 -> 3 + 3 = 6 + 5 = 11 *** Roll by Jozlan: 2d6+5 -> 1 + 6 = 7 + 5 = 12

<Vlix> well - even if these were the guys, we'd be outclassed. *** Roll by Jozlan: 2d6+5 -> 1 + 5 = 6 + 5 = 11 *** Roll by Jozlan: 2d6+5 -> 5 + 3 = 8 + 5 = 13 *** Roll by Jozlan: 2d6+5 -> 5 + 3 = 8 + 5 = 13

> Flint casts Cure Serious Wounds on Mordin.

<Jozlan> yeah, good thing it's not them *** Roll by Flint: 2D6+5 -> 2 + 6 = 8 + 5 = 13

<DM> Joz, you did 5, I'll take the first 4

<Jozlan> oops, ok

<Flint> And again. *** Roll by Flint: 2D6+5 -> 2 + 2 = 4 + 5 = 9

<Flint> Whoops, Mordin didn't need that last one.

<DM> right

<Flint> What's the current total?

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 26 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 16 of 27 (+5 for Voronda)

<DM> Pengo: 18 of 24

<DM> Jozlan: 15 of 27

<DM> Icarius: 20 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 26 of 26

<DM>

<DM>

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 1

<DM> Level 2: CSW x 3, Slow Poison x 1 2,0

<DM> Level 3: Cure Crit Wds x 1 1

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 5 5

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,1

<DM> Mialee and Jozlan could use a little more help.

> Flint casts Cure Serious Wounds on Mialee. *** Roll by Flint: 2D6+5 -> 1 + 4 = 5 + 5 = 10

> Flint casts Cure Serious Wounds on Jozlan. *** Roll by Flint: 2D6+5 -> 6 + 5 = 11 + 5 = 16

<DM> uhh, you were out of csw, Flint

> Flint casts Cure Light Wounds on Pengo. *** Roll by Flint: 1D4+4 -> 1 + 4 = 5

<Vlix> wishing I could give Taylor the Vulcan nerve pinch at the moment

<DM> After doing Mialee

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 26 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 26 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 15 of 27

<DM> Icarius: 20 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 26 of 26

<DM>

<DM>

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 2

<DM> Level 2: CSW x 3, Slow Poison x 1 3,0

<DM> Level 3: Cure Crit Wds x 1 1

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 5 5

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,1

> Owen discovers that the autoactions table is missing or empty!

<Flint> I'm out of Cure Serious for Jozlan.

> Owen dusts himself off and says "impressive use of swords gentlemen

> Flint casts Cure Light Wounds on Jozlan. *** Roll by Flint: 1D4+4 -> 1 + 4 = 5

<Flint> And again. *** >>

<Flint> >

> Flint : don't forget that Jozlan, like yourself, has a regenerative stone. *** Roll by Flint: 1D4+4 -> 4 + 4 = 8

<Icarius> that thing makes ogres look fun *** <<

<Flint> << I don't think I ever new that.

<DM> Well, It was surprising to see it get almost maximum damage. *** <<

<Flint> << new > knew

<Icarius> yes

<DM> The members of the other party are also dusting themselves off.

<Flint> Who else needs healing?

<Icarius> has Pengo had a chance to sneak into their wagons?

<Owen> SirBryan, I must admit, we haven't been totally honest with you...

<DM> Icarius, no.

<DM> "Oh?" he asks. "In what way?"

<Owen> we're actually looking for a caravan a long this route - slavers to be exact.

<DM> "Slave traders? Aye, I have heard that their shameful kind run in these parts. They tend to prey on the very weak, and thus have not bothered us yet."

<Owen> Have you heard or seen any in the area, or other caravans?

<DM> "no, we have not seen any on this trip, although I have encountered them in the past."

<DM> "Some say that the governments in this land are so corrupt that they themselves are somehow involved in the shameful trade in human flesh."

<DM> "We give them a wide berth when we encounter them"

<Owen> Flint take over

<Owen> brb

<Owen> or someone

<DM> "Shall we be moving on, then? I don't think that monstrosity will be bothering us anymore. "

<Flint> Bio Break?

<Jozlan> yes, his days are over

<DM> Yeah, that's a good idea. let's take 10 ***

<DM> is now known as ***

<Flint> is now known as Supper. ***

<Mordin> is now known as *** is now known as

<DM> *** is now known as

<Flint> *** is now known as

<Mordin> *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mordin, Owen, Vlix

<DM> ready? let's move on then.

<DM> Having defeated the beast, you continue your trip to the east. Late in the afternoon, you find yourself in a section of densely wooded forest. Visibility is very limited. You round a bend in the trail to find a way blocked by fallen tree trunk.

<DM> Roll for surprise.

<Vlix> this sounds familiar *** Roll by Flint: 1D6 -> 6

<DM> You veteran campaigners are not surprised by the ambush, but you are still caught by it. :)

<DM> You hear the swishing sound of many arrows leaving bows, as 10 bugbears pop up from behind that fallen log. Meanwhile, another 10 bugbears burst from the surrounding forest on each side of the trail to engage you and the other guards.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Flint: 1D6 -> 4

<Owen> 20 bugbears?

<Owen> wow

<DM> 30, actually

<DM> 10 from EACH side of the trail.

<DM> the log is about 30 ft in front of you. *** Roll by DM: 10d20 -> 4 + 16 + 7 + 4 + 6 + 12 + 13 + 5 + 11 + 4 = 82

<DM> Jozlan is hit by an arrow, as are 2 of the horses. *** Roll by DM: 1d6 -> 4

<DM> Jozlan takes 4

<DM> Spellcasters, what will you cast?

<Vlix> mm

<Flint> melee.

<DM> You attack any of the bugbears emerging from the woods immediately, or run to the log and attack the archers on the next round.

<DM> you CAN attack...

<Owen> attack the flank

<DM> I'm sure Mialee would use a MM against the archers. *** Roll by DM: 2d4+2 -> 2 + 3 = 5 + 2 = 7

<Flint> Left flank everyone.

<DM> And she brings one down!

<Vlix> Vlix attacks an archer *** Roll by Vlix: 2d4+2 -> 4 + 1 = 5 + 2 = 7

<DM> he doesn't quite bring his down, but it reels from the blow.

<Owen> Icarius, how about a fireball on the rank up front?

<DM> The caravan guards leap into the fray, those on horseback remaining so. Petri launches arrows at the archers.

> Icarius throes a fireball on the rank up front

<DM> from your necklace?

<Owen> our melee will be concentrated on the left

<Icarius> yes

<Owen> casters will shoot forward

<DM> Icarius tosses his bead, and you all get a little jittery (from recent experience) as you see the blossom of flame engulf the log and those hiding behind it. *** Roll by DM: 5d6 -> 2 + 6 + 6 + 1 + 3 = 18

<Owen> kaboom!

<DM> you see the log itself erupt in flame, and hear the screams of dying bugbears.

<Owen> meanwhile, we engage left *** Roll by Owen: 1d20 -> 8

<DM> moments later, all but two of the bugbears are slumped over the log, sizzling. The remaining two are disoriented.

<DM> go ahead and engage.

<Owen> whiff *** Roll by Flint: 1D20 -> 2

<DM> the bugbears emerging from the woods are carrying halberds, BTW *** Roll by Mordin: 1D20 -> 6

<DM> Mordin hits *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> Mordin crushes his opponent's skull, and the creature slumps to the ground.

> Owen makes a note to eat the same wheaties Mordin is.

<DM> Your new friends have mostly taken the right flank. Petri stands atop his wagon, firing arrows.

<Mordin> The secret is the mead I put on them.

<DM> Any other attacks? Pengo jumps from the wagon, rolling underneath it. *** Roll by Vlix: 1d20 -> 19 *** Roll by Vlix: 1d20 -> 19

<DM> both hit

<Flint> Joz, you going to join us? *** Roll by Vlix: 1d8 -> 2 *** Roll by Vlix: 1d6 -> 4

<Jozlan> yes *** Roll by Jozlan: 1d20 -> 7

<Vlix>

<Flint> Didn't Vlix cast this round?

<Vlix> ooops sorry

<DM> Vlix, these are LARGE creatures, your sword does d12 and the dagger d3

<Vlix> rewind

<DM> yeah, well, for next time then.... :)

<DM> Joz, you just barely missed.

<DM> Ok, their shots, then. There is basically one at each of you, except for Pengo, who is hiding.

<DM> so, down the line.

<DM> at Flint, Mordin, Mialee, Jozlan, Icarius, Owen and Vlix

<DM> in that order. *** Roll by DM: 7d20 -> 15 + 6 + 11 + 13 + 7 + 16 + 19 = 87

> Vlix telepathically tells Pengo to hide in one of the wagons

<DM> Flint, Icarius, Owen and Vlix all get hit.

<Vlix> jk

<DM> Flint takes *** Roll by DM: 1d10 -> 7

<DM> Owen takes *** Roll by DM: 1d10 -> 5

<DM> Icarius takes *** Roll by DM: 1d10 -> 6

<DM> Vlix takes *** Roll by DM: 1d10 -> 5

<DM> You hear the sounds of fierce battle going on behind you as well.

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Vlix> melee

<Flint> Melee.

<Icarius> are we facing 6 of them?

<DM> Mialee will melee too.

<Mordin> First attack.

<DM> you're facing 9 of them

<Icarius> sleep

<Owen>

<DM> ok

<DM> at which one are you centering your spell, Icarius?

<Icarius> towards the center of them

<Icarius> whichever one that might be

<Owen> who

<DM> roll 2d4 *** Roll by Icarius: 2d4 -> 4 + 4 = 8

<Flint> Nice one Ic.

<DM> the bugbears facing Icarius and Owen slump to the ground.

<DM> there are still 7 facing you. *** Roll by Mordin: 1D20 -> 4

<DM> hit, Mordin *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9

<Owen>

<DM> Mordin slams the creature with his weapon, and blood spurts everywhere. The creature clutches it's head and tumbles to the ground. *** Roll by Owen: 1d20 -> 10

<Mordin> Six.

<Owen> that was only sleeper

<DM> hit, then Owen- it's dead

<Owen> ok

<Owen> new target next rd

<DM> Jozlan?

<Vlix>

<DM> oh, wait.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Flint: 1D6 -> 1 *** Roll by DM: 1d6 -> 4 *** Roll by Flint: 1D6 -> 5

<DM> ok, then continue *** Roll by Flint: 1D20 -> 16

<DM> hit *** Roll by Flint: 1D6 -> 6 *** Roll by Jozlan: 1d20 -> 7

<Jozlan> again *** Roll by Vlix: 1d20 -> 2 *** Roll by Vlix: 1d20 -> 14 *** Roll by Mordin: 1D20 -> 11 *** Roll by Vlix: 1d3 -> 3 *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<DM> actually, Flint, since they are large, your axe does d4 *** Roll by Flint: 1D4 -> 4

<DM> Mordin feints left, fooling his opponent, leaving the latter wide open for a killing blow to the thorax.

<DM> Someone roll for Mialee *** Roll by Owen: 1d20 -> 20

<Owen> long sw?

<DM> hit d12 *** Roll by Owen: 1d12 -> 7

<Owen> bugbears have thoraxes? whoa

<DM> oops

<Mordin> Sure, it's right there, and there, .. and there.

<Icarius> :)

<DM> Pengo sneaks from behind a wagon and attempts to backstab Someone roll d% *** Roll by Mordin: 1D5 -> 3 *** Roll by Mordin: 1D100 -> 18 *** Roll by Vlix: 1d100 -> 9

<DM> He moves quietly enough to succeed, so (Mordin) roll to hit. *** Roll by Mordin: 1D20 -> 15

<DM> he hits, roll d6 *** Roll by Mordin: 1D6 -> 2

<DM> Pengo's victim stumbles forward.

<Vlix> another hit to the thorax!

<DM> but doesn't die.

<Owen> must've been a blow to the buttocks, considering Pengo's height and all...

<DM> Steel enema

<Owen> now that's just gross.

<DM> Six are still standing, and are after

<DM> Flint, Mordin, Mialee, Jozlan, Owen and Vlix in that order *** Roll by DM: 6d20 -> 11 + 15 + 5 + 9 + 20 + 19 = 79

<Owen> heh

<DM> All but Mialee are hit. *** Roll by DM: 6d10 -> 9 + 4 + 6 + 1 + 7 + 2 = 29

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 21 of 37

<DM> Mordin: 26 of 30

<DM> Mialee: 26 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 17 of 27

<DM> Icarius: 14 of 21 (+5 for Talos)

<DM> Vlix: 8 of 22

<DM> Owen: 20 of 26

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> melee

<DM> Mialee will melee

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Flint: 1D6 -> 5

<DM> go ahead *** Roll by Mordin: 1D20 -> 5 *** Roll by Owen: 1d20 -> 10

<DM> hit *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9 *** Roll by Flint: 1D20 -> 6

<DM> Owen, Miss *** Roll by Vlix: 1d20 -> 10

<DM> Flint, what was the second roll for? *** Roll by Vlix: 1d20 -> 6

<DM> miss, Vlix *** Roll by Flint: 1D4 -> 4

<DM> Flint, you missed.

<Vlix> yah, used to missing

<DM> sorry, disregard my question.

<DM> Someone roll for Mialee and Pengo. *** Roll by Owen: 1d20 -> 5 *** Roll by Owen: 1d20 -> 18

<DM> Pengo hits

<DM> d6 *** Roll by Owen: 1d6 -> 5

<DM> Pengo ducks a wild swing by his opponent and swings up with his weapon from underneath, creating a vent hole in his opponent's chest that wasn't there before. The creature dies with a look of surprise on its face.

<DM> Jozlan? Icarius? *** >>

<Icarius> >

> Icarius : you still have one asleep at your feet. *** Roll by Jozlan: 1d20 -> 18

<DM> hit *** Roll by Jozlan: 1d4+1 -> 4 + 1 = 5

<DM> Ic?

> Icarius hits the sleeping one in the head with his staff

> Owen checks for lag

<DM> Five are still standing, and are after

<DM> Flint, Mordin, Mialee, Owen and Vlix in that order *** Roll by DM: 5d20 -> 16 + 4 + 19 + 14 + 20 = 73

<Owen> Vlix is about to die again

<DM> Flint, Mialee, Owen and Vlix are hit *** Roll by DM: 4d20 -> 13 + 3 + 7 + 7 = 30 ***

<Mialee> has entered the room.

<Mialee> Bah. ***

<Pengo> has entered the room.

<Pengo> Hi.

<Mialee> So, what'd I miss? :)

<Flint> A d20 for a halberd?

<Jozlan> Pengo was turned into a goat in a bizarre accident.

<DM> heh, good catch

<Owen> well, Mialee has a romantic interest...

<Mialee> Cool. :)

<DM> someone fill in Mialee while I undo that last shot.

<Mialee> Sorry; somehow tonight wasn't on my calendar, and I've offloaded all responsibility for remembering anything to iCal. :) *** Roll by DM: 4d10 -> 8 + 7 + 3 + 4 = 22

<Owen> did you remember to set clocks?

<Mialee> Yes.

<Mialee> I just forgot to put this week's session into iCal.

<Vlix> Vlix scrapes by

<Jozlan> currently fighting some bugbears

<Owen> let's mop these guys up

<Mialee> Bugbears? Where are we? :)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 13 of 37

<DM> Mordin: 26 of 30

<DM> Mialee: 19 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 17 of 27

<DM> Icarius: 14 of 21 (+5 for Talos)

<DM> Vlix: 4 of 22

<DM> Owen: 17 of 26

<Jozlan> we encountered a caravan of traders, but they don't appear to be the slavers

<Flint> I set it up as repeating every 2 weeks and adjust from there.

<Owen> fighting bugbears in the woods

<Jozlan> along with 3 other adventurers/traders

<DM> They ambushed your combined caravan

<Mialee> Ah.

<Owen> 30 of them, we joined another caravan with some hotshot fighters

<DM> your new friends are fighting on the other side of the road.

<Mialee> Ah :)

<Mialee> Okay, let me know when to do my thing, or if either of my characters are in the middle of doing something specific. :)

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 4

<DM> Level 2: CSW x 3, Slow Poison x 1 3,0

<DM> Level 3: Cure Crit Wds x 1 1

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 5 5

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,1

<DM>

<DM> Mialee: -------

<DM> Level 1: Det Magic x0, Magic Misl x6 0

<DM> Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 0,1

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 1

<DM> Level 2: Invisibility x2 0

<DM> They are both in Melee at the moment.

<DM>

<Owen> is it init or our turn?

<DM> Five are still standing on your side of the road.

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> melee

<Icarius> nothing

<Jozlan> melee

<Mialee> Magic missile.

> Flint casts Cure Light Wounds on Vlix. *** >>

<Icarius> >

> Icarius : you STILL have one sleeping at your feet.

<Icarius> melee against the sleeping one

<DM> go ahead with that Flint

<Mordin> First attack. *** Roll by Flint: 1D4+4 -> 2 + 4 = 6

<DM> any missiles?

<DM> Mialee go ahead with the MM *** >>

<Mialee> >

> Mialee : sorry, you had also fired one at the beginning of this battle, so after this round, you'll have 4 left. *** Roll by Mialee: 2d4+2 -> 1 + 2 = 3 + 2 = 5 *** <<

<Mialee> << OK

<DM> ok Mordin, first attack. *** Roll by Mordin: 1D20 -> 11

<DM> hit *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8 *** Roll by Owen: 1d20 -> 18 *** Roll by Owen: 1d12 -> 10

<DM> Your opponent goes down in a shower of blood

<DM> that was to Mordin. *** Roll by DM: 1d6 -> 2

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Flint: 1D6 -> 3

<DM> ok, my guys hit first, notwithstanding Owen's successful hit.

<DM> Five are still standing, and are after

<DM> Flint, Mordin, Mialee, Owen and Pengo in that order *** Roll by DM: 5d10 -> 7 + 8 + 6 + 5 + 10 = 36

<Flint> Only 4 are up.

<DM> right,

<DM> none hit.

<DM> continue your attacks.

<Flint> And you will never hit us with a d10.

<DM> oh, crap.

<Owen> snicker

<DM> :) d'oh. My bad, let it ride.

<Mialee> That's okay. Shush, Flint. :)

<Icarius> we're not complaining *** Roll by Vlix: 1d20 -> 9 *** Roll by Vlix: 1d20 -> 4

<Vlix> whiff/whiff *** Roll by Mordin: 1D20 -> 13 *** Roll by Flint: 1D20 -> 12

<DM> both hit *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** Roll by Flint: 1D4 -> 4

<Owen> does Owen need to reroll since I was out of turn?

<DM> Mordin kills his target

<DM> no, I counted the hit.

<Owen> did it die?

<DM> Jozlan and Pengo need to go *** Roll by Pengo: 1d20 -> 9

<DM> No Owen, it's still up

<DM> And it's the only one fighting with a sword, BTW, against you and

> Jozlan

<Owen> ok

<DM> Pengo missed. *** Roll by Jozlan: 1d20 -> 6

<DM> miss

<Flint> Whoops - That attack of mine didn't happen.

<DM> why not?

<Flint> I cast.

<DM> oh, yeah. .

<DM> ============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> melee :)

<Mialee> MM.

<Icarius> melee

<Vlix> melee

<Vlix> melee

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Flint: 1D6 -> 5 *** Roll by DM: 1d6 -> 6 *** Roll by Flint: 1D6 -> 6 *** Roll by DM: 1d6 -> 5 *** Roll by Flint: 1D6 -> 6

<DM> go ahead, Mialee *** Roll by Mialee: 2d4+2 -> 3 + 3 = 6 + 2 = 8

<DM> The thing stumbles back, almost stunned.

<DM> your hits. *** Roll by Owen: 1d20 -> 14 *** Roll by Mordin: 1D20 -> 20 *** Roll by Owen: 1d12 -> 2 *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

<Mialee> There ya go :)

<Owen> spiff

<DM> Owen you missed. *** Roll by Flint: 1D20 -> 20

<Owen> with a 14? *** Roll by Flint: 1D4 -> 2

<DM> Mordin kills another one.

<DM> Flint kills one.

<DM> Yeah, Owen, this one is wily. *** Roll by Vlix: 1d20 -> 1

<DM> Jozlan? Pengo? *** Roll by Vlix: 1d20 -> 8 *** Roll by Pengo: 1d20 -> 2

<DM> nope.

<DM> Joz?

<DM> ok, one of two standing makes a wild swing at Mialee. *** Roll by Jozlan: 1d20 -> 1

<Jozlan> not my fight *** Roll by DM: 1d20 -> 14

<DM> and connects! *** Roll by DM: 1d10+1 -> 7 + 1 = 8

<DM> one swings at Jozlan: *** Roll by DM: 1d20 -> 7

<DM> and hits! *** Roll by DM: 1d10+1 -> 1 + 1 = 2

<DM> ============================

<DM> Round 6:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> Melee.

<Mialee> Melee.

<Mordin> First attack.

<Vlix> mm on mr "wily"

<Vlix> no wait - can't

<Vlix> melee

<DM> ok

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mordin: 1D20 -> 3 *** Roll by Flint: 1D6 -> 1

<DM> miss. Mordin

<DM> another wild swing at Mialee *** Roll by DM: 1d20 -> 12

<DM> missed

<DM> and at Jozlan once more. *** Roll by DM: 1d20 -> 19

<DM> hit *** Roll by DM: 1d8+1 -> 5 + 1 = 6

<DM> your hits. *** Roll by Owen: 1d20 -> 18 *** Roll by Mordin: 1D20 -> 5

<DM> hit

<DM> hit *** Roll by Owen: 1d12 -> 7 *** Roll by Flint: 1D20 -> 9

<DM> Mordin kills his *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12 *** Roll by Mialee: 1d20 -> 4 *** Roll by Pengo: 1d20 -> 20 *** Roll by Pengo: 1d6 -> 2

<DM> The biggest Bugbear out there is brought down by Owen.

<Owen> finally

<DM> BTW, Owen, you should remind me about your advantage vs. these creatures. :)

<Owen> turning, how goes the battle on the right flanks?

<Owen> I don't have a PH

<DM> As you pause momentarily to catch your breath, there is a wail cut short, followed by an eerie silence from the other side of the road.

<Owen> dash over

> Mialee follows Owen over.

<DM> you see your new friends cleaning their weapons on the bodies of the bugbears.

> Owen waves and smiles

<DM> "Well, that was exciting" says Sir Bryan.

> Mialee nods.

<Jozlan> I didn't realize trading silks was so bloody

<Owen> back to my bugbear, I'm checking him over closely 0 he was a little too good.

<DM> "It's a rough road, sometimes. "

<Owen> too "wily" I mean

<DM> He is big, and has a pouch containing 25 sp and a large topaz worth 750 gp.

<DM> His sword has some interesting engravings on it.

<Owen> what about his sword, and rings

<Owen> humm... anything I can make out?

<DM> no, they just seem like decorative engravings.

<Owen> ok, I'll pick it up along with the treasure.

<Owen> don't forget to check the burned up bugbears at the log.

<DM> Each bugbear carries a small pouch containing some electrum and silver. All told, it is 322 silver and 409 electrum, including that from the big one.

<Owen> we split it with the caravan people

<DM> Ok, they accept that cheerfully.

<Owen> ok, lets move the log out of the way...

<DM> Sir Bryan suggests that you move on from here -- no telling if these fellows had friends about.

<DM> they help you move the log.

<Owen> would this be a good time to camp/heal/detect magic/learn spells

<Owen> ok, move on

<Flint> How late in the day is it?

<DM> Sir Bryan thinks it would be better to move on until close to sunset, which is only a few hours away.

<Flint> Sounds good.

<Mialee> Sounds like a plan.

<Owen> giddyap

<DM> And that would be a good time to call it a night tonight.

<Jozlan> yeah, we still want to find the slavers

<Owen> ok - I've barely held out this long.

<Mialee> I assume we're not going to play on Easter? :)

<DM> Now -- next week is Palm Sunday, and the following week is Easter, so I won't be able to play then. Can we pick up on the 23rd?

<Mialee> Sounds good to me.

<Owen> better chk iCal

<Mordin> lol

<DM> And roger, adjust your 2-week reminder too. :)

<Mialee> Got it in iCal now. :)

<DM> I'll try to get the log up soon.

<Flint> Sounds good here.

<DM> so Mialee can catch up

<Mialee> I'd been putting them in separately each week instead of using a repeater. :)

<Mialee> Thanks.

<DM> g'night then, guys. It was fun.

<Owen> ***

<Pengo> has left the room. ***

<Owen> has left the room.

<Mialee> Sorry I missed it. :) ***

<Vlix> has left the room.

<Flint> You missed Pengo's backstab.

<Mialee> He actually did one? :)

<Jozlan> it wasn't a *back* stab

<Flint> Yes.

<Mialee> Dang, hate I missed that.

<Flint> It would have been if he had jumped higher. :)

<Mialee> LOL

<Mialee> Back of the knee stab?

<DM> Sorry I didn't think to im you earlier, Sheppy

<Mialee> It's okay; I wasn't at the computer anyway. ***

<Jozlan> has left the room. ***

<Icarius> has left the room.

<Flint> No, I'd been keeping an eye out for him.

<DM> I went to a Gaming convention yesterday.. It was a blast

<DM> I played one session of D&D. It was interesting to be on the other side of the DM screen. :)

<Flint> Is that why your game seems a little off tonight?

<DM> Unfortunately, one of the players was a real nutcase.

<Flint> :)

<Mialee> Heh *** Room 8: Dungeon Alt-DM, DM, Flint, Mialee, Mordin

<Flint> Which Con was it?

<DM> LoreCon, right here in Burlington. > DM wonders again why Word has to connect to the printer when you quit it. *** has left the room.

<DM> ok, it's bedtime. goodnight, guys. *** Disconnecting from chat server.


April 23, 2006

<DM> When last we parted, your party, with the help of some newfound friends, had just defeated an ambush mounted by some 30 bugbears.

<DM> You will recall that you had, for the sake of security and companionship, joined forces temporarily with a caravan of merchants, who seem to be quite adept fighters as well.

<DM> The leader of the group, who goes by Sir Bryan Derbin, is a swashbuckling and handsome fellow dressed in fine silks and highly polished boots.

<DM> His second in command is Eric Tramble, a man slightly shorter than himself with short curly brown hair, wearing leather armor and carrying a long sword.

<DM> There are also the brothers Cresskill: Gord and Becton. Both of them appear to be in their early twenties, and both have brown hair although Gord's is lighter.

<DM> Sir Rickinson DeNorland is a handsome, blonde haired, blue-eyed fellow who has made no secret of his amorous attentions toward Mialee.

<DM> A short man that goes by the moniker of Petri is the clown of the group, wearing chainmail, long sword, with a short bow slung across his back. He has a wild tuft of brown hair atop his head.

<DM> The not-so-friendly member of the group is one Lornal Westhill.

<DM> Then there is 'Ox', a huge fellow who you are certain has some ogre blood running in his veins, and not too many generations back, either. He is carrying a huge two handed sword. Ox doesn't talk much.

<DM> You had decided that it would be safer to move along after the ambush, and not wait around for the friends of the bugbears to show up.

<DM>

> Mialee is pleasantly surprised anyone can have amorous atentions toward someone with an 8 Cha. :)

<DM> after about an hour, you have moved into an area of much lighter woods.

<DM> In fact, you might even call it a savannah(sp?) type terrain, with areas of tall grass and large clumps of trees.

> Pengo likes this kind of terrain; it reminds him of home.

<DM> A little dryer than Devonshire, but not too far off.

<Pengo> A little.

<Mialee> I take it the other group is still with us?

<DM> Yes.

<DM> Shortly before sunset, Sir Bryan gives the order to halt the wagons and set up camp for the night near the bank of a roadside stream. Once the horses are safely secured, Sir Bryan offers you a pair of tents and some blankets.

<Mialee> Good.

<Mialee> Thank you, Sir Bryan. Much appreciated.

<DM> Ox builds a fire and Petri prepares a generous pot of rabbit stew. Sir Bryan invites the PCs to join the feast.

<Mialee> Yum. *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mialee, Mordin, Pengo

<Pengo> Ah, rabbit stew.

<DM>

> Pengo eats heartily.

<Icarius> my comliments to the chef!

<DM> ok, good :)

<DM> There is a rather jovial atmosphere as all the guards dig into the stew. Lornal complains some about Petri's choice of ingredients. Gord and Becton tease each other about their respective technique in the day's battles.

<Flint> Yes.

> Icarius reminds himself not to talk with a full mouth

<Mialee> :)

> Mialee eats as well, chatting along with the others.

<Pengo> Wow, the map on that page takes forever to download. :)

<DM> It's a big map, sorry.

<Mialee> About where are we on there now, more or less?

<DM> You're roughly in the area between the swampy area and the low hills

<Mialee> OK.

<Flint> It comes up very tiny for me.

<DM> Open the picture itself into a new window, and it will be big.

<Icarius> view the image, it's scaled down on that page

<Pengo> Yeah, that's why it downloads slower than you'd think -- it's a huge pic scaled by the browser. :)

<DM> After the meal, Sir Bryan asks: "I expect you won't mind taking part in night watch duty. You can split up between your men and mine. I think there are enough of us now, that any spellcasters amongst you might be exempt from the guard duty so that they can get a complete night's sleep."

<Flint> Got it.

<Mialee> That's appreciated, Sir Bryan.

<Pengo> I'm happy to pitch in on the watch.

<DM> "Normally, we divide the night into three four-hour shifts, with two men working each shift and the odd man getting the night off." says Eric.

<DM> "We can probably shorten them tonight. "

<Mialee> However you'd prefer to do it.

<DM> Is there anything else you want to do before crashing for the night? Remember that you have not rested since the ambush.

<Pengo> I don't think so...

<Icarius> heal everybody up

<Pengo> If we have any cure spells, perhaps we can fix up first.

<DM> It looks like Jozlan has 5 clw, and that's about it.

<Pengo> That's probably enough to get everyone up to snuff.

<Pengo> Or at least close.

<DM> Jozlan, it's your call....

<Jozlan> yes i'll heal up ***

<Pengo> has left the room. ***

<Mialee> has left the room. *** Roll by Jozlan: 1d4+4 -> 1 + 4 = 5

<DM> for who? *** Roll by Jozlan: 1d4+4 -> 2 + 4 = 6

<Jozlan> mialee, ic, vlix

<Jozlan> 1 for mialee, 2 for the others ***

<Mialee> has entered the room. ***

<Pengo> has entered the room. *** Roll by Jozlan: 1d4+4 -> 1 + 4 = 5

<Pengo> Good times :) *** Roll by Jozlan: 1d4+4 -> 1 + 4 = 5 *** Roll by Jozlan: 1d4+4 -> 1 + 4 = 5

<DM> If we say the last two were on Vlix, we have:

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 26 of 30

<DM> Mialee: 24 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 20 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 17 of 26

<Jozlan> better than before

<Mialee> Yep.

<Flint> We need to leave this group and push on in the morning.

<DM> and the last one on Owen

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 26 of 30

<DM> Mialee: 24 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 20 of 21 (+5 for Talos)

<DM> Vlix: 20 of 22

<DM> Owen: 22 of 26

<Icarius> yeah, we need to make some time

<DM> ok.

<Icarius> just curious, would hasting our draft horses be useful?

<DM> Eric suggests that his men take the first half of the night, and they will wake you when it's your turns.

> Mialee bids everyone goodnight and crawls into a tent.

<DM> not for long.

<Icarius> ehh, what I figured. too bad

<DM> the spell doesn't last that long, and they are big animals.

<DM> Darkness envelopes the camp, and the chirping and humming of hundreds of insects fill the night air. Over this soothing chorus you suddenly hear Petri's a voice call out "Good night Gord!"

<DM> You hear a soft chuckle and then Gord's voice answers, "Good night, Petri. And good night to you, Ox." A loud grunt, snort, and a contented sigh are the only replies.

<DM> "G'night, Gord," comes Becton's voice, "and good night Petri, Ox, Eric, and to you, good Sir Rickinson."

> Pengo chuckles.

<DM> Rickinson, in turn, rattles off his own eloquent "Good nights" to everyone in the camp, his voice growing chorus in the process.

<DM> He ends his lengthy discourse by adding, in a very raspy but poetic toned "And pleasant dreams to that very special someone whose radiant smile is brighter than the midday sun, whose lovely eyes are deeper than the Sea of Aerdi, whose voice is sweeter than golden honey..."

<DM> "Quiet, you fools," Lornal interrupts with a gruff bark, "before you draw every monster within 10 miles to us like moths to a flame!"

<DM> An immediate silence falls over the camp as the other guards grasp the wisdom in Lornal's words. The quiet is short lived, however, for suddenly a piercing screech of terror erupts from Sir Bryan's wagon, spooking your horses and sending an icy chill racing down your spines.

<DM> ....

> Mialee pops her head out of her tent.

<Mialee> What the...?

> Pengo runs toward Sir Bryan's wagon.

> Pengo draws his sword along the way.

> Jozlan grabs his hammer

<DM> Owen pops up and grabs his sword and heads for the wagon as well.

<DM> You find Sir Bryan standing alone just outside his wagon. His eyes are bugged out in fear, and his hair, beard and moustache are badly disheveled. He looks around wildly and shouts, "The wizard! The wizard!

> Mordin grabs his axe.

> Mialee joins the others.

<Pengo> What wizard?

<DM> The wizard Malcolm hired... was in there... in my wagon... standing over me... standing over me, saying-" and Bryan begins to mutter strange words and phrases that sound like a magic spell.

<DM> Roll for Surprise:

<Mialee> Does it sound familiar to me? *** Roll by Mialee: 1d20 -> 18

<Mialee> Er...

> Icarius listensintentlY

<DM> d6 *** Roll by Mialee: 1d6 -> 5

<DM> Mordin

<DM> Mialee &

<DM> Owen

<DM> Roll a saving throw vs. spells. *** Roll by Mordin: 1D20 -> 9 *** Roll by Mialee: 1d20 -> 17

<DM> Someone roll for Owen *** Roll by Mialee: 1d20 -> 19

<DM> Mordin, you feel a slight tug momentarily, as if some force were trying to hold you, but then your ring of free action kicks in, and you are free to do whatever you want.

<Mordin> Where is that wizard?

> Mialee wonders what's going on.

<DM> "I don't know! screams Sir Bryan"

<Mordin> That wizard is casting spells.

<DM> "He was just here, saying something like...." and he mumbles some other incomprehensible words

<Mialee> Someone shut him up!

<DM> Jozlan, roll a saving throw vs. spells.

<Mialee> That can't be Bryan.

<Mialee> There's more to magic than just repeating the words.

<DM> Suddenly, you find yourselves surrounded by a snarling pack of creatures which bear only a slight resemblance to your companions of the day. *** Roll by Icarius: 1d20 -> 14

<DM> I'll assume that was for Jozlan :)

<Jozlan> yeah, didn't see the name :)

<Pengo> I knew it.

<DM> Jozlan feels his skin crawl,

<Mialee> Can I cast a spell at this point? :)

<DM> and shudders a bit, and finally comes back to normal.

<DM> Round 1: Initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Mialee: 1d6 -> 6

<Mialee> Magic missile at "Bryan".

> Icarius casts sleep on the creatures

<DM> ok, go, Mialee *** Roll by Mialee: 2d4+2 -> 3 + 3 = 6 + 2 = 8

<Mordin> How many targets do we have?

<DM> 8

<DM> Icarius, your spell has no apparent effect.

> Mordin attacks #1. *** Roll by Mordin: 1D20 -> 11

> Pengo attacks Bryan. *** Roll by Pengo: 1d20 -> 15

> Flint attacks #2. *** Roll by Flint: 1D20 -> 15

<DM> Would that be Sir Bryan? He's standing in his wagon, it will take a round to get there.

<Pengo> Oh, I thought you said he was standing outside it.

> Jozlan attacks #3

<Pengo> Never mind, I'll hit the nearest creature.

<DM> you're correct.

<Mordin> Is he #1?

<DM> ok, Mordin on Sir Bryan

<Pengo> Yeah, you did say he's outside, so I'll hit him. :)

<Pengo> Did I hit him? :)

<DM> Mordin hits. *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> Pengo hits *** Roll by Pengo: 1d6 -> 1

<Pengo> Plink :)

<DM> Flint hits *** Roll by Flint: 1D6 -> 1

<DM> Pengo, why don't you roll for Vlix to move silently? *** Roll by Pengo: 1d100 -> 22

<Pengo> Does Owen intend to attack?

<DM> Yes, someone should roll for him. *** Roll by Mialee: 1d20 -> 13

<DM> Vlix succeeds in backstabbing, roll to hit on Lornall

<Mialee> What does he roll?

<DM> d20 *** Roll by Mialee: 1d20 -> 14

<DM> He was SURE he would have gotten a hit on that swing, but for some reason, his sword just slips off the armor on the creature.

<Mialee> Did Owen hit?

<DM> Owen went against Ox, and missed.

<Mialee> OK

<DM> Vlix also fights with a dagger, so roll for that, too. *** Roll by Mialee: 1d4 -> 3

<Mialee> (was that right? :)

<DM> d20 first

<DM> d4 for damage *** Roll by Mialee: 1d20 -> 3

<DM> miss

<Mialee> No hit :)

<DM> Anyone else? Jozlan?

<Mialee> I thought Joz went already.

<DM> did he? ok

<Mialee> Hm,no.

<Flint> We need all the help we can get. :)

<Mialee> He said he was going after #3 then didn't. :)

<DM> right. *** Roll by Jozlan: 1d20 -> 15

<Jozlan> #3, yes

<DM> hit *** Roll by Jozlan: 1d4+1 -> 2 + 1 = 3

<DM> He attacks Sir Rickinson, who is a gaga over Mialee.

<DM> Petri attacks Pengo. *** Roll by DM: 1d20 -> 1

<Mialee> Yeah, see, I'm not interested anymore. :)

<DM> "Sir" Rickinson, needless to say, directs his attention toward Mialee. He leaps at her, a wild look in his eyes and a toothy grin on his face, and with a dramatic gesture toward the moon overhead growls, "R-r-r-romantic, isn't it?" He then begins clawing at her.

<Icarius> hmm

<DM> but first, Petri attacks Pengo again and again. *** Roll by DM: 1d20 -> 11 *** Roll by DM: 1d20 -> 8

<Pengo> Sheesh.

<DM> and hits once *** Roll by DM: 1d4 -> 3

<DM> on Mialee *** Roll by DM: 1d20 -> 15 *** Roll by DM: 1d20 -> 20 *** Roll by DM: 1d20 -> 9

<DM> and hits 3 times!

<Mialee> Who says men aren't pigs?

<DM> no two times *** Roll by DM: 2d4 -> 3 + 3 = 6

<DM> Ox goes after Mordin *** Roll by DM: 1d20 -> 15 *** Roll by DM: 1d20 -> 10 *** Roll by DM: 1d20 -> 1

<DM> sorry he only attacks once, -- he's the only one using a sword, his big two-hander

<DM> but he does hit MOrdin *** Roll by DM: 1d10 -> 8

<Mordin> ouch.

<DM> Lornall on Vlix *** Roll by DM: 3d20 -> 7 + 3 + 14 = 24

<DM> bites him! *** Roll by DM: 1d6 -> 4

<DM> You see "Sir" Bryan transform into one of these hideous creatures before your very eyes, and he goes after Mordin. *** Roll by DM: 3d20 -> 1 + 19 + 12 = 32

<DM> hits with a claw and a bite. *** Roll by DM: 1d4 -> 2 *** Roll by DM: 1d6 -> 4

<DM> Gord faces Jozlan *** Roll by DM: 3d20 -> 10 + 14 + 8 = 32

<DM> 3 hits! *** Roll by DM: 2d4 -> 3 + 2 = 5 *** Roll by DM: 1d6 -> 6

<Mialee> Ouch.

<DM> Becton pitches in against Flint *** Roll by DM: 2d4 -> 1 + 1 = 2 *** Roll by DM: 1d6 -> 3

<DM> but misses.

<DM> I think that's it for this round, and I need to take 2 ***

<DM> is now known as

<Flint> Anybody remember that monster picture from before?

<Icarius> anybody have any items that might be useful here? I looked through the inventory but didn't see anything

<Icarius> which picture?

<Mialee> Nope *** is now known as

<DM>

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> MM

<Flint> Melee.

<Mialee> At Bryan.

<DM> at Bryan?

<Icarius> do I have any mm left?

<DM> you have one

<Icarius> mm from the rod at bryan

<DM> go with the mms, both of you. *** Roll by Mialee: 2d4+2 -> 1 + 1 = 2 + 2 = 4 *** Roll by Icarius: 2d4+2 -> 2 + 2 = 4 + 2 = 6

<DM> Sir Bryan roars in pain

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 6

<DM> your shots.

> Pengo swings at Bryan. *** Roll by Pengo: 1d20 -> 12

<DM> miss

> Mordin attacks Sir Bryan. *** Roll by Mordin: 1D20 -> 16 *** Roll by Mordin: 1D20 -> 19

<DM> both hit *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

> Flint attacks #2.

<DM> Mordin makes a mighty swing of his weapon, and decapitates his foe! *** Roll by Flint: 1D20 -> 3

<Mialee> Woohoo!

<DM> Ox howls in rage!

<DM> FLint missed

<DM> next?

> Jozlan attacks #3 *** Roll by Jozlan: 1d30 -> 24 *** Roll by Jozlan: 1d20 -> 9

<DM> Sir Rick dodges Jozlan's weapon

<DM> Owen? Vlix?

<DM> vlix attacks twice

<DM> someone roll for them *** Roll by Jozlan: 1d20 -> 15 *** Roll by Jozlan: 1d20 -> 13 *** Roll by Jozlan: 1d20 -> 7

<Jozlan> (owen, vlix, vlix)

<DM> all miss

<Flint> Use magic or silver weapons people.

<DM> ok, Eric on Flint

<Mialee> And? :) *** Roll by DM: 3d20 -> 1 + 1 + 4 = 6

<Pengo> Mine is magic.

<DM> miss

<Pengo> Silver might be better, but not sure taking time out to dig it from my bag is wise. :)

<DM> Sir Rick on Mialee *** Roll by DM: 3d20 -> 7 + 14 + 9 = 30

<DM> a claw hits her *** Roll by DM: 1d4 -> 3

<DM> Becton on Icarius *** Roll by DM: 3d20 -> 7 + 20 + 5 = 32

<DM> another claw

<DM> actaully, all 3 hit *** Roll by DM: 2d4 -> 3 + 4 = 7 *** Roll by DM: 1d6 -> 3

<DM> Gord on Jozlan *** Roll by DM: 3d20 -> 18 + 3 + 13 = 34

<DM> a claw and a bit

<DM> e *** Roll by DM: 1d4 -> 3 *** Roll by DM: 1d6 -> 1

<DM> Lornall on Vlix *** Roll by DM: 3d20 -> 1 + 5 + 6 = 12

<DM> Petri on Pengo *** Roll by DM: 3d20 -> 17 + 4 + 13 = 34

<DM> a claw and a bite *** Roll by DM: 1d6 -> 4 *** Roll by DM: 1d4 -> 4

<DM> Ox on Mordin

<Pengo> Ow. *** Roll by DM: 1d20 -> 9 *** Roll by DM: 1d10 -> 7

<DM> with a hit

<DM> That's it for the bad guys

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 5 of 30

<DM> Mialee: 15 of 27 (+5 for Voronda)

<DM> Pengo: 12 of 24

<DM> Jozlan: 12 of 27

<DM> Icarius: 10 of 21 (+5 for Talos)

<DM> Vlix: 16 of 22

<DM> Owen: 22 of 26

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> melee.

<Mialee> MM on Ox.

<Mialee> Actually, on Rick. Jerk.

<DM> :)

<Icarius> could I safely sneak up into the wagon, where the wizard allegedly was?

<Pengo> I don't think there was a wizard. :)

<DM> no, you're being attacked by Becton

<Icarius> parry

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Mialee: 1d6 -> 4

> Mialee fires her missiles at Rick.

> Mordin attacks Ox. *** Roll by Mialee: 2d4+2 -> 3 + 1 = 4 + 2 = 6 *** Roll by Mordin: 1D20 -> 12

<Icarius> wow, mordin isn't doing so good

> Pengo attacks Ox. *** Roll by Pengo: 1d20 -> 2

<DM> Mordin hits

<Pengo> Whiff. *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

> Flint attacks Eric. *** Roll by Flint: 1D20 -> 10

<DM> Flint hits with his magical hand axe *** Roll by Flint: 1D6 -> 2

<DM> Jozlan, why don't you roll for owen and Pengo roll for Vlix sort of permanently?

<Pengo> OK.

<Jozlan> ok

<Pengo> One attack for Vlix?

<DM> 2 always *** Roll by Pengo: 1d20 -> 16 *** Roll by Pengo: 1d20 -> 20

<DM> a sword and dagger

<DM> the dagger hits! *** Roll by Pengo: 1d4 -> 4

<DM> Lornall gasps

<DM> Owen?

> Jozlan attacks ox

<Jozlan> er, owen *** Roll by Jozlan: 1d20 -> 15

<DM> hits

<Jozlan> what's the damage?

<DM> d4+1+magic *** Roll by Jozlan: 1d4+1 -> 1 + 1 = 2

<DM> every little bit helps. :)

> Jozlan attacks #3 *** Roll by Jozlan: 1d20 -> 5

<DM> oh wait, was that owen? (Duh) he doesn't hit.

<Jozlan> oh. too bad

<DM> Ok they hit, I guess

<DM> Eric on Flint *** Roll by DM: 3d20 -> 9 + 10 + 2 = 21

<DM> 2 claws connect *** Roll by DM: 2d4 -> 2 + 2 = 4

<DM> Sir Rick on Mialee *** Roll by DM: 3d20 -> 8 + 9 + 5 = 22

<DM> all miss

<DM> Becton on Ic *** Roll by DM: 3d20 -> 4 + 8 + 8 = 20

<DM> all hit *** Roll by DM: 2d4 -> 4 + 4 = 8 *** Roll by DM: 1d6 -> 5

<DM> Ouch. Icarius crumpples

<DM> oh not quite

<DM> he feels the bond with talos sustaining him, barely

<Mialee> Uh-oh.

<Icarius> I think playing dead might be a good idea

<DM> Gord on Jozlan *** Roll by DM: 3d20 -> 5 + 10 + 7 = 22

<DM> a claw connects *** Roll by DM: 1d4 -> 4

<DM> Lornall on Vlix *** Roll by DM: 3d20 -> 3 + 2 + 15 = 20

<DM> a bite on Vlix's hand! *** Roll by DM: 1d6 -> 6

<Mialee> Oof

<DM> Petri on Pengo *** Roll by DM: 3d20 -> 16 + 9 + 15 = 40

<DM> 3 hits! *** Roll by DM: 2d4 -> 4 + 4 = 8 *** Roll by DM: 1d6 -> 5

<Mialee> Oweee.

<DM> Pengo collapses

<DM> Ox on Mordin *** Roll by DM: 1d20 -> 14

<DM> hits for *** Roll by DM: 1d10 -> 5

<DM> Mordin collapses!

<Mialee> This is a mess.

<Jozlan> yeah

<Jozlan> maybe we should raid our cash and throw silver pieces at them

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 33 of 37

<DM> Mordin: 0 of 30

<DM> Mialee: 15 of 27 (+5 for Voronda)

<DM> Pengo: -1 of 24

<DM> Jozlan: 8 of 27

<DM> Icarius: -3 of 21 (+5 for Talos)

<DM> Vlix: 10 of 22

<DM> Owen: 22 of 26

> Mialee snickers.

<Mialee> Time for initiative?

<DM> just a sec

<DM> Pengo and Icarius both have potions of extra healing. Now might be a good time to use them.

<Mialee> I used mine ages ago.

<Mialee> Er, pengo did.

<Pengo> Yep.

<DM> Talos might distract Becton long enough to grab his, but someone would have to intervene for Pengo.

<Pengo> Ages ago.

<DM> Well, it's still on MY List, so as far as I'm concerned, he still has it. But someone has to adminnister it to him, since he's unconscious

<DM> ok, then.

<Pengo> Who's going to do it? :)

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Magic Missile on Rick.

<Flint> Melee.

<Pengo> If Pengo were conscious, he'd be asking if someone would please medicate him. :)

<Icarius> quaffing extra healing potion

<DM> 3d4+8 *** Roll by Icarius: 3d4+8 -> 2 + 3 + 3 = 8 + 8 = 16

<Flint> Vlix or Owen, they can't seem to hit these guys.

<Pengo> Vlix will do it.

<DM> Owen will help pengo.

<DM> Vlix will continue fighting

<Pengo> OK.

<Icarius> are these things wereboars, by any chance?

<DM> no

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 2

<Mialee> Oof.

<DM> Eric on Flint

<Mialee> When do I cast my spell? After they go?

<DM> no before

<Mialee> On Rick. *** Roll by Mialee: 2d4+2 -> 3 + 2 = 5 + 2 = 7

<DM> That was your last one.

<DM> eric on Flint

<Mialee> Hm. Yeah. *** Roll by DM: 3d20 -> 18 + 18 + 9 = 45

<DM> 3 hits! *** Roll by DM: 2d4 -> 4 + 4 = 8 *** Roll by DM: 1d6 -> 3

<DM> wow.

<DM> Rick on Mialee *** Roll by DM: 3d20 -> 5 + 11 + 3 = 19

<Mialee> Jeez.

<DM> one claw *** Roll by DM: 1d4 -> 3

<DM> Talos distracts Becton this round

<DM> Gord after Jozlan *** Roll by DM: 3d20 -> 15 + 14 + 14 = 43

> Mialee winces. *** Roll by DM: 2d4 -> 2 + 3 = 5 *** Roll by DM: 1d6 -> 2

<DM> Jozlan is down to 1 hp

<DM> Lornal on VLix *** <<

<Mialee> << This isn't going well :) *** Roll by DM: 3d20 -> 17 + 6 + 9 = 32

<DM> one claw *** Roll by DM: 1d4 -> 2 *** >>

<Mialee> >

> Mialee : no it's not :(

<DM> Petri on Pengo

<Pengo> Wow, he doesn't care that I'm unconscious at all. :)

<Pengo> Not that I said that. :D

<DM> no, Petri is being distracted by Voronda, who leaps into the fray.

<Mialee> Be careful, girl.

<DM> Ox is after Flint, having kncked Mordin down. *** Roll by DM: 1d20 -> 10

<DM> miss

<DM> your turn.

<DM> Owen administers a potion to Pengo.

<DM> Pengo roll the results

<DM> 3d4+8 *** Roll by Pengo: 3d4+8 -> 2 + 4 + 4 = 10 + 8 = 18

<Pengo> I assume Pengo can't attack until next turn. :)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 22 of 37

<DM> Mordin: 0 of 30

<DM> Mialee: 12 of 27 (+5 for Voronda)

<DM> Pengo: 17 of 24

<DM> Jozlan: 1 of 27

<DM> Icarius: 13 of 21 (+5 for Talos)

<DM> Vlix: 8 of 22

<DM> Owen: 22 of 26

<DM> true, Pengo

> Flint attacks Eric. *** Roll by Flint: 1D20 -> 15

<DM> hit

<Flint> HA3

<Flint> *** Roll by Flint: 1D6 -> 5

<DM> Eric spills his guts on the ground, and ends up face down.

<Pengo> Whew.

<DM> next?

<Pengo> Vlix attacks Ox. *** Roll by Pengo: 1d20 -> 20 *** Roll by Pengo: 1d20 -> 3

<DM> hits with the dagger *** Roll by Pengo: 1d4 -> 1

<DM> Ox gets this surprised look on his face, as he keels over.

<Pengo> I'd get surprised too if a hit like that took me out. :)

<DM> I guess that's it for this round.

<Pengo> Now isn't a great time for people to decide not to attack. :)

<Pengo> Or is everyone else down? :)

<Jozlan> owen

<DM> I need to take 5 - you might want to discuss sttrategy. :)

<Jozlan> ok

<Icarius> this is a pain :)

<Icarius> I can use 2 mm from the staff in the next round

<Mialee> :)

<Flint> I just checked Thomas' copy of my character sheet. Flint has a healing potion (2d4+2).

<Mialee> cool

<Flint> That will get Mordin up for a round.

<DM> yes he does. :)

<DM> but he would have to stop fighting a round to administer it.

<DM> .============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> melee

<Icarius> mm staff

<Flint> Administer potion to Mordin.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 6

> Flint administers a potion to Mordin.

<DM> do your worst

> Mialee attacks Rick. *** Roll by Mialee: 1d20 -> 16 *** Roll by Flint: 2d4+2 -> 2 + 2 = 4 + 2 = 6

<DM> mialee hits *** Roll by Mialee: 1d6 -> 2

> Pengo attacks Eric. *** Roll by Pengo: 1d20 -> 14

<Flint> Eric is down.

<Pengo> Then Rick. :)

<Pengo> I missed that.

<DM> Mialee slids her blade right between Ricks ribs, dropping him like a sack of potatoes

<Mialee> Loser.

<Pengo> OK, not Rick then.

<Pengo> Who's still standing? :)

<Flint> LOL

<DM> Becton, Gord Lornall and Petri

<Pengo> OK, Petri then. :)

<Pengo> Did I hit with that 14? :D

<Pengo> Or have I been busily swinging at corpses? :D

<DM> no the 14 missed, Pengo

<Pengo> OK.

<Pengo> Vlix attacks Becton. *** Roll by Pengo: 1d20 -> 11 *** Roll by Pengo: 1d20 -> 10

<DM> miss

<Mialee> Everyone else? :)

<Mialee> Joz and Owen haven't gone yet.

<DM> anyone else? Jozlan?

<DM> and Icarius hasn't fired I don't think

<Mialee> That's true.

<Flint> No he hasn't.

<Icarius> right, not yet

<Jozlan> owen either

<Jozlan> owen attacks becton *** Roll by Jozlan: 1d20 -> 2

<Icarius> 1 mm on becton, 1 on gord *** Roll by Icarius: 1d4+1 -> 4 + 1 = 5 *** Roll by Icarius: 1d4+1 -> 4 + 1 = 5

<Mialee> Nice.

<DM> amazingly, both of them clutch their chests, and fall down dead.

<Mialee> Heh

<DM> leaving only lornall and Petri still swinging

<Mialee> Is Joz going to attack, or is he done?

> Jozlan attacks petri *** Roll by Jozlan: 1d20 -> 6

<DM> Lornall will attack Owen, and Petri stays on Pengo, voronda's interference notwithstanding.

<DM> on Owen *** Roll by DM: 3d20 -> 7 + 2 + 1 = 10

<DM> all miss

<DM> on Pengo *** Roll by DM: 3d20 -> 17 + 14 + 18 = 49

<DM> d@mn these dice anyway!

<DM> all hit.

<Pengo> Of course they do. *** Roll by DM: 2d4 -> 2 + 3 = 5 *** Roll by DM: 1d6 -> 6

<DM> ============================

<DM> Round 6:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Melee.

<Flint> Melee.

<Icarius> staff again

<Icarius> 1 on each

> Pengo blinks as time seems to stop.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 2

<DM> Icarius, your staff is first.

> Mialee waits to see the DM's second initiative roll. *** Roll by DM: 1d6 -> 1

<Mialee> Woohoo :)

<Mialee> Ic?

<DM> go ahead Ic

<DM>

<Mialee> When you guys get quiet, I start to think my connection dropped. :) *** Roll by Icarius: 1d4+1 -> 2 + 1 = 3 *** Roll by Icarius: 1d4+1 -> 3 + 1 = 4

<DM> ok, your hits

> Mialee attacks Lornall.

> Mordin attacks Lornall. *** Roll by Mordin: 1D20 -> 19 *** Roll by Mialee: 1d20 -> 20 *** Roll by Mialee: 1d6 -> 1

<DM> both hit *** Roll by Mordin: 1D20 -> 10 *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12 *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

> Pengo swings at Petri. *** Roll by Pengo: 1d20 -> 7

> Flint attacks Petri.

<DM> lornall is dead. *** Roll by Flint: 1D20 -> 4

<DM> miss

<DM> miss also

<DM> Owen? Jozlan?

<Jozlan> owen

<Jozlan> on lornall *** Roll by Jozlan: 1d20 -> 13

<DM> lornal is dead already

<Jozlan> er, petri

<DM> but that misses Petri too

> Jozlan attacks petri *** Roll by Jozlan: 1d20 -> 4

<DM> miss

<DM> Petri emits a maniacal laugh, and attacks Flint *** Roll by DM: 3d20 -> 12 + 4 + 2 = 18

<DM> gets a claw in *** Roll by DM: 1d4 -> 4

<DM> ============================

<DM> Round 7:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Melee

<Flint> Melee.

<Icarius> nothign

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 6

> Mialee slashes at Petri. *** Roll by Mialee: 1d20 -> 13

> Flint attacks Petri.

> Pengo does too. *** Roll by Pengo: 1d20 -> 14 *** Roll by Flint: 1D20 -> 13

> Mordin attacks Petri. *** Roll by Mordin: 1D20 -> 16

<Pengo> Hee

<DM> Pengo missed. the others all hit *** Roll by Flint: 1D6 -> 6 *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** Roll by Mialee: 1d6 -> 5

> Mialee bets Petri is dead now. :)

<Mordin> Either that or he is not happy.

<Icarius> :)

<DM> Petri is chopped to pieces

<Icarius> ok, let's check the bodies, I want to check the wagon.

<Mialee> Whew.

<Mialee> Let me join you in the wagon, just in case.

<Icarius> and we should do something so animals won't be bugging us all night

> Flint treats the wounded for lycanthropy.

<Mialee> Such as?

> Pengo starts checking the bodies.

<DM> On Sir Bryan Derban you find:

<DM> An amulet hangs from his neck and he is wearing a ring on his right index finger.

<Icarius> burn them. make our camp elsewhere. I just don't want to attract any animals

<Icarius> any other goodies on them?

<DM> There isn't really anything of note on the other bodies --- other than the sword Ox was weilding

<DM> wielding

<DM> which looks like a very fine 2-handed sword.

<Flint> We can use a detect magic to go through thier stuff in the morning.

<Flint> their

<Icarius> ok, anything of note in the wagon?

<Flint> Unless someone has one in head now.

<DM> Recall that there are 3 wagons.

<Icarius> the one sir bryan was nearest

<DM> which one are you searching first?

> Mordin checks the other wagons. *** Roll by Mordin: 1D202 -> 104

<DM> Sir Bryan's wagon contains two comfortable down mattresses,

<DM> two large chests (securely bolted to the wagon floor),

<DM> a large sack containing clothes,

<DM> a crate of iron rations (enough dried beef to feed eight persons for four weeks),

<DM> a barrel of drinking water; and a variety of other common items. *** has entered the room. ***

<Mialee> has left the room. *** is now known as

<Mialee>

<Mialee> Discoed a while ago.

<DM> You won the fight

<Icarius> and mialee got married

<Mialee> Saw that.

<Mialee> I said I'd go into the wagon with Ic.

<Icarius> checking it now

<DM> Sir Bryan's wagon contains two comfortable down mattresses,

<DM> two large chests (securely bolted to the wagon floor),

<DM> a large sack containing clothes,

<DM> a crate of iron rations (enough dried beef to feed eight persons for four weeks),

<DM> a barrel of drinking water; and a variety of other common items. ***

<Pengo> has left the room. ***

<Pengo> has entered the room.

<Mialee> We'll need Pengo to check those chess.

<DM> Mordin checking the other wagons:

<Mialee> chests.

<DM> In the first wagon, you find 40 bulky bundles of common animal pelts and hides. Each bundle of common furs has a value of 15 gp.

<DM>

<DM> In the second wagon, you find four bundles of precious furs (fox and giant weasel) which Owen estimates to be worth about 500 gp. Of course, they are very bulky. This wagon also contains four two-man tents and a dozen warm blankets.

<DM> well, minus the tents that are currently pitched. :)

> Mialee calls outside for Pengo.

> Pengo climbs into Bryan's wagon.

<Pengo> You called?

<Mialee> Take a look at these chests, Pengo.

<Icarius> hmm I thought they were selling silks

<Pengo> Gee, they lied.

<DM> Sir Bryan was WEARING silks.

<Mordin> They lied. :)

> Pengo checks both chests for traps.

<Icarius> oh, my mistake

<DM> DM Rolls secretly..... *** Private roll: 1d100 -> 77

<DM> Pengo doesn't find any traps

> Pengo picks the lock on the first chest.

<DM> go ahead and roll % *** Roll by Pengo: 1d100 -> 88

<DM> oooh, he can't do it.

> Pengo picks the other lock. *** Roll by Pengo: 1d100 -> 31

<DM> that one he gets.

> Pengo opens it.

<DM> You find clerical robes and holy symbols, clown outfits, gypsy clothing, and the like. These have a collective value of 750 gp, but finding the proper buyers for these outfits might prove difficult.

<Flint> You know, we could just look for the keys.

<Pengo> What's the fun in that?

<Icarius> hehe

<DM> :)

<Flint> Since you are having trouble with the one chest. :)

<DM> Hanging from the ceiling of Bryan's wagon are two large metal birdcages, and perched inside one is a colorful bird.

> Mialee casts Knock to open the other chest.

> Mialee is feeling a mite impatient. :)

<DM> The chest opens with a soft "click"

> Icarius tells talos to get in here and interrogthate the bird

<DM> The other chest contains expensive and fancy clothes; silk shirts and gem-encrusted tunics, glossy leather boots, etc.

<DM> This wardrobe is worth 2,500 gp.

> Pengo opens the chest.

<Pengo> Seems like a lot of stuff to haul. *** >>

<Icarius> >

> Icarius : talos indicates that the bird in the cage is extremely frightened, and spouting gibberish.

<Flint> It will provide cover for us as merchants.

<Pengo> Point taken.

<Icarius> yeah, and cash

<Flint> We can reload some between the wagons to speed up the horses.

<Pengo> Yeah.

<Pengo> How much time are we going to need to do that though?

<Mialee> Pengo has a point -- we need to get moving.

<Flint> We need to rest and recover spells.

<Mialee> That's true.

<Icarius> we really need to rest and recover first. We're not in a position to fight anyone now

<Flint> How badly is everyone hurt?

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 18 of 37

<DM> Mordin: 6 of 30

<DM> Mialee: 12 of 27 (+5 for Voronda)

<DM> Pengo: 6 of 24

<DM> Jozlan: 1 of 27

<DM> Icarius: 13 of 21 (+5 for Talos)

<DM> Vlix: 8 of 22

<DM> Owen: 22 of 26

<Mialee> We desperately need to heal and recover.

<Icarius> what time is it?

<Mialee> Hmmm. :)

<DM>

<DM> it's 2 hours past sunset

<Mialee> Let's try to rest then.

<DM> What are you going to do with the bodies of the deceased?

<Mialee> We need to destroy them.

<Mialee> We should pile them up and burn them.

<Mialee> Did we search the bodies?

<DM> yes, and found a ring and a talisman on Bryan, and a nice sword on Ox

<Mialee> OK.

> Mialee starts dragging corpses into a pile.

<Icarius> let's get all their goodies, burn them, and rest up

<Mordin> Spell casters sleep. Fighters, strip the bodies pile and burn them. Then set watches for the night.

<Mialee> That's a good idea.

> Mialee finds a spot and goes to sleep.

<Jozlan> owen gets to work

> Pengo pitches in to help with the bodies.

<DM> The burning bodies exude a most obnoxious smell and thick oily smoke

<DM> The horses and other livestock start whinnying and prancing about, trying to get away.

<Mordin> Is there a breeze?

<DM> Not much of one.

<Mordin> I trust we put them downwind of the camp.

<DM> Owen goes over and calms them down

<DM> yes.

<Mordin> Got to love the ranger. :)

<Mialee> :)

<DM> the fire dies down, and the night gets quiet.

<Pengo> OK, what's the watch?

<DM> DM Rolls secretly..... *** Private roll: 1d100 -> 99

<Mordin> Me, you, and Owen; take your pick. :)

<DM> :)

<Pengo> I'll take first watch.

> Mialee snores quietly.

<DM> The rest of the night passes peacefully enough. The sun rises on a hazy, overcast day.

<Mialee> We need to do some healing before we set back out.

<Icarius> definitely

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 7 of 30

<DM> Mialee: 12 of 27 (+5 for Voronda)

<DM> Pengo: 7 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 14 of 21 (+5 for Talos)

<DM> Vlix: 9 of 22

<DM> Owen: 23 of 26

<DM> any changes in spell lists?

<Pengo> Wow, I'm healthier than I thought.

<Flint> Yes.

<Flint> No - list stands as is.

<DM> BTW, you now have 4 wagons, 8 draft horses, 7 riding horses, an ass and a pony.

<DM> Just thought I'd point that out. :)

> Jozlan casts csw on vlix *** Roll by Jozlan: 2d6+5 -> 1 + 2 = 3 + 5 = 8

<Mialee> We could ditch the wagons and just ride from here on out.

<Mialee> We'd make lots better time.

<Jozlan> yeah, but that's a lot of money we're giving up

> Jozlan casts csw on pengo

<Mialee> Right now, speed is of the essence. *** Roll by Jozlan: 2d6+5 -> 6 + 6 = 12 + 5 = 17

<Pengo> Right back to full. thanks.

<Jozlan> ditto on mordin *** Roll by Jozlan: 2d6+5 -> 2 + 2 = 4 + 5 = 9

> Flint casts Cure Critical Wounds onW Mordin.

<Flint> CCW~

<Jozlan> you might want to use csw instead *** Roll by Flint: 4D4+11 -> 1 + 4 + 3 + 4 = 12 + 11 = 23

<Flint> or not. :)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 12 of 27 (+5 for Voronda)

<DM> Pengo: 24 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 14 of 21 (+5 for Talos)

<DM> Vlix: 17 of 22

<DM> Owen: 23 of 26

> Flint casts Cure Serious Wounds on Mialee. *** Roll by Flint: 2D6+5 -> 5 + 2 = 7 + 5 = 12

<Jozlan> csw on ic. *** Roll by Jozlan: 2d6+5 -> 6 + 6 = 12 + 5 = 17

<Mialee> Thank you.

<Jozlan> cl on vlix

> Pengo expresses his lack of enthusiasm for the idea of leaving stuff of value behind. *** Roll by Jozlan: 1d4+4 -> 4 + 4 = 8

<Jozlan> I don't like leaving stuff behind either.

<Flint> Not to mention we are going to have to haul the girls off when we find them.

<Mialee> I still think it's the right thing to do.

<Mialee> Okay, that's a good point.

<Mialee> We don't need all these animals though.

<Flint> And feed and shelter them.

<Flint> They won't slow us down.

<DM> feed and shelter who? the girls or the animals? :)

<Flint> the girls.

<Mialee> Well, we could feed the animals to them. :)

<Jozlan> we could feed the horses to the girls

<Mialee> We need to get moving.

<Flint> I've eaten horse, it's not too bad.

<Jozlan> yeah, let;s get rolling

<DM> so -- what are you taking, and what are you leaving behind?

<Jozlan> I say take everything

<Mordin> Same here.

<Flint> Owen, can we use the riding horses to pull the wagons?

<DM> Owen responds that they are really not suited for it.

<Mialee> Okay. I'm not wrangling the extra animals though. :)

<Jozlan> if not, we could tie them and have them walk behind the wagon

<Flint> Swap them out to rest the draft horses?

<Pengo> Sounds like a plan.

<Flint> Or would that be too much bother?

<Jozlan> probably... the draft horses are big clydesdale like

<DM> That's right, Jozlan

<Pengo> Let's go, guys. :)

<DM> The important thing for me to know is: who is riding in the wagons, and who is riding horses/ponies?

<Jozlan> ok, onward

<Pengo> Wagon.

<Flint> THen we can tie a couple behind each wagon.

<Mialee> I'll ride a horse.

<Flint> Wagon.

<Mordin> Wagon.

<Icarius> I want to bin bryan's wagon, looking for a journal or such

<Jozlan> Owen would be riding solo

<Icarius> wagon

<DM> Owen will ride.

<DM> Vlix will ride.

<DM> Jozlan? Wagon or horse?

<Jozlan> horse, unless i'm needed to drive a wagon

<DM> hmm, if Icarius is searching, he can't be driving, so I guess you'll have to drive. :)

<Mialee> :)

<DM> ok, you move on out.

<Mialee> Yay :)

<DM> as you can see from the map, your road takes you into the foothills of the Drachensgrab mountains.

<Flint> Let's push things as fast as Owen thinks the horses can handle.

<Mialee> Yes, let's.

<DM> The road begins to wander around a bit, taking the path of least resistance up through the hills.

<DM> you again move into a wooded region of hills.

<DM> and the sun sets in the west.

<DM> the horses are exhausted.

<Icarius> no other activity?

<DM> no. you've seen no one on the road today.

<Mialee> We'd better bed down for the night then.

<DM> Having had plenty of rest the night before, Vlix offers to take the watch tonight.

<Icarius> did I find anything in the wagon?

<DM> No, but then again, searching is not your specialty. :)

<Pengo> I'll spend some time searching the wagon before I turn in.

<Icarius> ok point taken

<DM> what are you searching for?

<Pengo> Any books, scrolls, documents, anything like that.

<Icarius> I was just wondering if he had a journal or such that might explain his lycanthropic actions

<DM> Pengo: anything else you might be searching for?

<Pengo> If I see anything interesting, great. Otherwise, just the stuff I've mentioned. :)

<DM> you don't find anything of interest.

<Pengo> Now I search again, looking for hidden compartments and the like. > DM rolls secretlY

<Pengo> Secret doors, that kind of thing.

<DM> You DO find a secret compartment in the floor of the wagon beneath one of the mattresses.

> Pengo checks it for traps.

<DM> DM Rolls secretly..... *** Private roll: 1d100 -> 49

<DM> Pengo doesn't find any traps

> Pengo opens it up.

<DM> Hidden therein is a large sack containing 27 sp, 315 ep, and 89 pp; a second sack with 585 gp,

<DM> and a small bag that holds four 500-gp pearls, and a strange-looking book, covered in a scaly hide material.

<Pengo> Nice.

<Flint> You might want to search the other wagons as well. :)

<Pengo> I'll do that while we're on the road tomorrow.

<Flint> You seem to be good at this.

> Pengo examines the book.

<DM> The pages of this book seem to be made of some sort of skin.

<DM> You cannot understand the writing.

<Pengo> Creepy.

> Pengo grabs it.

<Pengo> I'll show it to Mialee in the morning.

> Pengo turns in for the night.

<Pengo> Until his shift, anyway.

<Flint> Anybody have a detect magic spell memorized?

<Pengo> Not right now.

<DM> Actually, Mialee does.

<DM> no she doesn't

<Mialee> I used to; I quit keeping one because it didn't get used often.

<DM> nevermind. :)

> Mialee sleeps. *** >>

<Icarius> >

> Icarius : Talos communicates to you: "That bird in the cage is whacked! It doesn't act like a bird at all!" *** >>

<Icarius> >

> Icarius : "though it looks tasty!"

<DM> while you sleep, let's take 5. ***

<DM> is now known as

<Icarius> ok

<DM> and other than the occasional wolf howling, your night passes undisturbed. *** is now known as

<Flint>

<Mialee> That's good.

<DM> You awaken to rainy day, with overcast skies.

> Pengo hands the book to Mialee.

> Icarius checks out the caged bird

> Mialee tries to read it.

<DM> The rain is drizzling, not pouring, but it's enough to dampen your spirits a bit.

<DM> It's a rare bird.

<DM> If presented to the right buyer, this rare bird could fetch a price of 100 gp.

<DM> Mialee cannot make heads nor tails out of the book. Then again, she hasn't memorized spells yet this morning

> Mialee does so, the same set.

<Mialee> Oh, except adding Detect and Read Magic.

<Mialee> What level are those?

<Mialee> Gotta decide what to drop. :)

<Flint> First.

<Mialee> OK, four MM and one of each of those.

<DM> right

> Icarius disbelieves the bird is a bird

<Mialee> Then, having done that, I cast Read Magic and have a look at the book. :) *** >>

<Icarius> >

> Icarius : it still looks like a bird.

<DM> It is indeed a book of spells.

<Flint> Of course, if someone had Detect magic in a device, like a wand, that wouldn't be needed.

<DM> The spell book contains the following spells: Hold Person, Polymorph Other, Read Languages, Read Magic, Ventriloquism, Knock, Wizard Lock, Water Breathing, Wall of Fire.

<DM> hehehe.... Flint. :)

<Icarius> interesting

> Icarius asks Owen to take a look at the bird

<DM> Owen does so, and remarks that it is indeed a rare type of bird.

> Icarius gives it a cracker

<Mialee> What items do we have that we'd like to Detect Magic on?

<Mialee> I believe we can gather a few of them together and hit them with one spell.

<DM> "SQUAWK!" It gobbles down the cracker.

<Flint> The spell will last 8 rounds for you.

<Mialee> OK, but I still need the items. What did we pick up that we want to check?

<Jozlan> how about all the stuff from bryan 7 crew

<Jozlan> the rings and sword

<Mialee> OK, I don't know what all items exactly we found; I was discoed at the time. :)

<Mialee> But let's presume I know and have just gathered them up.

<DM> ?

<Flint> You should be able to check out the ring, amulet, sword, bird, and all 4 wagons. :)

> Mialee casts Detect Magic and checks those items.

<Mialee> I'll check everything Flint wants me to check :)

<DM> Ok. :)

<Icarius> yeah, the bird

<DM> Sir Bryan's ring and amulet are magical (Surprise!)

<DM> the sword that Ox was using is magical, as are 2 of the other swords.

<DM> (longswords)

<Mialee> Wow.

<Icarius> the bird?

<DM> the bird emits a faint magical aura

<Icarius> the bird cage?

<Mialee> That's interesting.

<Mordin> I knew he was hitting me way to easily. :)

> Mialee wonders if maybe the bird is someone turned into a bird or something.

<Jozlan> is it to late to learn speak with animals?

<DM> I'm not assuming that you've memorized spells yet today, so if that is one that you can memorize, go for it.

<Mialee> Um... Don't we have a wand of Dispel Magic, or something like that?

<Mialee> Could come in handy.

<Jozlan> ok, I'll memorize that, (and 4 csw) for level 2.

> Jozlan casts speak with animals on the bird

<Mialee> Hm, actually, Joz has a wand of Detect Magic. I didn't have to memorize that. :)

<Jozlan> hi bird

<Flint> I know. *** is now known as Praise the gods! you can understand me!

<Jozlan> yes, what's your story? My name is Aewine, and I am really a human being!

<Jozlan> where are you from? how did you come to be a bird? I was in a hunting party with members of my clan, when we stopped to aid a caravan which was being attacked by orcs after dispatching the orcs, we agreed to join the caravan for a few days, because we were heading in their general direction. when we stopped to camp for the night, the caravan guards all turned into hideous lizard-like creatures, and attacked us! The leader of the group cast a spell on me that turned me into the form you see before you. Alas, I'm afraid all of my clan were slain.

<Mialee> Joz, what's he saying? at least the ones that were on the hunting party with me.

<Icarius> (just to clarify, are these lizard-like?

<Icarius> yes. :)

> Icarius relates the tale to everyone else

<Mialee> Tell him that we'll fix him as soon as we can. Find out where he's from.

<Icarius> where are you from? We have slain the lizard-like people. We will remove the spell as soon as we can. I am from the Southlands of Rahn. My people are horsemen.

> Jozlan remembers Bryan casting a spell on him We live to the north of the Aerdi Sea. *** >>

<Jozlan> >

> Jozlan : 2 points ;)

<Jozlan> is that the sea puertoviejo is on?

<Mialee> Does he know how long it's been? It has been at least 14 days.

<Icarius> assuming Bryan cast Polymorph (level 4), dispel magic should turn him back to a human

<Mialee> We just need a dispel magic spell. :)

<Mialee> Anyway, let's go.

<DM> Spell Books

<Mialee> Tell our fine feathered friend (sorry) that we'll take care of him.

<Icarius> thanks for your information, aewine. We'll turn you back human as soon as we can. In the meantime, is there anything we can do for you to make your trip more pleasant?

<Flint> And tell him why we are in a hurry. keep that hawk away from me!

<Mialee> Dispel Magic is level 3.

<Icarius> it's clerical and wizardical, I could do it

<Mialee> "wizardical?" :)

<Mialee> OK.

<Pengo> I'm with Mialee; we need to get moving.

<DM> Actually, that's not in Icarius' spell book, is it? ok, can I use dispel magic instead of cure disease, or wait until tomorrow

<DM> ok :)

<DM> So you're moving out through the drizzle and rain?

<Jozlan> ok, I'll do it tomorrow morning

<DM> The road continues to climb into the hills.

<DM> The woods thicken

<DM> you enter a region of high ridges, cut occasionally by narrow passes.

<DM> The road begins to wander around a bit, taking the path of least resistance up through the hills. *** >>

<Icarius> >

> Icarius : Talos reports seeing a structure over the next ridge made of wood and stone.

<Icarius> there's a wood/stone structure over the next ridge

<Pengo> Interesting.

<Icarius> we should be cautious, could be another "toll" road

<Mialee> Mmhm.

<Mordin> We're just a peaceful caravan of merchants. :)

> Mialee watches for any activity along the road while she rides.

<DM> Are you going to continue on as you have been?

<Mialee> I suggest we proceed battle-ready.

<Mialee> Every time we come upon any kind of structure, we seem to wind up in combat. :)

<Mordin> I'm always ready for battle.

<Icarius> yeah, and it's been too quiet lately :)

<Mialee> Should we consider leaving the wagons behind?

<Flint> What time of day is it?

<DM> later afternoon.

> Pengo jumps out of the wagon. *** <<

<Pengo> << Is there any brush or anything I could use for cover?

<Flint> If we are lucky this is an inn. *** >>

<Pengo> >

> Pengo : all kinds of brush

> Mialee bets against lucky.

> Pengo vanishes into the brush alongside the road. *** <<

<Pengo> << I'll start to make my way toward the structure, keeping in the cover of the brush, moving stealthily as possible.

<DM> The wagon Pengo was driving slows to a halt as the horses pulling it stop for some sweetgrass. *** <<

<Pengo> << I won't leave cover; I'll just make my way there for recon, and to be ready when the others arrive.

<Pengo> Heh, didn't realize I was driving a wagon. Thought I was just riding in one. *** >>

<Pengo> >

> Pengo : ok, the "structure" was about 3 miles away. A hop skip and a jump for a hawk, but a good trek for a hobbit. :) *** >>

<Pengo> >

> Pengo : but you could sneak to the top of the ridge. *** <<

<Pengo> << Ah, I heard "over the hill" which to me implies a couple hundred yards maybe. :)

<Icarius> yeah, looking for other secret compartments *** <<

<Pengo> << Yes, I'll do that. :)

<DM> Ic.. ?

<DM> oh

<DM> Pengo has disappeared.

<Icarius> yesterday, I was looking, today I figured I was driving while pengo looked

<DM> is the caravan still moving? Who's taking over the reins of Pengo's wagon?

<DM> ok *** >>

<Pengo> >

> Pengo : Carefully sneaking to the top of the ridge, you look into the valley below.

<Mialee> Ic, I guess. ;) *** >>

<Pengo> >

> Pengo : To the south, you see a structure sitting atop a high steep hill that surveys the countryside around it. (Picture Edoras as portrayed in the movie "The Two Towers" only not quite so tall or big.) *** >>

<Pengo> >

> Pengo : Your vantage point is about 2 mi. from the fort, with no vegetation higher than your knees between you and the fort. *** <<

<Pengo> << I stay down low and watch things. *** <<

<Pengo> << Any activity? *** >>

<Pengo> >

> Pengo :

<DM> So is the caravan still moving?

<Mialee> Yes. *** <<

<Pengo> << Any sign of life?

<Icarius> slower than pengo, I assume *** >>

<Pengo> >

> Pengo : There is a ditch 20 ft. wide of unknown depth surrounding the fort. The only access road winds down from the north, through a narrow valley, up to a drawbridge that spans the ditch. *** >>

<Pengo> >

> Pengo : The hill fort seems to be a combination of recent construction and the remains of an older stone fortress. The outer wall of the hill fort is an earthen rampart topped by a wooden stockade. *** >>

<Pengo> >

> Pengo : However, the curtain wall containing the drawbridge is made of stone. The wall is 35 ft. high and is topped by a stone parapet which is constantly manned. The curtain wall is connected to the rest of the fort by the ramparts and stockade. *** <<

<Pengo> << Forbidding. *** <<

<Pengo> << Any sign of a place that we might be able to slip in through? *** >>

<Pengo> >

> Pengo : not from this distance *** <<

<Pengo> << How far am I from the road?

<DM> 20 meters

<DM> oops *** <<

<Pengo> << So I'll be aware when the others catch up? *** >>

<Pengo> >

> Pengo : yes *** <<

<Pengo> << I'll slip in and rejoin them when they pass.

<DM> ok

> Mialee rides on, sword in hand.

<DM> You crest the top of the ridge.

<DM> To the south, you see a structure sitting atop a high steep hill that surveys the countryside around it. (Picture Edoras as portrayed in the movie "The Two Towers" only not quite so tall or big.)

<DM>

<DM> Your vantage point is about 2 mi. from the fort, with no vegetation higher than your knees between you and the fort.

<DM> There is a ditch 20 ft. wide of unknown depth surrounding the fort. The only access road winds down from the north, through a narrow valley, up to a drawbridge that spans the ditch.

<DM> The hill fort seems to be a combination of recent construction and the remains of an older stone fortress. The outer wall of the hill fort is an earthen rampart topped by a wooden stockade.

<DM> However, the curtain wall containing the drawbridge is made of stone. The wall is 35 ft. high and is topped by a stone parapet which is constantly manned. The curtain wall is connected to the rest of the fort by the ramparts and stockade.

<DM> The ground slopes upward from the curtain wall, and some distance back, across an open courtyard, is the gatehouse. This is of massive construction, four stories high, with a stone parapet atop that, so that all sides can be defended. The ramparts and stockade connect to the gatehouse and surround the fort keep.

<DM>

<DM> The keep abuts the ramparts on three sides, with an open area to the north between the main building and the gatehouse. The main building of the fort seems to be made of stone on the first story, with a second story made of wood. The entrance to the main building is recessed back and an enclosed garden leads from the building's entrance to the open area.

<DM> The rampart and stockade surround the fort on the west, south, and east sides and join the curtain wall to the north. The outer face of the walls and stockade are fitted with downward sloping spikes that would make it difficult for attackers to scale the walls. The stockade has a walkway on all sides, the walkway being 15 ft. above the main building's first floor. Guards patrol the walkway, and the top of the gatehouse and curtain wall, but it is impossible to estimate numbers from a distance.

<DM> And I think this would be an excellent time to call it a night.

<Mialee> :)

<Mialee> Two weeks? ***

<Pengo> has left the room.

<DM> Feel free to discuss and strategize in the BB, until we meet the next time in two weeks.

<DM> yes

<Mialee> OK. G'night all. That was fun. :)

<Jozlan> ok, good night! ***

<Mialee> has left the room. ***

<Jozlan> has left the room.

<Flint> Good night.

<DM> night night

<DM> That would be the 7th of May! *** Room 8: Dungeon DM, Flint, Icarius, Mordin, theBird

<Flint> Yes.

<Flint> Why?

<DM> Why what?

<Flint> Why the exclamation point?

<DM> hehe, no particular reason, I suppose. :)

<DM> Wow, I had no idea that the "bhuts" would cause you guys so much trouble!

<DM> I looked at them and thought:

<DM> "Hey, d4, d6, no problem!"

<Flint> For a guy in plate mail, with a shield and ring of protection;

> Mordin was getting hit by Ox a lot.

<Flint> Have we been making better time with the extra wagons?

<DM> Well, wagons are always better than walking. :)


May 7, 2006

<DM> After a desperate battle with strange creatures you've never encountered before, you gave a prayer of thanks to your various deities,

<DM> and moved on in search of the princess Elannie and the slavers who have captured her.

<DM> (Of course, you're also looking for her handmaidens AnnMarie, Belinda, Charissa, Dannielle, and Edwina.

<DM> You've already sent Francine back home in the company of the stout dwarf (aren't they all stout?) Gringar. ) Knowing that time was of the essence, you pressed on with little rest.

<DM> It is late in the afternoon on the 5th of July 976, and you are next to a road in the middle of some rugged hills in the Andorra province of the Confederate States of the Merchant Princes.

<DM>

<DM> To the south, you see a structure sitting atop a high steep hill that surveys the countryside around it. (Picture Edoras as portrayed in the movie "The Two Towers" only not quite so tall or big.) The fort itself looks like this:

<DM>

<DM> Your vantage point is about 2 mi. from the fort, with no vegetation higher than your knees between you and the fort.

<DM> There is a ditch 20 ft. wide of unknown depth surrounding the fort. The only access road winds down from the north, through a narrow valley, up to a drawbridge that spans the ditch.

<DM> The hill fort seems to be a combination of recent construction and the remains of an older stone fortress. The outer wall of the hill fort is an earthen rampart topped by a wooden stockade.

<DM> However, the curtain wall containing the drawbridge is made of stone. The wall is 35 ft. high and is topped by a stone parapet which is constantly manned. The curtain wall is connected to the rest of the fort by the ramparts and stockade.

<DM> The ground slopes upward from the curtain wall, and some distance back, across an open courtyard, is the gatehouse.

<DM> This is of massive construction, four stories high, with a stone parapet atop that, so that all sides can be defended. The ramparts and stockade connect to the gatehouse and surround the fort keep.

<DM> The keep abuts the ramparts on three sides, with an open area to the north between the main building and the gatehouse.

<DM> The main building of the fort seems to be made of stone on the first story, with a second story made of wood. The entrance to the main building is recessed back and an enclosed garden leads from the building's entrance to the open area.

<DM> The rampart and stockade surround the fort on the west, south, and east sides and join the curtain wall to the north. The outer face of the walls and stockade are fitted with downward sloping spikes that would make it difficult for attackers to scale the walls. The stockade has a walkway on all sides, the walkway being 15 ft. above the main building's first floor.

<DM> Guards patrol the walkway, and the top of the gatehouse and curtain wall, but it is impossible to estimate numbers from this distance.

<DM> As the sun sets over the low hills to the west, you do see a small caravan of several small wagons entering the fort over the drawbridge. There are quite a few people walking alongside the wagons.

<Mialee> Can we reach that caravan in time to join it entering the fort?

<DM> no, you're two miles away from it.

<Mialee> Well, I don't know how big the caravan is, nor how fast it's moving. :)

<DM> it's about 3 wagons, moving at a walking pace, but it's on its way into the fort when you first see it.

<Mialee> OK. *** <<

<Pengo> << Am I still waiting for the others to catch up, or have I rejoined them? *** >>

<Pengo> >

> Pengo : the others have caught up.

<Flint> Let's see if we can shelter in the fort for the night.

<Flint> If we push our pace we can make it before full dark.

<Mialee> Hm. I've been assuming this wasn't a good place, but now that you mention it, I've no reason to think so.

<Pengo> If you guys think we should just walk up, let's do that.

> Mialee looks to Flint.

<Mialee> Your call, as far as I'm concerned.

<Mordin> Let's go then.

<Icarius> I was assuming it would be a confrontation, but let's find out

<Icarius> we're just merchants, after all

<Mialee> I still half expect that too, Icarius.

<Flint> Who's leading at this point?

<Mialee> I assume we're in our usual marching order.

<Mialee> Which means Mordin.

<DM> So you start down the road on horseback/wagon, with Owen and Mialee in front

<Flint> Thank you.

<Mialee> Oh, right, we're not marching.

> Mialee slaps her forehead.

> Mialee rides on.

<DM> :)

<DM> your wagons don't move too fast, and so it's a little past dusk when you roll up to the gate, which is closed.

<DM> There is a drawbridge (raised) that would normally cross the deep ditch surrounding the fort.

<DM> you see some figures on the top of the wall,

<Icarius> can we recognize if they're human?

<DM> and one of them leans over and queries: "Who are ye, an' what business do ya have here?"

> Mialee looks to Owen to answer. ***

<Jozlan> is now known as

<Owen>

<DM> Owen whispers to the rest of you: "That's a hobgoblin speaking, or I'm a hobbit -- no offense, Pengo"

<Owen> n Jozlan ***

<Owen> is now known as

<Jozlan> *** is now known as

<Owen>

<Owen> We're merchants in need of a safe harbor for the night!

> Mialee nods.

<DM> The person on the wall says back: "You don't seem to have the kind of goods we're looking for here, so I'd suggest you be gone! "

<Mialee> How can you tell that? You've not seen what we have to offer.

<Owen> Filthy scum.

<DM> You hear some laughter from the top of the wall,

<Mialee> Something funny?

<DM> and he says: "Well, now, maybe we haven't, after all."

<Mialee> Then perhaps you should let us enter, so we might show what we have.

<DM> "Why don't you wait there, and we'll be right down to let you in."

<Mialee> Thank you.

<Owen> I don't like this.

<Flint> Okay, maybe we need to draw a ways off and have Vlix scout the place.

> Mialee whispers, "That's why we're going to be ready for combat."

<Owen> I don't think we should walk into this den of scum - we don't know how many there are, but I'd guess a sizeable garrison.

<Mialee> I'm not going to just walk in there.

<Icarius> assuming the girls are in there, we'll have to get in somehow

<Mialee> But I am curious to see if they'd actually open the gate.

<Mialee> Frankly, I suspect this gate is our best bet to get in.

<DM> Vlix offers the notion that stealth might be your best friend here.

<Flint> There is bound to be a postern gate somewhere.

<Mialee> Vlix, if they do open the gate, perhaps you should slip inside and look around.

> Pengo sits quietly on the wagon, his sword drawn and in hand, but resting at his side.

<Flint> If they open the gate, they will probably take us prisoner.

<DM> Vlix gets off the wagon he was on, and moves to the wall.

<Mialee> Then what do you want to do, Flint?

<DM> In the gathering gloom he disappears from view.

<Icarius> I would guess they'll try raiding us if we camp down the road

<Flint> Lets pull the wagons back away from the gate. We can look like we are setting up camp for the night.

<Mialee> Then what?

<DM> As you're discussing your options, the drawbridge starts to lower.

<Icarius> Pengo, do you have molotov cocktails?

<Mialee> Yes.

<Pengo> Er, yes.

<Icarius> I have 1 medium missile left

<Pengo> I have eleven of them left.

<Mialee> Flint, what do you want to do? If we're backing off, it needs to be now.

<Mialee> I don't want to make this call -- I know I tend to be impulsive.

<Icarius> I'd like to know what we're dealing with.

<Flint> Let's go.

<Mialee> So would I.

<Mialee> I still suggest Vlix should slip inside, even if we do retreat.

<Flint> That's what Vlix is doing.

<Icarius> yeah, if Vlix could get in we'd be perfect

> Pengo mutters, "I bet it's too late. They won't let us just walk off now."

<DM> There is a thud, as the drawbridge hits the ground, and a group of figures carrying bows walks out cautiously.

<Mialee> How big a group?

<DM> you see 10 hobgoblins.

<Icarius> are there still guards looking down on us?

<DM> Yes

<Jozlan> hello

<Mialee> Flint? Are we going?

<Flint> Yes.

<Icarius> Vlix should sneak in

<Flint> He is.

<Icarius> oh, I didn't see him :)

<DM> they approach your wagons, with arrows nocked,

<Mialee> Gentlemen, we've decided that since you're clearly disinterested in our wares, we'll just camp down the road a piece.

<Mialee> Thank you anyway.

<DM> and the leader steps forward

<DM> "What sort of goods do you have to offer, then, eh?"

> Mialee looks at Owen, then at Flint.

<Owen> Nothing that your kind would be interested in!

<DM> "Eh, what's that? "

<DM> Bows point at Owen.

<Mialee> Owen?

<DM> "You'd better watch your mouth if you want to keep all your teeth!"

<Owen> Let's get out of here!

<Mialee> Yes, I think we'll just be going. We don't want any trouble.

<DM> Owen wheels his horse around and starts down the road

> Mialee half-turns, keeping an eye on the guards, waiting for the wagons to turn around.

<DM> The hobgoblin leader spits in Owen's direction, and says: "Then get out of here, and don't come back!"

> Pengo starts turning the wagon around.

> Mordin follows Pengo.

> Mialee takes up the rear behind the rest of the group.

<DM> you manage to get your wagons turned around, and start back up road.

<Icarius> Let's set up our camp nearby

> Mialee turns to look to be sure the guards aren't following.

<Pengo> Icarius, I agree. But not too near.

<Flint> How far down the access road is the main road?

<DM> 2 miles

<Flint> And we will be insight of the fort the whole time?

<DM> yes

<DM> the terrain in this area is undulating, so you could possibly find a spot that was not in direct line of sight of the fort somewhere around the main road

<Flint> Then unless we want to invite a raid, we need to move back to some point on the main road.

<Flint> Make it look like we are running away.

<Mialee> That's a good idea.

<DM> so, how far will you go?

<Mialee> I dunno. Back to the main road. Beyond that, just find a spot out of sight.

<DM> From the road intersection, if you were to go another mile back along the way you came, you would find a small clump of trees, just in case that is interesting to you

<Flint> Could they have seen which way we came from on the main road?

<Icarius> I don't think we need to be out of sight. If we have a fire going, and let them see that, it should be a decoy

<DM> Not in the dark.

<Mialee> That's a thought too.

<Flint> Upon our arrival at dusk?

<DM> By the time you make it back to road intersection it will be completely dark.

<Flint> Let's make for that clump of trees, and leave the wagons and horses there.

<Mialee> Sounds fine to me. I'm flexible; I'm itching to get back and inside that fort.

<DM> You find a suitable place to camp.

<DM> are you going to set up a normal "warm" camp?

<Jozlan> as a decoy, just a fire?

<Flint> Let's tether the horses but leave the saddled and harnessed for a faster departure.

<Mialee> But do we want to light a fire, Flint?

<Flint> No, If they don't know where we are, they won't be looking for us.

> Pengo naps in his seat on the wagon while the others decide what to do.

<Mialee> Or do we plan to circle right back to the fort?

<Icarius> I think we should leave the wagons and ride back to the fort

<Icarius> although, I wonder what Vlix is up to :)

<Flint> Let's head to the road intersection and wait for Vlix out of view of the fort. *** <<

<Mialee> << These long gaps are the real reason Mialee is so impatient -- because I get tired of waiting on others to make decisions :)

<Mialee> OK, sounds like a plan.

> Mialee nudges Pengo. "Let's go, Pengo."

<DM> you arrive at the road intersection, and it's not too long before you hear a flapping of wings and your dark friend materializes near the wagons.

<Mialee> (FYI, my packet loss rate is climbing)

<DM> please refer to:

<DM> Vlix explains: < Vlix > I did a little reconnaissance. < Vlix > That place is swarming with hobgoblins.

<Jozlan> any sign of the girls? < Vlix > There is a parapet around the entire place, with guards spaced every 60 ft.. < Vlix > No, I didn't see any human females, although there were some wagons parked in the open area behind the gatehouse.

<Pengo> (my connection is now off more than on)

<Jozlan> did you check the wagon contents? < Vlix > There are guards on top of the curtain wall and on top of the gatehouse. They have a couple of ballistas on top of the gatehouse as well. < Vlix > I did not check the wagon contents. It would have been a little tough in the form that I was in. < Vlix > Although the palisade is wooden, the buildings are made of stone. < Vlix > There is some sort of a courtyard in the middle with some trees. ***

<Pengo> has left the room.

<DM> That is the end of Vlix's report.

<Jozlan> interesting

<Jozlan> no sign of a secondary entrance?

<DM> To Jozlan, Vlix replies:

<Vlix> As a matter of fact, I did see an open window on the second story of the curtain wall.

<Mialee> How high up is that?

<Pengo> And how roughly built is that wall?

> Pengo wonders if he could climb it.

<DM> I'm sure Pengo would have no trouble climbing the wall. The window is about 30 ft. off the ground.

<Pengo> Then I could tie off a rope and we could get in that way.

<Jozlan> or Vlix could fly in

<Flint> How close are the guards to that spot?

<Mialee> That's as good a plan as any, I think.

<Pengo> Good question.

<Vlix> The guards are on top of the curtain wall, so we would have to be very sneaky. *** <<

<Vlix> << Can I do the bat thing at this point? I don't know what restrictions it has.

<Pengo> Some of us are better at sneaky than others. *** >>

<Vlix> >

> Vlix : You will have to wait about an hour before doing it again. *** <<

<Vlix> << Oh. I didn't realize Vlix was a bat before; thought he was just invisible.

<Jozlan> let's go for it *** >>

<Vlix> >

> Vlix : yeah, he reconned as a bat

<Vlix> I can't go into bat mode for an hour or so yet. *** <<

<Flint> << Can Silence 15"radius be cast on a rope?

<Vlix> So if we want to go now, we need to just send Pengo up.

<Pengo> Otherwise we wait an hour and Vlix and I could both go. *** >>

<Vlix> >

> Vlix : umm, you're a thief too. :)

<Mialee> I say we just send Pengo.

<DM> Remember that you are 2 mi. away from the fort at this point. If you are going to return on foot, it will take you at least a half-hour.

<Jozlan> ok, Pengo is our military volunteer

<Jozlan> shall we?

<Flint> Meaning that by the time we get there, Vlix may be able to use the cloak again?

<Mialee> OK, that's getting old. :)

<DM> Not quite, Flint.

<Mialee> Vlix says: "I can go with Pengo regardless, although I envy him his ring of feather falling."

<Pengo> We ready to do this?

<DM> So if I understand correctly, you are going to tether your horses, and return on foot. Is that correct?

<Mialee> Anyone?

<Pengo> Yes.

<Jozlan> we'll be quieter on foot.

<Pengo> I'm very laggy. :/ http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html

<Mialee> Well, let's go, then.

<DM> The window that Vlix return referred to is on the far left end of the curtain wall, which is represented by that blue area at the top of the map.

<DM> The ditch that is surrounding the Fort is quite deep and steep.

<DM> Keeping to your normal outdoor formation, you make it as far as the ditch,

<DM> But to get up the other side is going to be tricky.

<Mialee> How steep is it?

<DM> It is very steep.

<Icarius> and how far across?

<DM> The thieves in the party will have no trouble of course. But the rest of the members may need some help by rope. Except for Owen. He can also climb up without a problem.

<Pengo> Well, we can deal with that then.

<Pengo> (Vlix agrees)

<Flint> Rope we have. :)

> Pengo hands off the end of his rope to Flint and starts making his way down into the ditch.

<Pengo> (Vlix goes along, carefully)

> Flint hands the rope to Mordin.

<DM> You can navigate the ditch without problem.

<Pengo> I take it that means we're up the other side, then?

<DM> Path yes.

<Pengo> OK.

<Vlix> Pengo and I steady the rope so the others can use it to aid in climbing up.

> Mialee heads down into the ditch to climb the rope on the other side.

> Owen crosses

<Owen> and helps steady the rope

<DM> Somehow, you all manage to make it across without making much noise.

> Pengo looks up to spot the window.

> Vlix points it out.

> Pengo gets under it and climbs up until he can peek inside to see if the coast is clear.

<DM> You can see it 30 ft. above you.

> Vlix waits for Pengo to give the all clear.

<DM> Pengo, roll percentile dice for climb walls. *** Roll by Pengo: 1d100 -> 3

<Flint> He makes it look so easy.

<Vlix> :)

<DM> You scamper up the wall with no problem at all.

<Pengo> Anyone inside that I can see?

<DM> You do not see anyone in there at all.

> Pengo climbs quietly into the room.

> Vlix climbs up the wall as well. *** Roll by Vlix: 1d100 -> 18

<DM> You see a narrow dusty corridors. There is a door at the eastern end of the corridor.

<DM> Cobwebs cover the ceiling and walls. The only light in the room comes from shafts of moonlight filtering in through the window & arrow slits, spaced every 10 ft that are cut in each wall. *** <<

<Vlix> << Am I in as well then?

<Pengo> Anything I could tie a rope off to? *** >>

<Vlix> >

> Vlix : yes

<Flint> What area is this on the map?

<DM> one moment.

<DM> Refresh your browsers.

<DM> On the right side of the screen, you see an area marked curtain wall second floor.

<Vlix> Where are we there?

> Pengo keeps looking for something to tie his rope off to.

<DM> You could tie off a rope to one of the arrow slits.

> Pengo does so, and drops the end down to the others.

<DM> You are at the far western end of that.

<Vlix> OK

> Mialee climbs the rope up to the window. > DM rolls secretlY *** Private roll: 1d100 -> 73

<DM> You make it up into the room.

> Vlix whispers to Mialee as she arrives, "Remember, this is a mission of stealth now. Behave yourself."

> Mialee mutters irritatedly as she climbs into the room.

> Flint climbs the rope.

<DM> Flint makes it up to the room.

> Mordin climbs the rope.

<DM> In fact, you all make it up to the room.

<Mordin> Sounds good.

<Owen> I'm going down the street to grab some supper, should be back within 10

<DM> Let's go ahead.

<Mialee> Pengo pulls his rope back up.

<Mialee> That door to the east... is it closed?

<DM> Yes, the door is closed.

<Mialee> Pengo checks it for traps.

<DM> Pengo doesn't find any traps.

<Mialee> Mialee presses her ear to the door and listens.

<DM> She does not hear anything.

<Mialee> She steps back and gestures to Pengo to open the door.

<Mialee> Pengo does so.

<DM> Pengo can roll.

<Mialee> For?

<Mialee> Oh, it's locked?

<Mialee> Pengo tries to pick it. *** Roll by Mialee: 1d100 -> 45

<DM> Oh, sorry. It's not locked. Go ahead and open it.

<Mialee> Ah. Then he does so.

<DM> This room appears to once have been a guard room, but it has been long abandoned. There is a door opposite the door used to enter.

<DM> In the south end of the room, along the south wall, are stone stairs leading up and down.

<DM> The ceiling and walls of this room are covered with dusty cobwebs, and shards of a brittle white material litter the floor.

<DM> Broken furniture lies scattered about.

<Mialee> Mialee checks the brittle white material, trying to see what it is.

<DM> The white material is bone, you also notice brown stains on walls, floor, and broken furniture.

<Mialee> Eew.

<Flint> Looks like they are not using this part of the fort.

<Mialee> We might as well head down the stairs then. No sense exploring this area if it's unused. *** >>

<Flint> >

> Flint : you feel vaguely uneasy, here, though you don't know why *** >>

<Jozlan> >

> Jozlan : you feel vaguely uneasy, here, though you don't know why *** is now known as

<Owen>

<Flint> I feel a little uneasy about this area, but I don't know why.

<Jozlan> something seems weird here

<Mialee> Looks like someone was butchered here.

<Mialee> Pengo frowns and checks the door across for traps.

<Mialee> If you guys feel uneasy, then so do I. We'd best not hurry until we clear that up.

<DM> Pengo doesn't find any traps.

<Mialee> He opens the door, then.

> Owen examines the bones

<DM> This room appears to once have been used for warding off invaders who had broken through the gate and were pouring through the passage below,

<DM> For there are murder holes in the floor, or pouring oil and invaders. Opposite the door used to enter is another door.

<Flint> What room are we in?

<DM> The room is dusty and filled with cobwebs. There are no discernible footprints in the dust.

<DM> Room two D.

> Jozlan uses the wand of detect magic on the room

<DM> The room is only lit by what little moonlight filters in through arrow slits. A thick layer of dust coats the floor.

<DM> Other than the MAGICAL arsenal carried by your companions, you don't see any magical emanations in this room.

<Jozlan> I feel uneasy, but I don't know why exactly

<Flint> I think we might be feeling the echoes of some great evil done here in the past.

<Owen> let's move along then. what's done is done

<DM> Down the stairs, or through the next door?

> Flint fingers his holy symbol.

> Jozlan says a quick prayer

<Flint> If we stay up here and move around until we have a view of the courtyard, we might be able to see more.

<DM> The floor in this room has a gooey paste of grimy dust.

<DM> Likely the residue from the oil poured through the holes.

<Flint> Any sign of broken oil containers?

<DM> You do notice chains and pulleys for raising the portcullis and drawbridge below.

<DM> In one corner of room is an old wooden cask which contains about an inch of rancid, black oil.

<Flint> Oil from maintaining them.

<DM> As you progress farther into the room, you hear a faint moaning coming from somewhere beyond far Eastern door.

<Flint> Any tracks in the grime Owen?

<DM> No.

<Flint> Good, shall we move on?

<Owen> yes, lets get going

<Flint> Do we have our stealthy people on point?

<DM> Pengo will open the door.

<DM> The next room is apparently in the eastern tower. It also appears to once have been used as a guard room.

<DM> About the room are broken benches and tables. In one corner lies the ribs and iron rings of a sundered barrel.

<Owen> no signs of recent activity?

<DM> The furniture shows signs of having been hacked apart. The ceilings and walls are coated with dusty cobwebs, and shards of a brittle white material cover the floor.

<DM> No signs of recent activity.

<DM> Shadows in the room deep and velvety, despite the arrow slits. There's a door in the opposite wall, while on the south side of the room appears to be a closet.

> Icarius examines the brittle white material

<DM> It appears to be bone. ... to be continued...


June 11, 2006

<DM> Since it's been a while, I thought I'd recap the situation first: It is late evening on the 5th of July 976. You've managed to gain entrance to the (a?) stronghold of the slaving operation that you believe to be responsible for the kidnapping of the Lady Elannie and her handmaidens. (AnnMarie, Belinda, Charissa, Dannielle, and Edwina.) As can be seen at: http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html

<DM> You're on the 2d floor of the curtain wall. You entered through a window in the western end of the western-most hallway (2a) You've explored that dusty corridor, and found nothing but cobwebs & dust. You can hear the faint sound of chirping crickets, coming from outside and inside the building. In the following room, (2b), you found more dust and cobwebs. This room appears to once have been a guard room, but it has been long abandoned. There is a door opposite the door used to enter. In the south end of the room, along the south wall, are stone stairs leading up and down (2c). The ceiling and walls of this room are covered with dusty cobwebs, and shards of a brittle white material litter the floor. Examination showed the white material to be bone. Broken furniture lies scattered about. The stairwell is dimly lit by moonbeams flickering through arrow slits in the southern wall. The upper part of the stairs going up has been bricked up. At the foot of the stairs, partially hidden in darkness, is a barely discernible wooden door.

<DM> Let's pick it up there.

<Mialee> Owen, where do you think we should head?

<Mialee> It doesn't look like anyone's been in this part of the stockade for a long time.

<Owen> oof - Vlix used all his spells?

<Icarius> no, none are used

<DM> No, the numbers indicate the number of spells USED

<Owen> o

<Owen> Let's check the door - Pengo, you and Vlix check it out - we'll cover you.

> Pengo heads down the stairs to the door, then checks it for traps, assuming nothing kills him on the way.

<Vlix> Vlix joins Pengo

<DM> Pengo doesn't find any traps.

<Vlix> any peep holes?

<DM> the door has an automatic latching mechanism. It is currently latched shut from the inside.

<DM> No peepholes.

<Mialee> So it's locked from the other side?

<Mialee> Guys, get ready for action, just in case.

> Mialee casts Knock.

<DM> No, the latching mechanism is on the inside of the door.

<Mialee> Wait, what?

<Mialee> Now I'm confused what that means.

<DM> It means that you can just open the door from this side.

<Pengo> Then what was that about a laching mechanism from the inside?

<Flint> I believe it is latched from inside the stairwell. The side we are on.

<DM> correct, Flint

<Pengo> Whatever.

> Pengo opens the door.

> Vlix has his sword ready.

<DM> You see a deserted courtyard. It is mostly bare earth. You are exiting the tower of the curtain wall on the lower left side in the main diagram.

<Mialee> Deserted, hmm?

<Mialee> Anything around worth looking at?

<DM> Do recall that there are guards both on the curtain wall and on the gatehouse to your south.

<Vlix> time of day?

<DM> Close to midnight

<Flint> Is that area 5 we are in?

<Mialee> How far to the nearest doorway?

<DM> The gentle breeze blows leaves and pieces of twine about this courtyard. To the north as the curtain wall with portcullis and drawbridge, and to the south is the main gatehouse to the enter Keep.

<DM>

<Mialee> Other than the one we just came out through?

<Mialee> Ah, okay, yeah, we must be in area 5.

<DM> Moonlight and shadow form a stark contrast with in the courtyard. There's a strong odor of manure and rotting vegetables in the air.

<Mialee> I was thinking for some reason down in the southern end. :)

<DM> Yes, you are in area 5.

<Owen> have we cleared 4?

<Mialee> Is that a tree between us and the gatehouse?

<DM> You also see a few wagons parked near the east and west walls of this area.

<Mialee> No, we haven't been to 4 yet, I don't think.

<DM> No that is not a tree. It is more or less a muddy spot in the Ground.

<Mialee> Ah.

<Flint> We need to be quite and avoid battle or we will have the whole lot down on us.

<Mialee> So no cover between here and the gatehouse.

<Mialee> Agreed.

<DM> No, no cover between here and the gatehouse.

<Vlix> I could do a little scouting.

<Pengo> So there's nobody in section 5 then... hmm.

<DM> You do not see anybody in area 5 at all.

<Mialee> We need to find some cover.

<Mialee> Instead of standing around in the open like a bunch of morons.

<Flint> Back in the stairwell folks.

<Mialee> Yes.

> Mialee backtracks into the stairwell.

> Pengo does too.

<DM> I thought you were still in the stairwell and just peeking out.

<Mialee> Oh, okay, that's cool then. :)

> Mordin heads back to room 2c

> Vlix volunteers to fly around for a look.

<Mialee> Confirming: we have not been in 4 yet, right?

<DM> True. You have not been in area 4.

> Pengo wonders if he can get to 4 unseen by the guards.

<Flint> We may have a concealed means to enter the main keep.

<Pengo> I'd like to poke my head in, see if there's anything we could use as a disguise in there.

<Mialee> How so, Flint?

<Flint> By moving around inside the curtain wall, room to room.

<Mialee> Doesn't look like this wall is a single thing going around the place to me.

<Mialee> Looks like one wall up front, then another one farther in.

<Pengo> Guys, stay here. If I get caught, you come find me. I have a plan.

<Flint> Yes multiple walls, but they may allow us to get closer than an open area.

<Owen> discuss plan 1st

> Pengo starts creeping around to the door at 4, staying right along the wall and moving as silently and stealthily as he can. > DM rolls secretlY *** <<

<Pengo> << I listen at the door; any noises within? *** >>

<Pengo> >

> Pengo : you make it to the door at 4 *** >>

<Pengo> >

> Pengo : you hear nothing *** <<

<Pengo> << I open it a crack, very carefully, and peek inside. ***

<Jozlan> has entered the room. *** >>

<Pengo> >

> Pengo : You see a dark, dusty room. ***

<Icarius> has entered the room. *** <<

<Pengo> << Anyone inside, or is it to dark to tell? *** >>

<Pengo> >

> Pengo : You don't see any warm bodies. *** <<

<Pengo> << I slip inside and look around.

> Vlix creeps along behind Pengo, using skills and cloak *** >>

<Pengo> >

> Pengo : Darkness fills the interior of this room, for the one arrow slit in this room seems clogged with cobwebs and debris. In the darkness are pinpoints of glowing light, like pale eyes watching and waiting.

<Vlix> preferably when the moon is obstructed by cloud if possible

<DM> You make it without causing any disturbance. *** <<

<Pengo> << Hm. Don't much like that.

<Vlix> and windows or peeps to peek through? *** <<

<Pengo> << I was about to say I close the door and light a torch, but I don't think I actually have one. :)

<DM> The windows and arrow slits are all obstructed with cobwebs and debris.

<Pengo> Dark outside anyway.

> Vlix has infravision *** <<

<Pengo> << Anything in here that I can find by poking around?

<DM> . You're in for a vision and see the same in points of light for warmth that you will

<DM> Lemme try that again.

<DM> Your infravision shows the same points of light (or warmth)

<Vlix> Wow - when did Bart join the game?

<DM> The room is otherwise dark and heat neutral

<Pengo> Hmmm.

<Pengo> Is Vlix in here too, then?

<Vlix> I followed you.

<Vlix> what say we open this door and look see?

<DM> you can make out a table and a couple of chairs, and in the northwest alcove, some sort of machinery.

<Vlix> for the gate I assume

<Vlix> or a portcullis if they have one

<Pengo> Yeah. I was really hoping it was like a guardhouse with something we could put on for a disguise.

<DM> It could well be a guard house. But it is difficult to search in the dark. Even with infravision.

> Vlix grabs his lapel and tugs it, "you know... I could go for a little jaunt around the area..."

<Pengo> Dangit, I didn't think to get a torch.

<Pengo> Well, go, you don't nee my permission. :)

<Vlix> I think I have a candle

<DM> yep. you do.

<Pengo> Light it up.

<Vlix> here in the open?

<Vlix> don't we go in first?

<Pengo> Well, we're in a closed room with no usable windows. I don't think there's much risk. :)

<Pengo> I've been inside for several minutes now. :)

<DM> You are already in the room.

> Vlix lights the candle

<DM> As soon as you light the candle, you see skittering movement above your head, as hundreds of small spiders scrambled about in their webs.

<Vlix> anything I recognize?

<DM> Dust has been stirred up in the center of the floor, but lies thick in the room's corners.

<DM> The spiders?

<Pengo> Anything else we can see in here now that there's some light?

<Vlix> yeah, like as in offspring of a larger type of spider?

<DM> You can confirm that the machinery is the winch that raises the drawbridge and portcullis.

<DM> No, the spiders are not anything that you recognize as young of a larger breed. They do seem to be the things that were glowing in the dark though.

<Pengo> So this was a wasted expedition.

<Vlix> being who I am, I know a bit about spiders.

<Flint> :)

<DM> Chances are good that you have seen this type of glowing spider before. In the under dark.

<Vlix> ok, draw back - I'll signal Pengo that I'm going to take a lttle flight around the compound

> Pengo creeps back to rejoin the others. > DM rolls secretlY *** Private roll: 1d100 -> 13

<Pengo> (carefully shutting the door behind him) ***

<Icarius> has left the room. ***

<Jozlan> has left the room.

<DM> Pengo, you make it back safely.

<DM> Vlix, what route are you going to fly?

<Vlix> I'll take a take a few orbits starting from the east

<Vlix> like a real bat, I was make some dives closer darting in and out.

<DM> Are you flying around the entire Keep, or just around the curtain wall, or around the curtain wall and the gatehouse?

<Vlix> was=will

<Vlix> I don't think it will take that long, I will start with the inner area where we're at, then check the rest.

<Vlix> as long as no harpies jump out at me again...

<DM> do you speak Hobgoblinish?

> Pengo describes room 4 to the others quietly.

<Owen> I think I do.

<Owen> oops

<Vlix> I believe I do

<DM> Anyway, as you zoom in and out amongst the towers of the curtain wall and the gatehouse, you see that the tops of the curtain wall and gatehouse are patrolled by hobgoblins.

> Vlix takes note of numbers and locations

<DM> in addition, you see along the wall of the rest of the Keep, there are guards posted about every 60 ft..

<Vlix> individual guards?

<DM> As you fly back over the gatehouse, one of the Guards elbows his companion, and takes a potshot at you with his crossbow. *** Roll by DM: 1d20 -> 3

<DM> But he misses.

<DM> Most of the guards are in pairs.

<DM> You can refresh your browser.

<DM> There are two guards in each of areas nine a, and there are several in areas 10 a and b.

<DM> There are also to guards in both areas 1a.

<DM> to - two

<Vlix> &a is a stable I take it

<Vlix> 7a

<DM> You cannot tell. You cannot really see inside that.

<DM> Area 7 a is on the ground floor.

<Vlix> I take it I didn't see anywhere for a secret ingress?

<DM> If you mean a secret way to get from the curtain wall to the gatehouse, then no.

<Pengo> How many wagons and carts do we see in 5?

<Vlix> ...is there a back gate out of this place?

<DM> 5, Pengo.

<Pengo> How far apart?

<DM> None that you know of Vlix.

<Pengo> Trying to think if they could be used as cover to approach the gatehouse.

<DM> There are two wagons along the east wall, and 3 along the west. They are parked rather haphazardly, and stand about 5 to 10 ft. from Wall.

<Pengo> Hm, might work then.

<DM> They might well supply some concealment for you, while you are crouched behind them, but there is still open space that you would have to dash across.

<Mialee> This is taking forever. We need to figure out something and do it.

<Jozlan> how about a diversionary molotov cocktail?

<Pengo> Well, they'd know we're here, which I thought we were trying to avoid.

<DM> It IS dark out.

<Pengo> OK, I'm going for the gatehouse.

<Vlix> Yah, it seems we should get in, get some high ground and duke it out - how many total baddies have I counted?

<DM> And yes, Hobgoblins also have infravision, but...

> Pengo starts making his way along the west wall, going from one cart to the next, as stealthily as he can manage. > DM rolls secretlY *** Private roll: 1d100 -> 29

<DM> You make it to the southwest corner without drawing any attention to yourself.

> Pengo continues along that wall toward the gatehouse itself, continuing to be stealthy.

<DM> You mean toward area 6 in the center?

<Vlix> so, about 30?

<Pengo> Yeah.

<Pengo> Toward 6. > DM rolls secretlY *** Private roll: 1d100 -> 41

<Pengo> As far as I can see, that's the only way inside.

<Vlix> 30 hobgoblins?

<DM> You make it there as well.

> Pengo peeks carefully around the corner to look toward 12. Any signs of activity?

<DM> Vlix, are you asking me?

<DM> Moon light filters through from the inner grounds of the Keep, illuminating the narrow entryway. On either side of the driveway are stacked several chests, barrels, and bales.

<DM> The portcullis is jammed open and enough space remains to crawl under it to reach the cracked flagstone drive.

<DM> The passageway is about 20 ft. long and appears to open out onto a dusty parade ground. Across the parade ground is an archway that appears to give access to the remainder of the Keep.

<Owen> I think we should follow Pengo

<Vlix> yah, I was counting guards

<DM> Put 30 is pretty close to the number that you saw, of course you only saw the ones patrolling outside.

<Flint> Okay.

> Pengo slips under the portcullis and creeps in to the end of the passageway.

<DM> From the end of the passageway, you can see most of the open area 12.

<DM> Dust swirls around this barren area between the gatehouse and the Keep. The this area appears to be a parade ground for drilling the troops. There is no cover visible.

<Pengo> Anyone in here?

<DM> On the south side of the parade ground is a stone facade and archway. Through the archway seems to be an inner courtyard.

<DM> You see no one in this area.

<Pengo> No cover at all, huh?

<Owen> Let's get to the gate

> Pengo slinks along the wall toward the west, to get to the doors leading into 7.

<Mialee> I'll go if you guys want to go. I'm a little uncertain about my ability to do this quietly though.

<Flint> Lead the way Owen.

<Flint> What we need is a silence spell on ourselves. :)

> Pengo wonders how is slinkage is going. :)

<DM> hehe, too bad someone just traded away their silence spell. :)

<Pengo> :)

<DM> his slinkage is doing fine.

<DM> Pengo arrives at the big double doors, and can tell from the outside from the smell alone that this is a stable.

<Pengo> Any voices inside?

<DM> I am going to guess that Owen will lead the way across the outer courtyard.

> Owen leads the party after Pengo

<DM> Yes, you can hear some quiet voices inside.

<Pengo> Can I hear what they're saying?

> Mordin follows as quietly as possible.

<DM> No, the sound is muffled.

<Pengo> OK.

> Flint follows Mordin.

> Vlix sees the party move forward and if necessary becomes an irritating bat to distract any guards

> Pengo slips away along the wall and makes his way to the door at the base of the stairs on the eastern side of the passageway.

<DM> You all do your best to sneak quietly across the courtyard, and apparently you make it, and arrive at the lowered portcullis.

> Mialee keeps up with the others.

<DM> Mordin and Owen have a little trouble getting underneath the gate, but you all eventually make it.

<Owen> leOwen was the limbo champion of his village

<Mialee> Heh

<Jozlan> :)

> Pengo keeps sneaking toward the other door.

<DM> He makes it.

> Pengo listens. Any sounds inside?

> Owen switches to bow

<Owen> ooohhhhh so quietly

<DM> This door has a covered spy hole at eye level. At least at human eye- level.

<Vlix>

<DM> The door appears to be locked from the inside and there is no exterior keyhole or handle.

> Pengo does his best to be invisible and waits for the others to catch up.

> Owen moves to Pengo's loaction -

<DM> The rest of you are standing in a narrow passageway.

<DM> Owen is with Pengo.

<Owen> If I make it without problem, wave the others forward - if the moon is

<Owen> blocked by clouds, wave them in.

<Vlix> eh, wave them in anyways

> Mordin moves forward to Pengo and Owen.

> Flint follows.

> Owen takes a peek through the peep

<DM> Hugging the wall tightly, you all make it to the door, lined up along the south wall of the tower.

> Pengo indicates the problem with the door that's locked.

<DM> Owen sees nothing. Either it's really dark inside, or there is a flap covering the peephole. *** <<

<Mialee> << how loud is casting Knock?

<Owen> any straw or twigs on the ground? *** >>

<Mialee> >

> Mialee : hehe, good question. Let's check the spell description.

<DM> I'm sure you could find a twig. *** <<

<Mialee> << Hm, it's all verbal. Can you whisper it? :) *** >>

<Mialee> >

> Mialee : it has only verbal components.

<Owen> I'll push it gently through the peep hole, just enough to see of the room is lit - assuming a cloth or something is blocking the hole *** >>

<Mialee> >

> Mialee : I'm sure you can say it somewhat quietly, if not at a whisper, at least in a low voice.

<Owen> Pengo is the door locked?

<Pengo> Yes.

<DM> Owen, the twig goes through.

> Pengo tries the door to be certain.

<DM> Well, you can't tell if it's locked, per se, but there is nothing on this side to open it with.

<DM> no handle or anything.

<Pengo> Heh, right.

> Mialee casts Knock as quietly as she can manage.

<Flint> No.

<Owen> feel like doing some climbing?

<DM> Owen, you saw no light.

<Flint> Don't cast.

<DM> ???

<Flint> The door is probably barred. Knock will cause the bar to fall to the ground and alert whoever is in there.

<Jozlan> that could be true

<Mialee> Really?

<Owen> assuming the door is in seige mode

<DM> it could be true.

<Mialee> You guys have a better idea? :)

<Owen> I say we risk it - the hobs may have been lazy

<Mialee> And I don't think we have any legitimate choice but to try it.

<Flint> If there is no way for us to open the doors from out here, we need to find another entrance.

<Pengo> We could just knock and ask 'em to let us in. ***

<Vlix> has left the room. ***

<Owen> has left the room.

<Mialee> Oops.

<DM> . Ok, while you think about it, let's take 10.

<Mialee> Seriously, do you guys have any better ideas? :)

<Mialee> Because I think we're pushing our luck on the sneaking around the compound.

<Flint> We don't want to make noise. As soon as they see us there will be noise.

<Pengo> There's going to be noise eventually. You can't pull off a job this big with this many people who aren't skilled at stealth without eventually making noise.

<Pengo> You just have to make sure that when you finally get noticed, it's on your own terms.

<Flint> Yes, and that is after we find the princess.

<Pengo> I don't think that's very realistic.

<Pengo> But whatever, you go ahead and ignore the advice of the guy who sneaks around for a living and do what you want to.

> Pengo grins.

<Flint> If you can't get in here quietly then keep sneaking.

<Flint> We are counting on you to keep us quiet.

<Icarius> they've got numbers on their side. I think we should keep quiet as long as we can

<Pengo> Well, I can't magically make all the gear you guys wear stop rattling like a tin can in a box.

<Flint> That's why you go ahead of us.

<Pengo> I think we need to get out of the open as soon as hobbitly possible.

<Flint> DM is this area in Shadows?

<Pengo> Anyway, when the DM returns, I'll sneak over to the eastern wall into the shrubbery and start using that for cover to continue making my way down to the south.

<Flint> Sounds good.

<DM> I'm back.

<DM> That isn't shrubbery on the eastern wall of 12, it's piles of rocks and earth.

<Pengo> Hm, okay.

<DM> Flint, what do you mean, "In Shadows"?

<Pengo> Well, that's sucky.

<Pengo> You know...

<Pengo> From what Vlix saw while flying around...

<Pengo> This door leads to the top of the wall, where all the guards are.

<DM> Do you mean, is the spot you're standing right now in shadows? Yes.

<Pengo> It's also dark on the other side of the door, which means it's unlikely anyone is nearby.

<DM> Is the whole parade ground? no.

<Pengo> Although we don't really want to go up to 11 either.

<Pengo> Hmhm.

<Pengo> OK.

<Pengo> I'm going to make my way across to the wall along the north end of that garden-looking area on the map.

<Pengo> And hope like crazy I don't get spotted

<DM> This is where an augury spell might be handy, eh?

<Pengo> Indeed.

<Mialee> That was me. Pengo doesn't know what that means :)

<DM> trap

<Pengo> What, what?

<DM> disregard

<DM> bad macro > DM rolls secretlY *** Private roll: 1d100 -> 70

<DM> Pengo, you get half-way across the parade ground, when you hear a voice from the top of the gate house yelling, "Hey! you there! Stop! in broken common.

> Pengo jumps and squeaks, "I'm sorry! I'm sorry! I'm just looking for a scrap of food! Don't kill me!"

<DM> the guards on either side turn toward the inside.

> Pengo runs south, pretending to panic.

<DM> "Stay right there!" He says. I'll be down in a minute.

> Pengo cries, "I'm sorry! I'm sorry! Don't hurt me!"

> Mialee whispers we need to get out of sight.

<Mialee> now.

<Mialee> They're going to come out this door we're standing next to.

<DM> The guards on the parapet start moving north.

> Pengo keeps running and wailing like a scared kid.

<DM> just the ones next to area 12.

> Pengo keeps running toward the south.

<DM> Pengo reaches the shadowed area where his friends are.

<Mialee> Can we jam this door shut?

<Pengo> What?

<Pengo> I'm running the other direction.

<DM> oh, sorry.

<Pengo> I'm trying to draw attention away from them, dangit. :)

<Pengo> So they can go hide.

<DM> my bad.

<DM> you heading for the southern courtyard then?

<Pengo> Yes.

<Pengo> That's why I kept saying I was running south. :)

<DM> ok, then the guards on the walls are moving south.

<Flint> If this is the stables, then the tower on the other side of the gate might have a door.

<Mialee> Pengo's drawing the guards away, we need to move.

<Mialee> move.

> Pengo keeps running and carrying on.

<DM> Pengo makes it to the garden area.

<Flint> Let's try that way.

<Pengo> Anywhere to disappear to that I can see?

<Mialee> Lead on.

<Flint> Owen, will you lead?

<DM> It would be easy for you to find a place among the shrubbery in here to hide.

> Pengo looks around wildly, pretending to be terrified.

> Pengo finds a good hiding place and ducks in.

<Mialee> Owen and Vlix discoed a while back.

> Mordin leads "Sneaks" towards the east side of the gateway.

> Mialee follows.

> Flint follows.

> Pengo does his best to imitate thin air.

<DM> Wait.

<DM> The party is currently AT the eastern tower. The western tower is where Pengo smelled the stables.

<Pengo> Right.

<DM> The door that you can't get through is likewise on the eastern side.

<Mialee> Yeah.

<DM> The door on the western side was not locked.

<Pengo> But didn't appear to go anywhere useful. Plus there were people in there.

<Flint> I thought these were the stable doors we were ...

<Pengo> No, we were at the other ones.

<Pengo> Er, other one.

<DM> No, Pengo investigated those, and then went to the east side.

<Pengo> BTW, we have a wave of very strong thunderstorms heading my way, so I might suddenly go away and not return if we have a power problem.

<DM> that's where Owen, and eventually the rest of you joined him.

<Flint> Those are probable the slaves in the stables. We could go in and hit them with a sleep spell.

<DM> If someone else discoes, we'll give you 15 minutes, and then give up, ok?

<Pengo> OK.

<Pengo> But why bother? as far as we can tell from what Vlix saw, they don't lead anywhere.

<Flint> It is an area to take cover.

<Mialee> Well, let's go, then.

<Flint> If Are there guards above the gate here?

<DM> yes

> Mordin heads for the stables. *** has entered the room.

<DM> re

<Pengo> re Sean

<DM> ok, Mordin is heading for the stables. we are about to lose broadband here again - contractor bricked the main router, I am on backup now.

<Pengo> Oops

<DM> He draws the attention of the two guards on the parapet.

<DM> about this time, from behind the door on the east tower, you hear a bar hitting the ground on the other side of the door.

<Mialee> So much for sneaking.

<DM> The guards on the west parapet take a shot at Mordin. *** Roll by DM: 2d20 -> 12 + 17 = 29

<DM> both miss.

<DM> They are using shortbows, BTW

<Mialee> What do we do now?

<DM> A few seconds later, the door on the east tower opens, and 3 hobgoblins step out with swords in their hands.

<Mialee> I knew we should have jammed that door.

<DM> "What is going on here?"

<Flint> Sleep them.

> Icarius casts sleep

<DM> They look at the bunch of you, and ...

> Icarius waits in suspense

<DM> Ic, roll 2d4 *** Roll by Icarius: 2d4 -> 3 + 2 = 5

<DM> They all slump to the ground.

<DM> Mordin gets to the stable door.

<DM> and takes another round from the guards.

<Flint> Slit there throats and head in side. *** Roll by DM: 2d20 -> 18 + 4 = 22

<DM> both miss. *** has left the room. *** Room 8: Dungeon Alt-DM, DM, Flint, Mialee, Mordin, Pengo, Icarius, Jozlan

> Mordin heads back to the group.

<DM> Ok, you quickly dispatch the hobgoblins.

<DM> Mordin takes two rounds from one pair, and two rounds from the other pair of guards. *** Roll by DM: 4d20 -> 9 + 2 + 4 + 20 = 35

<DM> he's hit once. *** Roll by DM: 1d6 -> 5

<DM> then he gets tot he door.

<DM> you're inside. *** <<

<Pengo> << Anyone looking for me still that I can tell?

> Mialee ducks inside too.

> Flint yells in Hobgoblin "We got him."

<Mialee> Dark in here?

<DM> The door opens to a flight of stairs leading up.

<DM> Yes, it's dark. *** >>

<Pengo> >

> Pengo : not that you can tell.

<Mialee> Shall we go on up? *** >>

<Pengo> >

> Pengo : but you hear some scuffling noises from above.

<Icarius> let's

<Flint> Drag the bodies inside and close the door. *** <<

<Pengo> << OK, I slink out of hiding an dsee if I can look around to the south. Do I see any doors or anything that might lead inside?

<Mialee> Yeah.

> Mialee helps do that.

<Flint> Owen see what's at the top. *** >>

<Pengo> >

> Pengo : yes, there is a set of double doors at the south end of the courtyard past the fountain. *** <<

<Pengo> << I look around up above. Any guards paying any attention down here?

<DM> Refresh. *** >>

<Pengo> >

> Pengo : You hear the twang of bowstrings, and the hiss of arrows flying through the air at you.

<DM> for Pengo. *** Roll by DM: 4d20 -> 6 + 3 + 17 + 9 = 35 *** <<

<Pengo> << I duck back in. *** >>

<Pengo> >

> Pengo : you're hit once. *** Roll by DM: 1d6 -> 2

<DM> back at the tower.

<DM> Who's leading the charge up the stairs?

<DM> normal March order?

<Flint> No charge, Sneak.

<Icarius> yeah

<DM> ok

<Flint> They may think we've been caught.

<DM> Room 8a. This room contains two sets of stairs, a flight of stone stairs from the entrance to the gatehouse, and a flight of wooden stairs leading up to a trap door in the ceiling. In the north wall is a door.

<DM> you make it to the top of the stairs. *** <<

<Pengo> << Any sign anyone's coming to get me?

<Flint> We need Pengo or Vlix again.

<DM> From the other side of the door at the top of the stairs, you hear a bunch of shouting. *** >>

<Pengo> >

> Pengo : not yet

<Flint> What are they saying.

<Flint> ?

<DM> "get yer asses up! We got intruders!"

<Flint> Oh hell. What's it going to be folks, fight or run?

<Icarius> fight

<DM> The door opens, and a big hobgoblin steps into the room:

<Flint> Joz?

<DM> "what's takin' ya so long.....???"

<Flint> Mialee?

<Pengo> Fight.

<Pengo> Said Mialee

<Jozlan> fight

<DM> He slams the door shut again.

<Flint> Owen?

<DM> Owen will fight *** Room 8: Dungeon Alt-DM, DM, Flint, Mialee, Mordin, Pengo, Icarius, Jozlan

> Mordin charges the door.

<DM> as in -- opens it?

<Mordin> Yes.

<DM> he opens the door to see about 2 dozen hobgoblins in the room, standing ready with swords and bardiches.

<DM> That would be the eastern 8b

<DM> Owen steps in next to him.

<Mialee> Hm. That's not pretty. :)

<Mialee> If Pengo were here, we could use one of his cocktails.

> Flint steps in.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5

> Mialee stands aside to let the melee guys get in front. *** Roll by Mialee: 1d6 -> 5

<DM> again *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 4

<Flint> With 30 guards on the walls there should be a force here of 90 to 120 minimum.

> Pengo lies in his hiding spot hoping that the others don't kill him for his plan to try to draw the guards away.

> Pengo hopes it worked.

<Flint> But the only person to count them was Vlix.

<DM> you can go, Flint, Mordin, and Owen can act this round.

<Icarius> I have 1 medium missile left

<Mialee> That may not work, unless we can slam the door shut after throwing it.

<Flint> Save it.

> Mordin attacks with his Axe.

<Mordin> Wait.

<DM> Flint, Mordin and Owen are in the room, Mialee and Icarius could fire through the door.

<Mordin> Let them come to us.

<DM> They're right on you, really.

<Mordin> That way we won't be surronded so quickly.

<DM> It's not that big a room.

<DM> you could stay near the door though.

<Mialee> Agreed. And I'll cast Magic Missiles through the door at them.

<Mordin> We hold position at the door and attack.

<Icarius> that would be best

<DM> go ahead, then

<Mordin> Everybody clear on tactics?

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 19

<Mialee> So I can't cast this round, you ay?

<Mialee> say

<DM> Roger, why don't you take Owen, until sean returns, and Sheppy, you take Vlix?

<DM> Mialee, you can cast.

<Mialee> Got him.

<Mordin> Okay.

> Mialee casts Magic Missile at whatever the nearest hobgoblin is. *** Roll by Mialee: 2d4+2 -> 4 + 2 = 6 + 2 = 8

<Mordin> Or bow fire Mialee.

<DM> Mordin makes a mighty swing of his weapon, and decapitates his foe!

<Mialee> Can I shoot past you guys safely?

<Mordin> We are short

<DM> you can shoot past the dwarves.

<Mialee> Oh, right.

<Mordin> It's like a parapet.

<Jozlan> could i cast web without entangline them? *** Roll by Flint: 1D20 -> 7

<DM> miss, Flint *** Roll by Mordin: 1D8 -> 2

<Mordin> Woops.

<Mordin>

<DM> That was for Owen?

<DM> Icarius, your spell would fill the entire room, including your friends.

<Mordin> No, that was damage without strength.

<DM> arggh

<Mordin> Add 6 to that. I forgot that macro.

<Mordin>

<DM> I misread. Mialee kills one with her MM

<Flint> Owen goes *** Roll by Flint: 1D20 -> 7

<DM> Miss, Owen

<Flint> Is the 3/2 attacks?

<DM> Owen adds 5 to damage against these if he DOES hit, BTW

<Flint> the > he

<DM> not that I know of.

<Flint> What is he hitting with?

<DM> longsword (d8)

<Flint> Okay.

<Mialee> Vlix has nothing he can do at this point, right?

<DM> right

<Flint> Did you get Mordin's adjusted damage of 8?

<DM> 6 hobgoblins attack back at your front line, 2 at each. *** <<

<Pengo> << I poke my head out and look to see if anyone's watching still.

<DM> Mordin killed his. *** >>

<Pengo> >

> Pengo : you hear that awful swish swish sound.... *** <<

<Pengo> << Sigh... I retreat back under cover.

<DM> at Mordin, Flint and Owen, respectively..

<Mordin> I have got to get this axe Identified. *** Roll by DM: 6d20 -> 13 + 13 + 4 + 10 + 7 + 5 = 52

<DM> no hits

<DM> at Pengo *** Roll by DM: 4d20 -> 12 + 8 + 12 + 14 = 46

<DM> miss

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Icarius> mm

<Mialee> MM

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mialee: 1d6 -> 3

<DM> same as before, 6 on the front rank. *** Roll by DM: 6d20 -> 17 + 3 + 14 + 17 + 7 + 6 = 64

<DM> Flint is hit *** Roll by DM: 1d8 -> 4

<DM> your shots

> Mialee casts Magic Missile

> Mordin attacks with his Axe. *** Roll by Mialee: 2d4+2 -> 1 + 3 = 4 + 2 = 6 *** Roll by Mordin: 1D20 -> 19 *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<Mialee> Ka-chow

<DM> Ic and Mialee, are you shooting at back ranks or front ranks?

<Icarius> front

<Mialee> Front.

<DM> Mordin slams the creature with his weapon, and blood spurts everywhere. The creature clutches it's head and tumbles to the ground.

<Mialee> Trying to take pressure off our guys.

<Mordin> Second attack?

<DM> Mialee's target slumps down, dead.

<DM> yes

<Icarius> and maybe demoralize them *** Roll by Mordin: 1D20 -> 10

<DM> hit *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> another one bites the dust.

> Flint attacks with his Axe. *** Roll by Flint: 1D20 -> 19 *** Roll by Flint: 1D8 -> 6

<Flint> Wait.

<DM> Flint barely dodges a wicked swing by his enemy, but returns a killing blow! The creature dies in a heap.

<Flint> Wrong weapon *** Roll by Flint: 1D6 -> 4

<DM> same effect

<DM>

<Flint> I am using the hand axe.

<Flint> Owen attacks. *** Roll by Flint: 1D20 -> 8

<DM> Miss,

<DM> Ic have you loosed your MM yet? *** Roll by Icarius: 2d4+2 -> 4 + 2 = 6 + 2 = 8

<DM> Another one dead!

<DM> But there are many more crowding in, and you can see that there are even more at the doorways east and west.

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Mialee> mm

<Flint> Melee.

<Icarius> mm

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 6

<DM> your turn.

<DM> mms first *** Roll by Mialee: 2d4+2 -> 1 + 3 = 4 + 2 = 6

<DM> Mialee drops one. *** <<

<Pengo> << Do the walls leading upstairs seem climbable at all? *** <<

<Pengo> << Ie, up to 11. *** >>

<Pengo> >

> Pengo : No. *** >>

<Pengo> >

> Pengo : Well, maybe

<DM> Ic?

<DM> ok, later, melee then

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 20 *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<Mialee> A one-dwarf wrecking crew :)

<DM> Mordin makes a mighty swing of his weapon, and decapitates his foe!

> Flint attacks with his Axe. *** Roll by Flint: 1D20 -> 6

<DM> miss

<Pengo> How far am I from those double doors?

<Pengo> (DM)

<Flint> Owen attacks. *** Roll by Flint: 1D20 -> 12 *** >>

<Pengo> >

> Pengo : 80 ft. I assume you hid close to the north end.

<DM> hit for owen

<DM> he kills his foe.

<Flint> D8+5 *** <<

<Pengo> << OK. Hm. Can I slink toward those doors through the garden? *** >>

<Pengo> >

> Pengo : yes *** <<

<Pengo> << I do so.

<Flint> Are these less than 1 HD monsters?

<DM> no.

<DM> (1+1)

<DM> Icarius? MM? *** Roll by Icarius: 2d4+2 -> 2 + 3 = 5 + 2 = 7

<DM> another one bites the dust.

<DM> so there is only one on each of the front rank this time. *** Roll by DM: 3d20 -> 3 + 8 + 9 = 20

<DM> all miss

<DM> you hear the Hobgoblins in the back ranks trying to prod their soldiers on,

<Pengo> Hmmm.

<DM> but the ones up front are getting a little nervous.

<Icarius> boo!

<DM> new round?

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Icarius> if we charged them, they might show their colors

<Flint> Melee. *** <<

<Mialee> << The Wand of force... if I activate the field then start walking, would it shove the enemy back away from us, or would they be able to prevent that, I wonder...

<Flint> Start firing into the rear ranks.

<DM> The wand wall is stationary

<Mialee> OK

> Mialee mm

<Mialee> er, I'll cast mm.

<DM> it's your last one.

<Mialee> I know.

<DM> ok, do that then.

<Mialee> At one of the guys in the rear that seems so eager. *** Roll by Mialee: 2d4+2 -> 3 + 4 = 7 + 2 = 9

<DM> then Mordin makes his first attack. *** Roll by Mordin: 1D20 -> 16 *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

<DM> Mialee kills one

<DM> hit

<DM> and kill!

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6

<Mialee> I really need to remember that wand. Could have used that to block the door for instance. :) *** Roll by Mialee: 1d6 -> 1

<Mialee> Although this seems to be working out.

> Mialee starts getting her bow ready to use.

<DM> 5 attack the front rank - only 1 at Mordin *** Roll by DM: 5d20 -> 15 + 14 + 9 + 19 + 11 = 68

<DM> Owen is hit! *** Roll by DM: 1d8 -> 2

<DM> your shots

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 4

<DM> that hits, believe it or not :) *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> and another drops!

> Flint attacks with his Axe. *** Roll by Flint: 1D20 -> 20 *** Roll by Flint: 1D6 -> 3

<DM> Flint takes one down!

<Flint> Owen attacks. *** Roll by Flint: 1D20 -> 5

<DM> nope

<DM> Is that it, then?

<DM> ============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> nothing

<Flint> melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 1

<Icarius> nothing

<DM> missile fire?

<Mialee> Including arrows?

<DM> If Icarius is not doing anything, then perhaps Vlix could step up and fire some of his hand-crossbows.

<DM> yes. *** Roll by Mialee: 1d20 -> 15

<Mialee> (my bow) ***

<Vlix> has entered the room.

<DM> hit

<Vlix> (sheppy here) *** Roll by Mialee: 1d6 -> 3

<Mialee> (at back ranks)

> Vlix fires a hand-crossbow bolt. *** Roll by Vlix: 1d20 -> 14

<DM> hits

<Mialee> What for damage?

<DM> d3 *** Roll by Mialee: 1d3 -> 2

<DM> ok, they attack the front rank. *** Roll by DM: 6d20 -> 19 + 9 + 12 + 11 + 8 + 9 = 68

<DM> MOrdin is hit! *** Roll by DM: 1d8 -> 2

<DM> your hits...

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 5 *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

<DM> hits

<DM> dead

> Flint attacks with his Axe. *** Roll by Flint: 1D20 -> 20 *** Roll by Flint: 1D8 -> 3

<Flint> Wrong. *** Roll by Flint: 1D6 -> 2 *** <<

<Pengo> << How's my slinking doing?

<DM> doesn't quite kill him, bu he's hurting.

> Flint attacks with his Axe. *** >>

<Pengo> >

> Pengo : you're there *** <<

<Pengo> << At the doors?

<Flint> Sorry. Owen attacks. *** >>

<Pengo> >

> Pengo : yes *** Roll by Flint: 1D20 -> 5 *** <<

<Pengo> << Any sound that I can hear from the other side?

<DM> Owen misses *** >>

<Pengo> >

> Pengo : no *** <<

<Pengo> << OK, I open the door, staying out of sight the best I can for doing something that obtrusive. :) *** <<

<Mialee> << Do both Mialee and Vlix get second shots, or just Mialee?

<DM> both

<DM> missile seconds *** Roll by Mialee: 1d20 -> 12 *** Roll by Vlix: 1d20 -> 15 *** Roll by Vlix: 1d3 -> 1 *** Roll by Mialee: 1d6 -> 5

<DM> you both finish the job you started.

<DM> At this point, the hobgoblins in the back ranks have melted away ducking for the doors to the left and right, leaving of their poor hapless companions to their own devices.

<DM> There are only 6 remaining hobgoblins in the room.

<DM> ============================

<DM> Round 6:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Icarius> nothing

<Flint> Melee.

<DM> missiles and Mordin's first attacks then? *** Roll by Mordin: 1D20 -> 14

<DM> hit *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> he's down. *** Roll by Mialee: 1d20 -> 9 *** Roll by Vlix: 1d20 -> 20 *** Roll by Vlix: 1d3 -> 1

<DM> Mialee hit *** Roll by Mialee: 1d6 -> 4

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 5

<DM> your hits, except Mordin *** Roll by Flint: 1D20 -> 12

<DM> hit *** Roll by Flint: 1D6 -> 5

<DM> Flint bashes in the thing's head, and it slowly topples to the ground.

<Flint> Owen attacks. *** Roll by Flint: 1D20 -> 8

<DM> miss

<DM> so one on Mordin and Flint, and 2 on Owen *** Roll by DM: 4d20 -> 4 + 4 + 6 + 15 = 29

<DM> all miss

<DM> last missiles and Mordin *** Roll by Mialee: 1d20 -> 8 *** Roll by Vlix: 1d20 -> 12

<DM> hit mialee *** Roll by Mordin: 1D20 -> 20

<DM> hit Vlix *** Roll by Mialee: 1d6 -> 4 *** Roll by Vlix: 1d3 -> 1 *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<Mialee> How many left here? *** <<

<Pengo> << What came of opening that door? :)

<DM> Mialee drops hers *** >>

<Pengo> >

> Pengo : the door opened. *** <<

<Pengo> << Anything inside that I can see? *** >>

<Pengo> >

> Pengo : a hallway running east and west.

<DM> there are 3 left, I think *** <<

<Pengo> << I slip inside and close the door behind me.

<Mordin> Two.

<DM> that could be.

<DM> the floor is getting slippery with blood.

<DM> you hear the clanging of a bell in the distance.

<DM> ============================

<DM> Round 7:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing.

<Flint> Melee. *** <<

<Pengo> << Once the door is closed, I start slinking down the hall toward the east.

<Icarius> nothing

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Mialee: 1d6 -> 3

> Mialee shoots *** Roll by Mialee: 1d20 -> 2 *** Roll by Vlix: 1d20 -> 12

<DM> vlix hits *** Roll by Vlix: 1d3 -> 3 *** Roll by Mordin: 1D20 -> 2

<DM> miss *** Roll by Flint: 1D20 -> 10

<DM> hit Flint *** Roll by Flint: 1D6 -> 2

<DM> Flint kills one.

<Flint> Owen attacks. *** Roll by Flint: 1D20 -> 8

<DM> miss

<DM> the last one makes a wild swing at Owen.

<DM> .2 *** Roll by DM: 1d20 -> 14

<DM> but missses

<DM> ============================

<DM> Round 8:

<DM> ============================

<DM> The last one will undoubtedly die this round.

<Mialee> :)

<Flint> We could all miss. :)

<DM> there is a closed door to the east, and an open doorway to the west. *** <<

<Pengo> << How's my sneaking down that hallway going? :)

<DM> you hear the low murmur of voices to the west. *** <<

<Pengo> << Just an occasional reminder that I'm still out there. ;)

<Flint> How bad is everyone hurt?

<DM> and at this point we will pause for station identification.

<Mialee> Hardly at all.

<Mialee> I hope Pengo's okay.

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 33 of 37

<DM> Mordin: 23 of 30

<DM> Mialee: 24 of 27 (+5 for Voronda)

<DM> Pengo: 22 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 24 of 26

<DM> ***

<DM> is now known as *** is now known as

<DM>

<DM> So then, what will you do next? *** <<

<Pengo> << I'm still slinking down the hall toward the east, as far as I know. :)

<Mialee> I think we press on. :)

<Flint> West?

<DM> BTW, as you pause and look around this room, you see:

<Mialee> Where are we? :)

<Flint> Is Pengo still out in the courtyard?

<DM> You are currently in Room 8b in the eastern tower.

<Mialee> So, what's in here, then? :)

<DM> this area appears to be a guard barracks, for there are many crude bunks, and several narrow tables scattered about the room. There's a large stewpot hung over a firebox with hot coals in the northeast corner.

<Mialee> I'm not sure where we want to go from here.

<Mialee> Do we want to try to clear out more of the guards, or resume our search?

<Flint> Room 8a has a stairs going up to the next level, doesn't it?

<DM> ....

<Mialee> Doesn't look like it. ***

<Jozlan> has entered the room. *** <<

<Pengo> << Really, how's it going for me? :) ***

<Icarius> has entered the room.

<Pengo> Hi Icarius.

<DM> Yes, room 8a has stairs going up to a trap door in the ceiling.

<Flint> Hi Ic, Hi Joz.

<Mialee> Ah, okay.

<Icarius> didn' realize i disco'ed during the station break

<Pengo> :)

<Flint> Is Pengo still in the courtyard or did he rejoin us?

<Pengo> He's not with you. *** >>

<Pengo> >

> Pengo : This bare stone corridor has torch brackets set in the southern wall at 10 foot intervals. The Aries chill. The floor is covered with dust. At the end of the hallway, there appears to be a door. *** <<

<Pengo> << I approach the door and check for traps. *** <<

<Pengo> << If there are none, I open it. *** <<

<Pengo> << Carefully :)

<Flint> I'd like to bolt the trap door, Bar the stairs door, Clear the room to the east, and then head west.

<Flint> But - 1) Barring the stairs door will cut off Pengo's retreat if he tries to rejoin us.

<Mialee> Hm.

<Mialee> Well... odds are he's going to stay out of sight. *** >>

<Pengo> >

> Pengo : This is a wooden door. no sound can be heard from beyond it. The door opens out into the hall.

<Flint> 2) We will have to leave a guard force in 8b while we clear out the room to the east. *** <<

<Pengo> << I pass through it. North/south corridor? *** >>

<Pengo> >

> Pengo : When you open the door, you hear a low, rumbling growling noises, a grizzly bear, on his hind legs, comes lurching out of the shadows. He rushes right at you. *** <<

<Pengo> << I close the door again.

<Flint> 3) We may want to go up to the top of the curtain wall and try to assualt the main keep - if we knew that the girls were in there. *** >>

<Pengo> >

> Pengo : Roll a saving throw. *** Private roll by Pengo: 1d100 -> 48

<Mialee> I think that's exactly what we need to do. *** >>

<Pengo> >

> Pengo : Saving throws are d20s *** <<

<Pengo> << Duh :) *** Private roll by Pengo: 1d20 -> 16

<Flint> Did Vlix get any idea where the slaves were?

<Icarius> if we could get a hobgoblin to interrogate, we might know where they are

<DM> not really

<Flint> Or the girls?

<Mialee> Too bad Flint had us kill the ones Icarius put to sleep earlier. :) *** >>

<Pengo> >

> Pengo : You are able to dodge the falling bear, as it tips over into the hallway. Apparently, the bear is stuffed. *** <<

<Pengo> << Geez. ***

<Icarius> has left the room. ***

<Jozlan> has left the room.

<Flint> There are plenty more where those came from. :) *** <<

<Pengo> << OK, I head into that hallway, shut the door behind me. This is a north/south?

<Mialee> True enough. :)

<Icarius> :)

<Flint> Okay, I see two choices. Clear out this area, or head for the main keep. Which will it be?

<Mialee> I think we need to clear it out, or we're just going to be leaving an enemy behind us.

<Mialee> Not a good place to be. *** >>

<Pengo> >

> Pengo : Number one, it's not a hallway. Number two, you cannot close the door because the fallen bare blocks it. *** >>

<Pengo> >

> Pengo : bare = bear

<Icarius> better to clear it out *** <<

<Pengo> << Oh, I misread something. OK, what's in there?

<Icarius> although that does give them time to fortify the keep

<Flint> But the head people could grab the girls and bolt.

<Flint> Joz?

<Mialee> Frankly, if they're using lots of these hobgoblins as guards, we're in pretty good shape.

<Flint> Owen, Vlix?

<Jozlan> i douni doubt they'll be able to run

<Vlix> I think we need to clear out as much as we can. I'm all for stealth, but we're not exactly going to be able to sneak out with the girls.

<Vlix> And they're going to make battle difficult.

<Mialee> And if we take 'em out, they won't be taking more slaves.

<Mordin> I say we clear the area. No need leaving an active enemy at our backs. *** >>

<Pengo> >

> Pengo : The room beyond this door appears to have once been a study of some sort. A crude wooden table and box have been placed near the center of the room to serve as a desk. Several casks stand about the room, as does an old leather chest. There's a fireplace on the east side of the room with wood piled beside it. *** <<

<Pengo> << Anyone in here? *** >>

<Pengo> >

> Pengo : no *** <<

<Pengo> << I check the chest for traps. *** <<

<Pengo> << The other guys have no clue how much exploring Pengo's getting done. :D *** >>

<Pengo> >

> Pengo : you do not find any traps.

<Flint> Okay. Bar the stairs door and bolt the trap door then. *** <<

<Pengo> << Is it locked?

> Mialee does that.

<Flint> east or west? *** >>

<Pengo> >

> Pengo : No.

<Mialee> I saw west, since we'll have to go east to change floors. *** <<

<Pengo> << I open it. *** >>

<Pengo> >

> Pengo : The chest is empty. *** <<

<Pengo> << Bummer. :) *** <<

<Pengo> << Anything on the desk?

<Mialee> Shall we? *** >>

<Pengo> >

> Pengo : no *** <<

<Pengo> << I check out the casks; they full? Any indication of what if they are?

<Flint> That's a garderobe to the east not a stairs. *** >>

<Pengo> >

> Pengo : The casks are also empty. *** <<

<Pengo> << Any other exits than the door I came in through? *** >>

<Pengo> >

> Pengo : There is a door in the northeast corner heading north and in the southeast corner heading south. *** <<

<Pengo> << I check the northeast door for traps, then open it a crack to peek through if it's free of traps.

<Vlix> Oh.

<Vlix> Well, whatever you want to do is fine with me. :)

<Mialee> Said mialee ;D *** >>

<Pengo> >

> Pengo : The northern door seems to be locked and bolted from the other side you cannot open it. *** <<

<Pengo> << OK. I check the southeastern one then.

<Flint> Okay, west then. Rear guard keep an eye on the east door.

<Mialee> OK, let's do it.

<Icarius> let's *** >>

<Pengo> >

> Pengo : Hang on, let's see what happens in the gatehouse.

> Mordin heads to the west door. *** <<

<Pengo> << OK

<Mialee> Are we leaving a guard behind, or all going?

<Flint> All going. We don't want to split the party.

<DM> Owen and Vlix will take rear guard

<Mialee> I agree.

> Mialee follows.

> Vlix nods.

<Vlix> I've got it.

<DM> As you move to the doorway that leads to the center section of the towers, you see another stack of coal's burning in a sand pit.

<Flint> And what do our lucky contestants find in the west room?

<DM> You see a pile of potatoes, sitting next to the fireplace. There are three large stewpots over the fires. You also see slots cut in the floor in the center of the room.

> Mialee peeks through the slots in the floor to see what's through there.

<DM> You also see a table and three stools in this room. You also see several bags and casks of foodstuff and water stacked about the floor.

<DM> Mialee sees area 6 through the slots.

<Flint> Are the piles big enought to hide behind?

<DM> to the west you also see an open doorway into a room beyond.

<DM> they might provide very minimal cover.

<Flint> Charge through?

<Mordin> I smell an ambushe.

<Mialee> I smell victory.

> Mordin charges.

<Mialee> I say we approach the door and take a look thr--

> Flint follows.

<Mialee> When in Rome

> Mialee follows.

<DM> They charge into Room # eight.

<DM> They find themselves facing another large group of hobgoblins.

<DM> Roll for surprise. *** Roll by DM: 1d6 -> 6

> Mialee positions herself in the rear and prepares to start shooting. *** Roll by Mialee: 1d6 -> 3

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 1

<Mialee> Is it just me or does rolling for surprise seem silly moments after saying "I smell an ambush"? :)

<Flint> Where were they hiding?

<DM> :)

<DM> you might have surprised them, you never know. :)

<Mialee> :)

<DM> Anyway, there are only about a dozen hobgoblins in this room. However, they look a little tougher than the ones you faced in the last room.

<Mialee> Goodie.

> Vlix positions to be able to shoot.

<DM> So who's going to be in the front rank this time?

<Jozlan> i'll be up front

<Mialee> Well, me and Vlix are staying back to shoot over the top or past.

<Icarius> i'm hiding in back

<Mordin> I will.

<Flint> I will.

<DM> I'm sure Owen will.

<Flint> Owen and Vlix are rear guard.

<DM> oh, right

<Flint> DM is trying to get rid of our rear guard. :)

<DM> That's not much of a front line, then.

<Mialee> Well, we can have me and Vlix back there, and let Owen fight on the front.

<Mialee> We'll be all right.

<DM> ok, Owen moves to the front.

<Mialee> And we can take shots over the top while we're at it.

<Mialee> Well, I don't control Owen, so that's not my call. Just a suggestion.

<DM> Owen will move up.

<DM> You do notice tha there are 2 humans (?) in the back of the pack.

<Mialee> Hm.

<DM> One of them is carrying a huge 2-handed sword.

<Jozlan> interesting

<Mialee> Well, I know who I'm aiming for when the time comes. :)

<Mialee> So, what now? :)

<DM> Ok, then. as usual, 2 each hobgoblins on each of the front rank guys: Mordin, Flint and Owen. *** has entered the room. *** Roll by DM: 6d20 -> 2 + 13 + 18 + 15 + 15 + 5 = 68

<Jozlan> i'm up front too, if there's room

<DM> there is.

<DM> Flint is hit once *** Roll by DM: 1d8 -> 4

<DM> at Jozlan *** Roll by DM: 2d20 -> 7 + 19 = 26

<DM> one hit *** Roll by DM: 1d8 -> 7

<DM> your turn

<DM> missiles first

<Mialee> At the guy with teh big sword. *** Roll by Mialee: 1d20 -> 2

<Vlix> Same *** Roll by Vlix: 1d20 -> 18

<DM> miss *** Roll by Vlix: 1d3 -> 3

<DM> hit

<DM> the rest. *** Roll by Mordin: 1D20 -> 16 *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

<DM> Mordin crushes his opponent *** Roll by Flint: 1D20 -> 17

<DM> hit *** Roll by Flint: 1D6 -> 6

<DM> Flint brings his down. *** Roll by Owen_II: 1D20 -> 16

<DM> hit *** Roll by Owen_II: 1D8+5 -> 1 + 5 = 6 *** Roll by Jozlan: 1d20 -> 13

<DM> not quite dead yet

<DM> hit *** Roll by Jozlan: 1d4+1 -> 3 + 1 = 4

<DM> Hit Jozlan

<DM> that it?

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Mialee> Nothing

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 6

> Mialee fires at the big sword guy again. *** Roll by Mialee: 1d20 -> 9

> Vlix does too *** Roll by Vlix: 1d20 -> 11

<DM> Vlix misses *** Roll by Mordin: 1D20 -> 10

<Mialee> How about me?

<Mialee> I assume I did. :)

<DM> Mialee hit *** Roll by Mialee: 1d6 -> 5

<DM> Mordin hit

<DM> Mordin feints left, fooling his opponent, leaving the latter wide open for a killing blow to the thorax.

<DM> ok, Flint and Joz can attack. *** Roll by Jozlan: 1d20 -> 10 *** Roll by Flint: 1D20 -> 12

<DM> hit

<Jozlan> 10 hit?

<DM> also hit *** Roll by Jozlan: 1d4+1 -> 2 + 1 = 3 *** Roll by Flint: 1D6 -> 5 *** Roll by Owen_II: 1D20 -> 14

<DM> Flint drops another one!

<DM> Owen drops his

<DM> Jozlan also finishes his off

<Jozlan> how many are left?

<DM> 4 hobgoblins, plus the other guys, who now wade into the fight.

<DM> but...

<DM> I need to take 5 ***

<DM> is now known as *** is now known as

<DM>

<DM> The big guy with the 2-hander heads for Mordin, and the other guy heads for Jozlan.

<DM> 2 ea hobgoblin at Flint and Owen *** Roll by DM: 4d20 -> 6 + 20 + 5 + 2 = 33

<DM> Flint is hit! *** Roll by DM: 1d8 -> 1

<DM> the big guy at Mordin *** Roll by DM: 1d20 -> 2

<DM> miss

<DM> the other guy at Jozlan. *** Roll by DM: 1d20 -> 3

<DM> miss

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<Mialee> nothing

<Mordin> Hold.

<DM> hold?

<Mordin> My second attack.

<DM> sorry

<DM> go ahead, and missiles too.

<Mordin> At the big guy. *** Roll by Mordin: 1D20 -> 16

<Mialee> Big guy *** Roll by Mialee: 1d20 -> 9

<Vlix> Big guy *** Roll by Vlix: 1d20 -> 5

<DM> hit *** Roll by Mialee: 1d6 -> 5 *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

<DM> The big guys goes down!

<Mialee> Yay

<DM> ok, NOW, rd3

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 1

<DM> There are 2 hobgoblins left, and the other guy. They will go for Flint,

> Mordin and Jozlan, respectively *** Roll by DM: 3d20 -> 10 + 19 + 3 = 32

<DM> Mordin i shit!

<DM> is hit *** Roll by DM: 1d8 -> 3

<Mordin> lol

<Mordin>

> Mialee snickers

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Um.

<Flint> Melee.

<Mialee> Aren't we still in round 3?

<Mialee> We did initiative, then they attacked, then we didn't. :)

<Flint> Yes.

<DM> geez, I'm tired. Yes

<Mialee> :)

<DM> go ahead

<Jozlan> :)

> Mialee shoots at the other human guy. *** Roll by Mialee: 1d20 -> 7

<Vlix> Me too *** Roll by Mordin: 1D20 -> 12 *** Roll by Vlix: 1d20 -> 10 *** Roll by Flint: 1D20 -> 5 *** Roll by Owen_II: 1D20 -> 3

<DM> miss, Mialee *** Roll by Jozlan: 1d20 -> 4

<DM> Mordin hit *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

<DM> Vlix missed

<DM> Mordin kills another hobgoblin

<DM> done?

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> nothing

<Flint> I assume I and Owen missed.

<DM> yeah

<Flint> Melee.

<DM> there is one hobgoblin left, and the other guy.

<DM> missiles and Mordin *** Roll by Mialee: 1d20 -> 15 *** Roll by Vlix: 1d20 -> 8 *** Roll by Mordin: 1D20 -> 8 *** Roll by Mialee: 1d6 -> 2

<Mordin> BA3 *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

<DM> Mordin, at whom?

<Mordin> Human.

<DM> ok

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 3

<DM> The human at jozlan, the hobgoblin at Mordin *** Roll by DM: 2d20 -> 5 + 4 = 9

<DM> miss

<DM> your shots, including second shots. *** Roll by Mordin: 1D20 -> 12

<DM> hit *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** Roll by Mialee: 1d20 -> 7 *** Roll by Vlix: 1d20 -> 20 *** Roll by Vlix: 1d3 -> 1 *** Roll by Flint: 1D20 -> 5

<Vlix> (at the human) *** Roll by Owen_II: 1D20 -> 4

<DM> Mordin crushes his opponent's skull, and the man slumps to the ground. *** Roll by Jozlan: 1d20 -> 20 *** Roll by Jozlan: 1d4+1 -> 4 + 1 = 5

<DM> Jozlan helps Mordin kill the man.

<Jozlan> you can never be too dead

<Mordin> :)

<Jozlan> though some might call it overkill

<DM> the hobgoblin that's left backs up, drops his weapon, and pleads for mercy.

<Flint> Not with Raise Dead. :)

<Mialee> Question him.

<Flint> There is your informant Mialee.

> Mialee approaches the hobgoblin and asks, "Where are the slaves?"

<DM> I think you should take some time and think about what you want to ask him.

<DM> It's really late here, and I have to work int he morning.

<Mialee> In other words, time to go sleep, eh? :)

<Jozlan> :)

<Mialee> Sounds good to me.


June 25, 2006

<DM> So, to get things started, you are on the second floor of the gatehouse, and have just slaughtered at dozens of hobgoblins.

<DM> There is one squirming hobgoblin left, that you are about to interrogate.

<DM> You are in the western XXXXXXX) > DM rolls secretlY

<DM> Flint?

<Flint> Does any one else speak Hobgoblin?

<Mialee> I speak Goblin, don't know if it's the same thing. :)

<Flint> No.

<Flint> Make a sound and you are dead.

<Flint> --> To Hobgoblin.

<DM> he cringes

<Flint> What is your name? Nash.

<Flint> What are your duties? *** is now known as I'm a guard. I guard the place

<Flint> Who is your supieour / Boss. He -- he's that guy over there, on the floor.

> Mialee smothers a chuckle with her hand.

<DM> He points to one of the humans.

<Flint> What was his name? His name was Gorbin Stalworth.

<Flint> Who is in command of the fort? Gorbin was in charge of this place. I know he reported to someone else, but i don't know who. I just does my job.

<Flint> Who is in charge of the caravan? which one? Theys come through here all the time.

<Flint> Don't lie to me.

<Flint> The current one. I don't know -- it ain't my job to deal wid dem. Kairn usually did that.

<Flint> Who is Kairn? he's the other dead guy over there.

<Flint> Where do they keep the slaves?

<DM> He points at the human that had been wielding the two handed sword. most of 'em, they keep in a room in the south, to soften 'em up a little for the ride to Suderham

<Flint> And the rest of them? I dunno. It seems sometimes that more come in than leave, and some come in, and disappear for a while, and then get taken away.

<Flint> When do the caravans usually leave? y' mean, what day of the month, or, or what time of day?

<DM> If

<Flint> Both. usually in the mornings. And usually the caravans stay here for a few days and then leave.

<Flint> How long has the current one been here? It just came in the other night.

<Flint> Last night? The night before?

<DM> For those of you who are curious, is now about four in the morning.

<Mialee> We going to get anything else out of this prisoner?

<DM> I can.

<DM> Rather, hello Kenneth.

<Mordin> Waiting for the answer to Flint's last question.

<Mialee> Oh, yeah.

<DM> you had the encounter at the gate early evening yesterday. That was right after you had seen a caravan entering the Fort from a long distance away.

<DM> So you might presume that he is referring to that caravan.

<Mialee> That's what I think.

<Mialee> I have serious doubts that the ladies are in that caravan.

<Mialee> I never got the vibe that we were quite that close behind.

<Flint> Well Nash, did the caravan come in last night, the night before, or when? last night

<Flint> Where do the people in charge of the caravan stay? They stay in da building to tda south.

<Flint> Is there a way to the south buildings with out being seen? ummm,, Deys guards all along the parapet, and they watch pretty close.

> Vlix flicks out his daggers... no, I don't think so.

<Flint> How many Hobgoblins are in the fort?

<Icarius> ask about the total number of guards uhhh, about a hunnert or so, I think. Yeah, must be close to a hunnert

<Flint> Any body else have any questions for him?

<Mialee> Not me.

<Icarius> nope

<DM>

<Flint> Can you think of any reason why we should spare your life? 'c'cause I was honest wit you and I told you every thing yous asked!

<Mialee> That's true. I don't know no passwords.

<Mordin> As mush as I hate to say so, I guess we should bind him, gag him, and sap him. :(

> Mialee nods agreement.

<Jozlan> unless he can convince the other hobgoblins to let us doour thing and leave

<Mordin> He is a peon. He has no pull over the others.

> Vlix rolls his eyes, "Leave him alone with me if you're too squeamish to deal with him..."

> Flint gags the hobgoblin.

> Mordin binds him.

<Vlix> Good, now he won't yell or flail about when you skewer him.

<Mordin> I say kill him, but I'm not going to try and argue with Flint.

> Mordin Saps the hobgoblin.

<Owen> I say kill him.

<DM> was that Vlix or Owen that said that? ;)

<Owen> He's a hobgoblin... he is our enemy. So we let him live, then we leave him here - who comes back to rescue him? What if we kill everything else here - then this creatures dies slowly of starvation anyway.

<Mialee> That's a good point.

<Mialee> Just do it and get it over with.

<Vlix> Vlix is the more bloodthirsty - Owen has class issues with the HG

<DM> true enough. :)

<Vlix> being a Ranger and all.

<Mordin> Remember Flint, you never told him you were going to let him live.

<Flint> No, I didn't.

> Vlix curses - since when does a dwarf give quarter to a hobgoblin?

> Flint kills the hobgoblin.

<Mialee> Finally :)

<DM> A look of shock and surprise flash over his face before his eyes close in death.

<DM>

<Vlix> he was sapped

<Flint> I'm a LG cleric, I have issues.

<Vlix> or was going to be

<DM> well, it was a quick flash. :)

<Mordin> I sapped him.

<Flint> All right, where do we go from here?

<Vlix> If any of you do-gooders have any more crisis of morality, let me take care of it... I am nnot so encumbered, hisses Vlix

<Mialee> :)

<Owen> Alright, let's move out... where did Pengo get off to?

<DM> ... ?

<Mialee> We don't know.

<Mialee> He kind of ran out into the courtyard to try to distract the guards, and we haven't seen him since.

<Owen> Vlix, go find our furry footed friend

<Flint> And see if you can spot a way for us to get into the keep unseen.

<Vlix> Vlix complies, donning his cloak over his head. *** has left the room.

<Owen> has this room been searched?

> Vlix begins scouting for Pengo

<DM> no

<Owen> lets get busY

> Jozlan searches the dead humans

<Owen> Mialee - cover us

<DM> The humans are wearing banded mail.

> Mialee watches for any incursions.

<Owen> humm - well off enough

<Owen> search - dwarves, look for anything secret since our sneakers are busY

<DM> one the one who was carrying a two handed sword has a pouch with 12 gold pieces, and he is wearing a silver and Coral ring worth 300 gold pieces and a gold earring worth 75 gold pieces.

<Owen> anything we find, lets pile it for now.

<Owen> sword interesting?

<DM> The other human has a neck guard of silver and coral worth 1100 gold pieces and a gold belt buckle with 500 gold pieces. His sword has an intricate design scrolled on it.

<Owen> check it out

> Mordin searches the room.

<DM> The room itself appears to be a guard barracks, if that was not already obvious. There are many crude bunks, and a couple of narrow tables.

> Owen says, these swords appear to be more than what they are - lets keep them.

<Mialee> OK

<Flint> Any magic on these guys?

<DM> Against the southern wall is a rack of 18 pegs holding 17 light crossbows and quivers of 20 bolts.

<DM> one of the hobgoblins has a ring of keys attached to his belt.

<Flint> Or we can wait to see.

<Jozlan> keys might be helpful

> Mordin takes the keys

<Mialee> Keys are always good.

<DM> Most of the hobgoblins have small change, between 2 and 12 silver pieces each.

<Mialee> Not worth keeping.

<DM> and remember that what we're discussing here is room 8 B -- the western 8B.

<Owen>

<Flint> We might as well search the other rooms as well.

<Owen> agreed

<Mialee> OK. I'll stand guard while you guys do that. what is going on in the gatehouse?

<DM> you drop him!

<Flint> Let's move as a group from room to room and search.

<DM> oops. disregard that.

<Jozlan> yeah, safety in numbers

<Pengo> heh

<Mialee> Yes. I'll stand guard wherever you guys are while you search.

<DM> Please tell me which rooms specifically you are searching.

<DM> .

<Mialee> Guys? :)

<Flint> Once we finish western 8b, we will move on to 8c.

<DM> In room 8 C, you see a table with two chairs and a couple of mugs on it. Boxes of supplies are stacked along the far wall and in the northeastern corner of flight of wooden steps leads up to a trap door in the ceiling. There are two folded cots in the room.

> Icarius takes a quick peek at the supplies

<Flint> Examine the trap door. Can it be bolted shut from this side?

<DM> The boxes contain various foodstuffs and Bandages and so forth. The trap door in the ceiling is bolted shut from this side. Hanging on a peg on the western wall is a set of keys.

<Mialee> Yay, more keys.

> Mialee holds her sword and tries to look fierce while watching for any more guards.

> Mordin takes the keys.

> Flint searches the room.

<DM> There is nothing else of interest in room 8 C.

> Flint restocks bandages and other medical supplies.

<Mialee> Good idea.

<Flint> Let's move on to western 8d.

<Icarius> ok

<DM> The door to that room is swinging open.

<DM> In room 8 D:

<DM> All along walls of this room you see arrow slits. There is a bad smell coming from the far end.

> Icarius holds his breath and checks the bad smell

<DM> the small room at the end of the hallway appears to be a garderobe.

<Vlix> that would be the potty Icarius

<Flint> Hmm. Spellchecker isn't working in one PTX window. :(

<Vlix> Still, dung makes for a good hiding place - dig in ther Icarius!

<Mialee> Heh

> Mialee stands as far away from the smell as possible while still able to stand guard. :)

<DM> The room is otherwise empty.

<Flint> 8d is empty or the garderobe is?

<DM> 8d :)

<Flint> Let's move on and search middle 8b.

<Mialee> OK, but let's get it done and get moving.

<Mialee> Or do we need to wait here until Vlix returns?

<DM> Again, in the center section you see a large stewpot hanging over a sand filled box filled with hot coals. There is a pile of potatoes and a dagger on the floor nearby there is also cutting table in this room, and three stools.

<DM> There are also two cooking pots on metal tripod over a firebox in the north end of the room. The second pot contains bubbling oil.

<Owen> we move - Vlix is exceptional at finding people

<Mialee> OK.

<DM> There are murder holes cut into the floor here. and there are a bunch of hobgoblins laying dead about.

> Flint searches the room.

<Owen> so, what was so stinky?

<DM> The latrine.

<Flint> Somebody search the bodies.

<Owen> heh thought so

<DM> The hobgoblins here are paid just about as well as the other ones. They carry anywhere from two to 12 silver pieces. So are you picking up all the silver?

<Mialee> Nah.

<DM> on to the eastern 8B?

<Mialee> So, we done searching yet?

<Mialee> Oh, I thought we did that already. :)

<Mialee> Man. :)

<Mialee> If not, then let's go.

<Flint> Yes, on to 8b.

<Jozlan> ok

<DM> In the eastern wing, you find another 10 crude bunks. There's a bench along one wall, and nearby it a few copper pieces scattered about

<DM> this is where the initial slaughter took place.

<DM> More dead bodies.

> Flint searches the room.

<Owen> wow - I've missed a lot of sword slinging

<DM> Typical Barracks room. Don't find anything exceptional in here.

<Flint> On to eastern 8d.

<DM> As you probably expect, this broad hallway looks exactly like the one in the west. It also has a latrine at the far end, and arrow slits spaced every 10 ft. along walls.

<Mialee> Yeah, we've been rather busy.

<DM> DM Rolls secretly.....

> Vlix sneaks

<Vlix> sneak sneak sneak

<Mialee> You know, saying "sneak sneak sneak" while you move around isn't very stealthy. :)

<Mordin> I'll return to the group. ... ?

<Mialee> We ready to resume our exploration?

<DM> You have completed your search of the second-floor.

<Jozlan> ok, let's get moving, we don't have time to waste

<Flint> Let's go back to 8a.

<Mialee> We heading back into the courtyard?

<Flint> Either that or up.

<Mialee> Courtyard makes more sense, I think.

<Flint> We really should wait for Vlix to return. He may have found a route for us.

<Owen> I can track Vlix...

<Owen> pretty sure I can.

<Flint> In bat form? You are good. :)

<Owen> uh, don't think he went as a bat...

<Flint> Okay, then I'm not as impressed. :)

<Mialee> Hehehe

<Owen> you know, dwarf-tossing is a popular sport in these realms

<Mordin> Lead on Owen.

> Mialee falls into formation.

> Owen attempts to track Vlix

<DM> so you go down the stairs and out the door

<DM> DM Rolls secretly.....

<DM> you can't seem to figure out which way he went. But then again, there aren't too many places to go from here.

<Owen> ok, guess we need to head toward the fountain

<Mialee> Sounds good.

<Mialee> Any guards still standing on the parapet?

<Owen> but along the walls for cover

<DM> So there you stand, all lined up on the stairs with Owen peeking his head out.

<DM> Yes, there are guards on the parapet.

<Owen> we need to get in somewhere... morning will be coming soon, and a likely change of the guard

<DM> morning is indeed coming. You can see the glimmer of dawn. in the eastern skY

<Owen> then the gig will be up

<Mialee> Well...

<Mialee> Pengo was headed south when we saw him last; I say we head that way.

<Mialee> Either he found a way inside or he's been captured -- either way, we need to follow.

<Owen> ok

<Mialee> Plus our prisoner said the slaves are being kept in a "room to the south." ***

<Pengo> has left the room.

> Icarius wonders if that's a sign

<Owen> Pengo died!

<Mialee> Heh

<Mialee> Let's just say his role playing has taken a turn for the very slow. :)

<DM>

<Icarius> south then

<Mordin> Lead on Owen.

<Vlix> same direction

<Vlix> oops

<DM> Owen?

<DM> DM Rolls secretly.....

<Owen> keep an eye on the parade ground, move south along the tree line

<DM> There is no tree line in the parade ground. the stuff on the sides are just tumbled rocks and debris.

<DM> I'll assume that Icarius has doused his light. ??

<Icarius> yes *** Roll by Vlix: 1d100 -> 77

<Owen> can I have the map again - this computer doesn't have the link on it.

> Mialee watches the parapets while we move.

<DM> As you make your way across the parade ground, one of the guards on the wall spots you and raises the alarm.

<Mialee> http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html

<DM> he turns and rings a bell before reaching for a bow.

<DM> The other guard within sight all turn and see you.

<DM> guards within sight

<Mialee> Do I have a shot with my bow? :)

<DM> If you would like to stop and shoot, you may.

> Mialee does so *** Roll by Mialee: 1d20 -> 20 *** Roll by Mialee: 1d6 -> 4

<DM> The guard tumbles from the parapet and disappears from sight.

<DM> What is everyone else doing?

<Mordin> Let's get moving.

> Owen takes a shot

<Mialee> OK, let's go. *** Roll by Owen: 1d20 -> 7

<DM> Gongs and bells start ringing all over the place.

<Flint> Head for the fountain.

<Owen> yeah, we're thirstY

<Owen> and shot 2

<DM> Owen misses.

<Mialee> We really need to get out of this wide-open area.

<Icarius> yeah

<Owen> oh, alright... lets get somewhere defensible

<DM> Meanwhile, four of the Guard s get shots off at Mialee and Owen.

> Mordin charges for the gate and fountain.

<DM> Two fire at Mialee, two at Owen: *** Roll by DM: 4d20 -> 7 + 14 + 11 + 3 = 35

<DM> they miss

<Mialee> Let's move.

> Flint follows Mordin.

<DM> The rest of you make it into the garden area, where you find some cover under the trees.

<DM>

<Owen> form a battle line

<Mialee> Well, we're kind of surrounded on both sides. :)

<DM> To the south, you see the main portion of the building where rises above the level of walls of the garden. There's a balcony above, and several guards are firing at you.

<Mialee> Three sides. :)

<Mialee> Any doors that we can see, to get inside?

<DM>

<Flint> Let's see if we can get inside somewhere.

<DM> At the south end of the garden, you see a shadowy form lurking in the darkness.

> Mordin charges for the form.

<DM> Line of sight to the parapet is blocked at this point. The balcony however, is still visible.

> Flint follows.

<Owen> Let's shoot s=those archers

<DM> Mordin rushes to the south to find his compatriot Vlix hiding in the shadows.

<Mialee> How many archers are there on the balcony?

> Owen takes his shots

<DM> Four at the moment.

<Owen> do we need init?

<Mordin> Vlix - Any idea where we go from here?

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 1

<Mialee> That's about how those went for Pengo too :)

<Icarius> let's hope this goes better for us

<DM> The foliage here near walls does give you a partial cover or at least concealment. If you choose to fire your bones, you have to step out into the open where you will have no cover.

<DM> There are arrows flying all over the place, but none of you get hit.

<DM> You do hear the scamper of feet on the roofs beyond the garden walls.

<Mialee> If Vlix knows a way to get to cover, I hope he speaks up soon. :)

<DM> Just to explain things more clearly,

<Vlix> dunno if thats me - DM hasn't said.

> Owen wants to fire his 'bones"

<DM> The walls of this garden area are the walls to the rest of the building. The building is one story tall on the east and western sides of this garden and two or three stories tall on the southern end.

<Mialee> He said it was. :)

<Mialee> (06:45 PM)

<DM> Mordin rushes to the south to find his compatriot

> Vlix hiding

<Mialee> in the shadows.

<DM> two of the guards on the balcony spot Owen and shoot: *** Roll by DM: 2d20 -> 1 + 19 = 20

<DM> one hits *** Roll by DM: 1d6 -> 3

<DM> your shot Owen. *** Roll by Owen: 1d20 -> 11

<Mialee> I'll step out and shoot as well. *** Roll by Mialee: 1d20 -> 1

<Mialee> Wow, that was totally worth it.

<DM> and two more shoot at Mialee. *** Roll by DM: 2d20 -> 17 + 6 = 23

<DM> one hit *** Roll by DM: 1d6 -> 6

<Owen> geezmaybe you did me a favor and shot me in the head

<Mialee> :)

<DM> Anyone else doing anything but hiding?

<Vlix> I haven[t found a way in except for these doors, and I spiked them when I heard the alarm so no one could come rushing out.

> Mordin charges the double doors in the south wall.

<Mialee> We need to go through those doors, I think.

> Owen waits to take shot 2

<Mialee> Oh yeah, second shot. :)

<Vlix> is anyone trying to get out thse doors?

<DM> Mialee and Owen get shot at again: *** Roll by DM: 2d20 -> 4 + 20 = 24

<DM> Mialee is hit once *** Roll by DM: 2d20 -> 3 + 8 = 11

<Mialee> Of course she is. :)

<DM> Owen is missed. *** Roll by DM: 1d6 -> 2

<Vlix> *** Roll by Owen: 1d20 -> 11 *** Roll by Mialee: 1d20 -> 4

<Mialee> Jeez.

<DM> Owen you missed.

<Owen> 11 twice in a row..

<Owen> seen that happen before.

<Mialee> Well, yeah, that happens with random numbers. :)

<Owen> no, I don't think the random is as random as it could be.

> Icarius steps into the open and uses the mm staff on an archer

<DM> roll *** Roll by Icarius: 2d4 -> 4 + 3 = 7

<Icarius> and then runs back for cover

<DM> the guard grabs his throat and topples over the railing.

<Owen>

<DM> Icarius, roll a saving throw vs. paralyzation

<Icarius> what die?

<DM> d20 *** Roll by Icarius: 1d20 -> 14

<DM> you JUST miss getting caught in a net that was thrown from the rooftop.

<Mialee> Woof.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4

<Vlix> http://www.hollywoodlostandfound.net/wilhelm/wilhelmtk4.html *** Roll by Mialee: 1d6 -> 2

<Vlix> is anyone trying to get through these doors?????

<Mialee> From the other side, you mean?

<Mialee> I want to be trying to get through them. :)

<Vlix> yes...

<Vlix> I'm asking DM

<DM> Oh, you mean can you hear anything or anyone on the other side banging? No. Not yet.

<Mialee> Then let's go through them first. :)

<Vlix> ok, then yank the spikes and get these doors open - they're locked

<Vlix> and I couldn't open them,

<Mialee> What?

> Mordin pulls the spikes.

<DM> I'm guessing you're all sort of cluster around the southern end of the garden.

> Flint pulls the spikes.

<DM> Icarius, Jozlan and Mialee, roll vs. paralyzation. *** Roll by Mialee: 1d20 -> 1

<Flint> Any body got a knock spell handy?

<DM> yeah, but she just got tangled in a net. :)

<Vlix> I do

<DM> Jozlan and Icarius?

> Vlix attempts to kick the door down

<DM> I'm going to roll for Jozlan and Icarius... *** Roll by DM: 2d20 -> 10 + 8 = 18 *** Roll by Icarius: 1d20 -> 1

<Flint> Cast it then. *** Roll by Jozlan: 1d20 -> 8

> Mialee casts Knock.

<Mialee> Good thing it's just a verbal spell.

<DM> all three are in the net.

<Owen> she cant

<DM> Mialee can't cast while entangled

<Mialee> Really, even for spells that are only spoken?

<DM> hmm

<Mialee> Or am I mistaken that it's a V only spell?

<Vlix> thought you had to use your hand to "knock"

<DM> ok, you're correct. Ok. you CAN cast.

<Mialee> I do so.

<DM> the doors swing open into the courtyard.

<DM> but the three of you are still entangled.

<Mialee> Now we gotta get untangled from this stupid net.

<Vlix> Mialee mutters the magic words, "Avon calling..."

> Mordin charges through.

> Owen charges.

<DM> you see hobgoblins scurrying down the vines all over the garden.

> Flint follows Mordin.

<DM> you're in a hallway running east and west

<Flint> Get them loose and get them in here.

<Mialee> Help!

> Mordin takes up guard to the east.

<DM> So the three UNentangled are in the hallway, and the three entangled are outside.

> Flint takes up guard to the east.

<Flint> east > west

<Owen> /action stops runs back and grabs the net and digging in for traction, pulls ASAP

<Mialee> I'm not sure I like that you guys went inside leaving us out here. :)

<DM> two hobgoblins take shots at Owen

<Mialee> That'll teach me to cast Knock before being untangled. *** Roll by DM: 2d20 -> 18 + 3 = 21

<DM> one hits! *** Roll by DM: 1d6 -> 3

<Flint> Would you rather have people pouring out through the open doors?

<DM> but he succeeds in dragging them into the hallway, net and all.

<Owen> hang on, the ride is going to be bumpY

<DM> The doors remain open, and several hobgoblins are now charging toward it from the garden.

> Mordin closes and bars the doors.

<Mialee> Close the blast door! Close the blast door!

> Vlix pulls them shut

<DM> There is no bar, per se.

<Vlix> Icarius, got a bomb?

<Vlix> someone sent us up the bomb the HG's!

<Mordin> Any way to lock/fasten them?

<Icarius> i have 1 medium bomb left

<Vlix> 1... oof save it I guess.

<DM> Those in the net are stunned from being dragged over the rough ground and all.

<DM> There does appear to be a locking mechanism.

<Owen> a key?

<Mordin> Vlix lock it.

<Owen> bolt,

<DM> no, more like a bolt lock.

> Mordin holds the doors shut.

> Vlix attempts to bolt the door

<DM> he succeeds.

<DM> you hear the thunk of many arrows hitting the other side of the door.

<Mordin> Any more of those spikes?

<Icarius> I have a pipeweed of nauseating smoke, too

<Vlix> spikes - plentY

<Mordin> Use the spikes to wedge the door in place.

<Vlix> spike won't help here - door had to have opened outward

<DM> The doors are in the wrong direction to make spikes particularly useful from this side.

<Mialee> Yeah.

<Vlix> these are doors made for assault from the other side.

<Vlix> time to free out friends

<Vlix> and get the heck out of here

<Icarius> check the ceiling for murder holes

<Mordin> But they can be used to cause the door to strain the lock mechanism and make it more difficult to unlock.

<DM> that could be true, Mordin. Icarius, you just see a stone ceiling.

<DM> or at least, you would, once you aren't stunned anymore. :)

<Mordin> I.E. "pennying" a door.

<Mialee> Is anyone working on untangling us? :)

> Flint untangles them.

<Icarius> thank you

<Owen> use your axe Flint

<Owen> lol

<Icarius> which room are we in, on the map?

<DM> It takes a couple of rounds, but you eventually get them free and rouse them.

<DM> In the hallway, marked 14

<DM> just south of the garden.

<Jozlan> thanks

<Vlix> more question marks to the east

<Vlix> ;)

<Vlix> se

<Flint> Mialee, you don't happen to have a wizard lock in head or on scroll due you?

<Mialee> No, sorry.

<Flint> Then that will have to do for now.

> Vlix spike the door where Flint points

<Flint> Are we ready to move out?

<Owen> need a bio-b - brb

<DM> good idea. Let's take 5

<Mialee> I'm ready to go ***

<DM> is now known as

<Vlix> thats better. For a few moments there, I was the whizzard. *** is now known as

<DM>

<Mialee> Heh

<DM> ok then, which way?

<Icarius> east

<Mialee> Sounds good to me.

<DM> normal march order, I assume?

<Mialee> Please.

<Mialee> We going then?

<Mordin> Yes.

<DM> You get about 50 ft. to the East, and find a wooden door that opens out into hall.

<Mialee> Is it open or closed?

<DM> Closed.

<Mialee> Vlix, want to check it, or shall we just throw caution to the wind and open it? :)

<Mialee> Vlix?

<Mordin> Let's check it.

<Mialee> If Pengo were here, we could make him do it. :)

<Mialee> Vlix has apparently fallen asleep. :)

<DM> I think Vlix would be willing to check out the door.

<Vlix> Vlix had a kiddo moment

<Mialee> Ah :)

<DM> DM Rolls secretly.....

> Vlix tries to open it]

<DM> ok. :)

<Mialee> Oh, I figured he would check for traps first.

<DM> When you open the door, you hear a low, rumbling growling noise, and a grizzly bear on its hind legs comes marching out of the shadows! He rushes right at Vlix!

<DM> Vlix, Mordin and Flint hear cries of surprise.

<DM> The Bear falls over, and you realize it's stuffed.

<Vlix>

<DM> But you look back and see that Jozlan Icarius and Mialee are GONE!

<Mialee> Erp :)

<Vlix> trap floor?

> Flint checks for stonework traps.

<Vlix> attempts to reset the bear

<Vlix> then look for traps

<DM> roll % Flint

<Flint> %

<Flint> d% *** Roll by Flint: 1D100 -> 28

<DM> Ahh, you DO find that the floor and one wall are odd.

<DM> about 10 feet back from the door, there is a 10' section that seems a bit out of place.

<Vlix> can we open it>?

> Flint attempts to open the floor.

<DM> It seems like the wall and floor section are connected.

<Vlix> did resetting the bear work?

<Flint> Connected how?

<Owen> L shaped

<Owen> or probably T shaped

<DM> a wall, and the wall looks like a floor.

<DM> Voronda starts to wail, and Talos starts flapping about. They are both in the hallway above.

> Flint attempts to "open" the mockingbird floor.

<DM> Flint, yes, it seems to be L or T shaped.

<DM> IOW it hinges at the floor/wall intersection.

> Mordin searches for the release mechanism.

<DM> Where is he looking?

<DM> Vlix, BTW, you were able to push the bear back into place and close the door.

<Mordin> Starting around the door we just opened. :)

<DM> Are you opening the door again?

<Mordin> Yes.

<Mordin> Warning the others first of course.

<Vlix> be ready to block it iff possible

<DM> They can't hear you.

<DM> You open the door again, and hear the rumbling noise as the bear slides down a short ramp.

<DM> It falls over, and you look back to see the wall and floor flip again.

<DM> You three in the pit need to roll a Saving throw vs. petrification

<DM> d20 *** Roll by Mialee: 1d20 -> 10

<DM> Without warning, the "wall" swings down and clips you in the shoulder. *** Roll by DM: 1d6 -> 1

<DM> Joz? Ic? *** Roll by Icarius: 1d20 -> 17 *** Roll by Jozlan: 1d20 -> 18

<DM> Both of you manage to dodge the swinging wall.

<Vlix> didn't we have a chance to block the bear mid way like I asked?

<DM> the floor/wall is back in its normal position.

<DM> You might have blocked the bear, but it didn't change the effect of the trap.

> Mialee sits down on the floor to avoid being clipped again.

<DM> good idea. :)

> Icarius too

> Jozlan too

<Mordin> I'll trip it again and you two see if you can wedge it open.

<Vlix> ok look for the switch on the ramp that triggers the trap - use the bear to create a wedge to block the flipping wall -

<DM> with what?

<Vlix> ok?

<Flint> "with what" what?

<DM> Nevermind, Vlix answered it.

<Vlix> he wanted to know what we're using as a wedge

<Flint> Everyone ready?

<DM> It doesn't take much to find the "switch"

> Vlix mutters, "I suppose any hard object would work... a dwarven head...

> Mordin triggers the "switch".

<DM> Funny, as you're moving the bear, you notice it looks cross-eyed.

<DM> the wall swings down again, and gets caught midway by the bear.

<DM> you see Icarius' light shining up from below.

<Vlix> is it going to hold?

<DM> looks like it will

<Vlix> lower a rope

> Flint lowers a rope.

<DM> The three are able to clamber out without a problem.

<Vlix> anything else in the bear closet?

<DM> Funny you should mention that, because beyond their closet is a room.

<Owen> well, as a hunter, we live by the adage "sometimes you get the bear, sometimes the bear gets you.

<Mialee> I could really use some healing.

<Icarius> :)

<Owen> oh Mialee, just grin and bear it.

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 28 of 37

<DM> Mordin: 20 of 30

<DM> Mialee: 10 of 27 (+5 for Voronda)

<DM> Jozlan: 16 of 27

<DM> Icarius: 19 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 18 of 26

> Jozlan casts csw on Mialee

<Mialee> Heh.

<DM> Voronda purrs and rubs Mialee, thinking that ought to help. *** Roll by Jozlan: 2d6+5 -> 4 + 4 = 8 + 5 = 13

> Mialee pets Voronda.

<Mialee> That's much better.

<Owen> lets check that room

<Flint> What is the status of our spells?

<DM> Guys, it's 11PM. I'm still ok, and could go another 30-40 minutes, but how do you all feel? Go on? Quit now?

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: CSW x 3, Slow Poison x 1 0,0

<DM> Level 3: Cure Crit Wds x 1 0

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 1,1

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Det Magic x1, Read Magic x1

<DM> Magic Misl x4 1,1,4

<DM> Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 1,2

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 0

<DM> Level 2: Invisibility x2 0

<Mialee> I can do another half hour, but that's it.

<Flint> Are we at a good stopping point now? If so do we want to stop or take the chance of getting caught up in a battle.

<Flint> It's only a little after 8 here, so I leave the decision up to you guys. :)

<DM> You're as good now as ever. There are enemies all around, so you're not going to go far without a battle, I'd say.

<Mialee> Then maybe now's a good time to stop.

<Owen> vote for stop. got work to do.

<DM> Ok, then let's call it. Next scheduled date is the 9th of July.

<Vlix> spif

<Jozlan> ok

<Flint> Let me burn a few CLW's before we quit.

<DM> ok

<Flint> Moridin

> Flint casts Cure Light Wounds on *** Roll by Flint: 1D4+4 -> 3 + 4 = 7

> Flint casts Cure Light Wounds on Jozlan. *** Roll by Flint: 1D4+4 -> 2 + 4 = 6

> Flint casts Cure Light Wounds on Icarius. *** Roll by Flint: 1D4+4 -> 3 + 4 = 7

> Flint casts Cure Light Wounds on Owen. *** Roll by Flint: 1D4+4 -> 2 + 4 = 6

<Flint> How's everybody look now?

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 27 of 30

<DM> Mialee: 23 of 27 (+5 for Voronda)

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 24 of 26

<Vlix> ah, refreshing

<DM> I'm not bad at math, it's just that the last status didn't account for

> Flint and Jozlan's regenerative powers. So in fact I'll credit you one CLW

<Mialee> :)

<Flint> Okay, I forgot about Jozlan's regen.

<Flint> I'm done.

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 3

<DM> Level 2: CSW x 3, Slow Poison x 1 0,0

<DM> Level 3: Cure Crit Wds x 1 0

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 1,1

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Det Magic x1, Read Magic x1

<DM> Magic Misl x4 1,1,4

<DM> Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 1,2

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 0

<DM> Level 2: Invisibility x2 0

<Jozlan> Mialee used a knock, no?

<DM> oooh, you're right. thanks.

<Flint> Shhh...

<Vlix> then she was almost knocked out

<DM> he gets points with his god for pointing that out ;)

<Jozlan> :)

<Flint> lol

<DM> Ok, then gentlemen, I thank you for coming. I think it went well tonight. Looking forward to seeing you all next time. :)


July 09, 2006

<DM> You've found an ingenious trap in the hallway, and gotten yourselves out of it. You're investigating the doorway through which the bear rolled out.

<DM> Take it away!

> Mialee keeps lookout.

> Mordin investigates the room with the bear.

<Vlix> Anything here I should check for traps?

<DM> Through the door out of which the bear rolled, you see a 30x40 ft room, with a fireplace in the center of the east wall, and doors in the NE and SE corners.

<DM> A crude wooden table and box have been placed near the center of the room.

<Vlix> Is the box on the table?

<DM> Several casks stand around the room, as does an old leather chest.

<DM> No, the box serves as a chair.

<DM> for the table.

> Vlix suddenly realizes Sean was in chat in A2, but has now logged off. Hm.

<Vlix> OK.

<Vlix> Is the map up to date?

<Vlix> Because I can't figure where we are on it.

<DM> Not exactly up to date.

<Owen> we're just south of 14, right?

<Mordin> We are at the east end of 14

<Vlix> I think we're to the east of 14, at the end of that hall.

<Owen> ok, yeah

<DM> From the hallway you came in, the door was 30 0ft more to the east.

<Vlix> I'm having trouble visualizing the rooms and stuff here.

<DM> the door into the other room enters the room in the SW corner.

> Vlix checks the leather chest for traps. > DM rolls secretlY *** Private roll: 1d100 -> 34

<DM> Vlix doesn't find any traps.

> Vlix opens the chest.

<DM> The chest is empty

> Mordin investigates the casks.

> Vlix studies the fireplace.

<DM> He doesn't find anything on the casks.

<DM> There is a pile of wood next to the fireplace.

<Mordin> Are they empty?

> Vlix pokes at the woodpile to see if anything's in it but wood.

<DM> They appear to be empty

<DM> You find a tarnished silver knife in the pile of wood, covered with soot.

<Vlix> Soot? Hm.

> Vlix takes it, and looks inside the fireplace.

<DM> soot; the kind you would find on the bottom of a fireplace. :)

<Vlix> Yes, I know.

<Vlix> The implication being that the knife has been in the fireplace.

<DM> there are some ashes left, from a fire that has gone cold

<Mordin> Soot should be in the chimney and ash in the bottom of the fireplace. :)

<Flint> Shall we head through the NE door?

<Jozlan> yeah, let's keep moving

> Vlix looks up into the chimney. Any signs of bricks that may have been dislodged?

<DM> no

<Vlix> Curious if this knife is here to be used to pry a loose brick out to hide something.

<Vlix> Hmm.

<Vlix> This is going to bug me.

<Vlix> OK, let's move out then.

<Flint> Vlix, do you want to check the door for traps?

<Mialee> Doors to the NE and SE. Either of them open?

<DM> Oh, BTW, for the record:

<Mialee> Which do we want to go through?

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 27 of 30

<DM> Mialee: 23 of 27 (+5 for Voronda)

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 24 of 26

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 3

<DM> Level 2: CSW x 3, Slow Poison x 1 0,0

<DM> Level 3: Cure Crit Wds x 1 0

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 1,1

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Det Magic x1, Read Magic x1

<DM> Magic Misl x4 1,1,4

<DM> Level 2: Knock x2, Levitate x1, Invis x1 1,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 1,2

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 0

<DM> Level 2: Invisibility x2 0

<DM> The SE door does not appear to be tightly closed.

<Mialee> We might do well to hide someplace and rest up to recover spells.

<DM> In the distance, down the hallway that you came down, you can hear a dull thumping sound.

<DM> as though someone was trying to bust down the door.

<Vlix> Which door?

> Vlix checks the NE door for traps.

<Owen> probably the one to the courtyard

<Vlix> (just to be doing something)

<Vlix> I'm sure.

<DM> The door into hallway 14 > DM rolls secretlY *** Private roll: 1d100 -> 55

<Flint> The one from the courtyard that we just can through, maybe?

<DM> yes

> Vlix checks the door to the SE as well, letting the others bicker for the moment about which to go through.

<DM> Vlix doesn't find any traps.

<Vlix> OK.

<Vlix> Which door?

<Vlix> (do we go through)

<DM> on the NE door.

<Vlix> Oh :)

<DM> The SE door, you find is slightly open.

<Mialee> Guys, we need to move.

<Vlix> Any signs of recent passage of someone through the SE door? Can Owen tell?

<Flint> NE is away from the keep, SE is into it.

<DM> Are you going to open the door?

<Vlix> Not sure yet.

<Flint> No, check it for traps first. > DM rolls secretlY *** Private roll: 1d100 -> 19

<Vlix> I'm waiting for DM to roll on my check of the SE door for traps. :)

<DM> Vlix doesn't find any traps.

<Vlix> Although if it's partly open, I doubt it's trapped.

<Vlix> We going SE then?

<Mialee> Every turn we make, I'm going to be wondering if we're getting closer to our farther from finding Pengo.

> Vlix opens the SE door.

<DM> You see a hallway running S for about 100 ft.

<Vlix> Any doors visible?

<Vlix> And any angry guards? :D

<DM> There is a mess of blood on the floor for the first 30 ft or so,

<DM> and about 20-25 ft down, you see some broken glass.

<DM> no doors visible. *** <<

<Mialee> << Huh. I thought Pengo went NE here. Weird.

<Flint> Is the blood fresh?

> Vlix checks.

<DM> The blood is still tacky.

<Vlix> Any way to tell what sort of creature left it?

<Vlix> Or creatures, as the case may be?

<DM> Not really.

> Icarius tries anyhow

<Vlix> Mordin, want to take point?

<Icarius> wrong window

<Vlix> No bodies to go with the blood?

<DM> no, no bodies.

> Owen does his ranger thing

<Mialee> Why would there be fresh blood?

<DM> Owen notices that the blood looks like some bodies were dragged through it -- toward the west wall.

<Mialee> Toward the wall?

<DM> yes

<DM> the west wall of the N-S hallway.

> Mialee suggests the dwarves look for secret doors.

<Flint> If we go through the blood we leave a set of tracks anyone can follow.

<DM> Actually, Mialee is better than them at it.

> Mialee looks for secret doors in the area indicated by Owen.

<Mialee> The only reason I can think of for fresh blood in this hallway is Pengo.

> Mialee worries. *** Private roll: 1d6 -> 3

<Vlix> Could have been some kind of infighting or something.

<DM> Mialee finds a doorway, hidden behind what looks like it might once have been a floor to ceiling mirror.

<Mialee> Any way to open it?

<DM> There is no latch or mechanism visible.

<Flint> If we leave a set of tracks and then go through the NE door we may lose our followers.

<Owen> good thinking

> Mialee pushes on the wall.

<DM> it doesn't move.

<Flint> This could be a butcher area for the kitchens.

<Mialee> OK, we go with your plan, Flint.

<Mialee> Although I admit I really want to know what's behind this door.

<Mialee> Let's make tracks, so to speak. :)

<Flint> So open the door. :)

<Mialee> I would, if I had any Knock left.

> Owen looks for bloody marks on the wall

<DM> He does not find any.

<Mialee> All right, let's move on.

<Mialee> I worry about Pengo though. He's almost like a pet or something.

<Flint> Vlix, is your bat cloak working?

> Mialee chuckles quietly. *** <<

<Vlix> << Is it? :)

<DM> Moving on in which direction? *** >>

<Vlix> >> not for flying.

<Flint> Vlix?

<Mialee> Well, the problem is that we need to move S, not north.

<Vlix> Not for flying.

<DM> there's 100 ft or so that you can move S.

<Flint> Before the blood?

<Icarius> Voronda must love hearing that :

<Mialee> I love the plan of leaving fake tracks, but the fact is that we need to move south, not north.

<Icarius> 0]/

<DM> No, the blood is about 20-25 ft down the hallway

<Mialee> So I think we need to just go through the tracks.

<Mialee> er, blood

<Flint> How many people can you levitate?

> Mialee presses her ear up to the secret door and listens.

<Mialee> One, I believe.

<DM> She doesn't hear anything.

<Mialee> And once levitated, the only way to move horizontally is to pull yourself along on something.

<Flint> How long does it last?

<Mialee> Looking it up

<Mialee> 1 turn per level.

<Flint> And how much weight can you carry?

<Mialee> 200 lbs.

<Mialee> Including myself.

<Flint> For the spell?

<Mialee> Yes.

<Mialee> It's 100 lbs per level.

<Mialee> 400 lbs, actually, sorry.

<DM> actually, I think it's 4oo lbs

<DM> Guys, the blood is not like, a LAKE -- if you want to tiptoe around it you can.

> Mialee demonstrates by doing so.

> Vlix follows.

<Mialee> Anyone else coming?

> Owen follows

> Mordin follows attempting to not leave tracks.

> Flint follows.

<DM> So are you getting back into standard order south of the bloodstains?

<Flint> We should have reset the hallway trap.

<Mialee> Standard march order, I think, yes.

<Mialee> Not sure resetting the trap would help much.

<Mordin> Yes, standard order - minus Pengo.

<DM> I'm not sure it would of been possible either, since you used the bear to jam the trap.

<Owen> and presumably, they might know that the trap exists.

<Flint> True. :)

> Mialee waits for Mordin to lead on.

<Flint> I was thinking that resetting the trap would cover the fact that we went this way instead of the other.

<DM> You get another 30 ft down the passage, and see a door 70 ft away. The door opens, and 3 whitish grey humanoid forms step out.

> Mordin leads the way.

<Mialee> Whitish grey? Weird.

<DM> They seem to be wrapped from head to toe in bandages.

<Mialee> Mummies?

<DM> they move with a slow, stumbling gait.

<Mialee> That's an odd thing to find in a working fort.

<Mialee> So they're about 70 feet away?

<Mialee> Shall we meet them? *** <<

<Flint> << What is the range for turning undead? *** >>

<Flint> >

> Flint : dunno

> Flint presents his Holy Symbol boldly and turns the Undead.

<DM> They approach 20 ft or so, and then something weird happens.

<Mialee> Weirder than the dead walking around? :)

<DM> a couple more seem to come out of the west wall, turn and go back the other way.

> Vlix blinks.

<DM> the original 3 are still approaching.

<Mialee> Are we going to attack or just let them come to us?

<Mialee> Mordin? :)

> Jozlan attempts to turn the undead

<Flint> I will let them close to within 20 feet and then try to turn them.

<DM> They're still approaching, now about 40 ft away.

<DM> They get to within 20 ft, and ...

<DM> roll for surprise: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 2

<DM> You are surprised for one segment

> Icarius wonders how that's possible

<DM> The "mummies" suddenly loose a blood curdling scream, and charge at you, pulling maces from behind their backs.

<Mialee> Well, that's why they wouldn't turn.

<DM> They swing furiously at Flint and Mordin.

<Icarius> ok, that's surprising

<Mialee> I knew it didn't make sense for there to be mummies here.

<Flint> And that's why the DM didn't roll. :)

<DM> meanwhile the door way back there opens again, and a bunch of hobgoblins pour out.

<Flint> rool > roll.

<DM> I did, actually

<Mialee> The one the "mummies" came through?

<DM> not that I should have. :) Yes, that one.

<DM> ok, Round 0: *** Roll by DM: 2d20 -> 9 + 1 = 10

<DM> they miss, really badly

<DM> Apparently Flint and Mordin weren't so surprised after all.

<DM> Round 1:

<DM> Spellcasters?

<Mialee> Melee.

<Flint> Melee.

<DM> Only room for 2 in melee

<DM> refresh

<DM> That would be Flint and Mordin.

<Mialee> Any room for me to shoot at them?

<DM> sure

<DM> over the heads of the dwarves

<Mialee> OK, I'll do that.

<DM> (Owen could too.)

<DM> go ahead and shoot

<DM> your first *** Roll by Mialee: 1d20 -> 1

<Mialee> Wow, that sucked.

<DM> Apparently the mummies livening up flustered Mialee. :)

<DM> Owen, you going to shoot your bow?

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 3

<DM> they attack again, while the other hobgoblins close the distance. *** Roll by DM: 2d20 -> 13 + 19 = 32

<DM> Mordin is hit with the mace *** Unknown die specification. Type /HELP ROLL for details. *** Roll by DM: 1d4+1 -> 2 + 1 = 3

<DM> your turn, plus second shots.

> Mordin attacks with his Axe. *** Roll by Mordin: 1D20 -> 1 *** Roll by Flint: 1D20 -> 12

<DM> Flint hits

<Flint> HA~ *** Roll by Flint: 1D6 -> 2

> Mialee takes her second shot. *** Roll by Mialee: 1d20 -> 17 *** Roll by Mialee: 1d6 -> 5

<DM> hits

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing *** >>

<Owen> >> don't forget your bow!

<Owen> bow

<DM> missile fire

<Flint> Melee. *** Roll by Mialee: 1d20 -> 2

<DM> Mialee, you need to get off the caffeine, I think

<DM> Go ahead Owen

<Mialee> Heh *** Roll by Owen: 1d20 -> 5

<DM> Mordin?

<Mordin> Yes?

<DM> Your first swing?

<Mordin> Sorry. *** Roll by Mordin: 1D20 -> 14

<DM> hit *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> The "mummy" goes down hard.

<DM> The third one steps up to take his place. The rest of the hobgoblins have caught up, and are jeering and growling.

<DM> the other one at Flint

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 4 *** Roll by DM: 1d20 -> 8

<DM> misses. Your shots

<DM> take 'em all. *** Roll by Mordin: 1D20 -> 12

<DM> hit *** Roll by Flint: 1D20 -> 8 *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

<DM> Flint misses

> Mialee shoots *** Roll by Mialee: 1d20 -> 13

<DM> hit Mialee *** Roll by Mialee: 1d6 -> 2

<DM> The new "mummy" goes down in a heap

<DM> Mialee hits one in the second rank

<DM> Owen's second shot? *** Roll by Owen: 1d20 -> 15 *** Roll by Owen: 1d6 -> 6

<DM> Owen drops the one facing Flint.

<DM> All the "mummies" are down now.

<DM> There are about a half dozen hobgoblins facing you, all trying to get in a shot.

<Vlix> That should be pretty easy to deal with.

<DM> In the back of the pack, you see a larger one grab another one by the shoulder and growl something.

<DM> The latter runs back down the hallway.

<Mialee> Another round now?

<Mialee> Hmmm

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing

<Flint> Target the messenger one before he gets reinforcements.

<Mialee> I'll try.

<Flint> Melee.

<DM> Line of sight is an issue

<Vlix> Can I shoot an MM at him?

<DM> yes

<Vlix> I'll do that then.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d4 -> 2

<Mialee> Of course. :)

<DM> one each at Flint and Mordin *** Roll by DM: 2d20 -> 7 + 2 = 9

<DM> both miss

<Vlix> MM time?

<DM> yes

<Vlix> How many do I roll?

<DM> 2d4+2 *** Roll by Vlix: 2d4+2 -> 2 + 2 = 4 + 2 = 6

<Vlix> Wasn't sure how many Vlix gets. :)

<Mialee> Do I have a shot at the guy?

<DM> The one running to the rear screams and falls.

<Mialee> Cool.

<DM> ok, missiles?

<Mialee> Can I shoot at the guy that made the suggestion? :)

<DM> at -4 to hit.

> Mialee just shoots for whoever looks like a good target, then. *** Roll by Mialee: 1d20 -> 19

<Mialee> Damn, I should have gone for it. :) *** Roll by Mialee: 1d6 -> 4

<DM> heh. hit

<Mialee> OK, melee boys.

<DM> Mialee drops the one facing Flint

<Owen> bow now?

<DM> Flint, Mordin and Owen, you're up. *** Roll by Owen: 1d20 -> 5

<Mialee> Bow now brown cow? :)

<DM> yeah

<Flint> We are never going to get the initiative if Mialee keeps rolling d4's for it. *** Roll by Mordin: 1D20 -> 16 *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11 *** Roll by Flint: 1D20 -> 8

<Mialee> Well, it doesn't matter as long as they keep missing. :)

<Mialee> Should I go ahead and take my second shot now?

<DM> Flint's having an off day

<DM> yes, go ahead *** Roll by Mialee: 1d20 -> 13

<DM> Mordin drops his, naturally

<Mordin> I think my min damage will drop them. :)

<DM> hit *** Roll by Mialee: 1d6 -> 5

<Mialee> These guys are pretty much total pansies.

<Owen> :)

<DM> Mialee drops another one, to Flint's frustration

<Jozlan> they should have turned when they had the chance

<DM> That leaves 2 in the front rank, and the one big one behind.

<Mordin> Individually yes, but they could easily overwhelm us in an open area.

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing.

<Vlix> Nothing.

<Flint> Melee.

<Owen> bow & arrow

<DM> Missiles and Mordin, go ahead *** Roll by Mordin: 1D20 -> 2

> Mialee aims for the big guy in back. *** Roll by Mialee: 1d20 -> 7

<Mialee> Ah well.

<DM> Mialee's arrow skitters along the wall

<DM> go ahead Owen *** Roll by Owen: 1d20 -> 17 *** Roll by Owen: 1d6 -> 4

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mialee: 1d6 -> 4

<Mialee> That's really weird. :)

<Mordin> :)

<DM> The front rank attacks *** Roll by DM: 2d20 -> 10 + 2 = 12

<DM> miss

<DM> the big guy in back grunts, turns and bolts down the hallway.

<Vlix> I should have taken an MM at him.

<DM> your shots - melee and second missiles and Mordin *** Roll by Mordin: 1D20 -> 14 *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

> Mialee shoots at the guy in back. *** Roll by Mialee: 1d20 -> 15 *** Roll by Flint: 1D20 -> 17 *** Roll by Flint: 1D6 -> 5

<DM> All hit *** Roll by Mialee: 1d6 -> 6

<DM> Mordin's victim collapses in a puddle of blood

<Mialee> Yes!

<DM> blood

<DM> Flint's guy also drops in a heap

<Mordin> Fire you second shot at the big guy Owen.

<DM> the big guy grunts, but keeps on going. *** Roll by Owen: 1d20 -> 9

<DM> Miss

<DM> He runs down the hall, seem to duck into the wall, but then reappears and keeps running to the door.

<DM> ============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> melee

<DM> missile fire?

<Mialee> Any chance of hitting the guy?

<Mialee> The fleeing one?

<Mialee> Although I have a sneaking suspicion that's some kind of weird mirror image rather than him...

<DM> he's still within short range for a longbow

> Mialee fires. *** Roll by Mialee: 1d20 -> 6

<Mialee> Jeez.

<DM> your arrow flies down the hallway, and about 30 ft from the door, seems to be deflected in mid air

<Mialee> Yeah. There's something odd back there; thought so.

<DM> The limping hobgoblin makes it to the door, and goes through it.

<Flint> It's a mirror set in the corner. The hall takes a right turn. :)

<Mialee> Anyone else left?

<DM> no

<Mialee> Let's get after that guy!

<Owen> better be careful, with the mirror and all, could be a surprise for us

<DM> refresh

> Mordin charges to where he seemed to duck aside in the hall.

> Flint follows.

<Mialee> Me too.

> Vlix keeps in formation with the others.

<DM> about 30 ft from the door, Flint barely avoids running into a huge mirror, set at a 45 degree angle in the corner of the hallway

<Mialee> Let's keep going :)

> Mordin heads for the door.

<DM> You get to the door.

> Mialee doubts it's trapped, the guy just went through it.

<Mialee> Let's go through.

> Mordin opens the door and charges through.

> Flint follows.

<DM> This room is obviously a barracks, with wooden beds and straw mats. There is a table with six stools around it. On the table are the remains of a meal, dirty tin plates covered with grease, a few crusts of bread, a pot with some congealed stew and wooden cups.

<DM> You don't see the retreating hobgoblin

<Vlix> Any other doors?

> Owen checks the stew temperature

<DM> cold

<DM> refresh

<DM> You're entering the room in the south, an alcove not yet shown.

<DM> Room 20 is 20x30, and you see a 5ft wide passage going north from the NE corner

<DM> There is no door in the NW corner, just a wall.

<DM> There is that door in the middle of the north wall.

<Vlix> Looks like we need to go through that door, then.

<Flint> Just one door and the hallway in the NE corner?

<DM> Yes

> Mordin looks down the hallway. Anything there?

<Mialee> Open the door first. ;)

<DM> You see a door swinging open almost at the end of the hall,

<DM> on the east side

<Mialee> That's odd; there aren't any on that side on the map.

<Mialee> Let's go.

<Flint> right, through the north door. That's the secret door you found earlier.

<Mialee> Oh, I bet you're right.

<Mialee> Good catch.

<Mialee> Let's go.

> Mordin opens the north door and charges through.

> Flint follows.

> Mialee wonders how Mordin was looking down the hallway before opening the door, but whatever.

> Mialee follows

> Vlix remains in formation.

<DM> This corridor is unlit and thickly carpeted

<DM> The hallway is quiet, and shadows seem to muffle any sounds you make.

<Mordin> They are beside each other.

<DM> Faded blue drapes hug the walls on either side.

<DM> the carpet is a cheerless grey.

<Mordin> I looked down the hall, I didn't go down the hall. :)

> Vlix checks behind the drapes.

<DM> right, this is the hallway north of the north doorway.

<DM> Vlix hears a frightened squeak, and a rat bolts across the hall..

<DM> The drapes are attached to the wall at both the ceiling and the floor and every 20 ft. There is a break in them where a torch bracket is mounted on the wall.

<Mialee> I'm going to check every segment on each side as we pass, to be sure there aren't any doors behind them.

<Mialee> Er, Vlix is.

<DM> Mialee could too.

<Mialee> I'll check the left side, Vlix the right.

<DM> You work your way down the hallway, and get to the corner in the NE.

<DM> you don't find any doors along the way.

<Mialee> Let's keep going then.

<Mordin> We keep going.

<DM> You move down to the west, and arrive at the NW corner.

<DM> The drapes on the East side end after 10 ft, where you see a door on the east. The drapes continue on the west another 50 ft.

<Mialee> Any sign of which way the guy we're chasing went?

<DM> The carpet ends abruptly after 50 ft.

<Mialee> Not that it likely matters much anymore.

<DM> no signs.

<DM> refresh ***

<Owen> has entered the room.

<DM> hey, hey.

<Vlix> It's the real Owen :)

<Vlix> I think. :)

<Vlix> Yep

<DM> Why doesn't someone catch Owen and Vlix up, while I take a bio break? ***

<Vlix> has entered the room. ***

<DM> is now known as ***

<Vlix> has left the room.

<Owen> ok, we started off in the bear room

<Mialee> We're wandering around the keep. Just killed a bunch of hobgoblins, found a place that looks like Pengo might have been in a fight, and are now on the trail of the hobgoblins' leader who got away during the fight. ***

<Owen> has left the room.

<Owen> sorry - little trip to the ER because pookie fell out of her new swingset

<Owen> she's fine

<Jozlan> the hobgoblins know we're here, though

<Mialee> Oof!

<Mialee> Glad she's okay, Sean.

<Mialee> I think they knew we were here a while back :)

<Jozlan> last time, when they chased us into the keep. I didn't recall is Sean was here

<Mialee> Ah. I think so.

<Mialee> Anyway... *** is now known as

<DM>

<DM> http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html

<DM> So you're at the NW corner of the hallway wrapping around Room 22.

<DM> The door to that room is slightly ajar.

<Mialee> I think that's our next destination then.

<DM> As you approach, the door swings open a bit. *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mialee, Mordin,

> Owen, Vlix *** (9 users)

<Owen> and...

<DM> Whenever you are ready.

> Mialee waits for Mordin to move.

<DM> As you stand there, the door swings closed again.

> Mordin advances on the door.

<Owen> Molotov anyone?

<DM> It is still slightly open just a crack.

<Mialee> I think we should slam it into whoever's standing behind it. :)

> Mordin opens the door and charges through.

> Flint follows.

<DM> There is no one evident in the room.

<DM> The room is filled with open barrels, old leather chests and pieces of boards and twine. There's a small fireplace opposite the door.

<Mialee> Hmmm.

> Icarius checks the barrels

> Mialee starts looking for anyone hiding in the room.

> Mordin checks the fireplace.

<Vlix> look for a cause for airflow

<DM> The barrels are empty

<Mialee> The fireplace, likely.

<DM> There is a breeze flowing down the fireplace.

<Mialee> That's it then.

<DM> No one is hiding in the room, but next to the door you see a small leather pouch.

> Flint checks the chests.

<Mialee> /act takes it and looks inside.

<DM> The chests are empty.

<DM> In the pouch are hammer and chisel.

<Mialee> Odd.

<Mialee> They look like they've been used?

<DM> sure

<Mialee> Guess we can move on then.

<Vlix> humm, check the walls?

<DM> What are you checking for?

<Vlix> secret doors - checking the fireplace too.

<DM> You don't find any secret doors in the walls or fireplace.

<Mialee> Let's move on then.

> Mordin heads back to the hall and south.

> Flint follows.

<DM> As I said before, the drapes and carpet end about 40 ft s of the door...

<Vlix> look under the drapes and carpet

<Mialee> We've been doing that as we move.

<Mialee> Although not the carpet.

<DM> Flint and Mordin work their way down the hallway, and as they step off the edge of the carpet...

<DM> The carpet is fixed to the floor

<DM> They trigger a pit trap!

<DM> Mordin, Flint, each must roll under their dex on a d20 to avoid falling into the pit. *** Roll by Mordin: 1D20 -> 2

<Mordin> No Problem. :) *** Roll by Flint: 1D20 -> 6

<Flint> None here either.

<DM> They teeter on the edge, but manage to grab onto the person behind them.

<DM> You see a pit about 10 ft deep that goes wall to wall,

<Mialee> Fun.

<Vlix> weebles wobble but they don't fall down

<DM> it's only about 7 ft across, though

<DM> there are nasty rusty looking spikes at the bottom of the pit.

<Mialee> Icky

<Vlix> keep going?

<Vlix> around obviously.

<Mialee> Definitely.

<DM> There is no "around"

<Flint> Were there any planks in 22 we could use as a bridge?

<DM> The pit stretches all the way across the hall.

<Mialee> Good question, Flint.

<DM> There was some lumber in there.

<Mialee> Any of it long enough?

<DM> You'd have to check.

> Mordin checks for lumber.

<Vlix> ooof

<DM> There is one or two 10 ft boards.

<DM> are

<Mialee> Grab 'em.

> Mordin grabs the 10' poles ... er, I mean planks. :)

<DM> ok, you grab the boards, and presumably lay them across the pit.

<Mialee> I'd think so. :)

<Vlix> are they sturdy enough?

<DM> are you crossing in regular order?

<Mialee> I'd think so.

<DM> Yes, they're sturdy -- 2x10s

<Mordin> Yes.

<Vlix> ok, in marching order

<DM> ok, Flint and Mordin make it across without any problem.

<DM> Owen, when you get to the far edge, you run into an almost invisible black wire strung across the hallway at face level.

<DM> luckily for you, your balance is impeccable, and you manage to stay on the board.

<Mialee> Diabolical.

<Icarius> very

<Mialee> And I'm glad Owen was next across. :)

<Mialee> I assume the rest of us can avoid the wire now? :)

<DM> yes. No problem

<Mordin> We will retrieve the planks afterwards and take them with us.

<Mialee> I'd say we lean them against the wall; we can come back and get them if we need them.

<DM> You all cross successfully

<Mialee> Dragging them along will make more noise and be cumbersome in general.

<Mialee> Mordin, what do you think?

<Mordin> I don't want to waste time coming back. We must assume that we are being chased.

<Mialee> OK, that makes sense. We take them along. Let's go.

<DM> Refresh.

<Vlix> we can use them to batter down a door too.

<Mialee> That's a good point.

<Mialee> Is the 23 door closed?

<DM> Yes

<Mialee> Vlix, you're our master thief now. Care to do the honors?

<Vlix> I don't see the area in question

<Vlix> ah here it us

<Vlix> is

> Vlix checks for traps > DM rolls secretlY *** Private roll: 1d100 -> 45

<DM> Vlix doesn't find any traps.

<Vlix> is it locked? checking

<DM> However, the door is locked.

<Vlix> pick it

<DM> Roll for it. *** Roll by Vlix: 1d100 -> 44 *** <<

<Mialee> << I'll be leaving in about 30 minutes or so. Just a heads up :)

<DM> You succeed in picking the lock.

<Mialee> Nicely done.

<Vlix> picky picky

<Vlix> OK, make way for the gung-ho twins

<Mialee> Or is that the "Heigh Ho" twins? :)

<Vlix> yah

<Mialee> Let's go, boys.

<Mordin> Open the door Vlix, and we will charge through.

<Vlix> I open it

> Mordin charges into the room.

> Flint follows.

<DM> This room contains shelves filled with trade goods as well as bales and chests of trade goods stacked on the floor.

<Mialee> Anyone in here but us?

<DM> none that you can see.

<Mialee> By "trade goods," you mean...?

<DM> Most of the trade goods are bolts of cloth, iron tools, iron pots, miscellaneous wooden utensils, and cheap glass jewelry.

<Mialee> ah

<Mialee> Storage for stuff that's come on caravans, perhaps.

<Flint> Can the door be locked from the inside?

<DM> Sure.

> Vlix locks

<Mialee> We going to spend time poking through this stuff, I take it?

<Flint> No, if it couldn't be locked from the inside, then no one was in here.

<Mialee> Ah.

<Mialee> Unless they got locked in. ;)

<Flint> We don't have time to search.

<Flint> He probably isn't hiding, but getting reinforcements.

<Mialee> Agreed, let's move on.

<Flint> Let's move on.

<DM> Moving on...

<DM> Refresh, if you haven't recently.

> Mordin heads south from 23.

<Flint> Let's check the room in the SE corner.

> Mialee follows, in formation.

<Mialee> Yes, let's.

<DM> You see a door to the E and a hallway to the W

<DM> Who's checking?

> Owen looks for a trail > DM rolls secretlY *** Private roll: 1d100 -> 85

<Flint> Vlix, do you want to check the door?

<DM> He doesn't find any.

> Vlix checks

<DM> Vlix doesn't find any traps.

<Vlix> locked?

<DM> The door is not locked.

<DM>

<Vlix> ready?

<Mialee> Do it :)

> Vlix opens

> Mordin charges in.

<DM> This room is filled with the smell of wet wood. On the floor in the southern end of this room are four large tuns stood on end with removable wooden lids.

> Flint follows.

<DM> Each tun is fitted with a spigot near the bottom. There's also a stack of four wooden buckets with rope handles. On the south side of the room there is a railing and a set of steps leading downward to the east.

<DM> refresh

<Mialee> Hm.

<Mialee> OK, just finished looking up "tun" in the dictionary. I'm good to go now. :)

> Mordin checks the tuns.

<DM> The tuns are filled with water.

<Vlix> if they were full of beer, they would be tuns of beer...

<Flint> Owen, any tracks down the stairs?

<Mialee> OK... do we go down the stairs or continue exploring this level?

<Vlix> ok, stairs or passage?

<Mialee> I kind of suspect we need to head downstairs, but...

<Flint> Owen?

<Vlix> \

<Owen> checks

<DM> checks what?

> Vlix looks at the dwarves and says "shall we take the buckets too?

<Owen> checks stairs for trail > DM rolls secretlY *** Private roll: 1d100 -> 82

<Flint> Vlix, do you see a need for them?

<DM> no trail

<DM> although it seems like this is a fairly commonly traveled area.

<Vlix> no, but as long as we're carrying all that lumber...

<Owen> OK, lets clean out this level

<Mialee> All right, let's do that.

<Vlix> I can caltrop the stairs...

<Mialee> Heh.

<Flint> The slaves are probably down there, but are the ladies?

<Vlix> shall I?

<Mialee> Go ahead and do it. Can't hurt.

<Mialee> Us, anyway.

<Flint> No, that way they won't know if we went down or not.

<Owen> they won

<Owen> t they won't know if we left them before us or after us.

<Flint> But they will know we were here.

<Owen> eh - forget it... lets go

<Mialee> OK, let's go.

<Flint> Okay, what's everyone say: Clear out this level, or head down?

<DM> Where to?

<Vlix> clear

<Mialee> Clear

<Jozlan> might as well clear it out.

<Mordin> Clear and head up.

<Flint> Head down.

<Flint> Ic, Owen?

<Vlix> uh. I think it's a player vote not a character vote

<Flint> Clear it is then.

<Mialee> OK

> Mordin heads west down the hall to the door.

<DM> You get there.

<Vlix> don't worry we'll pay for that later

<Vlix> we should move faster though *** <<

<Flint> << I'd say character vote, but I don't think they can separate out their characters. :)

<Mialee> Yeah, we need to hustle.

> Vlix "does the Hustle"

<Mordin> You want to skip checking for traps?

<Vlix> not necessarily - we have Dwarves.

> Vlix says with a smirk

<Vlix> lets go

<Mialee> Sheppy needs to go. Feel free to have someone take over Mialee for me. :)

<Mialee> Sarah's got 90 minutes until she can't eat or drink anything until tomorrow night sometime. :)

<Mialee> Later, guys, it was fun. :)

<Mialee> Let me know what happens!

<DM> b-bye ***

<Mialee> has left the room.

<DM> Can someone take over for Mialee?

<Vlix> I'd just get her killed... humm, wait.

<Vlix> nah

<DM> So Mordin is standing at the door. ***

<Mialee> has entered the room.

<Vlix> open it?

<Mialee> let's open it and kill kill kill!!!!

<Vlix> heh *** Now showing users' real names. *** Room 8: Dungeon TCOMPTER:Alt-DM, TCOMPTER:DM, SCHNORENBERG:Flint, KWS:Icarius, KWS:Jozlan, SCHNORENBERG:Mordin, SFAHEY:Owen, SFAHEY:Vlix, KWS:Mialee *** (9 users) *** Now hiding users' real names.

<DM> some please take some /action

<Mordin> Open it Vlix, and we will charge through.

> Vlix opens

> Mordin charges through.

> Flint follows.

<DM> Beyond the door is an eerie sight; a large, long terraced room; a narrow passage running to the center of the room with a raised stone platforms set in a series of three large steps to either side and at both ends of the room.

<DM> refresh

<DM> On these steps sit dozens of humans staring blankly into space while dark shadows curl about their near naked forms. These creatures are bound to walls with neck chains, but do not appear to be struggling in the least.

<DM> They do not appear to notice you at all. Scraps of torn clothing are tossed about the room and there are cloaks and blankets hanging on walls.

<DM> You feel a bit nervous, and can hear-- no; more like you can _feel_ a very low moaning sound.

<DM> very quick biobreak. ***

<DM> is now known as *** is now known as

<DM>

<DM> What, you haven't entered the room YET?

<DM> ;)

<Vlix> these smoky forms... explain or are these people smoking

<DM> It's not smoke so much as shadows. They seem to be moving about, though.

<Vlix> ah, clerical types recognize anything?

<Mordin> (07:30 PM)

> Mordin charges through.

<Mordin> (07:30 PM)

> Flint follows.

> Icarius disbelieves

<DM> Ic, roll a saving throw. (d20) *** Roll by Icarius: 1d20 -> 13

<DM> where are you charging, Mordin?

<DM> You don't see anything that you can't believe, Ic.

<Mordin> Into the room. and stop after about 10 - 20 feet if no reaction by occupants.

<DM> There is NO reaction by the occupants.

<DM> They seem to be in a daze.

<Vlix> I'd be more worried by the shadows... anything I recognize?

> Flint presents his Holy Symbol boldly and turns the Undead.

<DM> or a trance.

> Mialee looks for any hobbits > DM rolls secretlY *** Private roll: 1d100 -> 5

<Flint> Let's see if this gets a reaction.

<DM> The shadows in the room continue to flow and weave about the occupants of the room.

<DM> there are no hobbits in the room. > DM waits for whatever Flint is doing to get a reaction.

<Flint> Let's move through the room and see if we find the girls.

<Flint> The turning was looking for a reaction. :)

<DM> There are some females in this room, but Owen cannot see any that he recognizes.

<Icarius> any guess on their ages?

<Mordin> Is there another exit?

<DM> Or... wait. There IS one he recognizes.

<Owen> looks closer

<DM> in the NE corner of the room, he finds Edwina!

> Owen sprints up there

<DM> She is totally numb, however, and doesn't respond to anything.

<DM> Voronda starts growling.

> Owen attempts to free her

<DM> from the chains?

> Mialee tries to get in touch with Voronda's thoughts

<Owen> not likely huh?

<DM> Owen doesn't see any way that HE can do that without injuring her.

<DM> Voronda doesn't like this place.

<Owen> is there a lock?

<DM> yes.

<Vlix> Vlix will help, by picking it.

<DM> There is a locked neck-iron

<DM> roll d% *** Roll by Vlix: 1d100 -> 77

<Vlix> of course

<DM> It's apparently too tough for Vlix to unlock.

<Vlix> I have to help put Chan to bed. need a few minutes.

<DM> ok. What's everyone else doing?

<DM> (while Vlix is trying to pick the lock)

<Mordin> Search the room, any other exits?

<DM> As far as ages go, Icarius, They range from 12-14 to 30 ish

<DM> There is another door in the NW corner, leading N

<Flint> Were there any other doors in that hallway we just came down?

<DM> Just the ones leading to rooms 22, 23 and 24.

<Flint> If we didn't bring the leather bag with the hammer and chisel, I will go back and get it.

<Vlix> Vlix has spikes and hammer

<DM> I don't think anyone did. You'll carry a board back with you then?

<Flint> Yes.

<Vlix> Mialee grabbed it

<Vlix> it's in the scroll back

<DM> Oh, I believe you're right.

<DM> ok, so Mialee has it.

<Flint> If we can't pick the lock, we will have to cut the chain.

<Vlix> cut away

<Vlix> er, chisel

<DM> So you try to smash the chain with the hammer and chisel?

<Mialee> We haven't seen any keys lately, have we, but they must be around somewhere

<Mordin> I'll cut the chain as close to the collar as possible.

<DM> A few loud "thunks" and you have that done. The girl is still totally unresponsive.

<Mordin> By laying her down and using the floor as a backstop.

<Flint> Does she look injured?

<Vlix> Anyone else we should rescue?

<DM> A few bumps and bruises, but nothing serious

<Vlix> how many people? total?

<DM> 30-36

<DM> The feeling of unease remains...

<Mordin> Jozlan - any chance you can turn these shadows?

> Jozlan turns the shadows

<Mialee> this room gives me the creeps, let's move her out of here

<Owen> alright, grab the girl and back out

<Flint> Let Jozlan finish.

<DM> Jozlan, your attempts to turn the undead don't seem to have any effect.

<Mordin> Let's head through the other door across the room.

<DM> Are you planning on carrying the girl?

<Vlix> yes

<Vlix> Owen does

<DM> OK.

<DM> Are you moving to the West then?

<Owen> yes

<Mordin> Yes.

<DM> You get to the bottom of the western steps then, and the moaning sound intensifies.

<DM> Everyone please roll a saving throw. *** Roll by Mordin: 1D20 -> 14 *** Roll by Flint: 1D20 -> 20

<DM> ...

<DM> All the non-dwarves too, please. :) *** Roll by Mialee: 1d20 -> 5 *** Roll by Jozlan: 1d20 -> 19 *** Roll by Vlix: 1d20 -> 12 *** Roll by Icarius: 1d20 -> 13 *** Roll by Owen: 1d20 -> 8

<DM> Mialee utters a low scream, and dashes for the door to the east. Owen drops the girl and follows her.

<DM> what next?

> Vlix tackles Owen

<DM> roll to hit. *** Roll by Vlix: 1d20 -> 20

<DM> you get him down, but he's struggling fiercely

<Mordin> Somebody tackle Mialee.

<Vlix> yo clerical?

<DM> Jozlan is the only one who could.

<Flint> I don't have remove fear memorized.

<DM> (due to his position in the formation)

<DM> The shadows swirl and dance around the room, and it almost seems like the cloaks hanging from the walls are being blown about by an unfelt wind. *** Roll by DM: 1d20 -> 3

<DM> Voronda squalls and follows Mialee

<Vlix> can anyone clear the air in here?

<DM> Yes, you're SURE the cloaks are moving now, and the moaning intensifies AGAIN, so everyone still in the room (except Owen) needs to roll another saving throw.

<Vlix> can we assume Joz tackles Mialee *** Roll by Mordin: 1D20 -> 16 *** Roll by Vlix: 1d20 -> 6 *** Roll by Flint: 1D20 -> 2

<Vlix> plffst

> Jozlan tackles Mialee

<DM> roll to hit *** Roll by Jozlan: 1d20 -> 13

<DM> you grab her, now roll the saving throw *** Roll by Jozlan: 1d20 -> 8

<DM> Vlix and Flint and Jozlan are overcome by waves of nausea, and fall to their knees retching.

<DM> Mialee and Owen take advantage of that and dash out the door.

<DM> That leaves only Mordin standing, I think?

<Mordin> I don't suppose there is anything I can attack in here?

<DM> Funny you should mention that.

<Vlix> ok... after I finish barfing, I'm looking for something to kill.

<Mordin> Not when you consider the fact that I'm a fighter. :)

<DM> about this time, one of the cloaks on the western wall floats up on an unfelt draft of air, and floats toward you. The moaning becomes unbearable. Mordin, roll one more saving throw. *** Roll by Mordin: 1D20 -> 12

<DM> Mordin stands fast as the floating cloak dives toward him, having somehow developed claws and a tail.

<DM> http://24.52.21.158:8080/Mercia/maps2/images/cloaker.gif

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2

<DM> Mordin *** Roll by Mordin: 1D6 -> 2

<DM> argh, again. *** Roll by DM: 1d6 -> 1 *** Roll by Mordin: 1D6 -> 6

> Mordin attacks with his Axe.

<DM> you get first swing at it, as it swirls toward you, shadows dancing. *** Roll by Mordin: 1D20 -> 13

<DM> hit! *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12

<DM> you rip it open, and hear a hissing sound as it dives to the attack. *** Roll by DM: 1d20 -> 2

<DM> but it misses!

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM>

<DM> You get first and last *** Roll by Mordin: 1D20 -> 5

<DM> aww, miss

<DM> it wings in again *** Roll by DM: 1d20 -> 3

<DM> and misses. your second shot-- *** Roll by Mordin: 1D20 -> 9

<DM> Hit! *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9

<DM> There is another evil hiss, and the thing flutters away -- and seems to separate into many different flying cloaks.

<DM> they mingle into the dancing shadows.

<DM> Your friends are still retching. *** Roll by DM: 1d4+1 -> 4 + 1 = 5

<DM> and will be, for another 3-4 minutes.

<Mordin> You said there were/are cloaks hanging on the walls?

> Vlix barfs out "fuego"

<Vlix> ...since it's harder to say "fire" when retching

> Mordin checks each cloak and blanket for the Cloaker.

<DM> Yes, there are several cloaks on the walls

<DM> you rummage among the cloaks, and one of them suddenly flits off the wall, and heads for the opposite wall.

> Mordin attempt to attack it.

<DM> roll *** Roll by Mordin: 1D20 -> 2

<DM> You miss, and it disappears into the shadows.

<Vlix> any progress here?

<DM>

<DM> About this time, your compatriots get their entrails under control.

<Mordin> Well, I got nothing better to do will they barf. I'll keep hunting it/them. :)

> Vlix lights a torch and leaps after Mordin

<DM> You continue to rummage among the cloaks, and eventually, another one flies off the wall.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1 *** Roll by Mordin: 1D6 -> 2

<DM> you can take a swing *** Roll by Mordin: 1D20 -> 16

<DM> hit *** Roll by Mordin: 1D8+6 -> 1 + 6 = 7

<Vlix> have I joined Mordin

<DM> Your mighty axe cleaves the thing in two, and the two pieces hit the ground with a resounding "thwapp".

<DM> yes, you're with him.

<Vlix> Whenever we "scare" one, I'll swing at it with the torch to see if it makes a difference

<Mordin> Is there still the oppressive feeling?

<DM> Your other companions (Jozlan, Icarius, Flint) have also recovered.

> Jozlan tries turning undead again

<DM> No, the moaning has disappeared

<DM> You feel a little better.

<Vlix> not undead = you only turn once

<Flint> Let's free these slaves.

> Icarius checks if Edwina is still unresponsive

<DM> the same way you freed the one? That would take quite a while -- about an hour.

<Vlix> uh. go get Owen and Mialee

<DM> Edwina is still totally unresponsive.

<Vlix> is she paralyzed?

<Flint> Do you know which way they went?

<DM> no, just unresponsive. Limp.

<DM> They went out the door to the east.

<Vlix> I believe east - chk scroll back

<Flint> Yes, out the east door and then down the hall, or into 24 and down the stairs.

<DM> What /action is anyone taking?

> Vlix wants to go to bed because wakeup is in 6 hours.

<Flint> If we go looking for them, we will have to check every room again, and could still miss them.

<DM> well, after deliberating for a few moments, Mialee and Owen come in with rather sheepish grins on their faces...

<Flint> Yes, and it is getting late for those of you on the east coast.

<DM> Owen apologizes, saying he doesn't know what came over him.

<DM> And that's a wrap.

<DM> ok, then, until next time, may the Dice be with you! :)


July 30, 2006

<DM> To recap: you had just defeated a fearsome creature called a "cloaker", and are standing in a large strange room that almost looks like a theater- in-the-round.

<DM> It is a large, long terraced room.

<DM> http://24.52.21.158:8080/Mercia/maps2/stockadesurface.html

<DM>

<DM> There is a narrow passage running through the center of the room with raised stone platforms set in a series of three large steps to either side and at both ends of the room.

<DM> The people sit staring blankly into space.

<DM>

<DM> They are bound to walls with neck chains, but do not appear to be struggling in the least.

<DM> They do not seem to notice you at all.

<DM>

<DM> Owen and Mialee are shaking off a case of the jitters.

<DM> One of the prisoners was Edwina, a handmaiden of Elannie's

<DM> She was freed, but is just as non-responsive as the rest of the prisoners.

<Mialee> Hmm.

<Mialee> This happened after I had to leave early last time, didn't it? :)

<Icarius> which room #?

<Flint> Yes.

<Vlix> 22?

<Vlix> er.. no

<Vlix> 11ish

<DM> it's the long, unnumbered one at the S end of the complex

<DM> sort of a symmetrical design-looking thing.

<Flint> To the left of 24.

<DM> correct

<Mialee> Where's my HP now?

<Mialee> And have I used any more spells?

<Mialee> Shall we take a look at the prisoners, then? Or have you already done so?

<Vlix> we have

<Vlix> no response

<Mialee> ok

<Vlix> would take hours to free them all

<Vlix> and then what to do with them all?

<Icarius> knock :)

<Mialee> OK, so let's move on and look for a way to fix them.

<Icarius> yeah, time's a wasting

<Vlix> we were going to try the opposing door I think...

<Mialee> The one that leads north in the NW corner?

<Flint> Let's head through the door on the west end of the chamber.

<Mialee> Yes, let's.

> Mordin heads for the west door.

<Vlix> Owen and Vlix follow

> Mialee goes too, in formation proper.

<DM> just a sec > DM tries to find the proper picture.

<DM> On the way to the NW door, you cannot help noticing a hobgoblin standing near the door slack-jawed and staring like the rest of them.

<DM>

<Mialee> That's curious.

<Mialee> How near the door, and what position is he in relative to the door?

<Mialee> And is he facing the door, next to it...?

<DM> He is not facing the door.

<Mialee> Standing positioned as if he'd been guarding it?

<Mialee> Or just happens to be near it?

<DM> He is standing in a position that would imply that he was here to guard the prisoners, or perhaps just to observe them.

<Mialee> OK

> Vlix says, let's gut him.

<DM> He is wearing a cloak over is normal armor, and his sword is sheathed.

<DM> his normal

<Mialee> Hm.

<Icarius> he might know something

<Mialee> Won't do us much good if he's like this.

> Vlix draws his favorite dagger...

<Flint> If we leave him and continue on, they may not figure out that we were here.

<Mialee> I agree.

<Vlix> huh? They know we're her.

<Vlix> here

<Mialee> Hm.

<Mialee> Is this freezing effect something the cloaker could have caused?

<Mialee> (or do you know that it is? I'm still catching up a bit :)

<DM> Hmmmm, maybe??

<Flint> But not which way we are heading.

> Mialee examines the cloaker's corpse.

<Flint> They may think we went down the stairs in room 24.

<DM> It's a leathery skin

<Mialee> What does it look like? :)

<Vlix> A dwarf, leaving a hogoblin alive? What is the world coming to?

<DM> rather like a thick leather cloak.

<Vlix> looks like a cloaker?

<Flint> Remember the mission.

<Vlix> sucking in him.?

<Vlix> on

<Mialee> Wait, I'm confused.

<DM> It has two claw like appendages at the tips and long mace-like tail.

<Mialee> I'm trying to look at the cloaker, not the cloak the hobgoblin is wearing. :)

<Mialee> OK.

<Vlix> ah sorry

<Mialee> Its skin looks like a leather cloak?

<DM> yes

<Icarius> what about the cloak on the hobgoblin?

<Mialee> I assume it's not, like, removable...

> Vlix looks at the HG's cloak ...

<Mialee> Yeah, does it look like the... yeah.

<DM> no, Mialee. It is his skin

<Mialee> Does its skin look like the hobgoblin's cloak?

<DM> The cloak on the Hobgoblin looks surprisingly fine for someone on his socio-economic level.

<Mialee> Something's wrong with this picture.

<Vlix> Ok, I'm suspicious

<DM> It has a very shimmery smooth feel to it.

<Mialee> Guys, watch out for anything odd that happens.

> Vlix removes it

> Mialee removes they cloak from the hobgob--

<Mialee> d'oh. :)

<DM> it comes off very easily.

> Vlix with cloak backs off

> Owen searches the HG

<DM> Toward the center of the room, I assume?

<Vlix> no, just a few feet.

<DM> Owen finds a long sword, chainmail, and 14 copper pieces in a pouch.

<Mialee> Oooh! We can retire now! ;)

<Mialee> OK, he definitely swiped that cloak from someone. One of the prisoners, I bet.

<Owen> anything worthwhille?

<Mialee> Any identifying marks on the cloak, Vlix?

<DM> Not that you can tell.

> Vlix searches

<DM> There is some fine gold embroidery on the collar, but nothing that would identify a maker.

<Vlix> lets keep the cloak for later.. otherwise, break the sword and we can move on.

<Mialee> I take it the princess (whatever, I can't remember after all this time ;) isn't among the prisoners then?

<Icarius> yeah, not here

<DM> No, only one of her handmaidens Edwina.

<Mialee> Has she been searched for any evidence that might be helpful?

> Owen poses the HG in a humiliating mannequin pose while the others decide what to do.

<DM> There's not much to search.

<Mialee> How so?

<DM> She is wearing a ragged dress, and not much else.

<Mialee> Hmmm.

<Mialee> Is it a nice dress gone ragged, or some scrap they gave her after they took her?

<DM> It looks like a nice dress gone ragged.

> Mialee examines the dress to see if there are any similarities in manufacture to the cloak.

<DM> None that you can tell.

<Mialee> OK. Let's hang onto the cloak and move on.

<Flint> Let's move on.

> Vlix recalls saying that already.

> Mordin heads through the door.

<Icarius> we're leaving edwina here, right?

<DM> Ok, refresh your browser.

<Mialee> Yeah.

<Flint> No, we take her with us.

<Vlix> why?

<Mialee> How? :)

<Mialee> Stuff her into Pengo's bag? :)

> Vlix looks at Flint... going to carry her are you?

<DM> Pengo isn't here, remember? ;)

<Mialee> Oh yeah. :)

<Flint> Carry her. Because we might not be back this way.

<Mialee> So we don't even have his b--

<Mialee> Damn.

<Mialee> We don't have the stuff in the bag.

<Mialee> That includes the Molotov cocktails.

<DM> that's correct.

<Mialee> And my other sword.

<Vlix> thats ok, I've got stuff.

> Vlix trys to brush a hair off his screen then realizes it's on the scan.

<Mialee> Heh

<DM> You'll note on the map that I have not revealed what is north of the door. All that is there is a 10 by 10 passageway leading West.

<Flint> let's investigate 26.

<Icarius> ok

<DM> It leads into hallway that you see to the right of rooms 26-7

> Mordin heads for room 26.

> Vlix flexes his fingers

> Flint follows.

> Mialee goes too

<Vlix> I think we all go.

<DM> Even through your helmet, you can hear a clanging sound on the other side of this door

<DM> , it is metal on metal.

> Vlix checks for locks

<DM> There is a lock.

<Vlix> DM

<Vlix> is it locked? checking

<DM> It does not appear to be locked, which you discover when you try to open the door.

<Vlix> well, are we barging in? swords swinging?

<Mordin> Yes.

<Mialee> Sure, let's go for it.

> Mordin enters the room.

> Vlix shrugs ... well, of course.

> Flint follows

<DM> This appears to be a smithy.

<DM> A large furnace against the southwest corner is aglow as two orcs pump bellows on either side of it.

<DM> The Smith appears human, dressed in a long leather apron, and is presently working on a sword. The room is filled with weapons (many of which are broken) and armor schools.

<DM>

<DM> uhh, armorer's tools

> Vlix steps aside and lets the kamikaze dwarves enter

> Mordin charges the orcs

<Flint> Keep the human for questions.

<DM> One of the orcs immediately ducks for a door in the north wall.

<DM> roll for surprise:

<DM> .6

<Vlix> I'll want to mm him... *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 3

<Mialee> Bah *** Roll by Vlix: 1d6 -> 6

<Vlix> heh!

<Mialee> D'oh

<DM> no one is surprised. Roll for initiative: *** Roll by DM: 1d6 -> 2

> Mialee will let Vlix roll all that stuff henceforth ;) *** Roll by Vlix: 1d6 -> 6

<DM> MM first then.

<Vlix> lets see, I shoot 2 or 3 now?

<DM> what level?

<DM> are you?

<Vlix> oh, 12th level by now...

<DM> 4th level, you get two

<DM> so 2d4+2

<Vlix> ack - difficulty remembering the damage roll 2d3+2? *** Roll by Vlix: 2d4+2 -> 1 + 2 = 3 + 2 = 5 http://24.52.21.158:8080/Mercia/spellbook.jsp

<DM> the orc squeaks once and hits the floor.

> Mialee has trouble imagining a squeaking orc. :D

<DM> the other orc grabs a long hunk of iron, while the smith backs up with the sword he'd been working on.

<DM> any other magic or missile?

<Mordin> Come to me my pretty...

> Owen waits his turn to swing

<Owen> I'd like to attack Mr. Smith

<Mialee> Just let me know when I can strike. :)

> Mialee grips her sword eagerly.

<DM> ok, Mordin and FLint can attack this round, everyone else is maneuvering for position. *** Roll by Mordin: 1D20 -> 19 *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<DM> That orc is dead.

> Owen cuts off the other door while maneuvering

<Flint> Surrender smith.

<DM> The smith hesitates but a moment, and drops his sword. ***

<DM> is now known as

> Owen does the takedown

<Owen> and binds him

<Owen> x2

<Owen> he's probably a strong fellow. he looks strong

> Owen succeeds in binding him. Hey look, I don't know what you guys want, but I ain't got it.

<Flint> Who are you?

<Vlix> Really? Maybe you'd like to go sit with the prisoners next door? I am the Smith for the Fort

<Flint> Who is in charge of this place. I work for Icar, the fort commander. there may be some more important people around here than him, but I don't know who they are.

<Flint> Why are people chained in the room down the hall.

<Vlix> uh, they're prisoners?

<Mialee> hehe

<Vlix> How do we revive the prisoners?

<Icarius> is Icar a human? he looks around from one of you to the other, as if to ask: Who should I answer first?

<Vlix> Icar... Icarius... humm, you're evil alter-ego?

<Mialee> Heh

<Icarius> does he have a goatee?

> Mialee sighs and leans against the wall to wait.

<Vlix> How do we revive the prisoners? What is wrong with them? They have some sort of a beast in that room that sort of sedates the prisoners so they don't cause trouble on the way to Suderham.

<Mialee> That sounds like they may recover soon then.

<Vlix> and how long do they stay that way? I don't think you can revive them, but when they are away from the beast, they will come around in anywhere from 4-7 days.

<Vlix> told you we should have knifed the HG.

<Mialee> We have plenty of time then.

<Mialee> So, is Icar human? I guess you could call him that.

<Mialee> What does that mean?

> Mialee pushes off from the wall with her shoulder and draws nearer to the smith. I don't know how someone without any eyes can see so well.

<Mialee> Hm, creepy.

<Flint> Where are the rest of the prisoners kept? There is another level below this one, I think they keep some more down there.

<Mialee> Thought so. I don't get involved in prisoner operations, I just make and repair weapons.

<Flint> Do they keep and special prisoners in the upper levels?

<Vlix>

<Flint> and > any

<Mialee> Upper levels?

<Icarius> 2nd floor I don't know what you mean by special prisoners.

<Flint> We are on the ground floor of a keep.

<Mialee> Yeah, but I'm thinking the real stuff is underground. Oh, you mean upstairs in this building? Nothing up there but Barracks for them hobgoblins.

<Flint> Special as in ones they might want to keep separate because of their value.

<Mialee> I think the special prisoners are the ones they've got downstairs. Like I said, I don't get involved in prisoner operations, so I wouldn't know that.

> Mialee pokes around the smithy looking for anything of interest.

<Mordin> Now, what came you say to convince us you are telling the truth?

<Vlix> have you heard or seen a hobbit?

<Icarius> how many guards are here?

<Vlix> being captured recently The Smithy is full of weapons, but none of them looked very special.

<Mialee> OK I've got no reason to lie.

<Icarius> it would have been within the last hour or 2, if he was busy working, he wouldn't know I have not seen any hobbits lately. I don't know how many guards there are here. couple hundred maybe?

<Icarius> where can we find Icar? I can't tell you that. He moves around quite a bit. His quarters are behind the kitchen.

<Mialee> Where's the kitchen? Up the hall here until you get to the end and turn right.

<Mialee> You've been very helpful.

> Mialee leans back against the wall again. Just doin' my job.

> Mialee inspects her fingernails and says, "Now what?"

<Icarius> let's look for Icar

<Vlix> Is this Icar, a swordsman or does he do the hocus pocus?

<Icarius> no eyes, so he must have some arcane skills He's the commander. He's never done any hocus-pocus that I've seen except that thing about seeing in all directions at once.

<Mialee> Well, I'm ready to move on.

<Mialee> We should find Icar's quarters and take a look.

<Flint> What do we do with the smith?

<Vlix> knife him!

> Mialee keeps inspecting her nails and says nothing. Hey now, I've told you everything you want to know.

<Owen> Let's store him with the rest of the prisoners and away from all these sharp objects

> Mialee says, slowly, "I don't think we should kill him."

<Mialee> Let's chain him up with the other prisoners and knock him out or something.

<Mialee> So he blends in.

<Flint> Sap him and gag him?

<Mialee> Yeah.

> Owen says... ok.. I think thats what i said.

<Mialee> Yeah, I was agreeing... in a roundabout fashion. so we're all in agreement then? :D

<Icarius> yes

<Vlix> plfst - moralists.

<Flint> Is there a storage area here for fuel for the forge?

<Vlix> goodey two-boots. There's a big coal bin. oops. That was me.

<Flint> Let's put him in the coal bin.

> Mordin saps the smith. ughh

<Vlix> assuming we succeed in cleaning this place out... you're going to come back here, and ree him? zzzz....

<Vlix> free

<Mialee> Vlix -- well, we can make that decision later.

<Mialee> Let's just tie him up and move on. *** is now known as

<DM>

<Vlix> kill 'em quick or leave them to die on their own... who's eviler?

<Flint> I'm not planning to clear this place out. Just find as many of the girls as possible and move on.

<Icarius> someone will find him eventaully

<Owen> Let's go... do we go after icar or godown?

<Owen> go down

<Flint> He will get loose eventually if they don't find him fires.

<Flint> fires > first

<Mialee> Well, I don't want to necessarily go after Icar, but I'd like to know something about the guy before we run into him, which is why I'd like to look for his room.

<Mialee> On the other hand, I'd also like to find the lady and Pengo and get the hell out of here, too.

> Mordin gags the smith and places him in the back of the coal bin.

> Owen has to fetch his +12v holy AC adapter...

<DM> LOL

<DM> So which way are you headed?

<Flint> We are not that far from his room, we could check it out.

<Mialee> I agree.

<Mialee> afk a minute, need to bring something up to Sarah. ***

<Mialee> is now known as

<Flint> They might have taken Pengo there for questioning if he was captured, and if not, he has probable already found the room. :)

<Flint> And looted it.

<DM> .....??

<Icarius> i say we go to the top - Icar

> Mordin heads for the north door into room 27.

<DM> he gets there.

> Flint follows.

<Flint> everybody ready? *** is now known as

<Mialee>

<Icarius> yep

<Mialee> Yeah, let's go.

> Owen has the POWER!!!

> Mordin heads into room 27.

<DM> The room contains one large bed with typical bedroom furniture. There is a loft in the west end of the room with a ladder leading up to it. The room is being cleaned by a stout orc matron.

<DM>

<DM> She screams hysterically.

> Owen watches the dwarves charge in

<DM> She runs for the northern door.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Vlix: 1d6 -> 2 *** Roll by DM: 1d6 -> 5 *** Roll by Vlix: 1d6 -> 2

<Vlix> ooof

<DM> she bolts through the door and disappears, screaming.

<Vlix> take a shot?

<Vlix> or not

<DM> the only one in range is Flint, with his hand axe.

> Flint throws his axe. *** Roll by Flint: 1D20 -> 1

<Vlix> you know... typing take a shot quickly with the i and o keys so close together is dangerous

<DM> it clangs off the wall.

<Vlix> I was going to mm

<DM> you're not in visible range.

> Flint recovers his axe.

<Mialee> Chase her?

<DM> you hear her screams recede down the hallway

<Vlix> sorry as the resident thief, thought I had taken over Pengos job.

<DM> Sorry, Mordin beat you to it this time.

<Mialee> Pengo never was the first into a room.

<Mialee> He'd open the door and step aside.

<Vlix> but he opened all the doors

<Vlix> and I've been opening them all since

<DM> that's true, but you need to /act more explicitly, or I'll forget.

<Vlix> well, t

<Vlix> sorry sometimes you're off before I can finish typing

<Icarius> anyhow, can we search the room now?

<Vlix> and I did say get a shot off before she left the room?

<Flint> I think we better move on before she alerts the whole garrison.

<Vlix> we were still in init as I was typing that.

<DM> no, VLix, not this time, sorry.

<Vlix> ok from now on, I am opening the doors. all inits, I might want to cast a spell

<Mialee> :)

<DM> So are you chasing or searching?

<DM> Voronda growls.

<Vlix> just so no one goes describing something before I can type an action

> Mialee chases the orc.

<DM> ok.

> Mordin chases the matron.

<Vlix> sure, chase away,lets all go.

> Owen draws his bow

<DM> you step into the hallway, and see a 10' hallway heading up north for 40'

<DM> before it turns east. The matron is just turning the corner as you step into the hall.

<Mialee> She still in sight?

<DM> there are two more doors on the west side of the hallway.

<DM> no

<Vlix> I think chasing her is moot.

<Mialee> Yeah, it's too late.

> Mialee returns to the bedroom and searches it.

<DM> You hear banging, as if on a door, down the hall.

<Vlix> we either dig in for a fight, or make a hasty retreat to another location in the fort.

<Mialee> Hm, yes.

<Mialee> We'd better dig in.

<Vlix> go check the banging

> Mordin continues to chase the matron.

> Icarius looks areound the room for any goodies that might help in a fight

<Flint> Actually, that's the way we need to go for Icar's room. *** >>

<Mordin> >

> Mordin : you make it to the corner of the hallway, and see the orc matron opening a door on the east side.

<Owen> Follow the dwarves

<Mialee> Well, let's go.

<DM> you see Voronda inspecting two mangy cats under the bed. *** <<

<Mordin> << I attack her.

<Icarius> ok, onward *** >>

<Mordin> >

> Mordin : as you approach her from behind, you see through the open doorway..... *** >>

<Mordin> >

> Mordin : roll for surprise. *** Roll by DM: 1d6 -> 5 *** Roll by Mordin: 1D6 -> 4

<Mialee> Voronda, come on... *** >>

<Mordin> >

> Mordin : .... several orcs, stumbling to their feet, shouting questions at the orctress. *** >>

<Mordin> >

> Mordin : roll your attacks.

<Vlix> Well, I checked the banging.. whats that? *** Roll by Mordin: 1D20 -> 2

<DM> Vlix, you see Mordin attacking the matron in a doorway.

<DM> and missing.

<DM> lemme update teh map.

<Vlix> because.. my act to check the banging is before mordins continung to chase the matron

<DM> the banging WAS the matron, barging into the room OPPOSITE the door to room 31 (refresh)

<Vlix> so, I was there with Mordin too.

<DM> close enough

<DM> You saw her barge through a doorway, screaming and shouting, and saw a bunch of orcs on the other side of the door getting up from their seats.

<Vlix> oh boy, how many?

<DM> If you want to take an action concurrent with Mordin's failed attack, go ahead.

<DM> about 4

<Vlix> sure, I'll draw my other weapon and brace

<Vlix> 4 orcs, mordin and me? ain't no thing

<Mialee> :)

<DM> So here's the situation: Mordin and Vlix are at the door, and the rest are one round behind them.

<Mialee> OK, when I get there, I'm going to stand in the hall, watching the hall to the north.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6

<Owen> Let us go after our comrades *** Roll by Vlix: 1d6 -> 1

<Vlix> oof

<Mialee> Someone needs to watch for more baddies.

<DM> one orc flings a dagger at Mordin, and draws a sword. *** Roll by DM: 1d20 -> 8

<DM> the dagger clangs on the stone wall behind mordin

<Vlix> good to be short

<Vlix> are they charging or can we attack now?

<DM> "What the hell is goin' on?" says another orc.

<DM> The orctress is still babbling, having rushed into the room.

<Vlix> I'll attack that one - he seems surprised.

<DM> The room, which is 20x20

<DM> they will stand at the ready - you can attack. *** Roll by Vlix: 1d20 -> 19 *** Roll by Vlix: 1d20 -> 9

<DM> sword hits *** Roll by Vlix: 1d8 -> 6

<Vlix> ooops

<Vlix> hold

<Vlix> long right?

<DM> right

<Vlix> ok, keep it

<Vlix> new macbook - don't have all the game links on this machine yet.

<DM> Mordin? Your attack

<Mordin> I already missed the matron.

<DM> that was last round. *** Roll by Mordin: 1D20 -> 3

<DM> Round "0". This is round 1 *** Roll by Mordin: 1D20 -> 12

<Vlix> yah, get off your axe and kill something

<DM> I'll take the 12 as a hit, but you only get one attack this round.

<Mordin> Than I should have gotten 2 last round.

<Mordin> 3 attacks every 2 rounds.

<Vlix> maybe you were distracted by the matron's charms

<DM> yeah, but that was a special case.

<Mialee> :)

<Mordin> Okay.

<Mordin> *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> are you still attacking th matron?

<Mordin> Yes.

<Vlix> ooof

<DM> ok, then she's dead.

<Mialee> Heh

<Vlix> I'm trying to maneuver to block any exit

<Mialee> and then some, I think.

<Vlix> help should be arriving this round

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Mialee is guarding to the north, 2 can enter the room the round and assist.

<DM> I would think it was Owen and Flint, but you can change that if you want.

<Owen> Owen leaps into the fray

> Jozlan waits outside

> Flint leaps into the fray.

<Owen>

<Owen> huzzah, have at ye

<DM> Spellcasters, any spells?

<Flint> Melee.

<Vlix> nope - going to get dirty

<DM>

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Vlix: 1d6 -> 4

<DM> One orc each on Flint, Mordin Vlix and Owen. *** Roll by DM: 4d20 -> 13 + 8 + 8 + 7 = 36

<DM> all miss

<Vlix> cool

<DM> your shots. *** Roll by Mordin: 1D20 -> 16

<Vlix> dwarves first *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10 *** Roll by Flint: 1D20 -> 14

<DM> he's barely hanging on. *** Roll by Flint: 1D6 -> 6 *** Roll by Mordin: 1D20 -> 12 *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> hit, Mordin

<DM> he's dead. 3 left *** Roll by Vlix: 2d20 -> 10 + 10 = 20

<DM> hit hit

<DM> oh, wait

<DM> sorry, miss miss *** Roll by Owen: 1d20 -> 18 *** Roll by Owen: 1d8 -> 2

<Owen> yay

<DM> owen hurt his guy.

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM>

<DM> by this time, anyone else who WANTS to get into the fight can.

<Owen> Am I using that unknown sword?

<DM> yes, I assume so.

<Owen> figured

<Owen> IIRC

<Flint> Did I hit last round?

<Vlix> pass - gettin' dirty

<DM> yes, Flint

> Jozlan joins the fight

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Vlix: 1d6 -> 2

> Vlix gives Mialee back her crappy six-sided

<DM> the orcs howl in rage and confusion.

<Mialee> heh

<DM> and attack.

<DM> Flint, Vlix and Owen *** Roll by DM: 3d20 -> 6 + 14 + 2 = 22

<DM> all miss *** Roll by Vlix: 2d20 -> 16 + 19 = 35

<DM> your shots *** Roll by Mordin: 1D20 -> 17 *** Roll by Owen: 1d20 -> 2

<Owen> ooof *** Roll by Flint: 1D20 -> 10

<Vlix> roll 1d8

<DM> Everyone hits except Owen *** Roll by Vlix: 1d8 -> 4 *** Roll by Mordin: 1D8+6 -> 3 + 6 = 9 *** Roll by Flint: 1D6 -> 3 *** Roll by Vlix: 1d6 -> 3

<Vlix> my orc has taken 13

<DM> Vlix, your off hand weapon is a d4, but he's dead anyway. All of the orcs collapse in a shower of blood!

<Vlix> oops

<Vlix> ick- theres blood everywhere.

<DM> Who is still in the hallway, anyone?

<DM> Mialee is, anyone else?

<Vlix> Mialee

> Mialee is extra glad to still be in the hallway standing guard.

<Icarius> i'm still in teh hallway

> Vlix starts searching bodies

> Owen covers any doors *** >>

<Icarius> >

> Icarius : you spot the door to room 29 open a crack.

<Flint> We need to move on towards Icar's room.

<DM> There are no other doors in this room.

<Vlix> sure we got momentum

<Mialee> Yeah, let's move on.

<DM> Let's take a quick bio-break before we do. ***

<DM> is now known as

<Flint> We can clear the rest of these room and search on our way back.

> Vlix takes a quick biobreak in the corner

> Flint makes a note: break one thief of stealing, and house break the other. :)

<Owen> heh

<Mialee> Heh

<Owen> well folks... the mag adapter for the power on my new MB is a winner

<Owen> my kiddo just tripped on the cord and doom was averted.

<Mialee> :)

<Mialee> The magsafe adapter is awesome.

<Owen> I'm now an official endorser

<Icarius> :) *** is now known as

<DM>

<DM> ok, then, let's go!

<DM> Vlix, should I assume that you're taking Pengo's place in the march order too?

<Vlix> didn't you just "go"?

<Vlix> yah - I'm the walking target

<DM> :)

> Mordin heads out the door, north in the hall and east at the corner.

<Icarius> wait, check room 29, i saw the door open a peep

> Mordin stops.

<Mialee> I've got the hall still. Check it.

> Mialee keeps an eye on the doors to the north.

<Vlix> ok, if it peeped, lets kick it in

> Mordin heads for room 29.

<Mialee> afk a minute

<DM> Mordin gets to the door, with Vlix close behind(?)

> Flint follows.

<Vlix> yah, I'm all for kicking it in - or tossing a dwarf at it.

> Mordin waits for Vlix to check the door.

<Vlix> ok... check it

<Vlix> with my dagger ou

<Vlix> out

<DM> Vlix, roll for surprise.

<Mordin> A drow and his dagger named Ou. :) *** Roll by Vlix: 1d6 -> 2 *** Roll by DM: 1d6 -> 1

<DM> The door suddenly swings open wide, and you see 8 orcs in the room, lined up behind the door, ready to spring out. ....

<Vlix> Wheee!

<Mialee> Heh

<DM> you stand there stunned for a moment, but they are stunned for two moments.

<Mialee> Do you guys need me, or shall I keep watching to the north?

<Vlix> I'll mm the first one and roll backwards

<Flint> Good thing we checked this room.

<DM> Mordin, Flint, you have one segment of action, what will it be?

<Mordin> Attack.

> Vlix guess charge

<Flint> Attack.

<Vlix> heh

<DM> ok, Vlix, roll your mm *** Roll by Vlix: 2d4+2 -> 3 + 4 = 7 + 2 = 9

<DM> The orc clutches his chest and collapses.

<Vlix> rolling

<DM> mordin and Flint, you may now attack.

> Owen jumps in behind the dwarves *** Roll by Mordin: 1D20 -> 16 *** Roll by Flint: 1D20 -> 14

<Owen> save some for me

<DM> hit hit *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13 *** Roll by Flint: 1D6 -> 3

<DM> both drop!

<Vlix> 3 to 5 - good odds

<DM> Five left.

<Flint> This hand axe has got to be magical.

<Vlix> no?

<DM> Gee, do you think? :)

<Mialee> :)

<Icarius> :)

<DM> ok, now it is ROUND 1!

<Vlix> if it's not, keep on pretending

<DM> spellcasters?

<Mordin> Well, it's not his breath.

> Mialee keeps guard but is getting jealous of all the combat.

<Vlix> can't not there

<Flint> Melee.

<DM> Owen and one other can get into the fray this round

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Owen: 1d6 -> 1

<Owen> Mialee!!!!

<DM> who else is joining the melee?

<Owen> no one - we can take em

<Owen> unless Joz or Ic wanna do something

<DM> ok, then, 2 on Mordin and Flint, and one on Owen.

<Jozlan> i'll attack

<DM> ok, the 2 on Mordin,and 1 ea on Flint, Owen and Jozlan *** Roll by DM: 5d20 -> 3 + 4 + 1 + 20 + 16 = 44

<Owen> ooof

<DM> Owen and Jozlan are hit. *** Roll by DM: 2d8 -> 7 + 6 = 13

<DM> Your shots for round 1 *** Roll by Mordin: 1D20 -> 3 *** Roll by Flint: 1D20 -> 3

<DM> believe it or not, Mordin hits with that. *** Roll by Owen: 1d20 -> 7

<Owen> axe, and you shall receive

<DM> as does Owen

<Owen> ah, he got the point *** Roll by Owen: 1d20 -> 14

<Owen> oop

<DM> Owen thrusts deeply with his weapon, disembowling his foe. The creature grunts and falls to the ground, dead. *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10 *** Roll by Owen: 1d8 -> 8

<DM> Mordin feints left, fooling his opponent, leaving the latter wide open for a killing blow to the thorax. *** Roll by Jozlan: 1d20 -> 13

<Flint> Thorax on a humanoid?

<DM> hits!

<DM> oops *** Roll by Jozlan: 1d4+1 -> 3 + 1 = 4

<DM> left over from the ant people. :)

<Owen> yah - I was "huh?"

<DM> Jozlan doesn't quite kill his.

> Owen blinks at his sword... "I like it..."

<DM> So there are 3 left, facing off against Mordin, Jozlan and FLint.

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> nothing

<Flint> Melee *** >>

<Mialee> >

> Mialee : you hear a door opening up the hallway to the north.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** <<

<Mialee> << I don't see anything yet?

<Mialee> Guys, if you can spare anyone, we have company headed this way. *** >>

<Mialee> >

> Mialee : no, I'm assuming you have moved within sight of your comrades, *** <<

<Mialee> << OK

> Owen turns to help Mialee *** >>

<Mialee> >

> Mialee : that would be south of the zigzag in the hallway.

<Vlix> Vlix helps mialee

<DM> initiative, FLint or Mordin? *** <<

<Mialee> << Ah. I thought I was staying where I was up in the hall next to the room the matron went into. I'd have said something if I were going to move. :) *** Roll by Mordin: 1D6 -> 4 *** >>

<Mialee> >

> Mialee : ok, then, what you SEE is a small gnarly head poke out of the door on the east side of the hall just north of the matron's death chamber. *** >>

<Mialee> >

> Mialee : I wish we had miniatures. :/ *** <<

<Mialee> << Yeah. Can I tell what sort of creature it is?

<DM> again, please *** Roll by DM: 1d6 -> 6 *** Roll by Mordin: 1D6 -> 4

<DM> 3 on Mordin, Jozlan and FLint. *** Roll by DM: 3d20 -> 13 + 11 + 17 = 41

<DM> Flint is hit! *** Roll by DM: 1d8 -> 3 *** >>

<Mialee> >

> Mialee : looks like a .... kobold? It quickly ducks back in and slams the door. *** <<

<Mialee> << Hmmm.

<DM> your turn. *** Roll by Mordin: 1D20 -> 18 *** Roll by Flint: 1D20 -> 1

<DM> another one bites the dust *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<DM> flint misses. *** Roll by Mordin: 1D20 -> 17 *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13 *** Roll by Jozlan: 1d20 -> 13 *** Roll by Jozlan: 1d4+1 -> 1 + 1 = 2

<DM> hit, Joz

<Mialee> Vlix, are you still coming this way?

<Vlix> yes

<Flint> Joz, can you use a mace?

<Vlix> I should have been close

> Mialee waits for Vlix to catch up.

<Mialee> I'm up the hall a bit.

> Vlix dashes

<Mialee> I saw what appeared to be a kobold stick its head out that door (pointing).

> Owen sprints

<Jozlan> i think i can use a mace

<DM> Owen, where are you sprinting?

<DM> You're not proficient, but you can use one.

<Owen> I took off to help Mialee last round

<DM> ok, you're there.

<DM> so is vlix.

<Mialee> We need to go see what that kobold is up to.

<Flint> We might want to switch you over to a weapon that does more damage.

<Owen> lets not waste time - l

<DM> 2 left.

<Owen> kick that door in

<DM> in room 29

<Jozlan> it's listed, or is that only for a horseman's mace?

> Mialee leads Vlix and Owen to it.

<DM> I stand corrected, you are proficient.

<Mordin> Didn't I kill 2 of them?

<DM> sorry, you did. :)

<DM> 1 left. He craps his pants.

<Flint> We have that "Ever-Ready Mace" that no one is using.

<Mialee> Heh

<DM> let's finish room 29, and then we'll do the other end.

<DM> count the rounds.

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Owen: 1d6 -> 1 *** Roll by Mordin: 1D6 -> 2

<Mialee> I love time-shifting. :)

<DM> the one remaining orc takes a tentative stab at Flint. *** Roll by DM: 1d20 -> 15

<DM> but misses.

<DM> ok he's dead.

<DM> meanwhile, at the other end of the hallway....

<Mordin> He died of fright?

<Vlix> diaper rash - he crapped his pants, intestines and all.

<DM> no, but his chance of survival is so infinitesimal

<DM> that it's not worth doing. :)

<Mordin> lol

<Mialee> LOL

<Jozlan> :)

<DM> the rest of the crew is standing outside the door just north of the one where you killed the matron, etc.

<Owen> no - I kicked it in

<Mordin> 1 out of 8000 that we all roll a 1.

<DM> ok, well, we're timeshifting a little. :)

<Mialee> I don't think we'd actually seen how that turned out yet, the kicking in. :)

<DM> Owen kicks in the door.

> Owen chalks it up to adrenaline

<DM> You see a very strange sight.

<Owen> dunno _ I've been to California - define strange

<DM> in this room are a number of goblins and kobolds,

<DM> Crowded air around an impromptu arena, made by turning a number of bunks on their sides and pushing them together to form a rough square.

<Icarius> is that all?

<DM> in the arena, you see a hobbit fighting with a badger.

<Owen> ah

<Mialee> Is it Pengo?

<Owen> look familiar, this hobbit is? ***

<Owen> is now known as *** is now known as

<Owen>

<DM> However, all the kobolds and goblins are on the far side of the arena, and all have some sort of missile weapon. The kobolds have slings, and of the goblins have small crossbows.

<Owen> how big is the room?

<DM> The halfling is in fact Pengo.

<DM> The room is quite small and crowded.

<DM> It is only 20 by 20 ft..

<Icarius> do i still have a sleep spell?

<Vlix> yo Pengo http://www.albinoblacksheep.com/flash/badgers.php

<DM> Yes you do.

<Mialee> Pengo!

<Icarius> I think I'll make use of it

<DM> first, let's Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 3 *** Roll by DM: 1d6 -> 2

<Mialee> (that was the reroll :)

> Mialee leaps in to kick that freaking badger's ass.

<DM> ok, you got it.

<DM> There are 8 goblins and 10 kobolds.

<Owen> sleep them

> Icarius casts sleep

<DM> I'm gonna say that Icarius will have to wait until next round to cast that,

<DM> since he's not in the front of the formation.

<Icarius> ok, they'll wait

<Owen> well, can't leave poor Mialee all defenseless.

<Owen> charge!

<DM> So mialee is jumpiong into the fray, who else (besides Owen)

<Icarius> hobbit vs badger is kind of funny. maybe we should see how it turns out

<Vlix> Vlix won't so it doesn't water down the spell aof

<Vlix> AOE

<DM> Owen, who are you charging?

<Vlix> badger badger badger mushroom mushroom

<Owen> yah, jumped in with Mialee to help

<Flint> Sleep takes out lower level/HD creatures first.

<DM> Pengo is armed with a table leg, BTW *** <<

<Mialee> << Let me know if/when I should take Pengo back over. I'm going under the assumption that he's not himself for the moment. :) *** >>

<Mialee> >

> Mialee : wilco

<Flint> And if you are higher than 4th level you are immune.

<DM> Ok, then, Mialee and OWen on the badger *** Roll by Mialee: 1d20 -> 8

<Mialee> Bah :)

<Mialee> Any sign at all that Pengo's noticed us? *** Roll by Owen: 1d20 -> 9

<Owen> I'd say so.

<DM> Miss miss.

<DM> Pengo shouts: ABOUT DAMN TIME YOU SHOWED UP! *** >>

<Mialee> >

> Mialee : take him over. *** <<

<Mialee> << Logging in.

<DM> a flurry of stones and bolts fly Mialee's and Owen's way *** Roll by DM: 18d20 -> 16 + 19 + 8 + 20 + 15 + 9 + 12 + 6 + 8 + 6 + 9 + 15 + 10 + 3 + 16 + 15 + 1 + 1 = 189

<Mialee> We did the best we could... ***

<Pengo> has entered the room.

<DM> one bolt hit each of them *** <<

<Pengo> << How's my stats?

<DM> Mialee: *** Roll by DM: 1d4 -> 1

<DM> owen *** Roll by DM: 1d4 -> 2 *** >>

<Pengo> >

> Pengo : Pengo: 1 of 24

<Pengo> If you guys hadn't noticed, I'm barely able to stand up here...

<Pengo> HP of 1 :)

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Icarius, now you can cast: describe precisely WHERE your center of area is.

<Owen> Don't worry Pengo, we brought cheese for your whine.

<Pengo> Bite me, Ranger Rick. Halfling needs healing, badly.

<Owen> The halfling ate the food

<Icarius> the far side of the arena, where the goblins/kobolds are concentrated

<DM> ok, roll.

<Icarius> what die?

<Owen> they die, we live. got it?

<Icarius> which die shall I roll? *** <<

<Pengo> << How much of my stuff has been taken from me? Am I wearing my armor, or just some rags?

<Owen> I think they just save or something *** Roll by Icarius: 1d18 -> 10

<DM> 2d4 *** Roll by Icarius: 2d4 -> 4 + 1 = 5 *** >>

<Pengo> >

> Pengo : rags *** <<

<Pengo> << OK. So we need to find my stuff then. :)

<Mialee> How'd Ic do?\

<Mialee> Pengo, I totally have to hear what happened to you when we're done dispatching these critters.

<DM> All of the kobolds hit the ground, leaving some angry and confused goblins.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Pengo: 1d6 -> 3

<DM> the goblins fire again (4 ea) at Mialee and Owen *** Roll by DM: 8d20 -> 9 + 17 + 11 + 6 + 12 + 17 + 18 + 17 = 107

<DM> all miss!

<Mialee> Wow, they suck.

> Pengo pounds the freaking badger with his table leg. *** Roll by Pengo: 1d20 -> 3

<Pengo> This is a crappy weapon!

> Mialee slashes at the badger as well. *** Roll by Mialee: 1d20 -> 5

<Mialee> Jeez.

<Mialee> Next? :)

<DM> The badger scurries through a gap in the "arena"

<DM> ok, who else wants to do something?

<Owen> can someone play me - have to put kiddo in bed

<Jozlan> can we attack the goblins? ***

<Icarius> is now known as <_Owen>

<DM> yes

> Jozlan attacks a goblin *** Roll by Jozlan: 1d20 -> 13 > _Owen attacks a goblin *** Roll by _Owen: 1d20 -> 20

<Flint> Are we done time shifting?

<Owen> actually have to logoff

<Pengo> Good question, have Flint et al rejoined us?

<Pengo> You'll be back though?

<DM> By now, yes

<Owen> yah

<Pengo> Awesome.

> Mordin gives Jozlan the Everready Mace

<Owen> bye ***

<Owen> has left the room. ***

<Vlix> has left the room.

<Pengo> I'll run Vlix temporarily.

<Pengo> Can we hit the goblins this round?

<Pengo> (Speaking for Vlix here :)

<DM> Pengo already hit the badger, but Vlix can hit the goblins.

<Pengo> Vlix does so. *** Roll by Pengo: 1d20 -> 14

<Pengo> (does he roll for a second weapon too, can't recall)

<DM> hit

<Pengo> Damage uses what die?

<DM> yes *** Roll by Pengo: 1d20 -> 2

<DM> d8/d4

<Pengo> (for second weapon) *** Roll by Pengo: 1d8 -> 3

<DM> almost killed him, but not quite

> Flint attacks a goblin. *** Roll by Flint: 1D20 -> 19

<DM> he's dead *** <<

<Mialee> << I was surprised to see Pengo tonight. :)

<Mialee> Mordin? Joz?

<Mialee> Owen?

<DM> are we ready for rd 3?

<Pengo> Owen takes a whack at a goblin. *** Roll by Pengo: 1d20 -> 7

<Pengo> And misses, I assume. :)

<Mordin> (07:34 PM)

> Mordin gives Jozlan the Everready Mace

<DM> owen actually hit

<Pengo> What's he roll for damage?

<DM> d8, and he gets 5 attacks per round against these, as does Flint

> Jozlan switches weapons *** Roll by Pengo: 1d8 -> 4

<Pengo> Five per round? How does that work?

<DM> dead *** Roll by _Owen: 5d8 -> 2 + 4 + 7 + 5 + 2 = 20

<Pengo> Do I roll four more times then?

<DM> yes

<Pengo> Ah :)

<Pengo> OK, there's the guy playing Owen. :)

<Mordin> Fighter vs. creature less than 1 HD.

> Pengo steps off that.

<DM> no, not 5x damage, 5x d20 to hit.

<Pengo> :)

<Pengo> Four more d20 actually, since one has already been done. *** Roll by Flint: 1D20 -> 11 *** Roll by Flint: 1D20 -> 7 *** Roll by Flint: 1D20 -> 15 *** Roll by Flint: 1D20 -> 19

<Pengo> (for Owen)

<DM> all hit Flint *** Roll by _Owen: 4d20 -> 10 + 5 + 16 + 20 = 51

<DM> all hit. *** Roll by _Owen: 4d8 -> 4 + 6 + 3 + 1 = 14 *** Roll by Flint: 5D6 -> 5 + 6 + 1 + 4 + 1 = 17

<DM> ok, needless to say, the goblins all die this round. :)

<Pengo> LOL

<Pengo> Now we can just finish off the snoozing kobolds.

<Pengo> And somebody please, please heal me.

<DM> you can indeed.

<Mordin> And that was without me attacking. :)

> Pengo takes great pleasure in killing the kobolds himself.

<Pengo> Every single one of them.

<Flint> Stand still so we can heal you.

> Pengo does so, once he's finished killing the kobolds.

> Flint casts Cure Critical Wounds on Pengo. *** Roll by Flint: 4D4+11 -> 1 + 4 + 3 + 2 = 10 + 11 = 21 *** >>

<Pengo> >

> Pengo : you woke up some hours ago, stripped to your underwear, being jeered and teased by the kobolds and goblins. you were chained up until they made this makeshift arena about an hour ago. *** <<

<Pengo> << I woke up in this room? *** <<

<Pengo> << I wonder how these guys got me, when I was captured by hobgoblins.

<Pengo> Oh, thank you, holy guy. *** >>

<Pengo> >

> Pengo : you may never know. :)

<Mialee> So, uh, what the heck happened to you, Pengo?

<Pengo> Well...

<Pengo> After I ran out into the courtyard, I eventually made my way through some doors south of the little shrubbery area...

<Pengo> And went down a passage... tripping a trap with a bear, but not getting caught in it.

<Pengo> Then through another door and found a mirror along the wall, which seemed suspicious to me, so in order to see if it was a secret door, well, I... uh...

<Pengo> I broke it.

<Pengo> Which apparently woke up all kinds of guys, because suddenly I was attacked by a mob of hobgoblins and a couple of mummies.

<Pengo> I took out a mess of them but eventually was hurt so bad that I knew I had to give up.

<Pengo> I surrendered, and the last thing I remember before waking up in this room is being whacked hard on the head.

<Pengo> Woke up in here hours ago, stripped to my underclothes, being taunted and poked at by these little bastards.

> Pengo hooks a thumb at the dead kobolds and goblins.

<Pengo> About an hour ago, they put together this arena and unchained me, and sicced that badger on me.

<Pengo> And that catches you all up. <_Owen> where is your stuff?

<Pengo> I don't know.

<Pengo> I assume they kept it all.

<Pengo> So I'm standing here wearing rags and wielding the Mighty Table Leg of Worthlessness.

<DM> There are assorted short swords laying about....

> Pengo roots around until he finds one he likes.

<Pengo> (and tosses the table leg aside).

<Pengo> Hopefully I can find something to wear other than this...

<DM> Admin question: It's almost 11PM here. Do you all want to continue, or break here? I could go another hour or so.

<Pengo> I'd like to ask that we be thorough in exploring this place... I'd hate to lose some of the goodies we have.

<Pengo> I can go longer. Up to you guys.

<Pengo> I'm so excited to have Pengo back :) <_Owen> we're fine

<DM> ok, let's drive on then. What's next?

<DM> For the record:

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 34 of 37

<DM> Mordin: 24 of 30

<DM> Mialee: 22 of 27 (+5 for Voronda)

<DM> Pengo: 22 of 24

<DM> Jozlan: 21 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 16 of 26 ***

<Vlix> has entered the room.

<DM> re

<Pengo> reVlix

<Mialee> We need to check out the rest of these rooms.

<Mialee> Look into Icar's room, and see if we find any of Pengo's stuff around here. ***

<Owen> has entered the room.

<Mialee> Maybe Pengo's stuff will even be in Icar's quarters...?

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: Cure Lt Wds x 5 3

<DM> Level 2: CSW x 3, Slow Poison x 1 0,0

<DM> Level 3: Cure Crit Wds x 1 1

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 1,1

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Det Magic x1, Read Magic x1

<DM> Magic Misl x4 1,1,4

<DM> Level 2: Knock x2, Levitate x1, Invis x1 1,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 2,2

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 2

<DM> Level 2: Invisibility x2 0

<Owen> goblins all dead?

<Pengo> Yeah

<Pengo> What room are we in right now?

<Flint> What room number are we currently in?

> Pengo searches the bodies.

<DM> 29

<DM> no

<Flint> :)

<DM> you're in a room currently no shown.

<DM> not shown

<Pengo> Hm.

<Pengo> Which rooms have we been into?

<DM> it's across from rooms 31 and 32

<Pengo> OK, so, which rooms have we been in? I've lost track.

<DM> (the northernmost of the two doors on the eastern side of the hall)

<Mordin> Okay, let's clear out 28 and then head north to 31.

<DM> you've been in 26, 27 (where you scared the orc matron) 30, (east side of hall) 29, and 33 (where you are now, on the east side of the hall)

<Pengo> Do I find anything searching the bodies?

<DM> There is a total of 17 silver pieces and 50 copper pieces in this room.

<Pengo> Bah.

<Mialee> All right, let's check 28 then.

<Vlix> bet that badger was loaded...

<DM> There are also tables and chairs, and a bunch of pitchers and goblets.

<Mordin> Pengo and Vlix - figure out who is doing what in the party SOP.

<Vlix> Is Pengo healed up? no emotional scars or goblin-induced shellshock?

<Mialee> Seems to be okay.

<DM> heading for 28?

<Mordin> If not, you can beat it out of him. :)

<Pengo> Yeah, 28.

<Pengo> I'll resume my old duties, unless you don't want me to, Vlix.

<Vlix> if Pengo wants point, so be it.

<Pengo> Well, not point, really, but I'll take the door opening job back.

<Pengo> Off to 28 we go then! :)

> Mordin heads for 28.

<Vlix> It's good policy to let the hobbit take the edge off any booby traps, imo.

<DM> You find that the door to room 28 is in fact locked.

<Owen> Kick it in?

> Pengo picks the lock.

<Owen> no time to be subtle now

<Flint> This does point out the importance of the rear guard. Without it we would have been ambushed.

<DM> roll d% *** Roll by Pengo: 1d100 -> 94

<Pengo> Oof.

<Pengo> Yeah, kick it in. :)

> Owen gives it a kick

<Flint> Vlix, do you want a go at this?

<Owen> cmon boots

<DM> roll % *** Roll by Owen: 1d100 -> 59

<DM> Owen can't kick it in

> Vlix picks *** Roll by Vlix: 1d100 -> 76

<Vlix> ooof

<DM> Vlix can't seem to navigate this lock.

> Mordin kicks the door. *** Roll by Mordin: 1D100 -> 87

<Mordin> NOT.

<DM> nope. This one is a tough door.

<Owen> ok ok spike it open

> Flint kicks the door. *** Roll by Flint: 1D100 -> 70

<DM> sorry, no

<Owen> have Pengo kick it - being the smallest, it will work for him

<Flint> Anybody got a knock spell? <_Owen

> Mialee has 1

> Pengo casts Knock.

<Pengo> er, Mialee does.

<DM> huh?

<Pengo> I have my windows backward from my usual order. :)

<DM> The door swings silently open.

<DM> The room appears to be a store room and contains bins half filled with an assortment of supplies.

<DM>

<Owen> search

<DM> The supplies are typical equipment for a garrison; spare leather straps, rivets, nails, bolts of cheap cloth, iron rations, and so forth.

<DM>

<Pengo> So there's not a bin labeled "hobbit's stuff"? :)

<DM> no, sorry.

<Owen> hobbit chow

<Mordin> Right, on to room 31.

<Owen> grab some iron rations

<Pengo> Off we go then.

<Vlix> Vlix bags a couple handfulls of nails and rivets

<Vlix> don't want to waste my good caltrops

> Mordin heads for room 31.

<Vlix> we're all going

> Flint follows.

<DM> you arrive at the door to room 31

> Pengo opens it.

<Pengo> If it doesn't open, I pick the lock. :)

<Pengo> I have doubts that people's living quarters will be trapped.

<DM> This room contains a bed it and several folding cots. Sitting at the desk, writing, is a grey-bearded man wearing a drab gray cloak. He looks up as you open the door and asks "what can I do for You?" <_Owen> does he have any eyes?

<Pengo> I was about to ask that. :)

<DM> yes, he has eyes.

<Pengo> Uh, who are you?

<DM> "I am Estelrath Tancred, and who might YOU be?" he says ***

<DM> is now known as

<Pengo> Um... I'm Pengo. What do you do around here? Look, if you're looking for Icar, he's not here. If you're not looking for him, you're in the wrong place anyway. Now please leave me alone.

<Pengo> Do you know where Icar is? How should _I_ know? I can barely get an audience with him myself. How should I assist you with that?

<Flint> Is this guy wearing any armor?

<Pengo> Well, maybe when I find him I can send him your way. May I tell him what you need him for? He's wearing a cloak that covers most of what you can see of him. I need him to hurry up and get me my slaves! The market is waiting!

<Pengo> Oh, you're a buyer! Why didn't you say so?

<Pengo> Were you here for the pretty human girls, or some other slaves? Of course I'm a buyer. THat is none of your concern, I think. Now, please be gone.

<Pengo> I don't think I can do that. What do you mean? You impertinent little fool, get out of here!

> Pengo whispers, "Guys, back me up here."

<Vlix> I've sooo got your back Pengo.

<Mordin> No problem.

<Pengo> Well, you obnoxious jerk, people that buy slaves really piss me off. about this time, a bunch of orcs come 'round the corner from the north end of the passageway.

<Pengo> That figures.

<Owen> bunch?

> Pengo leaps upon Estelrath, dagger in hand, trying to stab him. You see 4 orcs and 2 very strange creatures.

> Vlix tries to help by actually tossing Pengo

<Vlix> and leaps after

<Owen> I'll take on the Orc party

> Pengo has a short sword, not a dagger.

<Pengo> Oh, right, I forgot I lost my stuff.

<Pengo> Sword then. :)

<Pengo> It's late. :D You little TWIT! *** is now known as

<DM>

<Pengo> So, do I get to roll to try to hit him? :D

<Owen> oooh that's medieval for "jerk"

<DM> Round 1

<DM> ok, Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Pengo: 1d6 -> 6

<DM> who is in the hall, and who is in the room?

<Pengo> I'm in the room, obviously. :)

<Mordin> Vlix - can you and Pengo handle him?

<Mialee> I'm in the hall.

<Vlix> Vlix and Pengo are on the customer with the wizard name <_Owen> hie/act is in teh hall

> Jozlan is in the hall

<Owen> uh, _Owen can go *** <_Owen> is now known as

<Icarius>

<Mordin> Vlix??

<Owen> thanks evil doppleganger

<Vlix>

<Vlix> Vlix and Pengo are on the customer with the wizard name

<Vlix>

> Flint is in the hall.

<Mordin> Do you need backup?

<Pengo> I think we're okay.

<Pengo> We'll yell if we need help.

> Mordin is in the hall.

<Vlix> Pengo and me? no - Pengo will take all the damage, I'll be there to help him.

<Mordin> lol

> Pengo tries to run the guy through. *** Roll by Pengo: 1d20 -> 17 *** Roll by Pengo: 1d6 -> 4

<DM> ok, in the room, Pengo and Vlix jump on poor Estelrath.

<Pengo> Poor!?

<Vlix> so'kay - Pengo has issues from a recent traumatic experience.. don't take it personally. *** Roll by Vlix: 1d20 -> 6 *** Roll by Vlix: 1d20 -> 17 *** Roll by Vlix: 1d4 -> 1

<Vlix> ooof

<Pengo> Maybe you should go wait in the hall.

> Pengo grins as fiercely as a hobbit can manage.

<DM> Pengo hit, Vlix did not.

<Vlix> plffst - hobbits grinning fiercely - I'd be more more afraid of a frothing gerbil...

<Pengo> What's the status on the approaching orcs, etc?

<Flint> Vlix's 17 missed?

<DM> coming

<Mialee> Grr, that was Mialee. :)

<Vlix> 17 missed huh...

<Vlix> humm

<DM> yes, on his offhand weapon

<Vlix> that's special...

> Pengo switches windows around.

<DM> ok, 2 orcs take the lead, who is going to face them? (2 only)

<Mordin> I will.

<DM> who else?

<Mialee> I will.

<Flint> Does someone else want to, or should I?

<Mialee>

<DM> your hits

<Flint> Okay, Mialee.

<Owen> Owen already committed *** Roll by Mialee: 1d20 -> 15 *** Roll by Mordin: 1D20 -> 5

<DM> both hit *** Roll by Mialee: 1d8 -> 4

<DM> true, Owen did, I think

<Mialee> Did he?

<Mialee> When?

<Mordin> Yes, Owen did.

<Owen> scroll back

<Mialee> I see when you said you're in the hall, but nothing about facing the orcs...

<DM> he did

<Mialee> Where?

<Owen> I'm act expeditiously

<Mordin> (08:21 PM)

<Owen> I'll take on the Orc party

<Mialee> OK, it was back farther than I was looking.

<Mialee> OK, I guess my hit doesn't count then. :)

<DM> Mordin hits *** Roll by Owen: 1d20 -> 12 *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<DM> hit

<Owen> hit Owen?

<DM> yes *** Roll by Owen: 1d8 -> 3

<DM> Mordin kills his opponent

<DM> Owen does too.

<Owen> I like this sword *** >>

<Owen> >

> Owen : add +5 to your DAMAGE when fighting giant-class *** <<

<Owen> << is that the ranger in me or the sword

<DM> The weird looking creatures in the hallway, seeing the first two orcs drop like hot potatoes, quietly disappear around the corner. *** >>

<Owen> >

> Owen : the ranger.

<Mialee> Hm.

<Pengo> How's the buyer guy doing? :)

<Icarius> interesting.

<DM> funny you should ask. :)

<Flint> Not good, I think they went for reinforcements

<Vlix> he seems quiet healthy from here

<DM> he whips out the longsword that was concealed by his cloak, and attacks the impertinent hobbit.

<Vlix> despite Pengo's light attack

<DM> his chainmail glistening softly in the dim light of the candles in the room. *** Roll by DM: 1d20 -> 11

<Vlix> oohhhh that must have hurt to sit on

<DM> he hits the near naked halfling! *** Roll by DM: 1d8 -> 7

<Vlix> is that a sword under your cloak or are you just happy to see me?

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> nada

<Mialee> Nothing

<Flint> Melee.

<DM>

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6

<DM> man, I have gotten the initiative tonight! *** Roll by Mialee: 1d6 -> 2 *** Roll by Mordin: 1D6 -> 3

<Mialee> Yep :)

<Vlix> the force is strong with this one...

<DM> Estelrath attacks Pengo again. *** Roll by DM: 1d20 -> 7

<DM> the orcs on Mordin and Owen *** Roll by DM: 2d20 -> 13 + 12 = 25

<DM> nothin

<DM> your shots. *** Roll by Mordin: 1D20 -> 20

<Owen> well/roll 1d20

<Owen> oops *** Roll by Owen: 1d20 -> 11 *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10 *** Roll by Mordin: 1D20 -> 1

<DM> both hit, both kill their opponents.

> Pengo tries again to take out the Estelrath guy. *** Roll by Pengo: 1d20 -> 19 *** Roll by Pengo: 1d6 -> 1

<DM> hit!

<Pengo> Damn *** Roll by Vlix: 1d20 -> 13

<Mialee> Anyone left out here in the hall? *** Roll by Vlix: 1d20 -> 11

<DM> sword hits

<DM> no one in the hall *** Roll by Vlix: 1d8 -> 7

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> nada

<Mialee> nothing

<Icarius> nothing

<Mordin> Melee.

<Vlix> Pengo - got anything "cheeky" to say to your opponent now?

<DM> huh?

<DM> This round is Vlix and Pengo only

<Flint> Wrong window.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mialee: 1d6 -> 3

<Mialee> What's up with that? :)

<DM> :)

<Vlix> I'm telling you, the dice are weird

<DM> Estelrath takes a shot at Vlix *** Roll by DM: 1d20 -> 17

<Flint> Somebody hacked the RNG. *** Roll by DM: 1d8 -> 1

<Vlix> just a flesh wound

<DM> VLix and Pengo go *** Roll by Pengo: 1d20 -> 5

<Pengo> Argh *** Roll by Vlix: 1d20 -> 12 *** Roll by Vlix: 1d20 -> 8

<Vlix> wahh

<DM> sword hit

<Vlix> oohhh *** Roll by Vlix: 1d8 -> 4

<DM> Ok, all the orcs in the hall are dead. What are the people in the hall doing?

<Flint> Jozlan - go help Vlix and Pengo.

> Jozlan goes to help vlix & pengo

<Flint> See what that mace does.

<Owen> I want to find out who the strangers were.

<Mordin> I do too.

<DM> So what are you doing?

<Owen> lets go

<Vlix> meanwhile...

> Mordin heads after the strangers.

> Mialee will duck in to help Vlix and Pengo.

> Flint stands guard in the hallway.

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Vlix> skip

<Mialee> nothing

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3

<Mialee> Am I able to attack the buyer guy this turn? *** Roll by Mialee: 1d6 -> 2

<Mialee> Hm. :)

<DM> yes

<Mialee> Cool.

<Mialee> I swear, by the way, that the roller uses just the regular number generator. :)

<DM> first, though, he attacks Pengo *** Roll by DM: 1d20 -> 9

<Pengo> Of course he does.

<Jozlan> :)

<DM> hits! *** Roll by DM: 1d8 -> 7

<Pengo> Youch!

> Pengo grumbles and swings at him. *** Roll by Pengo: 1d20 -> 8

<Pengo> Dammit.

> Mialee slashes at the guy. *** Roll by Mialee: 1d20 -> 19 *** Roll by Mialee: 1d8 -> 1 *** Roll by Vlix: 1d20 -> 5

<Mialee> Plink. *** Roll by Vlix: 1d20 -> 17

<Vlix> oh well

<Mialee> Hm.

<Mialee> We're wearing him down. :)

<DM> joz? *** Roll by Jozlan: 1d20 -> 15

<DM> hit

<Jozlan> what do I roll for the ever-ready mace?

<Flint> A d6 for small and man sized, a d4 for large. *** Roll by Jozlan: 1d6 -> 1

<Vlix> 2 D-sized batteries

<Flint> Just wait and see what happens. :)

<Mialee> Initiative again, or do we see what happens with the guys in pursuit of the "strange creatures"? :)

<DM> hang on

<Flint> The DM may be checking the stats on the mace since this is the first use of it in the campaign.

<DM> yeah

<Flint> Mordin has been carrying it around for several years of real world time. :)

<Vlix>

<Mialee> Heh

<DM> When you strike with the mace, you see a shower of sparks fly when you strike the chainmail of your opponent!

<Vlix> Does the mace glow purple? Then it's more like a Mace Windu...

<DM> Estelrath staggers back!

<Flint> Got to love an electrical attack against a guy in metal armor. :)

<DM> but is still standing

<Mialee> Flint :)

<Vlix> he just keeps going and going..

<Jozlan> nice

<DM> ok, any other attacks?

<Flint> That's why it's called the "Everready Mace".

<Mialee> :)

<Mialee> I think we're done.

<Mialee> Other than the guys chasing the strange things.

<DM> brb

<DM> bak

<DM> ============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing.

<Vlix> nada

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 2 *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mialee, Mordin,

> Owen, Pengo, Vlix *** (10 users)

<DM> Estelrath strikes back at Jozlan, who caused him so much pain. *** Roll by DM: 1d20 -> 19

<Vlix> lets just save some time - DM always wins init

<DM> hit! *** Roll by DM: 1d8 -> 1

<DM> LOL! :D

<DM> 4 people on him, now.

> Pengo slashes at him. *** Roll by Pengo: 1d20 -> 4

> Mialee does too *** Roll by Mialee: 1d20 -> 12

<DM> hit *** Roll by Vlix: 1d20 -> 16 *** Roll by Mialee: 1d8 -> 2 *** Roll by Vlix: 1d20 -> 14 *** Roll by Vlix: 1d8 -> 1

<Vlix> ooof

<DM> hit miss, Vlix

<DM> joz? > DM rolls for Jozlan *** Roll by DM: 1d20 -> 18

<DM> hit! *** Roll by Jozlan: 1d6 -> 2

<DM> there is another shower of sparks, and Estelrath shudders and collapses on the ground!

<DM> dead

> Pengo searches him.

<DM> Other than the chainmail and sword he was wearing, there is nothing of interest.

<Jozlan> normal chainmail?

<DM> seems so.

> Pengo searches the room.

<Pengo> He must have money if he's here to buy slaves.

<Pengo> He must have quite a bit of it, too.

<Vlix> go for it Pengo

> Icarius looks through his papers

<DM> Under the bed, there is a leather chest.

> Pengo checks it for traps.

<DM> On the desk at which he was sitting, there is a bunch of paperwork, and a thin stick of wood. > DM rolls secretly *** Private roll: 1d100 -> 31

<DM> Pengo doesn't find any traps.

<Pengo> Is the chest locked?

<DM> yes

> Pengo picks the lock. *** Roll by Pengo: 1d100 -> 20

> Icarius examines the thin stick of wood

<DM> it is a stick of very rare wood. Mahogany, or Black Fultress.

<Mialee> Any chance it's a wand?

<Pengo> Do I successfully pick that lock? :)

<DM> Pengo succeeds in picking the lock.

> Pengo opens the chest.

<Vlix> ck for traps!!!

<Pengo> I did already. Jeez. :)

<Vlix> VLix

<Vlix> jeez yourself

<DM> IN the chest are 600 gp, 20 pp, and 5 amethysts worth 50 gp each

> Pengo collects the loot.

<Vlix> score

<Pengo> Niiiice.

<Vlix> and puts it where?

<Pengo> Now I just need some FREAKING CLOTHES!

<DM> There are also papers and maps dealing with the slave routes.

<Pengo> Yeah, good point. :)

> Mialee gathers up the papers and maps regarding the slave routes.

<Pengo> Someone else better collect the money. :)

<Pengo> Dammit. :)

<DM> Icarius, you can't really tell just from looking whether it's a wand.

<Flint> Get the journal he was writing in as well.

> Vlix helps Pengo out by taking the loot and distributing it

> Icarius keeps the stick for later examination

> Mialee reads the journal.

<Mialee> Or whatever he was writing in.

<Vlix> do we time shift or break for the night

<DM> How long will you spend examining the paperwork?

> Flint continues to stand guard in the hall.

<DM> Now it's midnight and I really need to quit. Please feel free to continue your search in the BB, but I will be out of the country from this Tuesday until the 18th of august.

> Mialee just grabs the journal and let's take off.

<Mialee> OK, let's stop then.

<Vlix> thanks

<Icarius> ok, sounds good

<Mialee> This was fun.

<Mialee> And I'm really, really happy to have Pengo back. :)

<DM> I can play again on the 20th of august - -would that work?

<Mialee> Let me look real quick.

<Flint> That is fine with me.

<Vlix> think so

<Pengo> Looks good.

<DM> thanks a lot guys! It was fun tonight. See you in 3 weeks! *** You're no longer logging.


August 27, 2006

<DM> To recap:

<DM>

<DM> You liberated your friend Pengo from the clutches of some kobolds and goblins, and killed an apparent slave merchant, and found some important- looking papers describing his normal route and other information.

<DM>

<DM> Some of you were fighting some orcs in the hallway, and noticed two very strange looking creatures in the back of the pack, who disappeared before the orcs died.

<DM>

<DM> Mordin and Owen tried to follow the strange beings around the corner, but found only an empty corridor running east for 60 ft, then turning south. At the corner, running to the east is a set of stairs running up to a trap door in the ceiling.

<Pengo> I still want to find my stuff.

<Pengo> and if anyone could heal me a bit, I'd appreciate it.

<Pengo> Hello? :)

<DM> I'm here.

> Flint casts Cure Serious Wounds on Pengo. *** Room 8: Dungeon Alt-DM, DM, Flint, Kelvin, Mialee, Mordin, Owen, Pengo,

> Vlix *** Roll by Flint: 2D6+5 -> 5 + 3 = 8 + 5 = 13

<Pengo> Thank you!

<Pengo> I still think my stuff has to be around here somewhere.

<Flint> You're welcome.

> Owen heads back to the group

<DM> I'll assume you've all gathered momentarily in room 31 http://69.171.210.171:8080/Mercia/maps2/stockadesurface.html *** Room 8: Dungeon Alt-DM, DM, Flint, Kelvin, Mialee, Mordin, Owen, Pengo,

> Vlix

<Mialee> I don't recall which of these rooms we've actually been in and which we haven't, but we need to check the ones we haven't. I'm worried about Pengo's stuff too -- especially since we have some good stuff in his bag of holding.

<DM> you've been in 26, 27 (where you scared the orc matron) 30, (east side of hall) 29, 33 (on the eastern side also) and 31 (where you are now, on the west side of the hall)

<DM> I think you've been in 28 also.

<DM>

<Pengo> OK, so we haven't been in 28 or 32, or any of the 16s.

<Pengo> Oh, okay.

<Pengo> Then let's check out 32 next, eh?

<Flint> Let's check out 28 so we've covered all the ones behind us.

<Mialee> OK, I thought DM just said we'd seen that one already, but let's double-check since he's not certain, I see.

<Mialee> Mordin, care to lead us to 28? > DM checks the log...

> Mordin heads for 28. *** <<

<Mialee> << I'm feeling lonely. :)

<DM> You've been in 28/..

<Mialee> Ah, okay.

<DM> The room appears to be a store room and contains bins half filled with an assortment of supplies.

<DM> The supplies are typical equipment for garrison; spare leather straps, grits, nails, bolts of cheap cloth, Byron rations, and so forth.

<Mialee> I remember that room, yeah.

<Mialee> So 32 then?

<DM> that would be Iron rations.

> Mordin changes direction for 32.

> Mialee follows, with Pengo as well.

<Vlix> tagging along in order *** is now known as

<Jozlan>

<DM> You get to the door of room 32, and find it slightly ajar.

> Pengo listens. Any sound inside? > DM rolls secretly *** Private roll: 1d100 -> 88 *** <8> has entered the room. *** <8> is now known as

<Icarius>

<DM> you don't hear anything.

> Pengo nudges it open and steps aside to let the leaders pass.

> Mordin enters the room.

<DM> You see what appears to be a bedroom, with a table and chair in the center of the room.

<DM>

<Mialee> What else is in here?

<DM> There is, of course, a bed as well. You are impressed by the large size of the bed, if not the neatness of its making.

<Mialee> Heh

<Vlix> look under the bed, check the mattress

<Vlix> pillows

<Pengo> Any desk or anything like that that might contain items of interest?

<DM> There are two chairs in front of the table as well. Not as big as the one behind the table though.

<Pengo> Sounds like a place for a muckety-muck to meet with subordinates to me.

<DM> Over the bed hangs a large, composite bow and quiver of arrows.

<Vlix> with a bed? must be the more attractive subordinates.

<Vlix> snag

<DM> There's a large chest at the foot of the bed.

> Vlix hands them to Owen to check

> Pengo checks the chest for traps. > DM rolls secretly *** Private roll: 1d100 -> 22

<DM> Pengo doesn't find any traps.

> Pengo checks to see if it's locked and picks it if it's locked.

> Owen looks the bow and arrows over

<DM> Vlix, you don't find anything in the bed but vermin (bugs)

<Vlix> humm, just like my javascript... ok.

<DM> The chest is not locked.

> Pengo opens the chest and looks inside.

<DM> Inside, you find some rather dirty looking clothing, noticeable only because of its size.

<Pengo> Large, I take it?

<DM> Yes, very large.

> Pengo rummages through the clothing to see if there's anything else in the chest.

<DM> Nothing of interest.

<Pengo> Ah well.

<Pengo> Guess it's time to move on then. *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mialee, Mordin,

> Owen, Pengo, Vlix

<Owen> no false bottom?\ *** >>

<Owen> >> you might want to ask for some healing....

> Pengo looks for one.

<Owen> or top? > DM rolls secretly *** Private roll: 1d100 -> 94

<DM> you don't find anything.

<Owen> ugh, I'm feeling pretty wounded

<Mialee> OK, once someone stops Owen's whining, we should move on to that unexplored area to our north. :)

> Jozlan casts csw on owen *** Roll by Jozlan: 2d6+5 -> 2 + 1 = 3 + 5 = 8

<Mialee> That should help.

<Mialee> We ready to go?

<DM> Just to note, the end of the hallway that you see IS the end of the hallway. From there it goes east for the 60' to the stairs leading up, and at the foot of the stairs the passage turns south.

<Pengo> Oh.

<Pengo> OK, I didn't see that line until just now.

<Pengo> So I guess we're going east now. :)

<Flint> Have we explored both door on the east side of the hall?

<Owen> thx Joz

<Flint> door > doors

<DM> Mordin arrives at the base of the stairs, and sees that the southern passage goes 30 ft to a door

<DM> Yes, the eastern side is where you killed the orc matron and several orcs, plus all the kobolds and goblins.

<Pengo> Ah, OK.

<DM> refresh

<Pengo> It's weird for there to be places we've been listed as unexplored and vice-versa. :)

> Pengo checks the door for traps.

<DM> To do this mapping exactly would have required about 1000 slices in my image map.

<Pengo> Heh > DM rolls secretly *** Private roll: 1d100 -> 15

<DM> Pengo doesn't find any traps.

> Pengo opens the door.

<DM> As you open the door, you hear a shouted command. This room appears to be a huge kitchen, over 50 ft. long and wide and 40 ft. tall.

> Mordin enters the room.

<Pengo> There's the kitchen; the boss's room is behind this. :)

<DM> About the room are piles of crates and kegs, as well as several tables and cabinets.

<DM> In the center of the room is a large firepit, the fire in it looking at the charred head of a giant lizard hanging head down into the fire by a chain from the ceiling.

<DM> http://69.171.210.171:8080/Mercia/maps2/images/bigroom35.gif

<DM> A 7 ft. tall, black man in black platemail armor is poking and turning the roasting lizard it with a two handed sword.

<DM> He turns to face the door as you enter, and you see that his helmet has no eyeholes.

<DM> http://69.171.210.171:8080/Mercia/maps2/images/icar.gif

<DM> Anyone else entering?

<Pengo> Creepy.

<Jozlan> just like the old guy said

<Pengo> Well, we're in formation behind Mordin. All depends how far he goes in. :)

> Mialee wishes she had some magic missiles left. :)

<DM> I'll assume, then that your first 2 ranks are in. Flint mordin, Owen and Mialee

<Mialee> Sounds reasonable.

<DM> At a table in the east end of the room sit 3 barbaric looking man, all bristly bearded with coarse red hair. They have large mugs of beer in their left hands and smilingly lift hand axes off the table top and hurl them at you.

<Mordin> As usual, I enter far enough for others to follow behind me. *** Roll by DM: 3d20 -> 5 + 11 + 4 = 20

<Owen> are these guys fire giants?

<DM> No, not that big

<Owen> can I still have that bonus? haha jk

<DM> Flint is hit with one of them *** Roll by DM: 1d6 -> 1

> Vlix wants to do some sneaking if possible

<DM> ok, Vlix.

<DM> Let's roll for surprise *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 5

<DM> no surprise, then let's roll for initiative for round 1 *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 2 *** Roll by DM: 1d6 -> 3

<Mialee> Ah well :)

<DM> As you step into the room, eight hobgoblins step out of the shadows to your left and right and hurl hand axes at you.

<Jozlan> this is gonna be fun :( *** Roll by DM: 8d20 -> 5 + 17 + 4 + 15 + 14 + 6 + 8 + 20 = 89

<Mialee> Hobgoblins have generally been pretty easy to put down. *** Roll by DM: 1d4 -> 3

<DM> Owen gets hit by one. *** Roll by DM: 1d6 -> 4

<DM> After throwing their axes at you, the three men dive for the floor, hiding behind some crates and barrels and the tables.

<Mialee> Our go?

<DM> The tall black-armored guy kicks the legs out from under a huge cask, sending it rolling toward you *** <<

<Mialee> << Can I cast Levitate on it? :)

<DM> first 2 ranks, roll to save vs. rods

<Owen> I think/roll 1d20

<Owen> whoops *** >>

<Mialee> >

> Mialee : theoretically *** Roll by Owen: 1d20 -> 5 *** <<

<Mialee> << What does that mean? :) *** Roll by Flint: 1D20 -> 6 *** Roll by Mordin: 1D20 -> 11 *** Roll by Mialee: 1d20 -> 2

<DM> just a sec.

> Mialee is asking about casting levitate on the barrel. :)

<Mialee> cask, whatever.

<Mialee> Apparently it's quite a question. :)

<DM> It's a 2-segment spell, but you lost the initiative. I'll roll a d8, (for the length of the rolling) and you roll a d4+5. If you get UNDER me, you can cast it.

<Mialee> OK *** Roll by Mialee: 1d4+5 -> 2 + 5 = 7

<DM> but you attempt anyway! *** Roll by DM: 1d8 -> 6

<Mialee> Ah well. :)

<DM> sorry.

<DM> Mordin dodges the barrel, but the other three are hit by it: Flint,

> Mialee and Owen

<Mialee> That's okay, thanks for letting me try. :) *** Roll by DM: 3d6 -> 3 + 2 + 4 = 9

<Mialee> Our turn yet? :)

<DM> Ok, now it's your turn.

<DM> in round 1

> Mialee attacks the big guy in the middle with her sword.

<Mialee> Is he big enough to roll d12?

> Owen waits to attack in order

<DM> Yo'll notice from the picture that the area is full of barrels and crap that you'll have to get around/over, etc.

<Mialee> (for damage, when that comes up) *** Roll by Mialee: 1d20 -> 20

<Mialee> Yum. So, d8 or d12 for damage? :)

<DM> Not that big. *** Roll by Mialee: 1d8 -> 8

> Mordin attacks the hobgoblins on the left.

> Flint attacks the ones on the right.

<Mialee> I'll never see rolls that good again. *** Roll by Mordin: 1D20 -> 18 *** Roll by Flint: 1D20 -> 14

<Pengo> I'm not in the room yet, am I?

<DM> no

<DM> Mordin and Flint both hit

<Pengo> Bummer. :)

> Owen having never put away the new bow decides to give it a try and puts two arrows in Icar *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> Which new bow? *** Roll by Flint: 1D6 -> 3

<Mialee> The composite he took off the wall in the bedroom.

<DM> Mordin kills his, Flint almost does.

<Owen> the one Vlix handed me, that we took. *** Roll by Owen: 1d20 -> 14

<DM> You find that you can barely pull the bow back, and your shot misses wildly because of it.

<Mialee> It's designed for this huge dude. :)

<Owen> well, when I asked about checking it out earlier, nothing about that was mentioned.

<Mialee> That's true.

> Owen drops the bow and switches to sword

<Mialee> I think that's everyone.

<DM> Sorry, I missed that.

<Pengo> Guys, move up so I can get into the room!

<Pengo> I wanna fight too!

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<DM> The rest of you are in the room by now.

<Mialee> Melee.

<Owen> at this rate, we might be moving out

<Pengo> Spiff.

<Owen> melee

<Vlix> sneaking

<DM> Vlix, if you want to sneak, roll d100

<Flint> Melee *** Roll by Vlix: 1d100 -> 87

<Icarius> would a web spell work in here without entangling ourselves?

<DM> you could cast it at one of the groups of hobgoblins, or where the 3 mmen were - if a the hobgoblins, you might entangle one of the dwarves

<Owen> maybe this guy is blind, but what about a cont light on his helmet?

<DM> Vlix, despite your best efforts, you are noticed by some of the hobgoblins.

<Icarius> ok, I'll cast web at the 3 men

<DM> Or, at least in the vicinity. Remember that they ducked to the floor last round, so you don't have them in direct sight.

<DM> BTW, they were at the tables on the east side of the room.

<Mialee> Sounds like a plan to me.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Mialee: 1d6 -> 2

<DM> Icarius, You recall that I said that the ceiling here was 40 ft. high. How had you planned to cast the Web?

<DM> In other words, are you going to try to lay it down over the table area, or are you going to try to create a wall between the tables and you?

<Icarius> over the table area

<Mialee> Good plan.

<DM> good

<DM> you cast, and the webs cover most of the se corner of the room, to include the table area.

<DM> .2 *** Roll by DM: 1d2 -> 1

<DM> The big guy goes after Mialee *** Roll by DM: 1d20 -> 2

<DM> and misses with his huge, 2-handed sword

<Mialee> Thankfully :)

<DM> You hear some muffled shouting, or is it growling, coming from under the web, and the hobgoblins attack the dwarves.

<DM> on Flint *** Roll by DM: 3d20 -> 13 + 5 + 15 = 33

<DM> and on Mordin *** Roll by DM: 3d20 -> 11 + 4 + 8 = 23

<DM> nothing.

<DM> I think that's it.

> Mialee will wait her turn to go this time. :)

<Vlix> great - maybe they're shapechangers

<Owen> waiting....

<Owen> dwarves...

<Flint> Waiting for a definate word from the DM.

<DM> sorry, go ahead

<Owen> ah *** Roll by Mordin: 1D20 -> 13 *** Roll by Mordin: 1D20 -> 2 *** Roll by Flint: 1D20 -> 15

<DM> Mordin kills 2 of them! *** Roll by Flint: 1D6 -> 4

<DM> Flint kills another!

<DM> there is one standing against Mordin, and 3 against Flint.

<Owen> I need what Mordin's using.

> Mialee attacks the big dude again. *** Roll by Mialee: 1d20 -> 1

<Mialee> Oh crap.

<Owen> Me too

> Pengo hacks at a hobgoblin with his rental sword. *** Roll by Pengo: 1d20 -> 14

<DM> uhh,. miss.

<DM> Pengo hit though. *** Roll by Pengo: 1d6 -> 2 *** Roll by Owen: 1d20 -> 10

<Owen> oh well

<DM> a little slash, but doesn't bring him down.

<DM> Miss, Owen

<Owen> whats new?

<Mialee> Miss Owen? Did I miss a change?

<DM> anyone else?

<Mialee> Did Joz want to attack, or Vlix?

> Vlix attacks a HG *** Roll by Vlix: 1d20 -> 1 *** Roll by Vlix: 1d20 -> 1

<DM> jeez

<Vlix> oh yeah

<Jozlan> i'll attack

<DM> what/who?

<Jozlan> hobgoblin, with the everready mace *** Roll by Jozlan: 1d20 -> 15

<DM> hits!

<DM> and there is a little bit of a sizzle there too.

<Jozlan> what 's the damage die?

<DM> d6

<Owen> a mace? *** Roll by Jozlan: 1d6 -> 3

<DM> A "shocked" look comes over the face of the dying hobgoblin.

<Mialee> Oy

<Vlix> You've probably "sparked" the other HG's interest now...

> Mialee wonders how many hobgoblins have died currently.

<Mialee> Time for a new initiative?

<DM> There are 3 left

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Owen> revolting

<Mialee> Nothing

<Icarius> nothing

<Mialee> Would Jozlan be their arc-enemy?

<DM> :D

<Flint> Melee.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 5 *** Roll by Mialee: 1d6 -> 5 *** Roll by DM: 1d6 -> 1

<DM> your shots

<Mialee> Man, I made myself wince with that one. *** Roll by Mordin: 1D20 -> 16 *** Roll by Flint: 1D20 -> 5

<DM> Another dead Hobgoblin!

<DM> Flint misses

<Owen> m/p?

> Mialee hacks at the big dude again. *** Roll by Mialee: 1d20 -> 6

<Mialee> Jeez.

<DM> miss

<Mialee> I'm going to get my ass kicked. :)

> Pengo attacks the same hobgoblin again. *** Roll by Pengo: 1d20 -> 10

<DM> still misses *** Roll by Owen: 1d20 -> 2

<DM> miss

> Owen considers falling on his sword

<Owen> but he'd probably miss with that too.

<Mialee> :)

<DM> Owen

<DM> Hits!

<Mialee> What?

<DM> sorry, disregard

> Mialee blinks.

<DM> trying a new macro that didn't work.

<Owen> you can delete that macro

<DM> Who else is attacking?

<Mialee> Joz? Vlix?

> Vlix attacks

<Flint> I see a vision of Owen hitting. :) *** Roll by Vlix: 1d20 -> 19

<DM> hit! *** Roll by Vlix: 1d20 -> 18 *** Roll by Vlix: 1d6 -> 2

<DM> Vlix just guts that Hobgoblin up and down.

<Vlix> ok...

<Pengo> :)

<Flint> We should be running out of hobgoblins pretty soon.

<Vlix> one HG left

<DM> right

<Vlix> I think

<Vlix> Joz?

<Jozlan> attacks the hg *** Roll by Jozlan: 1d20 -> 14

<Vlix> c'mon, charge in there *** Roll by Jozlan: 1d6 -> 3

<DM> hits

<DM> and the last HG falls

<DM> with just a tiny sizzle this time.

<Vlix> I smell burning ham.

<DM> That leaves the big guy, and some definite snorting going on under the webs

<DM> he swings at Mialee. *** Roll by DM: 1d20 -> 20

<Mialee> Oh crap *** Roll by DM: 1d10+2 -> 6 + 2 = 8

<Mialee> That's not as bad as I thought it would be.

<Owen> oh, it might get worse

<Mialee> Well, yeah.

<DM> ============================

<DM> Round 4:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing

<Icarius> nothing

<Flint> Melee

> Vlix pulls out a flask of oil

<Mordin> You guys take care of the big guy. I'll take care of the ones in the web.

<Vlix> wait Mordin

<Mordin> No fire.

<Mialee> Please not.

<Vlix> I'm going to lob this oil on the webs and cook 'em alive

<Mordin> NO.

<Mialee> We always wind up in trouble when we do that indoors. :)

<Mialee> Unless we manage to be in a different room with a door we can close.

<DM> hehehe...

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 1

<Vlix> it's oil - not a molotov *** Roll by Mialee: 1d6 -> 4

<Mialee> If they're webbed, we should be able to just whack 'em.

<Mialee> I wouldn't worry about torching 'em.

> Mordin heads into the webs to kill things.

> Mialee slashes at the big guy. *** Roll by Mialee: 1d20 -> 11

<DM> Well, they're buried in the web.

<Icarius> that general area is covered with web

<DM> Mordin, you have a ways to go to get there.

<Mordin> Ring of free action.

<Mialee> :)

<DM> you'll only get one attack this round

<Mordin> And normally two attacks this round. :)

<DM> Mialee missed. *** Roll by Owen: 1d20 -> 6

<Mordin> Understood. :)

<DM> miss

> Pengo swings at Mr. Big. *** Roll by Pengo: 1d20 -> 18

<Owen> whiff *** Roll by Pengo: 1d6 -> 6

> Flint attacks "Mr. Big". *** Roll by Flint: 1D20 -> 10

<DM> hits, Flint *** Roll by Flint: 1D6 -> 1 *** Roll by Mordin: 1D20 -> 2

<DM> Flint, that hit was a lucky shot --

<DM> Anyone else?

<Vlix> I'm probably not close enough

<Mialee> Vlix and Joz haven't gone yet.

<DM> Mordin missed

> Vlix closes with Icar

<Jozlan> can I attack icar this round?

<DM> Sure *** Roll by Jozlan: 1d20 -> 6

<Mialee> Or not :)

<DM> not effectively though

<Jozlan> i can try at least

<Jozlan> :)

<Vlix> btw, I'll pocket the oil and switch back to blades

<DM> Icar, sensing everyone closing in on him leaps up INTO the firepit, which stands about 2 feet high.

<Mialee> Lovely.

<DM> And he stands there, among the burning logs.

<DM> but that's his action for the round.

<Owen> anyone have anything cold oriented?

<Mialee> Yay :)

<Mialee> Not I.

<Icarius> interesting

<Owen> water?

<Mialee> Not me.

<DM> He calls out : "Raun, Powl, Darg, ya filthy pigs where the hell are ya?"

<DM> ============================

<DM> Round 5:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Melee

<Icarius> nothing

<Flint> Melee

<DM> Now, since he's 2 feet up, and in flames, you're going to have to be cautious attacking him, putting a -2 on your attack dice.

<Mialee> Sigh.

<Mialee> OK

<DM> or attack normally, but take damage from the fire.

> Owen switches to bow

<Flint> Or use missile fire.

<Mialee> You lose a round that way, switching weapons.

<Mialee> I'll stick with the sword.

<Owen> where are the characters again? stats?

<DM> Character Stats

<Owen> thx

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 1

<Mialee> Sheesh

<DM> He attacks Jozlan this time *** Roll by DM: 1d20 -> 3

<DM> but he must have slipped on some grease, or something.

<Mialee> :)

> Owen passes Mordin his potion of fire resistance

<Mialee> Isn't Mordin going for the guys in the web? :)

<Mordin> I'm not there.

<DM> Mordin is in the middle of the web

<Owen> ok *** Roll by Mialee: 1d20 -> 9 *** Roll by Pengo: 1d20 -> 9

<Pengo> Bah

<Mialee> Ugh

<DM> both miss

<Flint> I'll take the fire damage this round. *** Roll by Flint: 1D20 -> 14

<DM> Miss *** Roll by Mordin: 1D20 -> 17

<DM> but Flint takes damage from the fire: *** Roll by DM: 1d6 -> 5

<DM> Mordin hits... a huge BOAR? *** Roll by Mordin: 1D8+6 -> 8 + 6 = 14

<Icarius> pigs indeed

<Mialee> Nice hit. *** <<

<Vlix> << Vlix draw his wand o' fear

<DM> I think that's it.

<DM> .============================

<DM> Round 6:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> melee

<Vlix> hocus pocus

<Flint> Melee.

> Vlix waves the wand at Icar

<Icarius> nothign

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 6 *** Roll by Mialee: 1d20 -> 6 *** Roll by Pengo: 1d20 -> 4

<Pengo> Sheesh

<Flint> I'll take the fire damage this round.

> Vlix waits for the spell > DM waits to see who is attacking Icar this round

<Mialee> What spell? :) *** Roll by Flint: 1D20 -> 15

<Vlix> my wand

> Owen will attack

<DM> not quite, Flint, but almost

<Mialee> Oh. I'd been wondering what "hocus pocus" referred to.

<DM> Flint's fire damage: *** Roll by DM: 1d6 -> 2 *** Roll by Owen: 1d20 -> 19

<Owen> d8?

<DM> hits, yes, d8 *** Roll by Owen: 1d8 -> 2

<Owen> nicked him *** Roll by Mordin: 1D20 -> 7

<Owen> oops

<Owen> stop

<Owen> I switched to bow

<DM> Which sword, Owen?

<DM> oh, then roll d6 *** Roll by Owen: 1d6 -> 2

<Owen> heh

<Owen> same ol

<Mialee> :)

<Owen> I take shot 2 at end of round?

<DM> yeah.

<DM> Joz?

<Jozlan> I'll attack him *** Roll by Jozlan: 1d20 -> 9

<Jozlan> or not

> Vlix waves the wand some more...

<Vlix> it used to work...

<DM> Ok, Vlix, your wand:

<DM> I will assume that you are aiming as closely as you could to the man's head. Mialee and Jozlan are the only two that are close enough to be affected, so they must roll saving throw as well, but they can add five to their throw.

<Mialee> What wand is this anyway? :)

<Vlix> fireball but don't worry

<Mialee> Um, okay.

<Vlix> I'm a crackshot

> Mialee worries anyway.

<Vlix> hehe jk

<Flint> Fireball?!!

<Vlix> no

> Mialee rolls to save against f**king drow. :) *** Roll by Mialee: 1d20 -> 15 *** Roll by Jozlan: 1d20 -> 5 *** Roll by DM: 1d20 -> 18

<Vlix> of course

<DM> Mialee is ok, but Jozlan is unnerved, and runs screaming out of the room.

<Mialee> Awesome. :) *** Roll by Owen: 1d20 -> 8

<DM> miss.

<DM> Did we do your thing this round yet, Mordin?

<Mialee> Yeah, he did.

<Vlix> he's boar'd.

<Mialee> Rolled d20, got 7.

<Mordin> I rolled the first one.

<Mialee> Ah

<Jozlan> ahhhhh!!!

<Mialee> Heh

<DM> Ok, then the big guys swings back at Flint *** Roll by DM: 1d20 -> 6

<Mordin> Did I hit?

<DM> sorry, Yes. *** Roll by Mordin: 1D8+6 -> 1 + 6 = 7

<DM> The boar, though entangled, tries to attack: *** Roll by DM: 1d20-4 -> 5 - 4 = 1

<DM> he doesn't succeed

<DM> your second shot -- *** Roll by Mordin: 1D20 -> 1

<Mordin> Ouch.

<DM> nothing

<DM> ============================

<DM> Round 7:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Icarius> nothing

<Mialee> Nothing

<Vlix> humm... I'll try again

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 5

<Vlix> no wait, I can't.

<Vlix> once he saves, it's over right?

<DM> good question.

<DM> I'm gonna say yeah.

<Flint> Didn't Qwen have a second shot coming last round? *** Roll by Mialee: 1d6 -> 1

<Owen> missed

<Flint> Qwen

> Owen

<DM> Back at Mialee again: *** Roll by DM: 1d20 -> 14

<Owen> Qwen was mighty

<DM> hits: *** Roll by DM: 1d10+2 -> 3 + 2 = 5 *** >>

<Mialee> >

> Mialee : you're down to 7hp *** <<

<Mialee> << Hm, I had it as 8, but okay.

<DM> The boar tries against Mordin *** Roll by DM: 1d20-4 -> 15 - 4 = 11

<DM> nope

<DM> your turn *** Roll by Mordin: 1D20 -> 4

<DM> hits *** Roll by Mordin: 1D8+6 -> 1 + 6 = 7

<DM> That is the end of that boar.

<Mordin> I was starting to get worried. :)

<DM> the big guy is up there, swinging the lizard's head on the chain

<Flint> I'll take the fire damage this round. *** Roll by Flint: 1D20 -> 15

<Mialee> Lizard's head on a chain? :)

> Mialee swings at the big guy. *** Roll by Mialee: 1d20 -> 4

<Mialee> Grr.

<DM> Nope: Fire dam: *** Roll by Pengo: 1d20 -> 15 *** Roll by DM: 1d6 -> 1 *** Roll by Owen: 1d20 -> 11

<Owen> whiff

<DM> No for Pengo and Owen.

<DM> re: Lizard, that's what was cooking.

<Vlix> it's whats for dinner

<DM> Any other attacks?

<Vlix> not the other white meat. *** Roll by Owen: 1d20 -> 8

<Owen> whiff

<DM> ============================

<DM> Round 8:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Melee.

> Vlix looks around for anything to dislodge Icar from his position

<Flint> Melee.

<Vlix> maybe a cask nearby?

<DM> Vlix, you could throw things at him, or shoot things at him.

<DM> sure, you could find a cask small enough to throw.

<Vlix> I'll shoot - wristies

<DM> but you mean to knock him off the firepit? hmmm, possibly.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 3 *** <<

<Vlix> << you'll have to remind me re freq of attack and damage on those.

<DM> Missiles and Mordin: *** Roll by Mordin: 1D20 -> 12 *** Roll by Owen: 1d20 -> 20 *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12 *** Roll by Owen: 1d6 -> 5 *** >>

<Vlix> >

> Vlix : one shot from each per round, d3 dam. *** Roll by Vlix: 1d20 -> 8 *** Roll by Vlix: 1d20 -> 2

<Vlix> eh, fudge

> Mialee attacks Mr. Big. *** Roll by Mialee: 1d20 -> 17

> Pengo does too. *** Roll by Pengo: 1d20 -> 10

<DM> Mialee hits, Pengo does not *** Roll by Mialee: 1d8 -> 2

<Mialee> Plink.

> Vlix reconsiders throwing something at iCar, briefly looks over at the hobbit

<Vlix> nah...

<Pengo> Hey.

<DM> Melee, if you haven't already

<Vlix> heh - "iCar" - gee, I'm a Mac user... dead giveaway. *** Roll by Flint: 1D20 -> 20

<Flint> Taking fire damage.

<Mialee> Nice *** Roll by DM: 1d6 -> 3 *** Roll by Flint: 1D6 -> 2

<DM> He roars in rage, and swings at Flint.

<Mialee> We'll keep nickel-and-diming the guy until he's gone. :)

<Owen> or reinforcements arrive

<Owen> arrive

<Mordin> That's what I figured when I came over here. :)

<Jozlan> am I still scared witless?

<DM> Yes, Jozlan, until round.....

<Owen> uhm, well it rhymes with witless

<DM> 12 *** Roll by DM: 1d20 -> 6

<Mialee> Wow, that's a long time.

<Vlix> sorry

<Mialee> We done for this round?

<Owen> think so

<Flint> No.

<DM> second missiles?

<Mialee> Ah, those. *** Roll by Mordin: 1D20 -> 17

<DM> and Mordin *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

<Mialee> Nice

<DM> Mordin splits the boar in half.

<Owen> bbq tonight

<Pengo> Yum

<Mordin> With 25 points this round I would hope so. Otherwise we are in trouble.

<DM> missiles, Vlix and Owen?

<Owen> thought we shot those...

<Owen> 20/5

<DM> I only saw your first ones.

<Flint> You get 2 arrows a round.

<Flint> Every round. *** Roll by Owen: 1d20 -> 9

<Owen> makes no diff

<DM> Vlix shot both of his.

<DM> ============================

<DM> Round 9:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Melee

<Flint> Well, not taking the shot was a guaranteed miss. :)

<Flint> Melee

<Owen> I thought I had shot

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3 *** Roll by Owen: 1d6 -> 3 *** Roll by DM: 1d6 -> 6

<Owen> pllfst *** Roll by Owen: 1d6 -> 5

<Mialee> Aw

<DM> Ok, Icar swings back at Mialee. *** Roll by DM: 1d20 -> 7

<DM> misses

> Mialee sticks out her tongue at Icar.

> Mialee slashes at him in retaliation. *** Roll by Mialee: 1d20 -> 4

<DM> and the third boar lunges at Mordin. *** Roll by DM: 1d20-2 -> 2 - 2 = 0

<Mialee> Oh, sorry.

<Mialee> Didn't think he was free.

<Mialee> I missed badly anyway. :)

<Owen> kid crying brb

<Pengo> Our turn?

<Pengo> Except that loser Mialee?

<DM> Yes, roll both missiles if appropriate. *** Roll by Pengo: 1d20 -> 3

<Pengo> Sheesh

<Mordin> I was hoping they were a little more spread out so that cutting the webbing on one wouldn't release the others.

<Mialee> Apparently not so much :) *** Roll by Mordin: 1D20 -> 18

<DM> he's not totally released, hence the -2 to hit.

<DM> but he's big, and heavy.

<Mordin> I caught that. :)

<DM> that hit *** Roll by Mordin: 1D8+6 -> 4 + 6 = 10

<Flint> Taking fire damage, again. *** Roll by Flint: 1D20 -> 6 *** Roll by DM: 1d6 -> 5

<DM> no hit. *** <<

<Flint> << How badly am I injured, some or a lot? *** >>

<Flint> >

> Flint : 16 of 37

<DM> Owen and Vlix each get 2 shots. Someone roll

<Mialee> For Vlix: *** Roll by Mialee: 1d20 -> 1 *** Roll by Mialee: 1d20 -> 10

<Mialee> For Owen: *** Roll by Mialee: 1d20 -> 9 *** Roll by Mialee: 1d20 -> 6

<Mialee> Woof.

<DM> rd10

<DM> ============================

<DM> Round 10:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> Melee

<DM> heh, I don't have macros that go this high.

<Flint> lol

<Mialee> Melee

<Mialee> Heh

<DM> missiles and Mordin, then. *** Roll by Mordin: 1D20 -> 18

<DM> hit *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> Mordin guts another boar!

<Mialee> Woohoo!

<Mordin> That's the last of them, right?

<DM> yes, that you can see.

<Owen> bak *** >>

<Icarius> >

> Icarius : You hear a door banging, and some shuffling feet from up the hall.

<Mordin> I'll head for the fire bit for my second attack-time, but won't get there.

<Mialee> Initiative?

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d6 -> 5

> Mialee hacks at Icar. *** Roll by Mialee: 1d20 -> 11

<DM> your shots *** Roll by Pengo: 1d20 -> 10

<Pengo> Jeez. :) *** Roll by Owen: 1d20 -> 1

<Flint> Taking fire damage one more time.

<Owen> lots of ones tonight *** Roll by Flint: 1D20 -> 4 *** Roll by Vlix: 1d20 -> 19 *** Roll by Vlix: 1d3 -> 1

> Icarius takes a sneaky peek out in the hall *** >>

<Icarius> >

> Icarius : and sees a troop of hobgoblins rounding the corner from up the stairs.

<DM> Icar will swing at Flint this time *** Roll by DM: 1d20 -> 18 *** Roll by DM: 1d10+2 -> 7 + 2 = 9

<DM> plus the fire *** Roll by DM: 1d6 -> 4 *** >>

<Flint> >

> Flint : you're down to 3, now *** <<

<Flint> << Yes, thanks. :)

<DM> Your turn

<Mordin> Heading for the fire pit. *** Roll by Flint: 1D20 -> 11

<Flint> Wait a minute.

<Mialee> Didn't we already go this round?

<Flint> We went first.

<DM> yes

<Owen> yah - time for 2nd shots?

<DM> second missiles?

<Mialee> :)

<Flint> Okay. *** Roll by Owen: 1d20 -> 20 *** Roll by Owen: 1d6 -> 3

<Flint> Yes. :) *** Roll by Vlix: 1d20 -> 4

<Vlix> whiff *** >>

<Vlix> >

> Vlix : you hear a commotion out in the hall. *** <<

<Icarius> << approximately how many? *** >>

<Icarius> >

> Icarius : you see 10 so far, but there are more coming, it sounds like.

<DM> ============================

<DM> Round 11:

<DM> ============================

<DM> Spellcasters, what will you cast?

> Vlix turns suddenly, and will sprint for the door when he can.

<Mialee> melee

> Mialee is confused by Vlix. *** >>

<Vlix> >

> Vlix : you see Icarius already peering out the door.

> Vlix draws blades as he goes...

> Flint will look for something to put the fire out.

<Mialee> Something must be coming. *** <<

<Icarius> << how far down the hall are they? *** >>

<Vlix> >

> Vlix : 20 ft *** >>

<Icarius> >

> Icarius : 20 ft *** >>

<Vlix> >

> Vlix : that's how far down the hall they are. *** <<

<Vlix> << who?

<Mialee> Initiative? *** >>

<Vlix> >

> Vlix : bunches of hobgoblins. dozen(s)

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 5 *** Roll by DM: 1d6 -> 1 *** <<

<Icarius> << I'd like to throw my last medium necklace missile at them and duck back in the room

> Mialee attacks *** Roll by Mialee: 1d20 -> 5 *** <<

<Vlix> << do I see Joz? *** Roll by Pengo: 1d20 -> 15 *** >>

<Vlix> >

> Vlix : no, but Icarius is pulling at his neck.

<DM> miss, Pengo *** <<

<Vlix> << as soon as he does, I pull him in and close that door. *** >>

<Icarius> >

> Icarius : are you going to shut the door after throwing? *** <<

<Vlix> << you know, toss the ball *** <<

<Icarius> << yes

<Mialee> Anyone else? :)

<Mialee> Don't be shy.

> Flint looks for something to put the fire out with.

<DM> Those of you fighting the big guy, hear a big "whoosh" and a slamming door.

<Pengo> Hum.

<Mordin> Have I gotten to the fire pit yet? *** Roll by Owen: 1d20 -> 18 *** >>

<Icarius> >

> Icarius : sroll me 5d6, will ya? *** Private roll by Icarius: 5d6 -> 5 + 6 + 5 + 4 + 6 = 26

<DM> Yes, Mordin, you can attack this round. *** Roll by Mordin: 1D20 -> 6

<Owen> wanted to get that out in the confusion *** Roll by Owen: 1d6 -> 1

<Owen> dang

<DM> Owen, was that an arrow at the big guy?

<Owen> yah

<DM> ok.

<Owen> waiting for seconds

<DM> Umm, Icar swings at Flint *** Roll by DM: 1d20 -> 11

<DM> no sorry, at Mialee

<DM> hits *** Roll by DM: 1d10+2 -> 5 + 2 = 7

<Mialee> Uh-oh

> Mialee goes down

<Owen> you'll be avenged... eventually

<DM> She fades back, strengthened only by her metaphysical tie with Voronda.

<Mialee> Oh yeah.

> Mialee gets the hell out of dodge.

<DM> who guards her jealously.

> Mialee strokes Voronda's head gently.

<DM> ok, second missiles. *** Roll by Owen: 1d20 -> 3

<Owen> whiff

<Owen> how big is this guy?

<Jozlan> 7' tall

<DM> He's 7 ft tall, but apparently very experienced at fighting.

<DM> ============================

<DM> Round 12:

<DM> ============================

<DM> Spellcasters, what will you cast? *** <<

<Flint> << Have I found anything yet?

> Owen drinks his potion of fire resistance *** >>

<Flint> >

> Flint : sorry, sure, there are barrels of water and beer. *** <<

<Mialee> << Did I waste my Levitate earlier, or not cast it at all? *** >>

<Mialee> >

> Mialee : wasted.

<Jozlan> have I regained my composure? *** <<

<Mialee> << If I didn't use it, then I want to cast it on Icar. :) *** <<

<Mialee> << OK *** >>

<Jozlan> >

> Jozlan : you come to your senses in at the amphitheater type room. *** >>

<Jozlan> >

> Jozlan : You have been cowering pair for the past several minutes. *** <<

<Flint> << Would I have had a chance to dump one on the fire last round? *** >>

<Jozlan> >

> Jozlan : cowering there...

<Mialee> Except you ran out of the room. Wonder where you are now. :) *** >>

<Flint> >

> Flint : nah, I'd say you found and opened it last round. *** >>

<Flint> >

> Flint : you could throw it this round.

<Flint> Fire suppression. :)

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Mialee: 1d20 -> 3

<Mialee> er *** Roll by Mialee: 1d6 -> 4

> Pengo attacks Icar *** Roll by Pengo: 1d20 -> 12

<DM> miss

<DM> missiles and Mordin? *** <<

<Jozlan> << I would like to cautiously try to find my way back to the meelee *** Roll by Mordin: 1D20 -> 2 *** >>

<Jozlan> >

> Jozlan : ok, it will take you until rd 15 to get there.

> Mialee has no spells of use left to cast.

<DM> your shots then.

> Flint dumps a barrel of water on the fire.

<Owen> I drank the potion this round - can I do anything else?

<Icarius> how are our current hp looking?

<DM> and smoke and steam billows up, occluding everyone's vision!

<DM> owen, no.

<Mialee> Oops.

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 3 of 37

<DM> Mordin: 24 of 30

<DM> Mialee: 0 of 27 (+5 for Voronda)

<DM> Pengo: 21 of 24

<DM> Jozlan: 20 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 21 of 22

<DM> Owen: 16 of 26

<DM> To hits this round are at -4

<Owen> well, guess I wasted that potion of fire resistance.

<Mialee> Looks like it, unless the fire didn't go out.

<DM> the firepit is still hot -- not AS hot, but still hot.

<Owen> next time Vlix wants to throw some oil, and someone objects - he'll do it any wau.

<Owen> way

> Mialee blinks.

<DM> Any melee attacks on Icar?

<Mordin> Yes.

<Vlix> too early to look out the door?

<Icarius> he must have some nice armor

<DM> no, Vlix, you can do that. *** Roll by Mordin: 1D20 -> 11

<DM> miss, Mordin

<DM> Mialee or Pengo attacking?

<Mialee> Mialee is switching to bow; did she get it done in time to attack this round?

<Pengo> Pengo attacked back when the round first started.

<Mialee> I just realized I forgot to say she's actually doing that, so I assume not.

<DM> right, he did. Mialee, no it takes a round to switch.

> Vlix realizes he doesn't want top open the door until things are resolved in here.

<DM> ok, then, He'll attack Mordin. *** Roll by DM: 1d20 -> 15 *** Roll by DM: 1d10+2 -> 3 + 2 = 5

<DM> ============================

<DM> Round 13:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Shootin' my bow. :)

> Vlix listens at the door for HG voices

> Flint casts Cure Serious Wounds on Mialee.

<DM> go ahead Flint *** Roll by Flint: 2D6+5 -> 6 + 5 = 11 + 5 = 16

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Mialee: 1d6 -> 2

<DM> Icar leaps off the firepit, and runs for the door in the SW corner. You can attack him as he runs.

> Mialee shoots *** Roll by Mialee: 1d20 -> 8

<Mialee> grr

> Pengo slashes *** Roll by Pengo: 1d20 -> 10

<Pengo> Grr. *** Roll by Owen: 1d20 -> 19 *** Roll by Mordin: 1D20 -> 8 *** Roll by Owen: 1d6 -> 6

<DM> hit, Owen

<Owen> got him in the back?

<DM> in the leg.

<DM> the back of the leg

> Mialee eagerly waits to take her second shot

<DM> go ahead with second shots.

<Owen> Mordin's damage?

<DM> Mordin didn't hit *** Roll by Mialee: 1d20 -> 8 *** Roll by Owen: 1d20 -> 7

<Mialee> Dammit.

<Owen> he can't be running fast?

<Mordin> After him.

<DM> He reaches the door, and opens it. Pengo and Mordin are close enough to intercept him as he does that.

<DM> ============================

<DM> Round 14:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> Melee

<Mialee> Using my bow again if I can get a shot at him.

<Owen> bow

<DM> you can shoot at him, but a bad shot will hit your friends.

<DM> bad = <3

> Vlix still listening

<Mialee> Any of them hurt bad enough that a bad shot would kill them? :)

<Mialee> If not, I'll take a shot. :)

<DM> Flint can't quite reach him this round, but he can approach

<Flint> Yes. :) *** >>

<Mialee> >

> Mialee : prolly not

<Owen> don't just intercept him, block the door *** >>

<Mialee> >

> Mialee : no - Flint is.

<Mialee> Hm, guess I'll refrain then.

<Flint> You could do a called shot at -4 to hit.

<Owen> I'll risk t

<Owen> it

<DM> Mordin, you have the initiative, what will you do? *** Roll by Owen: 1d20 -> 20

<DM> hit!

<Mialee> Nice shot. *** Roll by Owen: 1d6 -> 2

> Pengo swings at the guy. *** Roll by Pengo: 1d20 -> 14

<DM> miss

<Owen> waiting for seconds

> Mialee takes the shot and hopes she doesn't hit Flint. *** Roll by Mialee: 1d20 -> 5

<DM> just barely misses (Flint)

<Mordin> Move infront of him to cut off his escape.

<Pengo> Good idea.

<DM> You move slower than him, so you can't really do that....

<Mordin> Then I attack twice. *** >>

<Mordin> >

> Mordin : but there are other options

<DM> ok *** Roll by Mordin: 1D20 -> 11

<DM> hit *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

> Mialee waits for second shots.

<Mialee> Nice!

<DM> The guy stops, and slumps to the ground. Dead.

<Mialee> Yay

<Owen>

<Icarius> yippee

<DM> Ok, a bio break is WAY overdue. ***

<DM> is now known as

<Mialee> Yes please. :) ***

<Mialee> is now known as

<Owen> Vlix! What's going on behind us?

<Mordin> Strip and search this guy

<Vlix> DOZENS OF HG'S COMING THIS WAY!!!!

<Mordin> Okay, somebody else strip and search him.

> Mordin heads for the Hobgoblins.

<Mordin> If we can establish a choke point, we can stop them from over running us.

> Owen heads for the door too.

<Jozlan> am I back yet? *** is now known as

<DM>

<Vlix> Icarius fire bombed them - don't know if it took them out..

<DM> The smoke begins to clear in the room.

<DM> Are you opening the door?

<Vlix> Vlix listened... has been... for voices

<Mordin> Can I hold the doorway myself, or will it take two? *** >>

<Jozlan> >

> Jozlan : You come around the corner into the northern passageway and your sense of smell is assaulted by the noxious fumes. *** is now known as

<Mialee>

<DM> Vlix, you do not hear anything in the hallway.

<Vlix> ok, when Vlix and Mordin are ready, open door

<Vlix> er, Owen

<DM> Mordin is ready.

<Owen> Owen went there earlier....

<Owen>

> Owen heads for the door too.

<Owen>

> Icarius can't wait to inspect his handiwork

<DM> You open the door, and behold the charred remains of two dozen hobgoblins, and one corpse that is even bigger.

<Mialee> Heh

<Owen> cool

<Owen> what is it?

<Mordin> If we step through the door can we effectively block them from getting around us into the room.

> Mialee wonders how that happened.

<Vlix> I knew giving you that necklace was a good idea.

> Icarius takes the credit

<DM> Owen, if you're asking about the bigger corpse, you'll have to go to the stairway to see it.

<Owen> ok, cautiously.

<Mordin> I'll go with him. Somebody strip and search Icar's corpse before he comes back to life.

<DM> As you approach the corner of the hallway, you see your friend Jozlan cautiously making his way back toward you.

<Owen> wave him forward...

> Owen looks

<DM> The big corpse would probably fit the clothes that you found in room 32.

<DM> oddly enough, the head is covered in some sort of hood, which is charred black.

<Mialee> Hm, nice to have done him in.

> Jozlan rejoins

> Pengo searches Icar's corpse.

<Owen> looks closer

<Icarius> his armor must have some unique properties....

<DM> He has fine, black chainmail on though.

<DM> the one in the hallway, that is.

> Mordin removes the hood.

<Owen> already looking closer

<Icarius> is the chainmail cool to the touch?

<DM> The hood is partially stuck to the head, but you can get enough off to see pretty ugly ogrish face.

<DM> It's warm to the touch. and the stink is overpowering.

<Owen> ok, strip and search while we can.

<DM> There is a bastard sword laying on the steps next to the body.

<Owen> we need to rest and recoup

<Owen> snag

<Owen> look it over

<DM> it has two curving hooks on the hilt's crossguard.

<DM>

<DM> Meanwhile, back with the other fellow.

<Owen> does it feel lighter than usual or anything else interesting?

<DM> No, just the odd curving hooks.

<Owen> take it back with us anyway.

<DM> The tall man is wearing black platemail armor.

<Owen> stripping and searching as we go

<Mialee> he have anything other than the armor?

> Icarius examines Icar's headgear

<Owen> Icar... Icarius... related?

<DM> Yes, strangely enough it is a normal BATTLE helm, but with no eyeholes.

<Mordin> Which one did we kill? :)

<Icarius> does he have eyes?

<DM> Are you taking the helmet off of him?

<Icarius> yes

<Icarius> "Luke I am your father... "

<DM> "Luke, let me look on you once with my own eyes" ;)

<DM> actually, this man's face is not unpleasant, and he might even be called handsome were it not for the long scar running from his ear to his chin.

<Icarius> he has normal eyes then

<DM> you do notice that the helm of was fashioned such that the ears were clear.

<Mialee> Strange.

> Icarius puts it on

<DM> Yes, normal eyes. Though if you look into the eyes, they are very cloudy.

<DM> It smells sweaty.

<DM> But you don't feel anything mystical.

> Icarius takes it off *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Jozlan, Mialee, Mordin,

> Owen, Pengo, Vlix

<Jozlan> how are current hp?

<Mialee> I'm at 0. :)

<DM> Also on Icar, you find a large ring of keys.

<Flint> No you're not.

> Pengo takes the keys.

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 3 of 37

<DM> Mordin: 19 of 30

<DM> Mialee: 16 of 27 (+5 for Voronda)

<DM> Pengo: 21 of 24

<DM> Jozlan: 20 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 21 of 22

<DM> Owen: 16 of 26

<Mialee> You did a CSW that I missed, sorry.

<DM> Flint healed you, Mialee

<Mialee> I forgot to take that down. :)

<Flint> :)

<Mialee> Flint, heal thyself. :)

<Flint> Joz, can you hit me with a CLW and I'll regen the rest.

> Jozlan casts clw on Flint *** Roll by Jozlan: 1d4+4 -> 2 + 4 = 6

<Flint> Thanks, I'm out of CLW's. :)

> Pengo checks the door in the northeast corner of the room for traps. *** >>

<Flint> >

> Flint : actually, you have 2 more by my reckoning. > DM rolls secretly *** Private roll: 1d100 -> 39

> Mialee finally realizes that WB on the map of this room means wereboar. :)

<DM> Pengo doesn't find any traps.

<DM> yeah

<Mordin> Let's search the rest of the bodies in the hall and in here, especially the wereboars.

<Pengo> I'm ready to check out that room when you are.

<Pengo> Ah, okay.

> Pengo searches the bodies of the wereboars.

<Owen> Do you think it's safe to recoup here or press on?

> Mialee helps check the bodies of the hobgoblins.

<Mialee> There are too many entrances into this room. It's also the kitchen, where lots of people are likely to go.

<DM> It is disgusting work,

<DM> but you manage to pick over the 20 or so bodies, and come up with a measly 9 gp, 12 sp and 73 cp.

<Mialee> Oof. We keep the gp, toss the rest. *** <<

<Flint> << you're right, I miss read.

<Pengo> We ready to check out the room to the NE now? :)

<DM> The wereboars, however, were wearing belts of inlaid gold.

<Pengo> Or are we seriously looking for someplace to rest for a while?

<Flint> Did we find any of Pengo's stuff?

<Mialee> Ah, nice.

<Mialee> We take those. :)

<DM> no, nothing of pengo's was found.

<Owen> I need to head out in a few.

<Pengo> I still have high hopes of finding it though. :)

<DM> By this time, of course, Icarius' webs have melted away.

<DM> The room is full of crates, casks, tons, boxes and barrels of all descriptions. They all contain food and drink of various kinds.

<DM> Shelves line the walls and contain more foodstuffs and crude tableware.

<DM>

<Pengo> So, what's the plan? Should we find someplace to hole up? IMHO it's worth the small risk of opening the door to the NE and if it's clean, stay there to rest.

<Pengo> With only one door in and out, it's more defensible.

<DM> Spread out on one of the cupboards, and held down by a loaf of bread and a couple of wine is a strange piece of parchment.

<Icarius> we are all low on spells, however we've killed the big chief, so it's probably going to get a lot easier

<DM> cup of wine

> Mialee looks at the parchment.

<Flint> I still don't think we should stop.

<Mialee> I don't either, really. I assumed when you said you'd regen the rest that you'd want to. :)

<DM> It looks very odd. There's no writing on it, but it is full of holes, little tiny holes.

<Flint> That gives the minions a chance to loot and run.

> Mialee takes the parchment. We'll figure out what it means eventually.

<Mialee> Is there any kind of pattern to the holes?

<Flint> How big are the tiny holes?

<Owen> humm... I wonder if it's a key paper... where you put it over another piece of paper with writing on it and it reveals a message.

<Mialee> That's my guess.

<Flint> That's what I was thinking. :)

<DM> It does seem that the holes are grouped together, and the groupings seem to be in a linear pattern on the paper.

<Mialee> Yeah, definitely a key paper. We'll keep our eyes open for another parchment.

<DM> The holes are about the size of a pinhead.

<Mialee> Hm. That's pretty small.

<Mialee> So, we moving on or are we looking for a resting place. Owen's expressed an interest in stopping. What do you think?

<Mialee> I think he's the only one though.

<Owen> explore the other room... then I have to go.

<Flint> Not if you use it to mark locations on a map. (Overlay). :)

<DM> It's about that time, and there isn't much of a better place than here and now.

<Icarius> :)

<Mialee> When the DM suggests a rest, I think it's wise to take it.

<Flint> :)

<Pengo> Although I still think we should find someplace with fewer doors than this one.

<DM> I'm still good for a bit, if you want to keep exploring the immediate surroundings, or we can put that off until next time.

<Flint> We can discuss which course of action in the forum.

<DM> That's a good idea, Flint.

<Pengo> Oh, you mean to finish for the night. OK.

<Owen> bailing

<Pengo> Oh, gosh, it's after 11:00. OK. :)

<Pengo> Later Sean ***

<Owen> has left the room.

<DM> bye

<DM> sean

<Pengo> Yes, now's a good time to stop. We can sort it out in the forum. :)


September 10, 2006

<DM> If you recall, you had just slain a large man dressed in black, along with three wereboars and assorted hobgoblins.

<Jozlan> and are in need of some rest

<Mialee> Desperately.

<DM> You are in the kitchen of the complex apparently,

<Vlix> we also ka-boomed many in the hall

<DM> and are dog tired.

<Vlix> ogres too.

<Mialee> I think we should go to the boss's bedroom and barricade ourselves in there for a few hours.

<DM> http://24.52.22.179:8080/Mercia/maps2/images/bigroom35.gif

<Jozlan> I agree

<Vlix> wasn't that a dead in?

<Vlix> end?

<Mialee> Well, there's only one door, which means it's defensible.

<Vlix> and it can be a trap...

<Mialee> Well, so can anyplace else we go.

<Mialee> Especially given this place is still crawling with bad guys.

<Mialee> Do you have another suggestion?

<Mialee> Particularly one with relatively low risk of having to go through combat again before getting there?

<Vlix> yes, we barricade in here.

<Vlix> we have cover we can move around.

<Mialee> We can't barricade ourselves in here, in my opinion, unless we check out the room to the NE first.

<Vlix> so, lets do that.

<Mialee> Let me rephrase:

<Mialee> I don't want to barricade myself in a room with so many doors to places we've not been yet.

<Mialee> There are four doors in this room to places we haven't been.

<Mialee> That makes me worry.

<Mialee> Actually, five. We've not been to room 35 yet.

<Vlix> having no potential escape route when we're so weak bothers me. *** <<

<Flint> << Can you list HP and spells for the group?

<DM> Actually, you're IN room 35

<Mialee> Sleeping in a room with so many doors potentially having a dozen bad guys right behind them bothers me. :)

<Mialee> I meant 36. :)

<DM> that's the big one in the middle

<Mialee> OK... if we're going to stay in here, let's at least peek into the two doors to the south, which look likely to be pantry doors and safe to peek in on.

<Mialee> Then we can barricade the rest of the doors and not have to worry about those two.

<Vlix> works for me.

<Mordin> I think we need to retire to the leader's bedroom.

<Pengo> I think so too, Mordin.

<Icarius> I think that would be best, if we bring the body or otherwise hide it

<Icarius> weekend at bernie's him

> Mialee opens the northernmost of the two doors along the eastern wall and looks inside.

<Mordin> That way they have a limited means of access to us.

<Pengo> Yeah.

<DM> remember, there are about a dozen bodies in here, and 20 or so in the hall

<DM> Mialee;

<Mialee> They know we're here, in other words. :)

<Vlix> I don't get the point of taking the leader with us.

<Mialee> Me neither.

<Mordin> They will come back here because this is our last known location. They will have to search for us in the bedroom.

<Mialee> With all his guards dead, there's no way anyone will believe he's alive. :)

<DM> The room is filled with dry goods, smoked meats, and other non- perishable food.

<Vlix> If the leader is dead, anyone left is likely to spoil what they can and leave.

<Mialee> Anyone in there, DM?

<DM> no one

> Mialee checks the other likely pantry door.

<Mialee> (the one to the south of that one)

<Mialee> Opening and looking inside, I mean.

<Mordin> Taking the body may cause confusion since they will think he is still in charge. They may wait for orders, or think he abandoned them.

<DM> This room is filled with shelves, containing dirty pots, pans and dishes

<DM> there is a tub of greasy water on the floor.

<Mialee> Dishwashing room.

<Mialee> anyone in there?

<DM> no one

<Pengo> For crying out loud, someone just decide what we're doing.

> Pengo mutters something about a lack of hobbit common sense in you other folk.

<Owen> it appears the vote is to go into the bedroom

<Owen> so lets go.

<Mialee> All right, let's do it.

<Mialee> But I'm not hauling that huge corpse.

<Owen> me neither.

> Mordin grabs the leaders corpse.

<Mialee> You know he's huge, right? :)

<Mialee> You're not so huge. :)

<Flint> I'll help him.

<DM> he's big, but moveable - about 7 ft, if I recall.

> Vlix and Owen scout the way back to the bedroom.

> Mialee guards the rear.

> Pengo just tags along.

<Vlix> weapons at the ready.

<DM> This room appears to be someone's quarters. There is a simple bed in the northwest corner, and a small circular table with two chairs. On the table is a bottle of wine and a chessboard. At the foot of the bed is a carved wooden chest. The chest has been carved to depict a battle scene in high relief.

<DM> Hanging on a wall as a shield, a leather cloak, a shirt, a mandolin and a skald's field harp.

<Vlix> Once we're in the room - assuming nothing happens - I'll see if I can lock it, and spike the door too.

<DM> On the bed is a fur covering. There's a door in the south end of the room with a big lock on it.

<Mialee> And shove the table in front of the door, to boot.

<DM> Strangely enough, the furniture seems to be bolted to the floor--- at least most of it.

<Mialee> What's not bolted to the floor?

<Vlix> the spike will do more than the table - we can use the table for cover if the door is forced open

<Mialee> That's an interesting tidbit.

<DM> The bed is the only piece of furniture not bolted to the floor.

> Mialee pushes the bed, trying to move it.

<DM> She might need some help.

> Vlix and Owen grab on to something bolted to the floor.

<DM> The bed is simple, but big and heavy.

> Pengo does what he can to help Mialee.

<Mialee> If that's not enough, someone else please help? I want to see something here. :)

<Vlix> Ok... Owen helps

<DM> You move the bed aside, and find a trap door in the floor.

<Mialee> I thought so. :)

> Jozlan casts csw on Mordin

> Pengo checks it for traps. *** Roll by Jozlan: 2d6+5 -> 1 + 5 = 6 + 5 = 11

<Pengo> I'm not going to open it though.

<Pengo> Vlix, can you spike it closed, just in case? > DM rolls secretly *** Private roll: 1d100 -> 13

<DM> Pengo doesn't find any traps.

<Pengo> If this were my place, this door would be an escape tunnel door.

> Jozlan casts csw on Mialee *** Roll by Jozlan: 2d6+5 -> 3 + 5 = 8 + 5 = 13

<Pengo> But it's not my place. :)

<Vlix> Sure - any chance this room flips over?

<Mialee> Thank you.

<Pengo> Seems unlikely. Can the dwarves look to see if that seems possible?

> Jozlan casts ccw on flint

> Vlix looks over the door - can it be spiked? *** Roll by Jozlan: 4d4+11 -> 1 + 1 + 4 + 4 = 10 + 11 = 21

> Flint casts Cure Serious Wounds on Owen.

<DM> Check with Flint first, Joz

<Vlix> Well, its not Motel 6 - just wondering why everything is bolted down.

<Vlix> not

<Flint> No Joz, not on me. *** Roll by Flint: 2D6+5 -> 3 + 1 = 4 + 5 = 9

<Mialee> I dunno, Vlix, seems odd to me too. The fact that it was what led me to suspect the one thing that's not bolted down might have something interesting under it though.

<DM> Vlix, the door does have a locking mechanism

<DM> It could possibly be spiked closed.

<Pengo> Do it.

> Mialee idly picks up one of the chess pieces (assuming they're on the board) and looks it over. *** >>

<Jozlan> >

> Jozlan : remember that Flint, like yourself, has a regeneration ring.

> Vlix attempts to spike

<DM> they are distinctively shaped.

<DM> The chess board has a raised grid pattern.

<Mialee> In what way?

<Mialee> Do the pieces lock onto the board?

<Vlix> maybe it's a code

<Mialee> What sort of raised grid pattern?

<Mialee> Hm.

<DM> They are all shaped VERY differently, so that one could tell which piece was which, even in the dark.

<Mialee> Such as if you're blind.

<DM> no, the pieces don't lock onto the board.

<Mialee> Like the guy with the funny eyes and the helmet.

<Mialee> The board's pattern... is it like to make it possible to feel your way around the board?\

<Jozlan> .

<DM> could be, Mialee.

<Jozlan> interesting... maybe he has infrared/heat vision

<Mialee> I think he used his hearing well.

<Mialee> Judging by the design of his helmet. *** <<

<Flint> << When you get a chance, If you could post the updated HP list. :)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 9 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 27 of 27 (+5 for Voronda)

<DM> Pengo: 21 of 24

<DM> Jozlan: 20 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 21 of 22

<DM> Owen: 25 of 26

<Mialee> OK, let's get some sleep. I propose that we forgo a watch. We're closed in here pretty securely, and anyone trying to get at us will have to make a ruckus.

<Mialee> Assuming that the spiking of both doors was successful.

<Mialee> Vlix?

<Owen> Owen will watch

> Flint casts Cure Light Wounds on Pengo. *** Roll by Flint: 1D4+4 -> 3 + 4 = 7

<Vlix> Vlix will meditate for rest and spells

<Pengo> Thanks, holy guy.

<Vlix> Vlix spiked a long time ago.

<DM> The "front" door and the trap door, Vlix?

<Vlix> read back through the text...

<Vlix>

<Vlix> Once we're in the room - assuming nothing happens - I'll see if I can

<Vlix> lock it, and spike the door too.

<DM> Given the number of spell levels that you all need to recover, you'll need at least 9 hours, between resting and memorizing.

<Mialee> Well, we'll do the best we can.

<DM> btw, refresh the map...

<Vlix>

<DM> Vlix, the door does have a locking mechanism

<Vlix>

<DM> It could possibly be spiked closed.

<Vlix>

<Pengo> Do it.

<Vlix>

> Mialee idly picks up one of the chess pieces (assuming they're on the board)

<Vlix> and looks it over.

> Vlix attempts to spike

<Vlix>

> Vlix attempts to spike

<Mialee> If we get interrupted like halfway through, do we get any spells back? :)

> Mialee lays down next to the trap door and goes to sleep.

<DM> If your rest is interrupted, you will not get any spells back. If you are interrupted while memorizing the spells, you get back whatever is already memorized.

<Mialee> OK.

> Pengo finds a spot in the corner, curls up, and falls asleep quickly.

<Owen> stays on watch

<DM> Owen, how long will you watch alone?

<Owen> probably until a dwarf wakes up.

<Owen> And I'll stand.

<Mordin> Wake me for second shift.

<Owen> ok

<DM> So there are only two of you taking watch?

<Owen> sure, we're living and sleeping dangerously.

<DM> As things settle down, you hear distant shouting very faintly.

<Mordin> Do we have anyone else who doesn't need to recover spells?

> Pengo sighs and raises his hand.

<Owen> Those people are probably doomed.

<Pengo> What people?

<Mordin> How do you feel about taking third watch?

<Owen> The slaves.

<Pengo> Yeah, I will.

<DM> it didn't really sound like wailing and weeping, more like orders being shouted.

<Owen> Not what I meant .. they will probably be moved or killed before we get out of here.

<DM> More disconcerting though, was the movement you thought you heard behind the door to the south. The one with the big lock on it.

<Pengo> What room number is this?

<Owen> so disconcerting to break our rest?

<DM> You are currently in room 39.

<Pengo> There's a second door in here?

<Pengo> Dammit, I didn't know that. :)

<Owen> yes... with a lock.

<DM> Probably not enough to break your rest, just enough to make you nervous.

<DM> Check the map.

<Pengo> I see it now.

<Pengo> For some reason I thought this was room 32. :)

<DM> Southeast corner.

<Mordin> What is the map URL?

<Pengo> http://24.52.22.179:8080/Mercia/maps2/stockadesurface.html

<DM> What he said.

> Mialee does her best to remain oblivious to anything but sleep.

<DM> So, the with no other disturbances, Owen's watch passes, as does Mordin's watch, and Pengo's. six hours have passed.

<DM> It is now early evening on the 6th of July.

<DM> The Spellcasters in the group have had enough rest to attempt to memorize new spells.

> Mialee starts doing so.

<Flint> Replace 1 CLW with remove Fear.

<Mialee> Good idea.

<Flint> I thought it might be wise. :)

<Icarius> same spells

<Jozlan> ""

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: CureLtWds x 4, Remove Fear x 1 0,0

<DM> Level 2: CSW x 3, Slow Poison x 1 0,0

<DM> Level 3: Cure Crit Wds x 1 0

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 0,0

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Magic Misl x6 0

<DM> Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 0,0

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 0

<DM> Level 2: Invisibility x2 0

<Mialee> Whew. We made it. :)

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 27 of 27 (+5 for Voronda)

<DM> Pengo: 24 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 26 of 26

<Mialee> Rock on. :)

<Pengo> I'm painfully curious to see what's behind this trap door.

<Flint> And the locked door.

<Jozlan> ok, lets go bust some skulls

<Pengo> Yeah, not so much that the creepy noise came from last night. :)

<Pengo> Which one first?

<Flint> Locked door.

> Pengo checks the locked door for traps. > DM rolls secretly *** Private roll: 1d100 -> 16

<DM> Pengo doesn't find any traps.

> Pengo picks the lock.

> Vlix prepares to remove his spike. *** Roll by Pengo: 1d100 -> 27

<DM> You manage to open the lock.

<Owen> Owen stands ready...

<Pengo> Pull your spike.

> Vlix pops the spike

> Pengo flings the door open and jumps aside.

<DM> You hear a woman's voice from behind the door.

> Mialee grips her sword tightly.

<Mialee> then blinks.

<Vlix> this is the floor trap door right?

<Mialee> No.

<DM> "Icar! When are you going to let me out of here?

<Mialee> This is the door to the south.

<DM> The door opens, and You see a horrific sight.

<DM> It's a small room, only 10 by 10.

<Vlix> it's the 18 yr old from Austria - we found her first.

<Mialee> Heh

<Mialee> When I heard it was a woman's voice, I started thinking we found the girl we're looking for. :D

<DM> Chained to the opposite wall there's a woman. But where her hair should be you see a mass of writhing snakes.

<Icarius> uhoh

<Vlix> look away

<Owen> look away

> Mialee closes her eyes.

> Pengo slams the freaking door shut. *** >>

<Jozlan> >

> Jozlan : check your inventory. :)

<Owen> blind guys girlfriend I take it.

<Mialee> Or something like that.

<DM> The door slams with a resounding crash.

<Owen> good place to keep treasure....

<Mialee> I don't care. :)

<Pengo> Hell, *I* don't even care, and I'm a greedy little hobbit.

<DM> Funny you should mention that. You did catch a glimpse of a chest on the floor.

<Icarius> hmm

<Mordin> Was she chained up tight to the wall?

<Vlix> I think I have a mirror... look around the room - any thing reflective?

<DM> No, she had maneuvering room.

<Mialee> Icarius's cloak of many pockets has a mirror in it, I think.

<DM> The chain was around her ankle.

<Vlix> I have a rope and a grapnel...

<DM> Nothing reflective in the room.

<Mialee> Yes, Icarius's robe of useful items has two mirrors in it.

<Vlix> did it appear she could reach the chest?

<DM> She could absolutely reach the chest. The chest is against the back wall and she has at least 5 ft. of maneuvering room with the chain.

<Pengo> How big is the chest?

> Pengo worries that his stuff is in it.

<DM> 1' x 1.5' x 2'

<Pengo> So not big enough to hold an appreciable amount of my stuff.

<DM> ehhh, possibly most of your stuff could be put into it, if there was nothing else in there.

<Mordin> I have a solution for her, but let's see what is under the trap door first.

<Pengo> Good idea.

<Pengo> I already checked it for traps.

> Pengo picks the lock on the trapdoor. *** Roll by Pengo: 1d100 -> 48

<Vlix> Vlix can too. *** Roll by Vlix: 1d100 -> 21

<Pengo> Pengo's 48 should do it easily.

<DM> The lock opens.

<Pengo> Hm, no.

<Pengo> I was thinking of climbing walls. :)

<Pengo> Ready to pull your spike?

> Pengo readies to open the door when that's pulled.

<Vlix> yah - pop the spike

> Pengo opens the trapdoor and steps aside.

> Mialee takes a quick look through it.

<DM> The voice from the other side of the door is yelling, "Hey, where is Icar? Let me free, and I'll give you all of his treasure!"

<DM> You look through the trapdoor and see an iron ladder leading down into darkness.

<Pengo> This is either an escape tunnel or a quick way to get someplace interesting.

<Flint> How do we know we can trust you?

<DM> "Do you think I _owe_ something to that snakebelly that keeps me chained up in here?"

<Icarius> why does he keep you chained

<Icarius> up?

<Pengo> She's security for his treasure.

<Pengo> That's all she is to him.

<DM> "Are you as blind as he is? Why else would I sit around in a cell?"

<Mialee> Do you know where the trap door in this room goes?

<DM> "What trap door? "

<Mialee> Guess not.

<Vlix> Don't bother with her just now... let's check the trapdoor

<Mialee> Have you overheard anything about prisoners or slaves?

> Pengo slinks down the ladder quietly to see what's down there.

<DM> " Nothing but the usual. "

<Vlix> Vlix checks the ladder... and if it's safe, lights a torch.

<DM> Pengo, roll a saving throw vs. Poison *** Roll by Pengo: 1d20 -> 11

<DM> As you descend the ladder, your (bare) feet hit the top rung, and are sliced open.

<DM> You immediately fall into a deep sleep, and start to fall down into the hole.

<Mialee> Grab him!

> Vlix grabs him

<DM> the top rung is apparently razor sharp

<DM> Vlix, roll 4d6 under your dex *** Roll by Vlix: 4d6 -> 5 + 3 + 5 + 4 = 17

<DM> You just BARELY miss him, and he plummets to the bottom.

<Vlix> if I attack 2x a round, do I get two grabs?

<Icarius> tool ate to levitate him? *** Roll by DM: 4d6 -> 1 + 5 + 6 + 3 = 15

<Mialee> Damn, I didn't think to do that. :/

<DM> that's the damage Pengo WOULD take from the fall, but of course.... *** Roll by DM: 1d100 -> 55

<Pengo> Pengo's got a ring of feather falling on.

<DM> his ring kicks in, and he floats gently down.

<Pengo> :)

<DM> fast asleep.

<Pengo> Coulda been worse.

<Flint> Did they not take the ring with the rest of his stuff?

<Pengo> Ohhhhhh.

<Pengo> Crap.

<DM> OOOPS!

<DM> you're right. Sorry Pengo, you did fall.

> Pengo slaps into the floor below.

<Pengo> slams > DM sees Pengo kicking Flint under the table.

<Pengo> Does the impact wake me up at least? :)

<Vlix> ZZZZZZzzzzz

<Pengo> Oh, I did a lot of cursing here. :)

<Pengo> Thanks, dude. :)

<Flint> lol

<Flint> I really an sorry about that.

<Pengo> Eh, it's the right thing to do. Dammit. :)

<Pengo> So, seriously, did the impact at least wake me up? :)

<Flint> When I asked the question, I forgot about the result. :)

<DM> So, anyway, there he is, unconscious on the floor, some 40' below.

<Pengo> Guess not. :)

<Icarius> hobbits are light, so it's not nearly as bad as it could be

<Pengo> Sure.

<Vlix> Owen breaks out the rope and Vlix repels down to Pengo.

<Vlix> I'll save you little buddy!

<Flint> I'm sorry miss, our companion did something and we need to help him. We will be back for you.

<DM> You reach the bottom, and you find yourself in a small dark space, only about 12 feet across, with a narrow passageway leading from it to the east.

> Vlix checks Pengo for life

<DM> He's got a couple of broken bones, but he's still breathing.

<Icarius> hp?

<Pengo> 9

<DM> (9)

<Vlix> We need a Cleric down here, we'll hurt him more if we move him up first.

<Flint> Okay, lower me down to them.

<DM> You get down to the bottom, with the help of your friends.

<Flint> Vlix, do you have a light?

<Vlix> I lit a torch

<Flint> DO us a favor and climb up checking each rung for traps while I work on Pengo.

<Mialee> Good idea.

<Vlix> grumbles about being the guinea pig and checks the ladder, rung by rung

> Flint casts Cure Serious Wounds on Pengo. *** Roll by Flint: 2D6+5 -> 3 + 6 = 9 + 5 = 14

<DM> Since you're actively looking for them, you climb up the ladder and easily discover that only the top two wrongs are sharpened and poisoned.

<Flint> Does that make a right?

<Mialee> Heh

<DM> duh.

<Pengo> I assume I'm still asleep though.

<DM> yes.

<Vlix> if the rungs can't be bypassed easily, then I'll see about wrapping sheets, blanket material around them = whatever.

> Flint ties the rope around Pengo.

<DM> The sharpened rungs are easily avoided if you know to look for them.

<Flint> Pull him up.

<Mialee> Do we want to explore down there further?

<DM> and up he goes.

<Mialee> Seems like we should decide that before hauling him up.

<Flint> Let's deal with the situation up there first.

<Vlix> I'll scout the tunnel...

<Flint> Maybe by then he will wake up.

<Mialee> Which situation up here?

<Flint> The prisoner.

<Mialee> Oh.

<Mialee> I'm finding myself actually inclined to figure a way to let her go.

<Vlix> I'll need a kid break in a few. *** >>

<Vlix> >

> Vlix : it goes slightly SW and then West for at least 40 ft.

<Mialee> If we're lucky, maybe she'll take out some of the hobgoblins for us. *** >>

<Vlix> >

> Vlix : I know I said east before, but I meant west.

<Flint> Yes, inspire of Mordin's idea.

<DM> while you discuss your next moves, I'll take a potty break. :) ***

<DM> is now known as

<Mialee> me too ***

<Mialee> is now known as ***

<Icarius> is now known as

<Vlix> send AFK-DM I'll tippy-toe that direction *** is now known as

<DM> *** is now known as

<Icarius> *** is now known as

<Mialee>

<DM> ready?

<DM> So you're all back up in the room above, except for Vlix, who is exploring the tunnel below. *** >>

<Vlix> >

> Vlix : you go 40 feet, and it just keeps going for another 40 ft. *** <<

<Vlix> << ok, go back to report

<DM> Vlix appears at the trapdoor.

<Flint> I think we should release her.

<Mialee> Yeah, I do too.

<Mialee> Vlix, you see anything interesting?

<Vlix> the tunnel goes on for 80' and then I turned back.

<Mialee> Must be an escape hatch.

<Mialee> Let's keep it in mind, just in case.

<Flint> Anyone object to releasing her?

<Mialee> Now... anyone have a way to wake Pengo up, first?

<Mialee> Although I suppose asleep he's safe. :)

<Mialee> If we're going to release her, we need to take appropriate precautions.

<Mialee> If we let you go, where are you going to go?

<DM> "I'll leave here, quick as can be, you can be sure!:

<Flint> Miss, If we release you, will you give your oath not to harm anyone in this fort that does not attack you first?

<DM> "Of course! Of course!"

<Icarius> by the way, Icar is dead

<DM> "Excellent! Are you responsible?"

<Flint> Yes.

<DM> "My congratulations to you then. He is a powerful foe. You all must be extraordinarily powerful as well!"

<Mialee> If we're going to do it, let's do it.

> Owen doesn't trust her

<Owen> and waits to see who volunteers to free her.

<Mordin> I don't either.

<Icarius> do we have a key?

<Mialee> Did we happen to get one off Icar's body? :)

> Flint checks Icar's body for a key.

<DM> You find a set of keys.

<Flint> Did we ever search him?

<Mialee> Thought so.

<DM> I think you had.

<DM> You found an interesting looking 2-handed sword and a ring, as well as that interesting helmet.

<Flint> Open the door, I'll release her.

<Mialee> OK... I say we put one of us, preferably a cleric, outside the door.

<Mialee> The door of this room, in the hall, that is.

<Flint> Someone open the hall door so she can leave.

<Mialee> Vlix, can you unspike it?

<Icarius> lets get the mirrors ready, just in case

<Vlix> shouldn't we see if anyone is out there?

<Vlix> and be prepared to deal with them first?

<Flint> Go ahead.

<Icarius> she can deal with them

<Mialee> Indeed.

<Vlix> heh - you're assuming she's not hungry. oh well... ok sure, I'll pop the spike.

> Mialee stands with Vlix, ready to defend if anyone's in the hall when we open the door.

<DM> So are you pulling both mirrors out of your robe, Ic?

> Mordin opens the cell door.

<DM> Ic?

<Mialee> Icarius?

<Icarius> yes

<DM> you have two large mirrors (2x3foot) -- who is going to hold them and where? (oh, for a whiteboard)

<Vlix> you know there online gaming services with whiteboards.

<Mialee> Going to need a new place to play.

<Vlix> there are..

<DM> yeah, I'm investigating them, and I'd love some help with that. :)

<Vlix> I'll send some links

<DM> But since we don't have one now, let's have a roll call, and let me know where everyone is standing when Mordin pulls open the door.

<Vlix> in the meantime, I will check into getting rolls added to the new software.

<Mialee> I'll be standing out in the hall, to the north of the door.

<Mialee> Eyes averted but sword drawn and ready.

<DM> North of room 35?

<Mialee> bah, no, in room 35, sorry.

<Mialee> I was still thinking that door opened into the hall. :)

<DM> ok. and Pengo is asleep.

<Mialee> So he's safe enough. :)

<DM> Dwarves?

<DM> or rather, Flint?

<Icarius> maybe we should just toss the key to her once we're all done

<Flint> In front of the door, ready to enter.

<Mialee> That's not a stupid idea.

<DM> Jozlan, Icarius? where will you be?

<Mialee> In fact, it's actually a pretty good idea. :)

<Mialee> If she'd be willing to let us drag the chest out of there, we could then give her the key when we're done looking inside.

<Mialee> Nah. Let's just do this. :)

<Mialee> I'm ready.

<Mialee> Joz, Ic? > DM wonders if medusas ever need to defecate.. :D

<DM> And where will Owen and Vlix be?

<Jozlan> ready

<Owen> they probably pass kidney and gall stones.

<DM> but WHERE?

<DM> in rm 39, behind the dwarves? In rom 35?

<Jozlan> behind the dwarves

<Owen> is on the other side of the bed, Vlix is in the tunnel.

<DM> ok, then.

<Mialee> Go for it, Flint.

<DM> Mordin pops the door open, and sees the Medusa standing there. She turns her head toward him...

> Flint enters the room.

<DM> ???

<DM> "Well? Are you going to unchain me or not? " *** <<

<Flint> << I will NOT avoid direct eye contact.

> Mialee listens intently for sounds of things going wrong.

<Flint> I have your oath, Miss?

<DM> The creature stares at the wall, and mutters, "Yes, well, of course. "

> Flint unlocks the chain.

<DM> with what?

<Flint> the keys from icar's body.

<Owen> told you guys...better hope one works or run like heck

<DM> There are about 15 keys on that keychain

<DM> and the lady's hair goes hhhhhiiiiiiiissssssssss......

<Flint> I'll start with the ones that obviously might fit the lock. :)

<Mialee> Work fast, Flint. :)

<DM> you try them one by one, and do finally find one that opens the lock.

<Flint> Patience Miss.

<DM> "Free at last!"

<DM> As soon as the chain is unlocked, she heads for the door.

<DM> She steps into room 39,

> Mialee keeps her eyes averted.

<DM> sees the door to room 35 open, and

<DM> steps toward that door.

<DM> (jump in whenever you want if you want to take some action.)

<Mialee> We're just waiting for her to leave. :)

> Mialee says "It's all clear out here, miss."

<DM> She gets to the door, and steps out into room 35.

<DM> She stops, turns, and stares into room 39 again, and says: "You stupid fools!" as she sweeps her gaze across all of you.

<DM> Of course, your eyes are all averted, right?

<Owen> figured

> Mialee strikes, swinging her sword at the sound of her voice.

<Mialee> If she's only just stepped through the door, I'm right next to her.

<DM> at a -4 to hit. *** Roll by Mialee: 1d20 -> 18 *** Roll by Mialee: 1d8 -> 8

<Mialee> Bam!

<Mialee> Unless she's really, really tough, that is. :)

<Mordin> Here we go.

<Mialee> Maybe we'll luck out and my shot will decapitate her. :)

<Owen> maybe decapitate her too.

<DM> You hit,

<DM> and she screams in rage!

<DM>

<Mialee> Guess no decapitation.

<DM> and rushes at Mialee, head all a' hissing. *** Roll by DM: 1d20 -> 18 *** Roll by DM: 1d4 -> 4

<DM> her snaky hair strikes and hits Mialee.

<DM> doing 4 damage. Mialee, roll a save vs. poison. *** Roll by Mialee: 1d20 -> 18

<Owen> will close this round, and attack when he can... eyes averted of course.

> Mordin will as well.

<DM> you recoil from the blow, and feel a bit woozy, but you manage to soldier on.

<Mialee> Now what? Initiative? *** >>

<Jozlan> >

> Jozlan : you should really be leading the charge here. Know why? Check that inventory! :)

<Mialee> Or can I beat on her again? :D

<DM> Owen was on the far side of the room, so he will get in on round 3.

<Mialee> This is a real shame. If she'd just left, she'd be fine, but no, she's going to make us kick her ass.

<Mialee> Yeah, that's bad timing. :)

<Mialee> So... seriously, what now, DM? :)

<DM> ok, in round 2, Mordin can attack, as can Mialee.

<DM> .============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Flint> Melee.

<Mialee> Do I have to be looking at my target to use magic missile?

<DM> Flint, you'll spend the round getting there.

<DM> Mialee, yes.

<Flint> Yes.

<DM> besides, you're definitely in CLOSE range.

<Mialee> Melee then.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mialee: 1d6 -> 4

<DM> "Look at the one who will slay theee, you coward!" she screams, as here hair attacks Mialee again. *** Roll by DM: 1d20 -> 10 *** <<

<Mordin> << If it's round 2, do I get two attacks this round?

> Mialee chuckles.

<DM> but Mialee avoids the snakes this time. *** >>

<Mordin> >

> Mordin : yes

> Mialee swings. ***

<Jozlan> has entered the room. *** Roll by Mialee: 1d20 -> 12

<DM> re Jozlan

<DM> hits, Mialee

<Flint> re Jozlan. *** Roll by Mialee: 1d8 -> 3 *** Roll by Mordin: 1D20 -> 15 *** Roll by Mordin: 1D20 -> 10

<DM> both hit

<DM> no wait

<DM> yeah, both hit. *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12 ***

<Icarius> has entered the room.

<Mialee> re joz, ic *** Roll by Mordin: 1D8+6 -> 2 + 6 = 8

<DM> The medusa's head flies across the room, hissing.

<Mialee> Woot!

<DM> the body crumples to the ground.

<Owen> cover it with a blanket

<Mialee> Just don't look at the head. :)

> Mialee looks for something to cover the head with.

<Mialee> actually

<Mialee> Yeah.

<DM> There are plenty of pots and pans to do that.

> Mialee grabs one and tosses it over her head.

<Mialee> (the medusa's, not Mialee's ;)

<Mordin> Of course Flint - MY idea was to just wade into the cell had kill her there, BUT NOOOO, You had to release her.

<Mialee> Heh

<Mialee> Do we have a way to wake Pengo up?

<Flint> Do we want to?

<Mialee> You want to carry him?

<Flint> Let's see what she has on her and what's in the chest.

<Mialee> Vlix, want to check that chest for traps?

> Vlix climbs up and checks the chest for traps *** Roll by Vlix: 1d100 -> 100

<Vlix> oh boy

<DM> The chest is actually cemented to the floor.

<DM> actually, Vlix, I roll the "detect" rolls. You roll the "open" rolls. > DM rolls secretly *** Private roll: 1d100 -> 86

<DM> Vlix doesn't find any traps.

<Vlix> opens *** Roll by Vlix: 1d100 -> 59

<DM> it's locked.

<Vlix> picks *** Roll by Vlix: 1d100 -> 9

<DM> ok, it opens.

<Vlix> looks inside

<DM> Inside the chest, you find 2000 gold pieces, and matched pieces of jet worth 100 gold pieces each, and 10 matched silver and black opal bracelets worth 200 gold pieces each. You also find a locked hammered brass coffer.

<Mialee> Nice.

<Mialee> Can you get into the coffer?

<Vlix> tries to open the coffer

<Vlix> pick

<Flint> Would you like to thy the keys this time?

<Vlix> ok

<Vlix> try the keys... sheesh

<Flint> Or are you doing this for the practice. :)

<DM> None of the keys fit the tiny lock.

<Vlix> pick *** Roll by Vlix: 1d100 -> 60

<DM> It seems to be too complex.

<Vlix> let Pengo try it later.

<Vlix> collect the loot

<Vlix> check the chest for a false bottom

<Vlix> false

<DM> you don't find any false bottom.

<Mialee> So seriously, we should wake Pengo up.

> Mordin slaps Pengo. "Wake up!"

<DM> But if you're going to take everything that is in there, it's going to close to max out your party's carrying capacity....

<Mialee> We'd be in better shape if we still had Pengo's bag of holding.

<Mialee> Hopefully we'll find it around here somewhere.

<Mialee> Maybe we just take the jewelry and the coffer and leave the gp for later?

<Icarius> yeah. put the medusa head to guard it

<Mialee> Hell, put the head inside. :)

<Mialee> Surprise! You found treasure! :D

<Vlix> works for me

<Icarius> ok, let's do that and get moving

<DM> Who is going to move the Medusa's head? (The snakes are still hissing, albeit at a lower pace and volume. )

<Mordin> Lock the chest and the room door.

<Mialee> OK, we do that then. Carefully scoop up her head, eyes averted, using pots, and place it into the chest

<DM> ok, done.

<DM> Where are you heading next?

<Mialee> Did slapping Pengo wake him up? :)

<DM> no it didn't

<Flint> Close and lock the chest, close and lock the cell door.

<DM> done.

<Vlix> let him sleep it off for now

<Mialee> We just going to leave him here?

<Mialee> Or is someone going to carry him around for the rest of this adventure?

<Icarius> if we leave him, he could wake up and get stoned

<Vlix> Vlix picks up Pengo and slings him over his shoulder

<Flint> I'm not sure, we're still carrying around the handmaiden.

<DM> Are you?

<Mialee> We are?

<Mialee> When did we pick her up?

<Mialee> I thought we left her and told her we'd return.

<Flint> What did we do with her otherwise?

<Mialee> In fact, I'm quite sure of it. > DM checks the log ***

<Vlix> is now known as brb

<DM> Well, the last word I found on Edwina was:

<DM>

<Icarius> we're leaving Edwina here, right?

<DM>

<DM> Ok, refresh your browser.

<DM>

<Mialee> Yeah.

<DM>

<Flint> No, we take her with us.

<DM>

<Vlix> why?

<DM>

<Mialee> How? :)

<DM>

<Mialee> Stuff her into Pengo's bag? :)

<DM>

> Vlix looks at Flint... going to carry her are you?

<DM>

<DM> Pengo isn't here, remember? ;)

<DM>

<Mialee> Oh yeah. :)

<DM>

<Flint> Carry her. Because we might not be back this way.

<DM>

<Mialee> Well, holy cow.

<Icarius> I guess flint has been carrying her

<Mialee> OK, then, we really need to wake Pengo up.

<Mialee> If at all possible.

<DM> I can't find any other reference to putting her back, so I guess you've been leading here around.

<DM> her around.

<Icarius> reverse sleep?

<Mialee> Well, it's a poison effect.

<DM> She can walk, but won't, unless someone is leading her by the hand.

<Mialee> So if anyone has remove poison...

<Mialee> Or we can keep carrying him, whatever.

<Mialee> Let's just get moving.

<Icarius> yeah, time's wasting

<DM> where to?

<Mialee> Need to take a look in 36, and the room next to it.

<DM> and who is leading Edwina, and who is carrying Pengo?

<Mialee> I'll take over Vlix; opening a window.

<Mialee> Vlix said he'd lug Pengo.

<Icarius> is he strong enough?

<DM> yeah

<DM> though carrying Pengo will slow down any reaction he has. ***

<Vlix> has entered the room.

> Vlix heaves Pengo up onto his shoulder.

<Vlix> OK, if we're checking room 36, let's go.

> Vlix heads that way.

<Flint> Icarius, do you want to lead Edwina? That will put her in the middle of the order of march where it is safe.

> Mialee shrugs and goes after him.

<Mialee> That's a good idea.

> Pengo sleeps.

<DM> You get to the door to room 36

<Icarius> I'll lead her

> Vlix checks it for traps, setting Pengo down if that's necessary.

<DM> It is. > DM rolls secretly *** Private roll: 1d100 -> 81

<DM> Vlix doesn't find any traps.

<DM> The door is not locked.

> Vlix picks Pengo up, steps aside, and invites Mordin to open it.

<DM> Mordin opens the door

<DM> This room looks like a typical bedroom, though slovenly kept. There is a crude bed. There is also a low table with an unlit lamp on it.

<DM> There is a pile of clothing on the floor.

<Mordin> You open the door, I enter. :)

<Mialee> Anyone inside?

<DM> no one

> Mialee steps inside and pokes through the pile of clothing to see if there's anything of interest there.

> Flint searches the room.

<DM> The clothes stink a little bit, but there's nothing else of interest.

> Mialee looks under the bed.

<DM> Flint finds nothing of interest.

<Mialee> Ah, okay.

<Icarius> any indication of the race of the occupant?

<Mialee> Let's check the other room then.

<DM> nothing under the bed but some crusts of bread and a moldy piece of cheese.

<DM>

> Vlix lugs Pengo over to the door to the east of the hall door, sets Pengo down, and checks it for traps.

<DM> no, Ic > DM rolls secretly *** Private roll: 1d100 -> 50

<DM> Vlix doesn't find any traps.

> Mialee opens the door.

<Mialee> er... Vlix did that.

> Mialee joins Vlix.

> Mordin enters the room.

<DM> The first thing you see is a boar, who squeals and charges.

<DM>

<DM>

<DM> roll for surprise. *** Roll by DM: 1d6 -> 3

<DM> Mordin should roll *** Roll by Mordin: 1D6 -> 2

<DM> Mordin IS surprised

<DM> the boar attacks: *** Roll by DM: 1d20 -> 11

<DM> but misses

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 3

<DM> Rd 1

<DM> ============================ *** Roll by Mialee: 1d6 -> 3 *** Roll by DM: 1d6 -> 1 *** Roll by Mialee: 1d6 -> 3

<DM> Mordin, you can attack first *** Roll by Mordin: 1D20 -> 4

<DM> hits, actually *** Roll by Mordin: 1D8+6 -> 5 + 6 = 11

<DM> it attacks back. *** Roll by DM: 1d20 -> 3

<DM> misses.

<DM> ============================

<DM> Round 2:

<DM> ============================

<DM> Spellcasters, what will you cast?

<Mialee> Nothing

<Vlix> Nothing

<Icarius> nothing

<Flint> Melee, if possible.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Mialee: 1d6 -> 4

<DM> The boar attacks Mordin again. *** Roll by DM: 1d20 -> 5

<DM> misses

<Mialee> Who's in a position to attack melee?

<DM> Mordin and Mialee and Flint

<DM> and Owen

<Mialee> /act does so *** Roll by Mialee: 1d20 -> 20 *** Roll by Mialee: 1d8 -> 4 *** Roll by Mordin: 1D20 -> 7 *** Roll by Mordin: 1D20 -> 7

<DM> Mialee and Mordin slice the beast to bacon. *** Roll by Mordin: 1D8+6 -> 6 + 6 = 12 *** Roll by Mordin: 1D20 -> 7

<Mialee> heh

<Mialee> mmm... bacon. *** Roll by Mordin: 1D8+6 -> 7 + 6 = 13

<Mialee> So, what's in the room?

<DM> This room contains three beds, a short table and four stools. The room is filthy and foul smelling. A bed of straw is in the northwest corner.

<DM> There is nothing of value in this room.

<Mialee> OK.

<DM> refresh

<Mialee> Have we now explored all the rooms over here?

<DM> Pretty much all of the rooms on the southern end of the complex.

<Flint> The two doors on the southeast corner of 35?

<Mialee> We did those.

<Mialee> Despite their not being exposed on the map yet.

<DM> You've looked into them, -- one was a dish room, and the other a storeroom.

<DM> you haven't searched them extensively.

<Mialee> I guess we should.

<Flint> let's search them.

> Mialee goes to the storeroom and searches it. *** Roll by DM: 1d6 -> 2

> Flint searches the dish room. *** Roll by DM: 1d6 -> 1

<DM> You don't find anything of particular interest.

<Mialee> OK.

<Mialee> How about of unparticular interest? ;)

<Mialee> OK. So... do we go back and explore the rest of this level or do we head downstairs?

<Icarius> I would guess they're not up here, but we should be thorough in our search

<Mialee> I'm inclined to agree.

<Mialee> Correction:

<Mialee> I'm certain they're not on this level, but I still think we should search this one.

<DM> brb

<Mialee> We really do need to find Pengo's stuff, and if there's a chance it's on this level, we should look.

<Flint> There is also the upstairs.

<Icarius> yeah, that's true too. Let's finish this level

<Mialee> OK, let's do this level, then see what happens.

<Mialee> We need to make our way around to corridor G on the east side of the building.

<Mialee> Er, the corridor next to "G".

<Mialee> That door leading to the north.

<Mialee> So, let's head out of 36 toward the north, then follow that passage around until we get back to the room where that weird monster thing was.

<DM> Ok, you get to the room with the slaves all chained to the wall.

<Icarius> any change in their state?

<DM> you do hear a sort of low moaning, or mumbling from some of them, but they are still unresponsive. .

<Mialee> They're gradually coming to, that's good.

<Mialee> OK... now out the door to the east.

<Mialee> And what's with the uncleared bit to our north? :)

<Mialee> But south of the storeroom?

<DM> You're in the hallway.

<Flint> Search the hallway corner.

<Flint> That unknown area on the map.

<DM> from the door to the amphitheater room, the hall goes 10 ft, and opens into a 20ft wide passage heading north

<DM> that narrows to a 10ft wide passage after only 30 ft ***

<Jozlan> has left the room. *** Room 8: Dungeon Alt-DM, DM, Flint, Icarius, Mialee, Mordin, Pengo, Vlix *** (8 users)

<Mialee> OK, but what's with the uncleared area there? :) *** <_Jozlan> has entered the room.

<DM> Well, ya don't know, do ya? :)

<Mialee> What I mean is, is there a wall between us and it, any doors, what?

<DM> It looks like solid wall to you. *** <_Icarius> has entered the room.

<Mialee> OK.

<Mialee> Means there's probably a secret door somewhere, such as in the storeroom.

<DM> So you're standing in the hallway...

<Mialee> All right...

<Mialee> Let's go north then, and make our way around the north of 22.

<Mialee> We need to get to 20.

<DM> There is the matter of that pit trap in the hallway.

<Mialee> OR the door leading to it; I don't know if we've been there or not yet.

<Mialee> Hm, yes.

<DM> The conscious among you would have no trouble, but Pengo and Edwina might.

<Vlix> Can I spike it?

<Flint> Do we still have the boards?

<DM> The pit trap is sprung, and you can't really reset it.

<Flint> The ones we used to cross it before?

<DM> Well, come to think of it, they must be around somewhere.

<Mialee> There we go.

<Mialee> We left those specifically so we could get back out.

<DM> ok, so you make our way back to room 20 *** Roll by DM: 1d6 -> 3

<Mialee> All right.

<Mialee> Have we been in 20 before?

<DM> yes

<DM> It was a hobgoblin barracks.

<Mialee> OK.

<DM> there is the narrow hallway leading to the north

<Mialee> Have we gone through the door into that hallway before?

<DM> You just came through the DOOR to the north. There is another hallway in the NE corner...

<DM> that leads to the shattered mirror in the far eastern hallway.

<Mialee> Oh, okay, yeah.

<DM> shattered mirror/door

<Mialee> Where haven't we been yet? :)

<Mialee> It's hard to tell because there are places we've been that aren't visible, and places we've not been that are. :)

<Mialee> We've not been through that door to the north from the diagonal thingy in that hall I was trying to ask about...

<Mialee> Does that other hallway next to it actually go anywhere? It appears to dead end in a wall.

<DM> You have NOT been in any of the areas marked "unexplored" or marked "16"

<DM> The unexplored area on the east side includes the room (17) where the bear trap led.

<DM> It also had the southern door that led to that eastern hallway

<Flint> Let's head to 17.

<Mialee> Yes.

<Flint> Up the hallway in the NE corner of 20 and through the secret door.

<DM> Ok. That room seems to have been an office or study of some kind.

<Mialee> Have we searched that yet?

<DM> It is 30' E-W by 40' N-S

<DM> a crude wooden table and box had been placed near the center of the room to serve as a desk and chair.

<Mialee> Oh, now I know why this is familiar. Pengo's been here. :) <_Jozlan> :)

> Mialee looks to see if there's anything interesting on the desk.

<DM> Several casks stand about the room, as does an old leather chest. There's a fireplace on the east side of the room with would fit piled beside it. There's a door to the north which is locked. You are entering from the southern door. ***

<Icarius> has left the room.

> Vlix checks the chest for traps.

<Vlix> (setting Pengo down first)

<DM> I think you've searched this room before, and found a silver butter knife in the fireplace, and nothing in the chest.

<Mialee> Oh, yes.

<Mialee> OK. Let's move on then.

<DM> You can try to get past the door to the north, or go back through the "bear trap"

> Vlix checks the door to the north for traps. > DM rolls secretlY *** Private roll: 1d100 -> 63

<DM> Vlix doesn't find any traps.

> Vlix attempts to pick the lock. *** Roll by Vlix: 1d100 -> 22

<DM> it doesn't have a lock.

<DM> oh yes it does.

<DM> go ahead.

<Mialee> You said it was locked :)

<Vlix> Already rolled. :)

<DM> ok, the lock opens.

<Vlix> Mordin, you ready?

<Mialee> Mordin?

<Mordin> Yes, I'm ready.

> Vlix opens the door and stands aside.

> Mordin enters the room.

<DM> You see a hallway to the north, which goes 30 ft and turns west. (refresh)

<Mialee> OK, Mordin, lead on. :)

> Mordin heads north around the corner.

<DM> The hallway appears to be deserted.

<DM> Which room will you approach?

<Mialee> I figure 18a is a good start. What do you think, Mordin?

<DM> Refresh the map if you haven't already?

<Mordin> The first one, I can't read the letters.

<DM> You get to the door, and find that it's locked.

> Vlix checks it for traps. > DM rolls secretly *** Private roll: 1d100 -> 19

<DM> Vlix doesn't find any traps.

> Vlix picks the lock. *** Roll by Vlix: 1d100 -> 74

<Vlix> Or not. :)

<DM> he can't seem to do it.

<Mialee> Someone want to try to bust it in, or should I burn a knock spell? <_Jozlan> let's just break it in

<Mordin> I'll try to break it in.

<Mialee> Cool. *** Roll by Mordin: 1D6 -> 3

<DM> Mordin busts in the door!

<DM> This room seems to be a store room of some sort. There are five bundles of 20 arrows, extra bowstrings and arrowheads, and a dozen protective cases for bows.

<DM> Also in the room are 3 barrels of water, and four casks of dry food stuffs.

<DM> A dozen pots and pans are stored in here and there are two bales of fine linen.

<DM> In the southwest corner, there's a pile of old sheets.

<Mialee> The arrows look decent?

<DM> Yes

> Mialee refills her quiver.

<DM> Nothing to write home about, but they're functional.

> Flint checks the pile of sheets.

> Mialee pokes around to see if there's anything in here of special interest.

<DM> Actually, it turns out it's only one sheet, and underneath it there's a small chest. > _Icarius checks for anything good to eat

<DM> There is nothing good to eat. Anything good, the rats have gotten.

<DM> The chest is locked.

> Vlix checks the chest for traps. > DM rolls secretly *** Private roll: 1d100 -> 96

<DM> Vlix doesn't find any traps.

<DM> You hear a from the recumbent Pengo. <_Icarius> too bad, I'm getting hungry

> Vlix picks the lock.

<DM> go ahead *** Roll by Vlix: 1d100 -> 8

<DM> it opens.

> Vlix looks inside.

<DM> Inside the chest you find 13 leather pouches containing a total of two hundred and 50 silver pieces.

<DM> One of the pouches also holds five gold pieces and a small piece of jasper worth 10 gold pieces.

<DM> *** >>

<Pengo> >

> Pengo : you wake up.

<Pengo> What the...?

> Pengo squirms.

<Pengo> Put me down!

<Pengo> (never mind, he's already down)

<Pengo> What happened? <_Icarius> you fell and you couldn't get up

> Mialee quickly shares the happenings of the last little while.

> Vlix grabs the GP, leaves the rest of the stuff.

<Flint> Get the gem.

<DM> Then what?

<Flint> let's try the room in the NE corner.

<Mialee> Yeah.

<Mialee> 18f.

<DM> The door to this room is open.

<DM> This room is filled with cots. There's little else of note in this room.

<Mialee> OK.

<Mialee> 18e?

<Flint> Is that the one across the hall?

<Mialee> Yes.

<Flint> Okay.

<Mialee> Door open or closed?

<DM> This door is also open

<Pengo> What's inside?

<DM> This room contains wooden tables and chairs. A wooden board with a crudely drawn face has been tacked to one wall and shows marks of having been used for knife throwing practice. Dirty wooden dishes and a pack of greasy cards lie on top of one table.

<Mialee> Anything else?

<DM> no, not worth noticing.

<Mialee> OK.

<Mialee> Then south to 18c.

<Flint> Okay.

<DM> This large room is fairly empty. There are two beds, a stuffed chair, a small table and two stools.

<DM> There's a door in the north west corner of the room.

<Mialee> Anything on the table?

> Pengo checks the table to the north for traps.

<DM> There's a set of keys on the table.

> Mialee takes them.

> Flint thinks Pengo is still asleep.

<Pengo> Nope, he woke up in 18a. :)

<Pengo> I think Flint's asleep. ;)

<DM> Hanging on one wall is a cloak and bow, while near the bed is a green sash cord.

<Flint> Not if he is checking the table to the north for traps he didn't. :)

<Pengo> Sorry that was a typo for "door to the north" :)

<DM> :D

> Mialee gathers up the cloak and finds someone to carry it. > DM rolls secretly *** Private roll: 1d100 -> 51

<DM> Pengo doesn't find any traps.

> Pengo opens the door to the north.

<Flint> Of course it was. :)

<DM> This room appears to be a tall closet. There are a series of shelves built into the back wall. The shelves are empty.

<Mialee> Anything on the floor or walls?

<DM> There are stone chips on the floor.

<Mialee> Chips?

> Flint searches the room.

> Mialee looks up to see if maybe someone carved out the ceiling.

<DM> Little bits of stone.

<Pengo> Er, that was Pengo.

<DM> The closet is REALLY tall. It seems to go up for 20 feet or more.

<DM> and shelves, all the way up.

> Pengo climbs the shelves.

<DM> He climbs up the shelves, and finds himself in what seems to be a chimney.

<Mialee> That's curious.

<Pengo> Room enough to maneuver?

<DM> He pokes his head out, and sees the compound from the vantage point of the roof of the building.

<DM> yes, it's actually quite wide.

<Pengo> Can I keep climbing?

<DM> you can climb right out onto the roof if you'd like.

<Pengo> I'll climb to the top and peek out the top.

<DM> You can peer out across the compound.

<DM> You can see there are still patrols on the walls. (11G)

<DM> They look VERY alert.

> Pengo does a quick head count, then makes his way back down below.

<Pengo> When I get back down, I let everyone know what I found.

<DM> The guards were in groups of 4, spaced out at 60' intervals. <_Icarius> what time is it?

<DM> They were carrying crossbows, and some sot of sword. <_Icarius> and how are the light conditions?

<DM> Late evening on the 6th of July.

<DM> it's dark, with a cloud cover obscuring the moon and stars.

<Mialee> OK, let's hit 18b.

<Mialee> Then I think it's time to call it a night. :D

<DM> This room is a latrine. It holds a ceramic chamber pot, which can be removed for easy cleaning, and also a ceramic basin, a pitcher of water, and a towel for washing. It is surprisingly clean.

<DM> And that's probably a good place to call it quits for tonight.


September 24, 2006

<DM> To recap:

<DM> = = = = = =

<DM> After slaying the Medusa, and a boar hiding in a room adjoining the kitchen, you circled around and began to explore the eastern wing of the complex.

<DM> You started in room 18a, which was a store room of some sort. There were five bundles of 20 arrows, extra bowstrings and arrowheads, and a dozen protective cases for bows. Mialee restocked her quivers.

<DM> Also in the room were 3 barrels of water, and four casks of dry food stuffs. A dozen pots and pans were stored in there and there were two bales of fine linen.

<DM> In the southwest corner, there was a sheet covering a chest.

<DM> Inside the chest you found 13 leather pouches containing a total of two hundred and 50 silver pieces. One of the pouches also held five gold pieces and a small piece of jasper worth 10 gold pieces.

<DM> = = = = = =

<DM> Room 18f was filled with cots. There was little else of note in this room.

<DM> = = = = = =

<DM> Across the hall in room 18e, you found a room containing wooden tables and chairs. A wooden board with a crudely drawn face was tacked to one wall and shows marks of having been used for knife throwing practice. Dirty wooden dishes and a pack of greasy cards lay on top of one table.

<DM> = = = = = =

<DM> Room 18c to the south was fairly empty. There were two beds, a stuffed chair, a small table and two stools. There was a set of keys on the table. Hanging on one wall was a cloak and bow, while near the bed was a green sash cord.

<DM> A door in the north west corner of the room, was a closet whose shelves formed a ladder to the roof.

<DM> Pengo climbed up, and saw very alert guards still patrolling the walls.

<DM> = = = = = =

<DM> Finally, in 18b, you found a latrine. It held a ceramic chamber pot, which can be removed for easy cleaning, and also a ceramic basin, a pitcher of water, and a towel for washing. It was surprisingly clean.

<DM>

<DM> It is late evening on the 6th of July, and you are standing in the hallway outside the latrine at 18b.

<Mialee> The sash cord in 18c... what does that look like?

<DM> It is a long cloth sash that disappears into a small hole in the ceiling.

<Mialee> Should we give it a tug?

<Mialee> (I've wandered back in there, btw :)

<Icarius> I think we should

> Pengo goes with.

<Pengo> Yeah, worst that can happen is we summon lots of bad guys.

<DM> Current Hit Points:

<DM> ===================

<DM> Flint: 37 of 37

<DM> Mordin: 30 of 30

<DM> Mialee: 27 of 27 (+5 for Voronda)

<DM> Pengo: 23 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 22 of 22

<DM> Owen: 26 of 26

<DM>

<DM>

<DM> Spells: Used:

<DM> ==============================================

<DM> Flint: -------

<DM> Level 1: CureLtWds x 4, Remove Fear x 1 0,0

<DM> Level 2: CSW x 3, Slow Poison x 1 1,0

<DM> Level 3: Cure Crit Wds x 1 0

<DM>

<DM> Jozlan: -------

<DM> Level 1: Cure Lt Wds x 5 0

<DM> Level 2: Cure Serious Wds x 4,

<DM> Speak w/ animals x1 0,0

<DM> Level 3: Cure Disease x1, Cure Crit x1 0,0

<DM>

<DM> Mialee: -------

<DM> Level 1: Magic Misl x6 0

<DM> Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<DM>

<DM> Icarius: -------

<DM> Level 1: Sleep x2, Magic Misl x2 0,0

<DM> Level 2: Shatter x1 Web x1 0,0

<DM> Level 3: Suggestion x1 0

<DM>

<DM> Vlix: -------

<DM> Level 1: Magic Missile x3 0

<DM> Level 2: Invisibility x2 0

<Mialee> That all looks really good.

<DM> So are you pulling the sash?

> Pengo pulls it.

<DM> You hear a bell tolling far in the distance.

<Mialee> What kind of bell?

<Mialee> A little "bring me food" bell or a "dude, we're under attack" bell?

<DM> More the latter.

<Mialee> Yeah.

<Mialee> Shall we move on then? :)

<DM> ..... ??

<Mialee> I think we need to pay a visit to the area west of 14 on the map.

<DM> Where are you headed?

<Mialee> Hopefully it won't take long, so we can head downstairs.

<Pengo> I'm still really hoping to find my stuff.

<Jozlan> let's keep looking for the girls and Pengo's stuff

> Flint and Mordin move back toward Room 17

> Mialee follows with Pengo

<DM> You arrive safely there, and squeeze through the "bear trap".

<DM> You see the long hallway that you are familiar with.

<Mialee> Let's make our way down it then.

<DM> It is currently blocked by the gaping trap.

<Mialee> How wide is it?

<DM> It will take awhile to manage your way across it.

<DM> It is 10 ft. wide.

<Mialee> Well, we need to get across it, so... anybody have any thoughts on that?

<Flint> I could lower Pengo down, and he could perhaps cross over and climb the other wall?

<Pengo> Yeah, that could work.

<Flint> then he could toss a rope back.

<Pengo> Were there spikes or anything in this trap, or is it just a fall?

<DM> No, it was the mysterious look-alike trap.

<DM> It pivoted away 90 degrees, and it looked like it never moved.

<Pengo> OK, lower me down.

<DM> you jammed it once with the bear.

> Flint does so.

> Pengo climbs up the other side. *** Roll by Pengo: 1d100 -> 57

> Flint tosses him a rope.

<Pengo> Did I make it? :)

<Pengo> Hmm, is there anywhere to even anchor a rope? :)

<DM> yes

<Pengo> To which? :)

<DM> You made it up the other side, and you can brace yourself against the jammed "floor"

<DM> enough to help anyone crossing.

<Pengo> OK, I do that.

<DM> Actually, Owen jumps up on the slanted floor, and trips lightly across anyway, and helps you hold the rope

<Pengo> Heh ***

<Mordin> has entered the room.

<DM> That's me again.

<DM> So with that, you all make it across, but it takes 5 minutes or so.

<Flint> .a

<Mialee> OK.

<Mialee> Let's keep heading west, but carefully, guys.

<DM> The hallway goes for about a hundred feet. At the end there is a door.

> Mordin stops at the door, and waits for Pengo

> Pengo checks the door for traps. > DM rolls secretly *** Private roll: 1d100 -> 98

<DM> Pengo doesn't find any traps.

<Pengo> Is it locked?

<DM> No, but From behind this door way comes a faint, hollow moan.

> Pengo whispers, "Ready?"

<Jozlan> ready

> Pengo opens the door and slides out of the way.

> Mordin and Flint Barge in.

<DM> Beyond the door is a demolished room with overturned furniture and rotting fabric. On the west wall is a fireplace. Dust fills the air and cobwebs hang across everything.

<DM> As you enter the room, a white figure flutters out from behind the chimney. Its eyes appear to be two black holes. From the shadowed eastern nook comes a bony clatter. A chill breeze blows across you.

<Pengo> Creepy.

<Mialee> I'm glad one of our clerics went in first.

> Mordin charges the ghostly shape while Flint fingers his Holy symbol..

> Mialee enters the room as soon as she can.

<DM> Mordin slashes a tattered curtain in two, and it flutters to the ground.

<Mialee> And he sees...? :)

<DM> Nothing but a tattered old curtain blowing in the breeze.

<Jozlan> ok

<DM> or half of one now

<DM> The moaning is still going on.

<DM> It seems to be coming from the fireplace.

> Jozlan dispels undead for good luck

> Mordin stands guard

<DM> refresh your browser.

<Mialee> So, wait, the ghostly shape was just a curtain?

<DM> yes

<Pengo> The moaning is coming from the fireplace, huh?

<DM> yes

> Mialee peers into the shadowy eastern nook.

<Mialee> Nothing's changed that I can see on the map.

<Mialee> Ah, now it has.

<DM> There is a wooden wind chime hanging from the ceiling.

> Pengo peeks into the fireplace.

<DM> The picture isn't good, but there is an "L" in the passage outside that goes north.

<Mialee> Yeah, I see it.

<Mialee> We're in 15.

<DM> It goes up 30' to another door.

<DM> Room 15 is square.

<DM> Pengo doesn't see anything in the chimney. It's dark.

<Pengo> Someone have a light?

<DM> There is a cool breeze blowing down the chimney.

<Pengo> Seems likely the moan is just the sound of the wind.

<Pengo> Let's just keep going.

> Pengo heads to the door to the north in the hallway and checks it for traps. > DM rolls secretly *** Private roll: 1d100 -> 20

<DM> Pengo doesn't find any traps.

> Pengo waits for the others to decide to come along.

> Mialee shrugs and joins Pengo.

> Jozlan follows

> Flint and Mordin follow

> Pengo opens it once everyone is in position.

<DM> You see a fire blackened corridor layered with ash and dust. There are no discernible tracks in the dust.

> Mordin steps into the corridor.

<Mialee> What sort of direction options do we have here?

<DM> Refresh again. You can go north. There are doors to the east and west immediately to your front/

> Pengo checks the door to the east for traps.

> Flint and Mordin step beyond the first doors and stand guard facing north. > DM rolls secretly *** Private roll: 1d100 -> 49

<DM> Pengo doesn't find any traps. *** Room 8: Dungeon DM, Flint, Icarius, Jozlan, Mialee, Mordin, Pengo, Roger *** (8 users)

> Pengo opens the door

<DM> The ceiling of this room has collapsed and the rafters and the building roof four ft above are exposed. This room appears to a been gutted by fire and is littered with burnt timbers. In the east wall is a soot covered fireplace. The room appears to be empty.

> Pengo carefully enters the room and searches through the debris.

> Mialee waits just outside the door.

<DM> Suddenly, a snake strikes to attack!

<DM> Pengo, roll for surprise *** Roll by Pengo: 1d20 -> 19

<DM> no a d6

<Pengo> Duh, sorry *** Roll by Pengo: 1d6 -> 4

<DM> no surprise, so Roll for initiative: *** Unknown die specification. Type /HELP ROLL for details. *** Roll by DM: 1d6 -> 2 *** Roll by Pengo: 1d6 -> 5

<DM> you get to hit first then. *** Roll by Pengo: 1d20 -> 11

> Mialee will of course surge into the room ASAP.

<DM> hit! *** Roll by Pengo: 1d6 -> 5

<DM> he cuts it in half!

<Pengo> Yay

> Pengo resumes his search.

<DM> he rummages around some more...

<DM> and another snake strikes! No surprise this time, but roll for initiative. *** Roll by DM: 1d6 -> 6 *** Roll by Pengo: 1d6 -> 1 *** Roll by DM: 1d20 -> 9

<DM> but the snake misses. *** Roll by Pengo: 1d20 -> 19 *** Roll by Pengo: 1d6 -> 2

<DM> hit

<DM> the thing is still wriggling

<Pengo> Another initiative?

<Mialee> Or am I there to get a shot? :)

<DM> ok *** Roll by DM: 1d6 -> 5

<DM> Mialee could get a shot

<Mialee> Since I entered the room after the last snake appeared. *** Roll by Mialee: 1d20 -> 11

<DM> hit! DEAD!

<Mialee> Heh

> Pengo resumes his search again.

<DM> and a third snake strikes from under a timber.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Pengo: 1d6 -> 1

<DM> .2 *** Roll by DM: 1d20 -> 1

<DM> miss *** Roll by Pengo: 1d20 -> 20 *** Roll by Pengo: 1d6 -> 2

<DM> hit! *** Roll by Mialee: 1d20 -> 19 *** Roll by Mialee: 1d8 -> 1

<DM> DEAD!

> Pengo keeps searching.

<DM> Anyone for roast rattlesnake?

<Jozlan> searching for more snakes?

<DM> You don't find anything interesting in the room,

<Pengo> Oh well.

<DM> but you notice there is a small crawlspace in the rafters above what was once the ceiling

<Pengo> Is there a way up there?

<DM> it seems to extend beyond the room.

<DM> sure, you could crawl up one of the fallen timbers. It's a tight squeeze, but you could make it.

> Pengo does so, cautiously.

<DM> He glimpses the guards on the walls through the hole in the ceiling, and

<DM> peers into the dark area of the crawlspace without seeing much.

<Pengo> Anybody have a candle?

> Mialee relays the question to the others.

<Mialee> Do we need to just give up tonight?

<Icarius> I have the staff with the light on it

<DM> Well, the rod, actually. :)

<Icarius> yeah, will that work?

<Pengo> I'd rather not use something so valuable to go crawling through a tunnel that'll take me who knows where, but if that's all we have...

<Pengo> I could have sworn we had some candles or something.

<Icarius> probably in your bag, which you don't have

<Pengo> Hm. I thought Vlix had some.

<Icarius> he's not here to say he doesn't so he probably does :)

<Pengo> heh

<DM> actually, they're on his list, so he can offer one if you have a way to light it.

<DM> He has a tinderbox too.

<Pengo> Do I? I don't remember. :)

<Icarius> 4 wax candles yes.

<Pengo> OK, someone get me a lit candle. :)

<DM> So Vlix will light a candle and Owen will hand it to Pengo.

<Pengo> There we go.

> Flint - candles and lantern. Mordin - Lantern.

<Pengo> OK, once I have the candle, do I see anything in this crawlspace?

<DM> There's not much there in crawlspace you are in.

<Pengo> Are there any exits from it?

<DM> there's what looks like a plaster wall to your north, with a small hole chopped in it.

<DM> the hole is big enough to crouch through.

> Pengo peeks through the hole, carefully keeping the light as far away from it as he can.

<DM> You see a crawlspace above room 16b, with a similar hole in the western wall.

<Pengo> Is there a way to look into 16b?

<DM> no

<Pengo> OK, so this isn't like a tunnel, just a hollow area above 16a?

<Pengo> Your description made it sound to me like a tunnel from room to room.

<DM> yeah, it's the "attic" space above the ceiling.

> Pengo crawls through into the crawlspace above 16b and looks around.

<DM> but it's only about 2.5-3 ft tall.

<Pengo> That's plenty tall. :)

<DM> you see lots of dust and cobwebs.

<Pengo> Nothing else?

<DM> nothing else.

> Pengo presses his ear to the floor and listens.

<DM> well, except the hole .

<Pengo> Any sounds from the room below?

<Pengo> Just the hole back the way I came?

<DM> no, the one in the west wall

<Pengo> How about sounds from below?

<DM> no sounds below.

> Pengo returns to the others, blowing out the candle once back on the ground.

<Icarius> ok, onward?

<Pengo> Once I'm there, I'll check for traps on the west door. > DM rolls secretly *** Private roll: 1d100 -> 45

<DM> Pengo doesn't find any traps.

> Pengo opens it.

<DM> A strong smell of decay and death almost overwhelm you.

<Pengo> Goodie.

<DM> In the middle of the room hangs the remains of a strangled hobgoblin.

<DM> dangling from the ceiling by a sash cord.

<DM> The body is blackened and bloated.

<DM> There are two beds in the room, and a broken table and two smashed chairs.

> Mialee reluctantly searches the dangling corpse.

<DM> Assorted junk and loose plaster litter the floor.

<DM> There is a bloody stain beneath the body.

<Jozlan> how recently deceased is he?

<DM> The hobgoblin has one hand cut off,

<DM> a dagger in his left boot, and 13 sp in a pouch.

<Mialee> Anything special about his dagger that I can see?

<DM> No, just a crude hobgoblinish dagger.

<DM> you start to feel the bile rising in your throats.

> Pengo looks under the beds.

> Mialee backs out of the room slowly.

<DM> There are a couple of hairbrushes and a cracked mirror.

> Pengo leaves the room, closing the door behind us all.

> Pengo shudders.

> Pengo checks the door into 16b for traps. > DM rolls secretly *** Private roll: 1d100 -> 5

<DM> Pengo doesn't find any traps.

> Pengo opens it.

<DM> Rows of dusty crate line the walls.

<DM>

<DM> One crate has fallen to the floor and broken open.

<Pengo> Anything inside?

<DM> All of the boxes contain moldy, inedible food.

<Pengo> Anything else in here?

<Pengo> I get the feeling this part of the place hasn't been used in a long time.

<DM> nothing else that you can find.

> Pengo retreats into the hallway.

> Pengo checks 16f for traps. > DM rolls secretly *** Private roll: 1d100 -> 97

<DM> Pengo doesn't find any traps.

> Pengo opens the door.

<DM> This room appears to have once been a kitchen. There's a large fireplace in the west wall and two cupboards, some shelves and a heavy wooden table are also in the room. The floor is covered with dust and cobwebs and the cupboard doors hang open, showing them to be empty and bare. The room appears to be empty.

> Pengo enters and looks into the fireplace.

<DM> When you step into the room, a plate goes whizzing by to smash the wall beside you.

<DM> Next, a knife whizzes in at Pengo . . . *** Roll by DM: 1d20 -> 18

<DM> and hits. *** Roll by DM: 1d4 -> 2

<DM> the knife hit him in the leg.

<Jozlan> probably not just the wind this time

<DM> You glimpse some movement at the top of the fireplace, as if a piece of the ceiling shifted.

> Mialee enters the room behind Pengo.

<Mialee> Joz... yeah.

> Mordin and Flint enter the room.

> Pengo tries to figure out what moved.

<DM> roll a d6 *** Roll by Pengo: 1d6 -> 6

<DM> you can't seem to find anything.

<Pengo> Mialee, watch the ceiling... something's up there.

> Mialee eyeballs the ceiling suspiciously.

> Pengo goes to look in the fireplace.

<Icarius> hmm

<DM> Mialee, roll a d6 *** Roll by Mialee: 1d6 -> 5

<DM> you don't see anything either.

> Mialee keeps watching just in case it moves again.

> Pengo looks into the fireplace.

<DM> It's dark up there.

> Pengo holds out the candle.

<Pengo> Vlix, light this for me, please.

<DM> Vlix does so.

> Pengo holds the candle up and looks up into the fireplace.

<DM> Looking up again, Pengo sees what might be a hole in the inside of the chimney wall, but he's not sure in the flickering light.

<Pengo> How far up?

<DM> It would be just above the level of the ceiling in the room you are in.

<Jozlan> how is Pengo doing with the knife in his leg?

<Pengo> Oh, is it still there?

<Pengo> If so, I pull it out. :)

<DM> hehe..

<Jozlan> I just wondered if you needed healing :)

<Pengo> Then I climb up to where this hole appears to be.

<Pengo> It only did 2 pts of damage. :)

<Jozlan> only a flesh wound

<DM> roll % *** Roll by Pengo: 1d100 -> 93

<DM> You get to the lip of the hole, slip and fall... *** Roll by DM: 1d100 -> 13

<Pengo> I presume I wasn't there long enough to get a look to see if there was anything in it. :)

<DM> your ring

<Pengo> My ring?

<Jozlan> he doesn't have it anymore

<DM> isn't there.

<Pengo> Yeah.

<Pengo> How much damage from the fall?

<DM> so you hit the grate in the fireplace. *** Roll by DM: 1d6 -> 5

<Pengo> I want my ring back!

> Pengo climbs up again, because I want to see if there's any loot. *** Roll by Pengo: 1d100 -> 55

<DM> you make it this time.

<Pengo> Anything in this hole?

<DM> you look through the hole, and see another crawlspace.

> Pengo crawls in.

<DM> The crawlspace covers most of the area above room 16 f.

<Pengo> This is the room I came from, right?

<DM> In the southeast corner, there seems to be a stack of benches.

> Pengo goes and checks out the benches.

<DM> Yes, you crawled up the chimney in room 16f.

<DM> As you start to move in that direction, you hear a click, and a bolt flies in your direction. *** Roll by DM: 1d20 -> 9

<Pengo> Interesting, putting traps in a crawlspace.

<DM> it misses, and you hear a muffled curse.

<Pengo> Hm, that's not a trap.

<Pengo> Someone's actually shooting at me.

> Pengo heads for the benches to find the guy.

<Pengo> Hey... how tall am I, anyway? Am I crawling or am I able to walk upright in here?

<DM> It would seem so.

<DM> Even you would have to crouch.

<Pengo> OK.

> Pengo heads for the benches.

<DM> You hear another twang, just as you get to the benches. *** Roll by DM: 1d20 -> 11

<DM> this one hits. *** Roll by DM: 1d4 -> 3

<Pengo> How big are these benches?

<Jozlan> maybe Mialee should shoot a couple arrows into the ceiling, try to spook the guy out

<Mialee> Well, I doubt we know what's going on. :)

<DM> The benches are normal size, and there are 3 stacked up,

<DM> and 3 more, forming a sort of cage.

> Pengo gives the topmost one a shove.

<DM> It seems to be nailed together or something.

<Pengo> Is there a way over or around?

<DM> but a blade comes out between the benches, aimed at Pengo's gut. *** Roll by DM: 1d20 -> 10

<DM> hit!

<DM> .3 *** Roll by DM: 1d3 -> 2

<Pengo> So, can I get around or over it somehow?

<Pengo> Can I see whoever is attacking me through the gaps?

<DM> No way around it, the benches go right to the wall, but you CAN see someone now.

<DM> there is a man behind the benches wearing a bizarre variety of rags.

<DM> His beard and hair are tangled and unkempt, and he is soot covered.

<Pengo> Hey, who are you?

> Pengo holds his sword ready and watches the guy carefully.

<DM> He is breathing irregularly, gasping or giggling, you are not sure which.

<DM> " Be gone!"

<Pengo> Who are you?

<DM> You see him pick up his crossbow again.

> Pengo slashes at him with his sword. *** Roll by Pengo: 1d20 -> 1

<Pengo> S**t.

<DM> he hits the bench

> Pengo swings again. *** Roll by Pengo: 1d20 -> 1

<Pengo> Jeez.

<DM> the guy definitely giggles as he looses another bolt. *** Roll by DM: 1d20 -> 15

<DM> hit! *** Roll by DM: 1d4 -> 4 *** >>

<Pengo> >

> Pengo : Pengo: 7 of 24

> Pengo hacks at the guy again. *** Roll by Pengo: 1d20 -> 18 *** Roll by Pengo: 1d6 -> 2 *** <<

<Pengo> << Yeah

<DM> You barely scratch him. *** Room 8: Dungeon DM, Flint, Icarius, Jozlan, Mialee, Mordin, Pengo, Roger *** (8 users)

<Pengo> Does it change his actions at all?

<DM> no, he just giggles some more.

<Flint> Vlix -- why don't you go see what's keeping Pengo?

> Pengo slashes at the guy again. *** Roll by Pengo: 1d20 -> 2

<Pengo> Rrr.

<DM> another bolt: *** Roll by DM: 1d20 -> 4

<DM> miss *** Roll by Pengo: 1d20 -> 17 *** Roll by Pengo: 1d6 -> 1

<DM> You barely nick him again. *** >>

<Icarius> >

> Icarius : why don't you jump in for Vlix here. *** Roll by Pengo: 1d20 -> 19 *** Roll by Pengo: 1d6 -> 6

<DM> ooooF!! ***

<Vlix> has entered the room.

> Vlix goes to see what's keeping Pengo

<DM> another bolt at Pengo *** Roll by DM: 1d20 -> 9

<DM> miss

<DM> roll % vlix *** Roll by Icarius: 1d6 -> 1 *** Roll by Vlix: 1d5 -> 5 *** Roll by Vlix: 1d6 -> 1

<DM> no, d100 *** Roll by Vlix: 1d100 -> 9

<DM> ok, Vlix is up the chimney in a flash. *** Roll by Pengo: 1d20 -> 14 *** Roll by Pengo: 1d6 -> 1

<Pengo> Sigh.

<Pengo> Damn benches.

<DM> 14 misses anyway.

<Pengo> Heh

<DM> another bolt: *** Roll by DM: 1d20 -> 12

<DM> hits *** Roll by DM: 1d4 -> 4

> Pengo retreats out the hole.

<DM> Pengo is looking like a pincushion.

> Pengo carefully climbs down to rejoin the others.

> Flint casts a CSW on Pengo *** Roll by Flint: 2d6+5 -> 1 + 1 = 2 + 5 = 7

<Pengo> Thanks. I could use at least one more of those. :)

<Pengo> Two if it goes as well. :D

> Flint does so *** Roll by Flint: 2d6+5 -> 1 + 2 = 3 + 5 = 8

> Flint casts a CLW on Pengo

<Pengo> The dice hate me. :)

<Flint> .4 + 1 *** Roll by Flint: 1d4+1 -> 4 + 1 = 5

<DM> Pengo: 23 of 24

> Pengo climbs back up to resume the fight.

<DM> Meanwhile, up in the attic, Vlix is alone with the weirdo. *** Roll by Pengo: 1d100 -> 22

<DM> you need to wait out 2 rounds.

<DM> Vlix, what are you doing?

<Pengo> OK.

<Vlix> I'll see if my appearance spooks him. if not, I'll kill him

<DM> the guy whispers in an eerie voice: "Be gone, or face the consequences!"

<Vlix> who are you?

<Pengo> I really wonder who this dude is.

<DM> "Be gone, thou loathsome creature of the dark!"

<DM> a bolt at Vlix *** Roll by DM: 1d20 -> 2

<Vlix> Icar is dead

<Vlix> that fate could be yours as well

<DM> it pings off the wall.

<Pengo> This guy has clearly gone mad.

<Vlix> can I see him enough for mm or wand of fear?

<DM> Yes

> Vlix uses the wand of fear on him

<DM> the gaps in the benches are wide enough to stab through, or shoot through. *** Roll by DM: 1d20 -> 2

<DM> He rolls his eyes and screams a loud, hideous scream, and sinks back against the wall, and starts to mumble to himself.

<DM> He is out of reach of your sword.

<Vlix> come on Pengo

<Pengo> Can I squeeze between the benches to reach the guy?

<DM> no, not really.

<Vlix> can we move the benches?

<Pengo> They're nailed together and to the walls.

<DM> Upon close examination of the benches, you notice that the middle bench on the right side seems to have some sort launching mechanism holding it in place.

<Pengo> Launching mechanism?

<DM> Latching mechanism....

<Pengo> Oh.

> Pengo unlatches it.

<DM> you are now able to swing the bench out toward you.

> Pengo does so.

> Pengo attacks the guy again. *** Roll by Pengo: 1d20 -> 3

<Pengo> Jeez.

<DM> there is now enough crawlspace to crawl into the man's cubbyhole.

> Pengo crawls in.

<DM> He defends himself.

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Pengo: 1d6 -> 5 *** Roll by Pengo: 1d20 -> 16

<DM> hit, barely *** Roll by Pengo: 1d6 -> 6

<DM> Vlix? are you in the fight?

<Vlix> yes

<DM> you have two attacks. a sword and a dagger.

<Vlix> sword *** Roll by Vlix: 1d20 -> 12

<DM> the sword is really unwieldy though.

<Vlix> oh, dagger then :)

<DM> You can still use both.

<DM> Vlix fights with two weapons normally.

<Vlix> ok, whatever is normal, unless the space here is too cramped for the sword to be effective

<DM> the sword gets a minus to hit.

<DM> but it can still hit.

<DM> The guy is defending himself with a large dagger.

<DM> so you missed with the sword, try the dagger. *** Roll by Vlix: 1d20 -> 3

<DM> nope

<DM> he attacks Pengo again. *** Roll by DM: 1d20 -> 6

<DM> miss

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 2 *** Roll by Pengo: 1d6 -> 1

<DM> he tries for Vlix *** Roll by DM: 1d20 -> 10

<DM> miss

<DM> your shots *** Roll by Pengo: 1d20 -> 1

<Pengo> Man.

<DM> boy

<DM> Vlix? *** Roll by Vlix: 1d20 -> 8 *** Roll by Vlix: 1d20 -> 18

<Vlix> 1d6?

<DM> both miss.

<Vlix> oh

<DM> this guy may be crazy, but he's crazy like a fox, and wily. :)

<Pengo> Good gravy.

<DM> ============================

<DM> Round 3:

<DM> ============================

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Pengo: 1d6 -> 3

<DM> at Pengo this time. *** Roll by DM: 1d20 -> 8

<DM> miss *** Roll by Pengo: 1d20 -> 1

<DM> Holy crap, Pengo...

> Pengo beats himself with his keyboard.

<DM> Maybe this is a sign?

<Pengo> Time to shut down the online service? ;)

<Pengo> Vlix? *** Roll by Vlix: 1d20 -> 12 *** Roll by Vlix: 1d20 -> 6

<DM> both miss.

<Pengo> Initiative again?

<DM> Hmmm, how can we speed this up? why don't you each roll 10d20, for ten rounds, Vlix does it twice, and I'll do it, and see how many hits there are?

<Mialee> At least this makes it easy on the folks having to do double or triple duty? :)

<Pengo> Heh, okay. *** Roll by Pengo: 10d20 -> 17 + 16 + 19 + 6 + 18 + 1 + 16 + 17 + 5 + 18 = 133

<Pengo> Hey, that's better. :)

<DM> Pengo needs a 16, and Vlix needs a 16 and 20 respectively.

<DM> yeah.

<DM> He'll alternate between Pengo (10) and Vlix (15)

<Pengo> So now what? :)

<DM> Vlix should roll

<Pengo> Ah. *** Roll by DM: 10d20 -> 13 + 20 + 7 + 20 + 19 + 12 + 15 + 8 + 11 + 16 = 141 *** Roll by Vlix: 10d20 -> 10 + 8 + 1 + 18 + 6 + 16 + 11 + 11 + 6 + 20 = 107 *** Roll by Vlix: 10d20 -> 18 + 12 + 5 + 9 + 17 + 15 + 9 + 1 + 4 + 20 = 110

<DM> Ok, now round 1, Pengo is hit for *** Roll by DM: 1d4 -> 3

<DM> Pengo hits him in rd 1, so roll damage *** Roll by Pengo: 1d6 -> 4

<DM> Pengo hits again in rd2, and Vlix is hit for : *** Roll by DM: 1d4 -> 2

<DM> Pengo roll rd 2

<DM> damage

<DM> in fact, just roll 4d6 *** Roll by Pengo: 4d6 -> 1 + 2 + 2 + 4 = 9

<DM> and Vlix roll 3d8 and 1d4

<DM> Pengo takes another *** Roll by DM: 3d4 -> 2 + 1 + 3 = 6

<Pengo> 2?

<DM> Vlix takes another *** Roll by DM: 2d4 -> 2 + 3 = 5

<Pengo> I'm confused.

<Pengo> How much damage did I take? :) *** Roll by Vlix: 3d8 -> 1 + 2 + 3 = 6 *** Roll by Vlix: 1d4 -> 4

<DM> it's ok, I've got it covered, :)

<Pengo> Okay. :)

<DM> Pengo: 14 of 24

<DM> Jozlan: 27 of 27

<DM> Icarius: 25 of 25 (+5 for Talos)

<DM> Vlix: 15 of 22

<DM> ok, back to normal rounds

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 4 *** Roll by Pengo: 1d6 -> 6

<Pengo> Yay *** Roll by Pengo: 1d20 -> 1

<Pengo> Good lord.

<DM> go ahead

<DM> oy

<DM> Vlix?

<DM> Vlix rolls: *** Roll by DM: 2d20 -> 11 + 4 = 15

<DM> miss

<DM> he goes for Pengo *** Roll by DM: 1d20 -> 18

<DM> hits *** Roll by DM: 1d4 -> 2

<DM> Roll for initiative: *** Roll by DM: 1d6 -> 6 *** Roll by Vlix: 1d6 -> 1

<DM> he goes for Vlix *** Roll by DM: 1d20 -> 13

<DM> miss

<DM> go ahead *** Roll by Pengo: 1d20 -> 14

<DM> miss, but this guy is hurting bad. *** Roll by Vlix: 1d20 -> 17 *** Roll by Vlix: 1d20 -> 20

<DM> hit

<Vlix> that had to hit :)

<DM> hit!

<Vlix> what hit die?

<DM> it doesn't matter, you skewered him.

<Vlix> good deal

> Vlix searches for anything useful

<Pengo> Finally.

<DM> It's funny, there are actually many useful items around here. You see piles of clothing, rations, a backpack, and a small pouch.

> Pengo looks in the backpack and pouch.

<DM> In the pouch you find eight topazes worth 50 gold pieces each.

<DM> In the backpack you find flint and tinder, and a 25' coil of rope

<DM> and some more clothing.

> Vlix grabs the rope, flint, tinder, topaz

> Flint whispering, What's goin' on up there?

<Pengo> I wonder if this guy was an adventurer who got stranded in this place somehow.

<Pengo> Anyway... we should get moving.

<DM> Looking around the room the only other thing you see is a small hole in the plaster wall to the north.

<Pengo> Crawlable?

<DM> By small, I mean just barely big enough to crawl through.

> Pengo looks through it.

> Vlix hands him a candle

<DM> It is pretty dim in here, but you think you see a slight movement in the northwest corner.

> Pengo crawls through.

<DM> you are in a crawl space very much like the one you just left.

<DM> Are you heading NW?

<Pengo> Yeah, I'm going to go get a look in that NW corner.

<DM> As you get closer, you see what appears to be almost a large nest made from old blankets and tapestries.

<DM> You hear a muffled whimpering.

<Pengo> Hello, who's there?

<DM> Looking closer, you see a young woman with a very young child.

<DM> "please, Please don't hurt us!"

<Pengo> I'm not here to hurt you. Who are you?

<DM> "m-my name is Penelle, and this is my son Daniel."

<DM>

<Pengo> What are you doing up here? We were caught be slavers, and were about to be sold off, when I took a chance to run away. I ran into the hallway downstairs, and the guards didn't follow me for a bit. then this crazy-looking guy helped us crawl up here into the rafters.

<Vlix> (oops)

<Pengo> How long have you been hiding? he brings us food, and keeps us hidden. I lose track of the days here, but I think it's been about a month. I heard some fighting...

<Vlix> she might know where the slaves are kept

<Pengo> Were there any other people caught with you?

<Pengo> We're here to rescue as many slaves as we can. We were in a caravan of pilgrims that was raided by slavers, there were others, of course. Rescue? Is that possible?

<Pengo> Where are the slaves kept?

<Pengo> We've killed a great many of the slavers and their guards, although it's not all clear yet. I don't really know. First, they put us in this big room with big benches, and there was this awful sound. That's where we escaped from. I don't know where they take them from there.

<Pengo> Okay... we need to finish clearing out the guards. Can you stay hiding in here for a while longer? I think so, but how will we get food? and water?

> Pengo looks at Vlix.

<Vlix> (we can give them the rations stored up here)

<Pengo> Yes.

<Vlix> it should only be a few more hours

<Pengo> Yeah, should only be a few hours.

<Pengo> A day or so at most. Oh- ahh, ok. We should be able to hold out that long.

<Pengo> OK. Don't go anywhere. We'll come back for you when it's safe. Ok. We'll stay right here until you come back.

<Pengo> Perfect.

> Pengo retreats through the hole and back down the chimney.

<Flint> WTH is going on?!?!? *** Room 8: Dungeon DM, Flint, Icarius, Jozlan, Mialee, Mordin, Pengo, Roger, Vlix *** (9 users)

> Icarius twiddles his thumbs

<Pengo> We ran into this weird crazy guy, who we killed.

<Pengo> Turns out he was protecting a woman and child who escaped the slavers.

<Pengo> We told her we'd return for her when it's safe to leave.

> Jozlan casts clw on vlix *** Roll by Jozlan: 1d4+4 -> 2 + 4 = 6

<Icarius> shall we move on?

<Mialee> Yeah. *** >>

<Pengo> >

> Pengo : Pengo: 12 of 24

> Pengo goes to the door to room 16 and checks it for traps.

<Pengo> I could use some healing, BTW. > DM rolls secretly *** Private roll: 1d100 -> 69

<DM> Pengo doesn't find any traps.

> Pengo waits for some healing.

<Flint> Jozlan, I'm out of CSW, can you help Pengo?

> Jozlan casts CSW on Pengo *** Roll by Jozlan: 2d6+5 -> 3 + 4 = 7 + 5 = 12

<Pengo> Nice :)

<DM> ok, then :)

> Pengo opens the door to 16.

<DM> The room is filled with a weapon racks. All of them are empty. The room is dusty and cobwebs gather on the racks.

<Pengo> OK...

> Pengo checks the door to 16d for traps. > DM rolls secretly *** Private roll: 1d100 -> 92

<DM> Pengo doesn't find any traps.

> Pengo opens the door.

<DM> This room contains a dusty bed, chest of drawers, the nightstand, and wooden rocking chair. Along the eastern wall is a large fireplace.

> Pengo searches the chest of drawers.

<DM> You find nothing but dusty clothes of modest quality.

> Pengo searches the nightstand.

<DM> In the night stand, you find a rolled-up piece of parchment.

<Pengo> I collect that and hand it to Mialee.

<Vlix> anything interesting written on it?

> Mialee looks to see if there's anything written on it.

<DM> The parchment seems to hold some sort of order for slaves.

<Mialee> An order?

<Mialee> Do tell.

<DM> It mentions something to the effect that a slave or slaves should be brought to the city of Suderham.

<Mialee> Any indication of what kind of slave they're looking for?

<Mialee> Hm.

<DM> no, just that "Slaves should be processed and delivered to Suderham"

> Pengo looks under the bed.

<DM> Dust.

> Pengo peeks up into the fireplace, candle in hand.

<DM> There is another hole in the side of the chimney.

<DM> like in the other room.

> Pengo climbs up. *** Roll by Pengo: 1d100 -> 10

<DM> you make it into another crawlspace, which has a hole cut in the plaster walls on the west and on the south.

> Pengo peeks through to the west.

<DM> you see a 10 ft wide crawlspace.

<DM> It runs north and south.

> Pengo peeks through to the south.

<DM> You just barely make out a hole in the west wall about 50 ft. down.

<Pengo> No, I mean, I peek through the hole in the south wall in the room I'm in. :)

<DM> Oh, you see another crawlspace presumably above room 16.

<Pengo> Man.

> Pengo crawls through to the south and looks around.

<DM> There's really not much here. Only dust and cobwebs.

> Pengo crawls back to the north, then through to the west.

<DM> That put him in the narrow crawl space running north and south.

> Pengo goes north.

<DM> But it only goes about 10 ft. and dead-ends.

> Pengo goes south, then. :)

<DM> It goes south for about 60 ft., there a hole in the east wall about 40 ft. down and one in the west wall about 50 ft. down.

> Pengo looks through to the east.

<DM> There is a crawlspace here too, about 20 ft. by 30 ft..

<Pengo> Can I see anything in there?

<DM> There's a hole in the north wall of this crawlspace.

> Pengo crawls in to the east and looks through to the north.

<DM> Sorry, I thought you went west

<DM> On the east there is just a small crawlspace with a hole to the south.

<Pengo> OK, I'm in there and looking south then. :)

<Pengo> If you're going to have a twisty maze of passages all alike, you gotta keep up with me, man. ;)

<DM> to the south you see the area with collapsed ceiling.

<Pengo> What?

<Pengo> Oh, okay, yeah.

> Pengo goes back through to the main crawlspace passage and goes through to the west.

<DM> Pengo, clever as he is, comes to the conclusion that there is a warren of a crawlspaces above the entire western wing.

<Pengo> Heh.

<Pengo> I came to that conclusion a long time ago.

<Pengo> I was about to quit looking through them until we found the woman and kid.

<Pengo> Now I feel like I'd better check the whole thing out.

<Mialee> Anyone else feel like tonight's the Pengo Show?

<Icarius> :)

> Mialee grumbles.

<DM> Ok then. Climbing into the western room looking to the north you see a small hole.

<Pengo> Can I see anything through it?

<DM> Looking through that hole, you see the room where you had the fight with the madman.

<Pengo> Interesting.

<Pengo> There are more holes than I thought.

<Pengo> OK, I've poked through every hole now, right?

<DM> there are more holes than I'm keeping track of, OK?

<DM> yes, you've seen the whole thing. :)

<Pengo> Heh, okay.

> Pengo returns to the others and dusts himself off.

> Pengo checks 16e for traps.

<Pengo> Last one. :) > DM rolls secretly *** Private roll: 1d100 -> 16

<DM> Pengo doesn't find any traps.

> Pengo opens it.

<DM> A long wooden table and wooden high backed chairs are in this room, covered with dust and cobwebs. Moldering food still sits on the table. The room appears to of been first abandoned while a meal was in progress. For the record: It is early morning on the 7th of July 976. Current Hit Points: ===================

<Flint> 37 of 37

<Mordin> 30 of 30

<MialeeM> 27 of 27 (+5 for Voronda)

<Pengo> 24 of 24

<Jozlan> 27 of 27

<Icarius> 25 of 25 (+5 for Talos)

> Vlix: 21 of 22

> Owen: 26 of 26 Spells: Used: ==============================================

<Flint> ------- Level 1: CureLtWds x 4, Remove Fear x 1 1,0 Level 2: CSW x 3, Slow Poison x 1 3,0 Level 3: Cure Crit Wds x 1 0

<Jozlan> ------- Level 1: Cure Lt Wds x 5 1 Level 2: Cure Serious Wds x 4, Speak w/ animals x1 1,0 Level 3: Cure Disease x1, Cure Crit x1 0,0

<MialeeM> ------- Level 1: Magic Misl x6 0 Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<Icarius> ------- Level 1: Sleep x2, Magic Misl x2 0,0 Level 2: Shatter x1 Web x1 0,0 Level 3: Suggestion x1 0

> Vlix: ------- Level 1: Magic Missile x3 0 Level 2: Invisibility x2 0


October 15, 2006
The logs for October 15th and October 29th were lost. During those two episodes, the party completely cleared out the upper levels of the stockade, as far as they could tell.
November 19, 2006

<DM> After fairly well cleaning out the top level of the stockade, you feel somewhat safe (?) in heading downstairs. You've found 2 entrances to the lower levels: one off the kitchen, and one in the bedroom of the big blind guy.

<DM> Sean, try clicking and releasing, it works after a short pause.

<Mialee> Yeah, holding down causes a drag instead.

> Mialee suggests using the entrance off the big guy's room.

<DM> "Icar"

<Mialee> Yeah, him.

<Vlix> oh, you click on the pog on the board, not on the list on the left, showing active pogs

<Mialee> Oh. Yes.

<Mialee> I assumed that's what you were doing. :)

<Vlix> nah, changed the list on the left to show active pogs...

<Mialee> I keep the list on the left to show my dice macros. :)

<Pengo> I don't really care which way we take to go downstairs, just want to get down there and keep looking for my stuff!

<Vlix> see, I'll have to play with this some more. ;)

<DM> I've set the march order for 10' passages/halls. I think.

<Mialee> Looks right

<DM> rearrange as you see fit.

<Vlix> we don't have those extra people with us anymore?

<Mialee> Hm, I think we do still have the handmaiden.

<DM> found him. ":)

<DM> oh, yeah.

<Mialee> Need a pog for her. :)

<Mialee> Might help us remember we have her. :D

<Mialee> Or did we leave her up in the attic with the other people hiding up there?

<Mialee> Over in the west wing.

<DM> no, she's with you.

<Mialee> OK

<Mialee> Thought so but wanted to double check

<DM> So, you'll descend through the trapdoor in Icar's quarters?

<Mialee> That's my vote.

<DM> Don't forget to watch out for the razor sharp rungs on the ladder.

<Pengo> Oh, those. Let's do the other way. :)

<Mialee> Hm. Yeah, maybe. :)

<Mialee> Yeah, let's take the kitchen route.

<DM> In the southern larder off the kitchen, you found another secret door with steps leading down behind it.

<Mialee> Let's do it. :)

<Vlix> ok - lets go

<Jozlan> sounds good

<DM> The stairs are in in the lower left corner of the new map, which is in the RPG window.

<DM> rather, the lower RIGHT

<Mialee> Whew.

<Vlix> rpg window...

<Mialee> Syndicomm

<Mialee> http://75.68.223.18:8080/Mercia/maps2/dngn.html

<Mialee> Apparently Gametable doesn't know that colons can be in URLs. :)

<Mialee> So we're at the bottom of those stairs now?

<Vlix> ay caramba

<Mialee> That's a big-ass honkin' map :)

> Vlix rolls 1D20 (d20): [12] = 12

<Vlix> testing sorrY

<DM> So, you make your way down the stairs.

<Mialee> Guess we go north. :)

<Vlix> sure.. lets go

<Jozlan> want to check the south wall for any false doors?

<Mialee> Sure, if you want to.

<Mialee> Get some practice. :)

<DM> Mordin checks the corner.

> Pengo grumbles about wanting his stuff back. > DM rolls d6: [4] = 4

<DM> He finds something suspicious in the SW corner!

<Mialee> huh

> Mialee didn't expect that.

<DM> Rather SEast corner/

<DM> I'm directinoally challenged today/

<Pengo> I noticed :)

<Pengo> What did you find, Mordin?

<DM> He detected "shifting or sliding walls" but hasn't figured out how it works.

<Pengo> Should Flint give it a look?

<Vlix> can the thieves look?

> Pengo peeks over Mordin's shoulder curiously.

<DM> Flint looks too, but he can't really see any activation trigger or anything.

<Pengo> Maybe it's exit only.

<Vlix> Vlix looks for the heck of it...

<DM> BTW, the air is cool and damp down here, and there are cobwebs all over.

<DM> The hall slopes down to the north, and the walls are damp.

<Mialee> I think we need to move on.

<Vlix> humm ... assume we have a torch handY

<Mialee> Icarius has his rod.

<DM> There is a lit oil lamp on the west wall near the northern corner.

<Vlix> well, I was thinking of the need to burn a web in a hurry...

<Pengo> We ready to go?

<Pengo> Ahhh

<Pengo> If only I had my sword, which is specially designed to shred webs. :)

<Vlix> let's go - I'm assuming Vlix sa nothing

<DM> Someone please take over for Mordin and Flint.

<Pengo> I'll run Mordin, I guess.

<Vlix> Roger die?

<Pengo> He's logged into a2 but not talking.

<Pengo> And he's "away" in iChat.

<Pengo> My guess is he got up to eat something and lost track of time.

<DM> He was around earlier, but his iChat shows "AWAY"

<DM> So -- heading down the hall, then?

<Pengo> Yes, lets.

<DM> The passage goes for about 80 feet..

<DM> When you get within about 20 feet of the end, a strange thing happens. Your weapons and other trappings start to rattle, as if in a high wind, but there is no wind.

<Pengo> Is it just the metal stuff?

<DM> yes, strangely, it is.

<Vlix> are they being pulled?

<DM> they're just wagging around a bit at the moment,

<Pengo> Let's keep going, but slowly.

<Jozlan> do we have something we could toss to see how it reacts?

<DM> but Suddenly, Flint is yanked off his feet and thrown agains the north wall!

<Pengo> Oh dear.

<DM> Mordin is swept away too!

<Jozlan> must be an iron rich diet

<Vlix> vlix and owen step back

<DM> .6

> Pengo is suddenly glad all he has left that's metal is the borrowed sword.

> Mialee stops walking. > DM rolls d6: [4] = 4 > DM rolls d6: [3] = 3

<DM> Damage from the "fall" on Mordin and Flint.

<Pengo> Hm.

<Vlix> and they're stuck there, wall art?

> Pengo hands his sword to Mialee and steps forward to inspect the wall.

> Mialee holds onto the sword for Pengo.

<DM> There is a grating sound from the hallway behind you, and the hall is suddenly filled with hobgoblins!

<Pengo> Doh

> Mialee thrusts the sword back at Pengo and turns.

<Owen> Owen smiles and brandishes his sword ready to attack

<DM> Edwina Screams.

> Pengo grabs his sword back from Mialee

<Vlix> Vlix has both weapons readY

<DM> roll for surprise, Vlix

<Mialee> Icarius, grab Edwina and get her behind us!

<Vlix> d6

<Jozlan> only 5?

<Vlix> roll d6

> Jozlan grabs Edwina

<Vlix> ok, thats not the same

<Pengo> I only see four of them.

> Pengo rolls d6: [3] = 3

<Pengo> Just "/roll 1d6" :)

> Vlix rolls d6: [1] = 1

<DM> There are about 8 of them all together

<Pengo> So why are there only four on the table? :)

<Vlix> siight, range

<Pengo> Bah. :)

<Owen> Let me through!

<Owen> Owen moves up

<DM> Vlix, you ARE surprised, as are the rest of you

<Mialee> Hm, these are unfortunately tight quarters for fighting.

<Mialee> Only two of us will be able to engage.

<Mialee> Although... I can cast Magic Missile. :)

<DM> They're going to get a fee whack.

<DM> free whack that is.

<DM> first, on Edwina

<Pengo> Crap. > DM rolls for the monster (d20): [20] = 20

<Pengo> Oof > DM rolls d8: [5] = 5

<DM> Edwina collapses on the ground.

<DM> 3 on vlix

<Vlix> oh, she's probably dead

<Mialee> Most likely. > DM rolls 3d20: [8 + 13 + 7] = 28

<Vlix> the DM did it...

<DM> no hits!

<DM> now, initiative

> Vlix rolls d6: [1] = 1

> Mialee rolls initiative (d6): [1] = 1

<Mialee> oops :)

<Mialee> Vlix had it. :) > DM rolls Initiative (d6): [1] = 1

<Vlix> Dave wrote this randomizer too.

> Vlix rolls d6: [1] = 1 > DM rolls to see if Pengo finds the trap (d100): [19] = 19

<DM> oops > DM rolls Initiative (d6): [6] = 6

<Vlix> love those 1s...

<Pengo> Oof again.

<Pengo> Can't blame me anymore, Sean. :)

<Pengo> Edwina fell through the wall! :)

<DM> ok,one on Pengo, one on Jozlan, 2 on Vlix > DM rolls 4d20: [14 + 1 + 10 + 8] = 33

<DM> Pengo is hit. > DM rolls d8: [7] = 7

<DM> She fell on the ground, the hobgob is standing over her.

<DM> your turns

> Pengo rolls d20: [3] = 3

> Vlix rolls 2d20: [10 + 9] = 19

> Mialee casts Magic Missile, aiming for #3.

> Mialee rolls Magic Missile (2d4 + 2): [(3 + 1) + 2] = 6

<DM> He goes down!

<Mialee> YaY

<Pengo> Joz, you want to take a whack?

<Jozlan> yep

<DM> you can reshuffle your position too, within reason.

> Jozlan rolls d20: [8] = 8

<Mialee> I assume Owen is working on coming forward.

> Jozlan swaps places with owen

<Vlix> can't you guys are engaging and in the waY

<Jozlan> (that was icarius)

<Mialee> Ic and Joz should fall back and let Owen come forward.

<Vlix> cant attack and swap

> Jozlan rolls d4 + 1: [1 + 1] = 2

<Vlix> I'll swap w Ic

<Jozlan> jozlan can fight up close and personal

<Pengo> Vlix is up front, I don't think Ic wants to be there. :)

<Pengo> Or was that supposed to be Owen? :)

<DM> Vlix, you're engaged with 3, but Owen can swap with Ic

<DM> and you can all shuffle forward one

<Vlix> ok, look right?

<Pengo> Yeah, that looks good now.

<Pengo> Mialee will use her MMs up then we'll see what happens after that.

<Mialee> So... time for initiative?

<DM> yeah.

> Vlix rolls d6: [4] = 4 > DM rolls Initiative (d6): [5] = 5

<Vlix> plfst

<Vlix> at least it wasn't a one

<Pengo> :)

<DM> one on Pengo, one on Joz and 2 on Vlix > DM rolls 4d20: [12 + 13 + 12 + 9] = 46 Roger has joined the session

<Pengo> Roger's here :)

<DM> all miss

<Pengo> Of course, his guys are stuck to a wall, but still :)

> Pengo attacks #3.

> Pengo rolls to hit (d20): [2] = 2

> Mialee casts MM at #3

> Mialee rolls Magic Missile (2d4 + 2): [(2 + 1) + 2] = 5

<DM> He's Down!

<Mialee> Up to you guys, Joz and Vlix.

> Jozlan rolls d20: [13] = 13

> Jozlan rolls d4 + 1: [1 + 1] = 2

<Owen> Owen moved up

<Vlix> Vlix attacks

> Vlix rolls 2d20: [10 + 15] = 25

<Vlix> thats #2

<DM> no, sorry, no hits

<Vlix> 15?

<DM> with your off-hand

<Vlix> oh, we're assuming 1 is good hand, 2 is off... ok

<DM> yes, that's the assumption :)

<Pengo> He may have been assuming 1 was the left hand and 2 the right. :)

<Vlix> see, in real life I would lead with the dagger, and power hit with the sword.

<Pengo> Which had been my assumption until last time we played and I handled

> Vlix's rolls. :)

<DM> is that it?

<Pengo> Oh, I see.

<Vlix> thats how you fence rapier style...

<DM> Well, You can do it either way, but it has to be the same way all the time. Do you want to lead with the dagger?

<Vlix> yes.

<DM> So shall it be done! :) > DM rolls Initiative (d6): [2] = 2

> Pengo rolls initiative (d6): [4] = 4

> Pengo goes to check on the dwarves.

<Owen> Owen attacks

<Owen> 4

> Mialee casts MM at #6

> Mialee rolls Magic Missile (2d4 + 2): [(4 + 3) + 2] = 9

> Owen rolls d20: [2] = 2

<Owen> yaY

<DM> The MM takes him down!

<Vlix> Vlix on 2

> Vlix rolls 2d20: [5 + 4] = 9

<Vlix> yaY

<Mialee> oof

<Mialee> Ic, you have any spells you can make use of?

<Pengo> How far can Pengo move in a round?

<Pengo> He's trying to go see how Flint and Mordin are doing.

<DM> 60 feet

<Pengo> Each square is 10?

<DM> Is he still carrying the sword?

<DM> Each square is FIVE ft

<Pengo> No, he's handing it to Icarius as he goes by.

<Pengo> OK, so he can get all the way to them in one round then. Roger has joined the session

> Jozlan rolls d20: [3] = 3

<DM> They're struggling to get away from the wall,

<Pengo> Our d20 rolls are sucking today.

<DM> and Mordin of course, is having more luck than Flint.

<Pengo> Can you guys get out of your armor?

<DM> Not without help.

> Pengo sets to helping them to do so.

<DM> ok, they attack back.

<DM> one on Owen and Joz, 2 on Vlix > DM rolls 4d20: [19 + 4 + 2 + 2] = 27

<DM> that should have been 1 on Owen and 2 on VLix

<DM> anyway, only one hit on Owen. > DM rolls 8-sided Die (d8): [6] = 6

<DM> on Owen

<Pengo> Initiative now? > DM rolls Initiative (d6): [2] = 2

> Mialee rolls initiative (d6): [3] = 3

> Owen rolls d20: [8] = 8

> Mialee casts MM at the unnumbered guy in the distance. :)

> Mialee rolls Magic Missile (2d4 + 2): [(3 + 1) + 2] = 6

<DM> Mialee brings down another one!

> Pengo continues to work on helping Flint and Mordin get out of their armor.

<Owen> dunno if my bonus is good enough

<DM> oh, wait, no she doesn't

<DM> Owen just BARELY missed.

> Vlix rolls 2d20: [8 + 18] = 26

<Vlix> are these lg?

<Pengo> Looks liake the sword hand should have hit there. :)

<DM> not these. I don't think

<DM> The guy in back is large, I believe

> Vlix rolls d6: [3] = 3 Kelvin has joined the session

<Vlix> you said hobs, right?

<Pengo> Yeah

<DM> yeah

<DM> long sword is d8, Vlix

> Vlix rolls d8: [6] = 6

<DM> That brings him down!

<Pengo> Woot

<Pengo> Does Joz get a swing too?

> Jozlan rolls d20: [3] = 3

<DM> one at Owen, One at Vlix > DM rolls for the monster (d20): [12] = 12 > DM rolls for the monster (d20): [10] = 10

<DM> both miss > DM rolls Initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [3] = 3

<DM> Flint has shed his armor with Pengo's help.

> Pengo moves on to help Mordin now.

<DM> Mordin has managed to "crawl" along the wall to thw west, and collapses on the floor 10 ft to the west.

<Pengo> OK

> Pengo tugs at Flint's armor, pulling it to the west along the wall.

<Pengo> Going to try to get it unstuck.

<DM> It's stuck too hard for him.

<Pengo> Whew.

<Mialee> I'm out of MM, so I'm done with this fight. :)

<DM> ok, one on Owen, 2 on Vlix > DM rolls for the monster (d20): [10] = 10 > DM rolls for the monster (d20): [13] = 13 > DM rolls for the monster (d20): [19] = 19

<DM> Vlix gets hit! > DM rolls 8-sided Die (d8): [4] = 4

<Flint> ?? Kelvin has left the session

<Jozlan> still here

<DM> your shots

> Flint helps Pengo with the armor.

> Pengo pulls with Flint.

<DM> Owen, Joz and Vli can attack

> Owen rolls d20: [15] = 15

> Mordin Assists

<DM> Flint and Pengo together can slide the armor to the west, where it drops off the wall.

<Pengo> Whew

> Owen rolls d8: [5] = 5

<Owen> plus any bonus

<Owen> if anY

<DM> Owen skewers hi target!

> Vlix rolls 2d20: [19 + 11] = 30

<DM> The dagger hits

> Vlix rolls d4: [3] = 3

<DM> The thing crumples to the floor!

<Vlix> ok.. now for at gnoll... gnoll body gnolls the trouble I've see,

<Vlix> seen > DM rolls Initiative (d6): [5] = 5

> Vlix rolls d6: [6] = 6

<DM> your shots then.

<Owen> can I make that move and fight?

<Owen> assuming we're coming at ea other

<DM> to attack the Gnoll? Yes

<Owen> nah, 5 is in front of me

<DM> Vlix can too.

> Owen rolls d20: [18] = 18

> Owen rolls d8: [8] = 8

<DM> hits

<Vlix> on the gnoll

<DM> he's dead

> Vlix rolls 2d20: [19 + 18] = 37

<DM> both hit!

<Pengo> Nice

> Vlix rolls d8 + d4: [8 + 4] = 12

<Vlix> sweet

<DM> And he bags himself a Gnoll!

<Jozlan> nice rolling

<Pengo> Beautiful.

<DM> Edwina lets out a soft moan.

<Vlix> wow ... I'm happY

<Owen> Owen keeps watch

<Vlix> I start the searching and looting

<Vlix> Vlix has priorities

<Pengo> Could someone heal Edwina?

> Jozlan casts csw on Edwina

<Pengo> Is the door they came through still open?

> Jozlan rolls 2d6 + 5: [3 + 5 + 5] = 13

<DM> She sighs, and slowly opens her eyes, and gives Jozlan a curious look

<DM> The door IS open, Pengo.

> Flint puts his armor back on.

<DM> The wall hasn't lost any of its attraction, Flint.

> Pengo goes and peeks through the door.

<Pengo> I wonder if maybe there's a way to turn off the magnetism.

<Vlix> maybe there is a device somewhere...

<Flint> I thought we slide it to the west.

<Pengo> Yeah, we did.

<Pengo> You should be fine.

<Pengo> As long as you don't move back to the east. :)

<DM> You did, I'm just saying that the wall in the corner is still attractive to ferrous stuff

> Pengo peeks through the door.

<DM> refresh

<DM> You see a long table in the middle of the room, with some food on it.

<Pengo> Anything else? What's that in the corner, a cell?

<DM> There is a makeshift cell in the NW corner, with a man laying face down in a pool of blood.

<Pengo> Anybody in the room otherwise?

<DM> There are benches by the table, and a couple of stools arund the walls.

<DM> no one else is there.

> Jozlan checks the man

<Owen> man dead?

> Pengo searches the room, looking for anything that might be a way to shut off the magnet.

<DM> He is dead, but just recently, you'd suppose.

<Vlix> Vlix continues to spoil awaY

<DM> the blood is fresh, and is oozing from dozens of fairly small wounds.

<Jozlan> does he look familiar?

<DM> On the bodies of the hobgoblins, you find a total of 37 silver pieces and 6 gp

<DM> on the gnoll, you find 4 gp and 5 pp.

<Vlix> ok - pocket it for later...

<DM> Edwina enquires: "Where am I? and who are you?"

<Vlix> I'll check the mysterious illusionary wall.

<DM> you all?"

<Pengo> Is it just me or was she not speaking before?

<Vlix> she's come to here senses

<DM> the wall is a cleverly wrought swinging stone wall, which swings into the room.

<Pengo> What's the last thing you remember, Edwina?

<DM> Pengo is in the room, and Edwina is in the hall.

<DM> The man does not look familliar, Jozlan

<Pengo> That was supposed to be Mialee. :)

> Mialee kneels beside Edwina.

<Mialee> Edwina, what's the last thing you remember?

<Vlix> "I'm Pengo Skywalker, and I'm here to rescue you..." "Aren't you a little short for a halfling?"

<Mialee> (dangit, I can't remember who we're on a mission to rescue anymore :)

<DM> oh. In that case, Edwina says the last thing she remembers was being led into a large room with sort of circular steps or benches, and being chained to the wall.

<Jozlan> the princess

<Mialee> We were sent to rescue whatshername and entourage. :D

<DM> with many other slaves.

<Mialee> I wonder whether Edwina's waking up at this time is become of the healing spell or because it was time for it to happen.

<Mialee> If the latter, the others may be waking up now too.

<DM> That would be Lady Elannie, who isn't quite a princess, though what young lady doesn't grow up dreaming of becoming one?

<Mialee> Yes, right.

<Mialee> (heh... real world time it's been so long I've forgotten :)

> Pengo keeps looking for a way to turn off the magnet.

<Pengo> Is that an exit from this room to the west?

<DM> yes, refresh again.

<Mialee> What is that? :)

<DM> There is a tiny niche with a tall stool in the middle of it.

> Pengo checks it out.

<DM> The walls to the north of this niche are angle strangelY

> Pengo studies the room carefully, trying to figure out what the deal is with it.

<DM> What's everyone else doing?

<Mialee> I'm basically just comforting Edwina.

<DM> Ok, Pengo doens't really find anything strange in the niche.

<DM> other than the fact that there is a tall stool in the middle of it.

<Pengo> Anything interesting about the stool?

<Jozlan> climb up on the stool and look around

<DM> No, it's just a battered old stool, though strong.

> Pengo climbs onto the stool and looks around.

<DM> aha!

<DM> from the vantage point on top of the stool, you see that there is a tiny vertical crack in the northern wall through which you can see Mialee and the others in the hallway beyond.

<Pengo> So this is where they were watching us from.

> Pengo steps down.

<Pengo> Wait.

<Pengo> Before I do that...

<Pengo> Any evidence of a way to shut off the magnet up there?

<DM> no

> Pengo steps down.

<Pengo> I was so sure there would be a way to power that thing off.

<Pengo> Have we searched the fellow in the cell yet?

<Jozlan> nope

<DM> he has nothing but rags on, and precious few of those.

<Pengo> Hm.

<Jozlan> I'd like to ask Edwina if she knows him, but it might not be a good idea :/

<Pengo> Guess we should move on then.

<DM> he is covered in minor wounds, some of which are still oozing blood. Roger has left the session Roger has left the session

<Mialee> oops

> Mialee gets up and slides along the western wall toward the north, hoping not to be grabbed by the magnet.

<Mialee> As soon as I get to the corner, I'll turn and head west a few feet.

<Mialee> If this works. :)

<DM> It doesn't. Mialee is flung to the far wall, taking some damage from the fall. > DM rolls d6: [5] = 5

<Owen> or you could see about laying on the floor scootch closer and be drawn to the wall and then walk across it's surface?

<Pengo> That's a thought.

<Mialee> Sigh. I'd meant to type that I would back off if I started to feel a significant tug. :)

<Mialee> Oh well.

<Owen> break? it's 8

<Owen> 8 here anywaY

<Mialee> I could use a few minutes.

<DM> Sure -- take 5 to give Roger a chance to get back online?

<Owen> 5? ... I'll have to make it fast...

<Owen> got to put the kid in bed, grab some food and bio

<DM> 5 or 10, whatever.

<DM> Meanwhile, this is what I have for stats:

<DM> Drat, no paste.

<DM> no drag and drop either.

<Mialee> Those both work for me.

<Pengo> Me too ;)

<Jozlan> copy paste line 1 copy paste line 2

<DM> from what app?

<Jozlan> no line break

<DM> This is weird.

<DM> Current Hit Points: ===================

<Flint> 33 of 37

<Mordin> 18 of 30

<Mialee> 22 of 27 (+5 for Voronda)

<Pengo> 17 of 24

<Jozlan> 27 of 27

<Icarius> 25 of 25 (+5 for Talos)

<Vlix> 15 of 22

<Owen> 20 of 26

<DM> aha, I just can't copy from WORD

<DM> nor can I copy line breaks, I guess.

<Pengo> :)

<Mialee> heh

<DM> Spells: Used: ==============================================

<Flint> -- ----- Level 1: CureLtWds x 4, Remove Fear x 1 1,0 Level 2: CSW x 3, Slow Poison x 1 3,0 Level 3: Cure Crit Wds x 1 0

<DM> ugh

<Jozlan> we can line break it ourselves

<DM> Current Hit Points: ===================

<Flint> 33 of 37

<Mordin> 18 of 30

<Mialee> 22 of 27 (+5 for Voronda)

<Pengo> 17 of 24

<Jozlan> 27 of 27

<Icarius> 25 of 25 (+5 for Talos)

<Vlix> 15 of 22

<Owen> 20 of 26

<Mialee> Yeah, we can read it. :)

<DM> Current Hit Points: ===================

<Flint> 33 of 37

<Mordin> 18 of 30

<Mialee> 22 of 27 (+5 for Voronda)

<Pengo> 17 of 24

<Jozlan> 27 of 27

<Icarius> 25 of 25 (+5 for Talos)

<Vlix> 15 of 22

<Owen> 20 of 26

<Owen> I'm back - still need to do pt 2 of night ritual with kiddo - I as able to cut and paste the contents of the chat -- you guys can't?

<Mialee> I can.

<DM> I'm trying different text modes in TextWrangler

<Owen> I used textedit myelf.

<Owen> myself

<Owen> brb

<DM> ok, anyway, shall we move on?

<Jozlan> yeah, if we can

<Mialee> yep

<Mialee> Right, yeah.

<DM> If you refresh, you will see that the corridor runs to the west for about 100 ft, after which it turns north. Half way down there is a door in the north wall.

<Mialee> The next person should try Owen's suggestion of lying down and scooching, and then walking along the floor maybe.

<DM> but you're not all yet around the corner.

<Mialee> Er, walking along the wall.

> Pengo rounds the bend and suggests that Icarius slide his sword along the floor until it gets caught and pulled to the wall.

> Jozlan (Icarius) does so

> Pengo reaches out and grabs the sword and pulls it to him until the wall lets go.

<DM> It clatters to the wall.

<DM> and he gets it.

<Jozlan> I didn't realize I had a sword

<Pengo> It's mine.

<Pengo> I gave it to Ic to hold while I moved around.

<Pengo> I think this is what we'll have to do with everyone to get around this bend.

<Pengo> Take off the metal and send it first, then come get it.

> Mialee removes her mail and sword and slides them until the wall grabs them, then rounds the bend, pulls them in, and puts them back on.

<Mialee> Oh wait, I already got grabbed. :)

<Mialee> I remove my stuff, get loose, etc.

<Mialee> Then put it back on.

<DM> Ok, suffice to say (unless someone has a better idea) It takes you all about 15 minutes to accomplish all that, and get around the corner.

<Jozlan> onward then?

<Mialee> Onward.

<Pengo> Yeah, let's do it.

<DM> You move you way down the hallway, and approach the door to the north.

> Pengo checks the door for traps > DM rolls to see if Pengo finds the trap (d100): [1] = 1

<DM> no traps

> Pengo opens it.

<DM> You see a corridor running EAST a short distance, and opening into a small room.

<DM> Yes, east - it doubles back along the wall.

<Pengo> Hm. Anyone in sight?

<DM> no one. The room is dark.

<Pengo> Shall we?

<DM> Mordin and Flint will lead into the room.

<DM> They take their combat stance, but nothing attacks them.

<DM> The area seems totally deserted. The air is cool and damp.

<DM> A wooden table stands in the middle of the room.

<DM> Three benches, two stools and a couple of cots line the walls.

<DM> bside one of the cots is a 3' x 2' x 1.5 ft brass bound chest.

<Jozlan> interesting

> Pengo checks the chest for traps.

<Mialee> Maybe living quarters for the guards we just eliminated?

<Mialee> Although I'm curious how they get past the magnet.

<DM> you don't find any, but you do find a wire jammed in the lock.

> Pengo examines that wire.

<DM> Who else is in the room?

<DM> The wire could be a leftover from soemone trying to pick the lock.

<Jozlan> that's my thoughts Thomas Recenters everyone's view!

> Jozlan stays in the hall on lookout dutY

> Pengo carefully extracts the wire from the lock.

<Owen> bak - how did you zoom that?

<Pengo> Then...

<DM> Under the map menu

> Pengo picks the lock.

> Pengo rolls pick the lock (d100): [84] = 84

<DM> Sorry, he can't do it.

> Pengo suggests we get Vlix to try it.

<Owen> I could try if I were there

> Pengo pokes his head out the door and gestures for Vlix to come.

<Owen> swap with me Mialee

> Pengo takes Vlix's place on guard.

> Vlix rolls d100: [59] = 59

<DM> It's beyond his ability as well.

<Pengo> Hm.

<Pengo> That's annoying.

<Jozlan> maybe it just needs a good bashing

<Pengo> If I thought it was likely to be more than just some thug's underwear, I'd ask Mialee to knock it.

<Vlix> Vlix resorts to lockpicking the hard waY

<DM> hehehe

<Pengo> Yeah, maybe Mordin should try. :)

<Vlix> hammer and spike

<DM> With a lot of banging and smashing, you collectively break open the chest.

<DM> Inside, you find a 5 ft piece of chain, 2 padlocks, and a set of manacles.

<Pengo> Glad we didn't waste a spell on that lot.

<Vlix> goblin fun kit

<Jozlan> funny stuff to lock up

<Vlix> chk for false compartments

<Pengo> It's someone's porno party gear.

<DM> DM Rolls secretly.....

> Mialee keeps an eye out.

<DM> you don't find any secret compartments.

<Pengo> I think we can just go. I can't imagine needing that stuff. If we do we can come back for it.

<Jozlan> yeah, let's get going then

<DM> Mordin shrugs

<DM> And heads up the hallway.

<Vlix> resume marching order

<DM> Mordin heads around the corner,

<DM> This area is heavily laden with thick cobwebs.

<DM> He approaches the first dor to the east.

<Pengo> Goodie.

<Pengo> Is it open or closed?

<DM> closed.

> Pengo checks for traps

<DM> DM Rolls secretly..... /proll 1d100

<DM> he doesn't find anY

> Pengo opens the door.

<DM> Mordin dashes into the room, axe in hand.

<DM> IThe room is filled with chests, bundles of crates of various tradegoods.

<Pengo> Any people/creatures?

<DM> it appears to be deserted.

> Pengo starts checking chests for traps.

<DM> There are several bales of good linen, crates of tin pots and pans, and chests of china dishes warpped in linen and straw.

<DM> You don't find any traps, pengo, but you do hear a slight hissing sound coming from somewhere in the room.

<Pengo> Something bad, guys.

<Pengo> Where's it coming from?

<DM> hard to tell, it could actually be moving.

<Vlix> humm ... another medusa? or just a snake?

<Jozlan> probably a snake and not worth dealing with

<Vlix> I say close and go

<Pengo> OK, let's.

<DM> Mordin steps back into the hallway, and heads to the next door.

> Pengo closes the door behind us all.

> Pengo checks the next door for traps.

<DM> DM Rolls secretly.....

<DM> Pengo doesn't find any traps

> Pengo opens the door

<DM> This room also appears to be a storeroom. The piles of tradegoods are dust covered, and appear not to have been touched for some time.

<Jozlan> next room?

<DM> refresh

<DM> Mordin shrugs and grunts, and heads north to the corner of the hallway.

<Pengo> Yeah, let's go

<DM> You round the corner, and the hallway streches out to the east for quite a ways -- beyond even the extent of Icarius' Rod.

<Pengo> Wow.

<DM> As you move to the east, in the distance, you see a door at the end of the hallway.

<Mialee> This is a good-sized place.

<DM> Mordin gets that funny feeling again.

<DM> This time about the floor, though.

<Owen> I'm sure you could get it cheap

<Pengo> Uh-oh.

<Jozlan> magnetic floor?

<DM> No, but perhaps not entirely stable.

<DM> Moving on?

<Pengo> Yes, let's move.

<DM> Mordin gets to the door, and turns the handle...

> Jozlan keeps an eye on the floor

<Pengo> Whoa.

<Pengo> Wait.

<Pengo> I didn't know we were at the door.

<Pengo> I always check doors for traps before we open them.

<DM> you're at the door. Ok, Mordin stops.

> Pengo checks it for traps.

<DM> DM Rolls secretly.....

<DM> Pengo doesn't find any traps

> Pengo opens it.

<DM> And the floor tips out from under you, dumping Pengo, Mordin, Flint into a PIT!

<Jozlan> oh boY

<Owen> saw that coming

<DM> Owen and Mialee roll a d20 under your dexterity to avoid the trap

<Pengo> Well, I saw that coming, but it was the right move since it was exactly what would normally have happened.

> Mialee rolls to save (d20): [3] = 3

> Owen rolls d20: [16] = 16

<DM> Mialee falls in too.

<Pengo> (ie, check for traps, open if none found)

<Pengo> Wait, really?

<Mialee> I rolled a 3. :)

<Mialee> That's way under my dex. :)

<DM> duh, no.

<DM> it's Owen that falls in

<DM> damage on P, M F and O in order: > DM rolls 4d6: [2 + 3 + 4 + 2] = 11

<Vlix> Vlix is chuckling... and was already pulling out his rope.

<DM> The pit fills most of the hallway for about 15 feet, though there is a narrow walkway around it.

<DM> You hoist your friends out lickety split.

<DM> They are nursing bruised elbows and egos.

<DM> Beyond the door, the passage goes only 20 ft and turns north.

<Mialee> Let's keep going.

<DM> You turn to the north, and the passageway gets exceedingly odd, as the whole area is riddled with small (8" diameter) holes.

<Pengo> Stop!

<Pengo> Don't step out there. Can the dwarves look into possible traps?

<DM> These holes are all the way around, giving the impression of being in a giant honeycomb, almost.

<Pengo> That reeks of being some kind of spike channels.

<Pengo> (Mordin checks)

<DM> Mordin and Flint carefully inspect the stonework, and come to the conclusion that it's solid enough, given the empty space

<Pengo> OK...

<Pengo> I don't like it, but okay.

<Pengo> Can anyone see anything inside one of those holes?

<DM> They all go in about 10" and curl away out of sight.

<Vlix> humm - look hobbit sized to me?

<DM> way too small for that.

<Pengo> Spiders or something, more likely.

<Vlix> run across?

<Pengo> Definitely.

<DM> Mordin will allow someone more fleet of foot than he to try first.

<Vlix> how log is the honeycomb of holes?

<Jozlan> running could lead to sprained ankles (or worse)

> Mialee dashes across as fast as she feels comfortable doing given the holes.

<DM> about 60 ft

<DM> She makes it to the other end without incident.

<Vlix> oh, great - now she'll alert whatever...

<Mialee> heh

<Vlix> Owen and Vlix cross pdq

<DM> They likewise make it across

<DM> Mordin and Flint follow.

> Pengo goes too.

<Vlix> Leaving Edwina?

<DM> She's sticking with Jozlan.

<Pengo> Yeah, Joz is escorting her.

<Pengo> So, we all made it?

<DM> Yes, you're all across.

<Pengo> OK, let's keep going then.

<Jozlan> that was noneventful :)

<Pengo> Yeah, so far. :)

<Vlix> unless they come up behind us...

<DM> You see another loooonnnng corridor to the west. There are several doors along the hallwaY

<DM> refresh

> Pengo checks the first door (on the right) for traps.

<DM> DM Rolls secretly.....

<DM> Pengo doesn't find any traps

> Pengo opens it.

<DM> There is a short (15') hallway opening into a room.

<Pengo> Anything in the room? :)

<DM> There are piles and piles of clothing and leather and studded armor strewn about the room.

<Pengo> Anything that looks (a) better than the crap I'm wearing and (b) like it might fit me?

<DM> Well, it's goblinish or hobgoblinish, much like what you are wearing.

<DM> as for size, most of it would do in a pinch.

<Pengo> Yeah, but am I actually wearing armor? :)

<DM> um, no.

<Pengo> I was under the impression I was wearing rags.

<DM> right you are! :)

<Jozlan> strewn about... any signs of recent activity?

<DM> no

<Pengo> So perhaps grabbing and putting on some of the studded armor might benefit me. :)

<DM> it might at that.

> Pengo looks for some that will fit all right and puts it on.

<DM> remember though that studded will decrease some of your thieving skills somewhat.

<DM> leather will not.

<Pengo> How much is somewhat?

<Pengo> Perhaps I'll just go with the leather. I didn't realize the studded would impact.

<Pengo> It'll still be better than what I've got now. :)

<DM> Open locks or find traps: -10%

<DM> the others, more.

<Pengo> OK, just leather then.

> Pengo looks around. What sort of gear is there that will fit me?

<DM> ok, you find some that fit, though not terribly well.

<DM> Still, as you say, it's better than nothing.

<Pengo> Indeed.

<Mialee> OK, shall we get back to it then?

<DM> Mordin is itching for a fight.

<Jozlan> we all are

<Jozlan> except maybe Edwina

<Pengo> heh

<Pengo> Let's go.

> Pengo checks the next door down the hall for traps (this one on the left, I guess).

<DM> You don't find any traps.

> Pengo opens it

<DM> This room contains all sorts of barrels and wooden boxes.

> Pengo looks in some of the boxes and barrels to see what's in them

<DM> There are piles of chains laying about, and manacles and a few rusty weapons.

<Pengo> Hm.

<Pengo> More slaving gear.

<DM> You find tools, lumber and other things that would be handy keeping a big place running.

<Owen> seems like a big goose egg to me

> Pengo goes to the next door and checks it for trapsz.

<Pengo> (the right this time)

<DM> He doesn't find any.

> Pengo opens it

<DM> Again, a short hallway leads to a room.

<DM> This room is cooler, for some reason, than the others.

<Pengo> What's in this one?

<DM> there are many small barrels and casks, and big rounds of cheese stacked up.

<Pengo> Foodstuffs.

<Pengo> Moving on then.

<DM> there is also a lot of dried meat hanging on the walls.

> Pengo checks the next door (on the left) for traps.

<DM> Pengo doesn't find any traps

> Pengo opens it

> Mialee keeps an eye and ear open for trouble.

> Jozlan keeps an eye on the floor

<DM> Another store room for sure. Several crates have been pushed aside and a chest has been turned over to be used as a table with a couple of casks for stools.

<Pengo> Is the chest closed or open?

<DM> On the overturned chest are a guttered candle in a tin candleholder.

<Pengo> If closed, I'll check it for traps.

<DM> it's upside down.

> Pengo turns it over.

<DM> on top of the chest, is a dogeared set of cards.

<DM> which spill onto the floor. :)

<Pengo> :)

> Pengo checks for traps

<DM> no traps.

<DM> it's not locked either.

> Pengo opens it

<DM> and it's empty.

<Pengo> Figured.

<Pengo> OK, I think we can move on again.

> Pengo goes back to the hall and checks the next door (on the right) for traps.

<DM> You don't find any traps.

> Pengo opens it

<DM> Again, short hallway to the north, opening into a room.

<DM> This room is piled high with furniture.

<Pengo> Chock full of Imperial stormtroopers! :D

<DM> Some of it is wrapped in burlap, some not.

<Pengo> OK, I guess we can move along then. :)

<DM> It seems to have been good quality furniture, but well used.

<Pengo> SHall we round the bend then?

<Pengo> Or, well, no bend, keep going down the hall. :)

<DM> As you round the bend, you see a passage that goes south for about 30 ft, ending in a set of double doors.

<DM> You can hear muffled screams coming from the other side.

> Pengo checks those for traps.

<Pengo> Screams?

> Mialee scowls and whips her sword up and to the ready.

<Pengo> Any traps?

<Jozlan> prisoners?

<DM> No traps that you can find.

<Owen> Owen Prepares

<DM> I need to take 2.

<Owen> as does Vlix

> Pengo flings the doors open.

<Pengo> OK

<Owen> 10 - keep going?


December 3, 2006

<DM> You've been exploring the underground labyrinth beneath the slave traders' fort. After getting past the magnetic trap, you have investigated a bunch of storerooms, and finally approached a door at the end of a long hallway, behind which you hear muffled screaming and moaning. Thomas Recenters everyone's view!

<Mialee> We ready to go on through? Pengo checks the door for traps.

<DM> Please rearrange march order if necessary

<Pengo> Looks right to me. DM privately rolls d100: [95] = 95

<DM> Pengo doesn't find any traps

> Pengo opens the door.

<Pengo> Oh my. Pengo steps back into formation.

<Pengo> That's Hobbit for "hides behind the others."

<Pengo> Holy cow.

<DM> You see a large room with high ceilings

<Pengo> And every gnoll or whatever on the planet. :)

<DM> it is obviously a torture chamber, though there doesn't seem to be a LOT of torturing going on at the moment.

<DM> There are gnolls all over the place. Round 1: ====================

<DM> roll for initiative. > DM rolls Initiative (d6): [6] = 6

> Pengo rolls initiative (d6): [2] = 2

<DM> three of the gnolls take notice of you opening the door, and move toward the door.

<DM> they shout a warning to the others.

<Vlix> let's keep them choked up - Mialee and Owen will fire over the dwarves' heads

<DM> What you see in front of you is a small platform with steps running down the center to the floor 6 feet below.

<Pengo> So we're standing on high ground?

<DM> yes Mialee takes aim.

<Mialee> High ground makes me happy.

<DM> whoa!

<Mialee> What?

<DM> ok, you're shooting over the dwarves' heads.

<Mialee> Yes.

<Owen> yea

<DM> #3 and 6 are too close for that. call your shots.

<Mialee> I'm going for #14

<Vlix> 14

<Vlix> wait

<Mialee> I take it Flint and Mordin will be taking 6 and 3 then.

<Vlix> are they all in sight?

<DM> right now Owen and Mialee and the dwarves aree the only ones who can take action.

<Mialee> Can we see all the gnolls that are on the board right now?

<Vlix> yeah, what's our missle arc?

<DM> none at this range.

<DM> You can see the ones in the center

<DM> so you can't see 9-12, for instance

<DM> or 1-2

<DM> but you can see the rest.

<Mialee> And is that a torture rack of some kind by 4 and 5?

<DM> yes,

<Mialee> Might be worthwhile shooting at those two, if there's anyone on the rack.

<DM> there is a body on the rack. you can't tell if it's alive or dead.

<Mialee> I'll aim for g4 then instead.

<Owen> Owen aims for g7

<DM> go for it.

> Mialee rolls to hit (d20): [18] = 18

> Mialee rolls arrow damage (d6): [6] = 6

<DM> he staggers.

<Mordin> I'll attack g3

> Owen rolls 1D20 (d20): [14] = 14

<DM> hits

> Owen rolls d6: [4] = 4

<Flint> I'll attack g6.

> Mordin rolls to hit (d20): [11] = 11

> Flint rolls to hit (d20): [7] = 7

<DM> Flint misses

<Pengo> And Mordin? :)

<DM> mordin hit

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<Pengo> nice

<DM> Mordin's is down.

<DM> BTW, I hope it's obvious that if I drag a monster out of the room or hallway, it means it's dead.

<Mialee> Might want to move it farther out than that; it looks like it's just standing aside. :)

<Mialee> It's right next to others still in play.

<Mialee> Better :)

<DM> The circles in the room are pillars supporting the roof, BTW.

<Pengo> Good to know

<Owen> takes the rest of this turn to move up

<Mialee> Do I get another shot now?

<DM> yes

> Mialee rolls to hit (d20): [10] = 10

<DM> hit

> Mialee rolls arrow damage (d6): [1] = 1

<Mialee> Plink on g4 :)

<DM> But it's enough to take him down!

<Mialee> yaY Round 2: ======================

<DM> any spells?

<Mialee> not from me

<Flint> No. > DM rolls Initiative (d6): [2] = 2

> Mialee rolls initiative (d6): [3] = 3

<Owen> fleas cantrip?

<Owen> jk

> Mialee fires at g5

> Mialee rolls to hit (d20): [14] = 14

> Mialee rolls arrow damage (d6): [4] = 4

<Owen> Owen fires at g7

> Owen rolls 1D20 (d20): [20] = 20

> Owen rolls d6: [4] = 4

<Mialee> oooh yeah

<DM> Big HIT

<Mordin> On g6.

> Mordin rolls to hit (d20): [1] = 1

<DM> oops.

<Pengo> indeed

<Owen> g7 lived?

<Flint> g6 as well.

<Owen> ok

> Flint rolls to hit (d20): [6] = 6

<Mialee> heh

<DM> miss

<DM> anything else?

<Mialee> Pengo and I could both use a CLW at some point.

<Owen> readies his 2nd shot... Mialee preps her second shot at g5.

<DM> Ok, they move in

<DM> G6 at Flint > DM rolls for the monster (d20): [9] = 9

<DM> misses

<Jozlan> clw on mialee

> Jozlan rolls d4 + 4: [4 + 4] = 8

<Mialee> Thanks

<Mialee> Second shots?

<Owen> I hurt g7 last time, softening them up, aiming for g8 now...

> Owen rolls 1D20 (d20): [15] = 15

> Owen rolls d6: [1] = 1

<Owen> oy

<Mialee> Hm, G5 is in hiding now.

> Mialee re-aims, now at g7

> Mialee rolls to hit (d20): [6] = 6

<Mialee> pfft

<DM> miss

> Mordin rolls to hit (d20): [8] = 8

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 6): [3 + 6] = 9

<Mialee> Initiative? Round 3: ===================== > DM rolls Initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [2] = 2 Mialee fires at g7 again

<Owen> yay

> Mialee rolls to hit (d20): [14] = 14

> Mialee rolls arrow damage (d6): [5] = 5

> Owen rolls 1D20 (d20): [7] = 7

<Owen> whiff

<Owen> G7 should be dead now...

<DM> It is

<Mialee> He is, that's why he's off the board.

<Mialee> I'm laggy here :)

<Owen> sorry got some lag here.

> Mordin rolls to hit (d20): [11] = 11

<DM> on which one?

<DM> he hits, in any case.

<Vlix> have to be 6 right?

<Mordin> g6 is the only on in range, right?

<Pengo> It'd have to be.

<DM> right

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<DM> he goes down!

<Flint> I hold action.

<Pengo> Yeah, keep the bottleneck.

<Vlix> if they wait, we'll have to split to the flanks equally and watch ea others backs Mialee readies her second shot while waiting for the gnolls to go.

<Vlix> what do they do? Jozlan casts clw on pengo

> Jozlan rolls d4 + 4: [3 + 4] = 7

<Pengo> thank you

<Mialee> What're the "w"s?

<Vlix> wolves

<DM> wolves. REALLY BIG wolves.

<Mialee> That's my assumption.

<DM> ok, they attack the dwarves. > DM rolls for the monster (d20): [9] = 9 > DM rolls for the monster (d20): [6] = 6

<DM> and miss

<Vlix> did we init?

<Mialee> Still the same round

<Flint> How do they get 4 across at the front line?

<Mialee> I think G9 and G2 are flanking the doorway.

<Vlix> we fired our secs after they moved

<Mialee> They just now moved. :)

<Mialee> I've not fired my second yet.

<DM> The ones that were closest gave a leg up to the others, to get two onto the platform.

<Vlix> ok

<Mialee> Oh, I see, they're on the platform now.

<DM> go with second shots.

<Mialee> Time for second shots? Mialee fires at g16

> Mialee rolls to hit (d20): [15] = 15

<Owen> shoots at w1

> Mialee rolls arrow damage (d6): [2] = 2

> Owen rolls 1D20 (d20): [6] = 6

<Owen> whiff Round 4: ======================= > DM rolls Initiative (d6): [4] = 4

> Mialee rolls initiative (d6): [3] = 3

<DM> The two on the stairs face off against the dwarves > DM rolls for the monster (d20): [13] = 13 > DM rolls for the monster (d20): [16] = 16

<DM> but miss.

<DM> then two attack owen > DM rolls for the monster (d20): [9] = 9 > DM rolls for the monster (d20): [10] = 10

<DM> but miss.

<Mialee> What's the nearest one I can safely shoot at?

<DM> your turn, and Mordin can just take 2 shots.

<DM> g9

<Mialee> OK, what I mean is, I presume there are some that I can't shoot at. Which would they be?

<DM> at this point, you're limited to g9, because he's blocking any other shots

<Mialee> OK, point taken. Mialee shoots at g9

> Mialee rolls to hit (d20): [9] = 9

<DM> hits

> Mialee rolls arrow damage (d6): [4] = 4

<Owen> shoots at w1 again

> Owen rolls 1D20 (d20): [15] = 15

> Owen rolls d6: [1] = 1

<Owen> again... Mialee preps to fire at g9 again.

<Owen> Owen will shoot w1 again (maybe)... when the time comes

<DM> dwarves can melee

<Mordin> At g8

> Mordin rolls to hit (d20): [16] = 16

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<Owen> Joz, how about some offense on 9 or 2?

<Flint> At g13

> Flint rolls to hit (d20): [6] = 6

> Jozlan attacks g9

> Jozlan rolls d20: [16] = 16

> Jozlan rolls d4 + 1: [3 + 1] = 4

<Mordin> At g16

> Mordin rolls to hit (d20): [20] = 20

> Mordin rolls Battle Axe Damage (d8 + 6): [5 + 6] = 11

<DM> you cut his legs out from under him!

<Owen> oooh gore.

<Mialee> But is he dead? :)

<DM> yes

<Owen> legectomy

<Mialee> :)

<Owen> but the patient didn't survive

<Mordin> No, but he'll bleed to death by the end of the round. :)

> Owen rolls 1D20 (d20): [4] = 4

<Mialee> So there's nobody I can shoot at?

<Owen> whiff

<DM> Now you chould shoot at g5 or w1

> Mialee aims at w1 and fires

> Mialee rolls to hit (d20): [13] = 13

> Mialee rolls arrow damage (d6): [1] = 1

<Mialee> plink

<Owen> maybe a plink to the eye

<Owen> ?

<DM> Mialee hits.

<DM> Owen, did you shoot twice or what?

<Mialee> He tried his second shot and rolled 4 to hit.

<Owen> I shot twice

<Owen> but Greedo fired first. Round 5: =========================

> Mialee rolls initiative (d6): [5] = 5 > DM rolls Initiative (d6): [6] = 6

<DM> ok. 2 gnolls on Owen > DM rolls for the monster (d20): [13] = 13 > DM rolls for the monster (d20): [18] = 18

<DM> Missed!

<DM> 3 gnolls on Flint > DM rolls for the monster (d20): [18] = 18 > DM rolls for the monster (d20): [10] = 10 > DM rolls for the monster (d20): [2] = 2

<DM> one hits > DM rolls 2d4: [2 + 2] = 4

<DM> a wolf on Mordin > DM rolls for the monster (d20): [18] = 18

<DM> hits! > DM rolls 2d4: [2 + 2] = 4

<DM> that's it, your shots.

> Mialee shoots at g12

> Mialee rolls to hit (d20): [8] = 8

<DM> hits

> Mialee rolls arrow damage (d6): [3] = 3

<Owen> Owen switches to sword

<Mordin> Attacking w1.

> Mordin rolls to hit (d20): [13] = 13

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 6): [5 + 6] = 11

<Flint> Attacking g13.

> Flint rolls to hit (d20): [8] = 8

<DM> the wolf snarls viciously, and presses the attack

<DM> Flint misses

<Mialee> When you say the wolves are big, are they big as in "you get to use your large target damage"?

<DM> yes, actually they are.

<Mialee> Good news.

<Mialee> Is Joz going to attack?

> Jozlan attacks g12

> Jozlan rolls d20: [4] = 4

> Mialee shoots at g12 again

> Mialee rolls to hit (d20): [4] = 4

<DM> nope

<DM> Any other attacks?

<Mialee> Unless Vlix has magic he can use. :)

<Vlix> I think I'm too far...

<DM> You could MM g12 if you wanted to.

> Vlix rolls 2d4 + 2: [4 + 3 + 2] = 9

<DM> and he crumples with a whimper Round 6: ===============

> Mialee rolls initiative (d6): [4] = 4 > DM rolls Initiative (d6): [1] = 1

<Mialee> OK, who can I shoot at at this point?

<DM> no one, from where you're standing

<Mialee> Can I switch weapons and move at the same time?

<DM> yes, but you won't get the initiative when you get there.

<Mialee> That's fine. Mialee switches to her sword and moves up.

<Mordin> At w1:

> Mordin rolls to hit (d20): [17] = 17

> Mordin rolls Battle Axe Damage (d8 + 6): [5 + 6] = 11

<Flint> At g13 (again):

> Flint rolls to hit (d20): [9] = 9

<DM> 9 hits

> Flint rolls Hand Axe Damage (d6): [6] = 6

<DM> and off flies his head!

<DM> Owen should swing his sword.

<DM> (someone roll for Sean)

> Mialee rolls to hit (d20): [15] = 15

<DM> hits

<Mialee> What's damage for his sword?

<DM> d8

> Mialee rolls sword damage (large) (d12): [9] = 9

<Mialee> Did that finish off g2?

<DM> yes, it did.

<DM> ok, one on Mialee > DM rolls for the monster (d20): [7] = 7

<DM> missed

<DM> on FLint > DM rolls for the monster (d20): [7] = 7

<DM> wolf on mordin > DM rolls for the monster (d20): [7] = 7

<DM> gnoll on Mordin > DM rolls for the monster (d20): [5] = 5

<DM> g11 on Flint > DM rolls for the monster (d20): [4] = 4

<DM> boy, these guys suck.

<Mialee> I'm fine with that, really.

<DM> your shots.

<Mialee> Second shots, right?

<DM> no you already went, except Mialee

<DM> and second shots

<Mialee> Do I get to swing? I figured no since I moved.

<DM> yes, you can.

<Mordin> Second attack:

> Mordin rolls to hit (d20): [18] = 18

> Mialee swings at g10

> Mialee rolls to hit (d20): [16] = 16

<DM> both hit

> Mialee rolls sword damage (large) (d12): [1] = 1

> Mordin rolls Battle Axe Damage (d8 + 6): [8 + 6] = 14

<Mialee> plink

<Vlix> clink

<Vlix> chink

<DM> Mordin, was that at w2?

<Mordin> Yes.

<DM> that is one pissed canine.

<Mordin> Since he was so eager to replace w1. :) Round 7: ===================

<DM> any missiles or magic? > DM rolls Initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [1] = 1

<Vlix> moves

<Vlix> must be comcastrated

> Mialee isn't on comcast :)

<Vlix> but Thomas is now

<DM> ok, g10 on Mialee > DM rolls for the monster (d20): [6] = 6

<DM> g11 and 15 on Flint > DM rolls for the monster (d20): [12] = 12 > DM rolls for the monster (d20): [7] = 7

<DM> w2 on Mordin > DM rolls for the monster (d20): [5] = 5

<DM> g5 on Owen > DM rolls for the monster (d20): [8] = 8

<DM> g1 picks up a spear and throws it at Owen > DM rolls for the monster (d20): [15] = 15

<DM> missed

<DM> I think that's it. Your throws

<Mordin> From down below over w2?

<Owen> attacks g5 Mialee slashes at g10

> Owen rolls 1D20 (d20): [18] = 18

> Mialee rolls to hit (d20): [13] = 13

> Mialee rolls sword damage (large) (d12): [12] = 12

> Owen rolls d12: [5] = 5

<Mialee> Woot

<Mordin> At w2:

> Mordin rolls to hit (d20): [13] = 13

<DM> 2 more go down!

<Vlix> test

<DM> Mordin hits

> Mordin rolls Battle Axe Damage (d8 + 6): [2 + 6] = 8

<Flint> At g15:

> Flint rolls to hit (d20): [18] = 18

> Flint rolls Hand Axe Damage (d6): [4] = 4

<DM> he's hurt

<DM> anybody else? Round 8: =======================

<Owen> how far is the drop?

> Mialee rolls initiative (d6): [6] = 6

<DM> missiles or magic? (6 feet)

<Owen> drops down

<Vlix> Vlix drops down > DM rolls Initiative (d6): [4] = 4 Mialee swings at g11

> Mialee rolls to hit (d20): [5] = 5

<DM> miss

<Mordin> At g15:

> Mordin rolls to hit (d20): [4] = 4

<DM> hits, believe it or not.

> Mordin rolls Battle Axe Damage (d8 + 6): [7 + 6] = 13

<Flint> At g11:

> Flint rolls to hit (d20): [2] = 2

<Vlix> how many squares can we move a round?

<Vlix> well, I guess turn

<DM> your movement rate x2

<Vlix> so I can easily close on g1/w3 then

<DM> so 24 squares. Yes, absolutely

<DM> though after jumping down, you might lose the initiative.

<DM> roll it again for Owen and Vlix > DM rolls Initiative (d6): [3] = 3

> Vlix rolls d6: [4] = 4

<DM> you still got it.

<Vlix> our hits now?

<DM> yes

> Vlix rolls 2d20: [7 + 18] = 25

> Vlix rolls d12: [2] = 2

> Owen rolls 1D20 (d20): [11] = 11

<Owen> 11 hit?

<DM> yeah

> Owen rolls d12: [1] = 1

<Owen> oof

<DM> g11 at Mialee > DM rolls for the monster (d20): [17] = 17

<DM> hits > DM rolls 2d4: [4 + 1] = 5

<DM> w3 on Flint > DM rolls for the monster (d20): [1] = 1

<DM> g1 on Vlix > DM rolls for the monster (d20): [5] = 5

<DM> miss

<Mordin> At w3:

> Mordin rolls to hit (d20): [5] = 5

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7 Round 9: ================== > DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [1] = 1

<DM> ok, w3 on Flint > DM rolls for the monster (d20): [6] = 6

<DM> g1 on Owen > DM rolls for the monster (d20): [7] = 7

<DM> miss

<DM> your turn

<Mialee> on g11

<Vlix> Owen attacks

> Mialee rolls to hit (d20): [4] = 4

<Mialee> pfft

> Vlix rolls 1D20 (d20): [14] = 14

<Mordin> g11?

> Vlix rolls d12: [2] = 2

<Vlix> oy

<Vlix> Vlix next

> Vlix rolls 2d20: [16 + 8] = 24

> Vlix rolls d4: [2] = 2

<Mordin> At w3:

> Mordin rolls to hit (d20): [17] = 17

> Mordin rolls Battle Axe Damage (d8 + 6): [7 + 6] = 13

<Flint> At g11:

> Flint rolls to hit (d20): [3] = 3

<DM> Vlix, I think we agreed that in your double attacks, the dagger came first, right?

<Vlix> yes

<Flint> Maybe if I wave this little axe around it will get scared.

<DM> ok, then he missed.

<Mialee> heh

<DM> anything else?

<Mialee> Don't think so Round 10: ==================

> Mialee rolls initiative (d6): [2] = 2 > DM rolls Initiative (d6): [1] = 1

> Mialee swings at g11

> Mialee rolls to hit (d20): [12] = 12

<Vlix> he missed with a 16?

<DM> Mialee hit

<DM> yes, Vlix

> Mialee rolls sword damage (large) (d12): [1] = 1

<Flint> At g11:

> Flint rolls to hit (d20): [5] = 5

<DM> Well, it's tough for him, since he's having to swing up so high :)

<Mordin> At g1:

> Mordin rolls to hit (d20): [2] = 2

<DM> that misses. Even for Mordin.

<Mordin> :)

<Mialee> heh

<DM> Owen and Vlix?

> Vlix rolls 1D20 (d20): [18] = 18

> Vlix rolls d12: [7] = 7

<DM> he's hurtin.

> Vlix rolls 2d20: [6 + 12] = 18

<DM> both missed.

<DM> g1 at Owen > DM rolls for the monster (d20): [5] = 5

<DM> g11 at Mialee > DM rolls for the monster (d20): [10] = 10

<DM> that's it, I guess.

<Mialee> Another initiative?

<DM> Mordin second shot

<Mialee> Oh, that :)

<Mordin> Did I sacrafice my 2nd attack to close on g1?

<DM> nah, it was close enough.

> Mordin rolls to hit (d20): [4] = 4

<DM> miss

<Vlix> Owen

> Vlix rolls 1D20 (d20): [8] = 8

<Vlix> Vlix

<DM> Wait

<DM> They already went this round Round 11: =============================

> Mialee rolls initiative (d6): [3] = 3 > DM rolls Initiative (d6): [2] = 2

<DM> ok, now you can go. :)

> Vlix rolls 1D20 (d20): [6] = 6

> Mialee attacks g11

<Vlix> wooo

> Mialee rolls to hit (d20): [9] = 9

> Vlix rolls 2d20: [18 + 4] = 22

<Vlix> does 18 w dagger hit?

<DM> no, sorry it doesn't.

<DM> Mialee hits

> Mialee rolls sword damage (large) (d12): [10] = 10

<DM> Mialee takes the dog down!

<DM> Mordin, Pengo?

<Mordin> Owen?

<Vlix> Owen went

<DM> Owen went

<Mordin> At g1:

> Mordin rolls to hit (d20): [18] = 18

> Mordin rolls Battle Axe Damage (d8 + 6): [7 + 6] = 13

<DM> He goes down in a heap!

<DM> Whew!

<Vlix> Owen tries to recover any spent arrows

<Mialee> Next? :)

<Mialee> Or am I just lagged? :)

<Vlix> puts his dagger away and swears off double attacks

<Mordin> I'm looking into that for you.

<Mordin> Your not proficient with the dagger. That's a -3 penalty.

<Mordin> It's in your off-hand, that's another -4.

<Mordin> I should put the book down and use both hands to type. :)

<DM> Actually, since his dex is 17, I think the off-hand penalty is only -2

<DM> but it's still a total of -5, offset a little by the magical nature of the dagger.

<Mordin> You gained a proficiency slot at thief level 5. You could learn to use the dagger and get rid of the -3.

<DM> but the main point is, because of Vlix's high dex, he suffers NO penalty on the sword arm, so there is just no reason NOT to use a second weapon, even if there is little chance of it hitting.

<DM> Roger has a good point though, you could take dagger as your next proficiency, and that would help a bit.

<Mialee> Good idea.

<Mialee> Oh, we got 'em all. Mialee goes to take a look at whoever's on the rack.

<DM> Anyway, back to the situation.

<DM> As you stand there catching your breath, you look around the room and see that it is indeed a torture chamber.

<Jozlan> does anyone need healing?

<DM> There are racks, cages, shackles etc.

<Mialee> I'm fine.

<Pengo> I'm good.

<DM> There is a fire pit in the midle of the room, and various braziers, and an iron maiden in the southernmost corner.

<Flint> What is everyones current HP and spells?

<DM> There are archways on either side of the room, also For the record: Current Hit Points: ===================

<Flint> 25 of 37

<Mordin> 11 of 30

<Mialee> 22 of 27 (+5 for Voronda)

<Pengo> 22 of 24

<Jozlan> 27 of 27

<Icarius> 25 of 25 (+5 for Talos)

<Vlix> 15 of 22

<Owen> 18 of 26 Spells: Used: ==============================================

<Flint> ------- Level 1: CureLtWds x 4, Remove Fear x 1 1,0 Level 2: CSW x 3, Slow Poison x 1 3,0 Level 3: Cure Crit Wds x 1 0

<Jozlan> ------- Level 1: Cure Lt Wds x 5 3 Level 2: Cure Serious Wds x 4, Speak w/ animals x1 2,0 Level 3: Cure Disease x1, Cure Crit x1 0,0

<Mialee> ------- Level 1: Magic Misl x6 6 Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<Icarius> ------- Level 1: Sleep x2, Magic Misl x2 0,0 Level 2: Shatter x1 Web x1 0,0 Level 3: Suggestion x1 0

<Vlix> ------- Level 1: Magic Missile x3 1 Level 2: Invisibility x2 0

<DM> Remember that the numbers following the spells are the number EXPENDED.

<Vlix> Pengo - will you train me on dagger so killing monsters can be fun again?

<Mialee> Do I have a dagger proficiency to teach? :)

<Vlix> kill a gnoll

<Vlix> killed

<DM> I'm pretty loose with the wepaon training. If you want it, you got it.

<Mialee> :)

<Vlix> and Owen explore the room

<Vlix> so, -2 on all attacks after I'm trained?

<Vlix> or just on the dagger? Mialee checks out the body on the rack.

<DM> I've already adjusted my table so you don't have to worry about it.

<Vlix> well, I'd like to know what disadvantages I'm at.

<DM> yes, Vlix, -2 on the dagger attacks, offset by the magic bonus.

<Vlix> ok - rearms

<DM> The body seems to be freshly expired.

<Mialee> What sort of body is it?

<Vlix> still exploring

<DM> http://75.68.223.18:8080/Mercia/maps2/images/bigroom12.gif

<DM> another look at the room.

<DM> You'll note that 2 of the alcoves on the west side are bricked up.

<Vlix> freshly?

<Vlix> recently?

<DM> At the south end of the room is a bed of nails and an Iron Maiden.

> Icarius checks if the iron maiden is occupied

<DM> Also coils of chain, 20' long, 4foot lengths of lumber, 20' long pieces of rope and a keg of nails.

> Pengo searches the gnolls' bodies.

> Mialee searches the body on the rack.

<Mialee> And I'm still curious what sort of creature it is on the rack.

<DM> The bricked up alcoves on the west wall are NOT fresh, but the one in the NE corner IS freshly bricked up.

<Vlix> bricked recently?

<Vlix> ok

<DM> The body on the rack is human.

> Mialee searches the poor human's body.

<DM> there is also a dead body in chains in the NW alcove.

<Mialee> I'll search the NW alcove body after I'm done with the one on the rack.

<DM> On the gnolls, you find nothing of note. Total coinage amounts to 17 gp.

<Vlix> humm - odd that they tortured sources of revenue...

<DM> Icarius, when you open the Iron Maiden, you see a dry skeleton occupying it.

<Vlix> whats this? a fire pit?

> Flint casts cure critical wounds on Mordin.

> Flint rolls Cure Critical Wounds (4d4 + 11): [(1 + 1 + 1 + 4) + 11] = 18

<Vlix> I want to see what's behind bricked up wall #1

<DM> You can actually hear some scratching behind that wall, Vlix.

<DM> and there is a faint jingle of bells, it seems.

<Mialee> Can the dwarves do a number on that wall?

<Vlix> bells... oy

<DM> The body in the NW alcove is also human - an old man. Or at least he looks old -- he seems to have been dead for a while. maybe a month or so.

<Vlix> oh, he's still a little ripe

<Mialee> I presume there's nothing on either corpse?

<DM> No, the corpses are dressed in rags, and little enough of them.

<Mialee> OK, let's get a look behind the bricks then.

<Vlix> action positions

<DM> You can certainly find the tools around to try to break through the bricks, but it won't be an instantaneous thing.

<Mialee> Well, needs to be done.

<Vlix> ok, Owen grabs an implement and goes to work.

> Icarius listens to the scratching for morse code

<Vlix> no such thing... Mialee helps.

<DM> Only 2 people can work it at one time.

<DM> Owen works it for a while, and after about 10 minutes, knocks a hole in the wall.

<Vlix> let's just concentrate on a small hole for now -- 1 foot square no bigger

<DM> it's a small hole, about 3 bricks large

<Vlix> where's the rod?

<Mialee> Let's get a look in there, yeah.

<Icarius> I've still got it

<Vlix> let's have a look - I'll volunteer - cautiously

> Icarius sticks it in the hole ever so slowly

<DM> You hear a sudden growl, and.... > DM rolls for the monster (d20): [14] = 14

<DM> Icarius gets his hand bitten!

<Icarius> ouch! > DM rolls d4 + 1: [4 + 1] = 5

<Vlix> he stuck the rod in, a long object...

<Mialee> So, shall we just leave these bricked up then? :)

<DM> Roll a d20 UNDER your dexternity, Ic

> Icarius rolls d20: [2] = 2

<DM> Ic manages to hang onto the rod as he snatches his hand back.

<Vlix> nah, let's see if the guard wolf has something worth guarding

<Mialee> OK...

<Vlix> oh.... RW = rabid wolf

<Vlix> sorry Ic

<Vlix> ;)

<Mialee> So, you sure we don't want to just leave 'em alone?

<Icarius> i think saving the princess is more important

<Flint> Yes.

<Vlix> if that were the case, we wouldn't be exploring every nook and crannie.

<Vlix> cranny?

<Icarius> there was a chance they were in this room. not so likely they're behind the wall

<Flint> We don't want to overlook any of the girls.

<Mialee> So... we moving on or are we going to deal with the rabid wolf?

<Mialee> I vote move on.

<Pengo> Me too.

<Mordin> Yes.

<Vlix> lets roll

<Icarius> roll as is in roll to stay or go, or roll as in move it?

<Mialee> Where's the map of the place?

<DM> http://75.68.223.18:8080/Mercia/maps2/dngn.html

<Mialee> WHere are we on that?

<DM> Just a sec while I add the room you're in.

<Mialee> ah :)

<Vlix> time to backtrack

<DM> ok, refresh

<Mialee> Hm... I didn'tt hink we missed any doors.

<Mialee> Does that mean we need to go back up and take the ladder down from Mr. Big's room?

<DM> Was anybody specifically looking for secret/concealed doors?

<Mialee> Damn concealed doors. :)

<Mialee> Guess we'd better have the dwarves look for some of those.

<Icarius> with the magnetic fun, that wasn't our priority

<Mialee> Yeah, that's true. :)

<Vlix> not an attractive option.

> Mordin searches the room for secret or concealed doors, etc. > DM rolls Six-sided Die (d6): [4] = 4

> Flint joins him in the search.

<Vlix> as does Vlix

<DM> The SW bricked up room isn't quite as solid as it first appeared.

<DM> DM rolls secretly

<DM> Vlix twists a spike in the iron maiden, and hears a "click"

<Mialee> heh

<Vlix> humm... goes to check

<DM> It seems that the "back wall" of the maiden might actually swing out, but it's very stiff.

<Vlix> puts some muscle into it.

<DM> Flint realizes that there must be some way to move this wall (in the SW corner)

> Pengo goes to help Flint look into that SW wall.

<DM> Vlix manages to swing the maiden open, revealing a dark and narrow passage beyond.

<Vlix> hey guys... lookee here

<Mialee> Hm.

<Vlix> Ic, toss me the rod and I'll go scout a little.

<DM> Twisting a torch sconce seems to be the trigger that opens the brick wall, and it quietly swings open

<Icarius> me does so

<Pengo> What's behind it?

<DM> Well, it's just a cell, or alcove, like the others in the room..

<Mialee> What's in it?

<DM> there are 2 dry skeletons hanging in chains from the walls.

<Mialee> That's it?

<DM> That's all you can see

> Pengo goes into the alcove and searches to see if there's anything of interest.

<DM> Vlix, your passage twists and turns out of sight very quickly.

<DM> DM Rolls secretly..... DM privately rollsd100: [4] = 4

<Vlix> ok, I'm creeping ahead and look carefully around the corner... does the passage appear used?

<DM> Pengo gives a yank on one of the chains on the wrist of one of the skeletons, and the wall slides away.

<Mialee> Revealing what?

<DM> Vlix, the passage does indeed show signs of passage. There are footprints in the damp mud floor.

<DM> Pengo sees a short passageway leading into a room of some sort.

<Mialee> Any sign of movement?

<Vlix> oh, then let's douse the rod in my cloak and I'll use infravision

> Pengo creeps forward toward the room.

<Vlix> Owen will backup vlix

<DM> It takes a few moments to adjust your eyes, and you move forward about 50 feet, and the air becomes warm and moist.

<Vlix> any smells?

<DM> Pengo finds a room lit by a ruddy glow, and the air is alive with the aroma of wild herbs and the pungent rot of decaying flesh.

<Mialee> Anything moving?

<Vlix> food locker for the gnolls?

<Pengo> Asks Pengo. :)

<DM> Vlix, not any particular smells on your end.

<DM>

<Pengo> The room appears to be a storeroom or pantry, for there are crates, bookshelves, a table and a cabinet,

<Vlix> keeps going forward cautiously

<Mialee> And is there anything moving around? :)

<Vlix> Owen in tow

<DM> all piled high with boxes, books, clay crocks and cannisters.

<DM> Mialee are you with Pengo?

<Mialee> I'm right behind him.

<DM> There are flasks and jars of (herbs?) and other strange items.

<Vlix> some elves take point - some don't

<Mialee> :P

<DM> The red light seems to come from a table in the SW corner.

> Mialee goes to check out the source of the light.

<DM> Over the top of the table you see the head of a hobgoblin watching you.

<Mialee> The head? Not a whole hobgoblin?

<Vlix> it's a lamp made out of a skull

<DM> As you creep closer, you see that it is just the head, held in a clamp.

<Mialee> Eeew.

<DM> the eyes have been removed.

<Mialee> Eeew.

<DM> Books, scrolls, bottles and dissection tools litter the tabletop.

> Mialee reluctantly begins to search, starting with everything on the table.

<DM> There is a foot-long, tubular case lying on the floor under the table.

> Pengo starts poking through the crates and bookshelves.

> Mialee takes the case. Mialee opens it and looks inside.

<DM> In the southeast corner there is a small round wooden table on which are 2 scrolls and 3 flasks.

<Mialee> I'll grab those, too, once I'm done looking inside that case. :)

<DM> Mialee is momentarily blinded by a bright light emenating from the case.

<Mialee> Figures that would happen.

<Mialee> Is the light momentary, or just the blindness?

<DM> the light is constant, the blindness is momentary.

<Mialee> Can I tell what's generating the light?

<DM> whatever is inside the case, but the light is too bright to see what that is.

> Mialee closes the case and tucks it among her things to take along, then continues searching.

<Vlix> creeping ... creeping

<DM> Vlix, you eventually come to a large cavern dominated by a deep chasm. Steam completely fills the place, obscuring vision, even your infravision.

<DM> there is a pinnacle at about your height about 4 feet into the chasm. You can't see beyond that.

> Pengo looks through books to see if there's anything worth grabbing.

<Vlix> it just drops off?

<DM>

<Pengo> behind the table in the SW corner is a grotesque candelabrum. The red light is coming from it.

<Mialee> Grotesque in what way?

<DM> The candelabrum is made from the skull of a wild boar attached to a metal rod. attached to each tusk is a flask of red liquid with a lit wick floating in the fluid

<Pengo> Eeew.

<DM> Vlix, yes, the passageway drops very suddenly into the chasm.

<Pengo> This place is creepy.

<Vlix> there's no way across?

<Vlix> and I can't see the other side?

<DM> NOt that you can see. And you cannot see the far side, only out about 10 feet. Like I said, there is this pinnacle that is about 4 feet wide about 4 feet out

<DM> The edge is actually a bit crumbly.

<Vlix> ok, Owen hides the rod in hid cload and I'll morph into a bat and try some sonics

<Vlix> his cloak

<DM> you mean you're ging to fly across the chasm?

<Vlix> how hot is the steam?

<DM> Mialee, you find some of the books apparently deal with alchemy. You don't understand the strange formulas, but you notice the word FYNDAX on almost every page.

<Vlix> tolerable? if so, I'll fly around the room and attempt to detect an opening on the other side.

<Mialee> I gather those up, along with the scrolls and flasks if they have anything in them.

<Mialee> We'll figure out what this stuff is later.

<DM> The steam is hot, but not scalding.

<DM> There are really more books than you can carry.

<Mialee> Hm.

<Mialee> How many books are there?

<DM> Yes, so Vlix, you fly about and find that the chasm is bout 25 feet across, but about 50 -60 ft long.

<DM> dozens of books.

<Mialee> Can I get any idea which ones are "interesting"?

<Mialee> I mean, are some of them trashy novels or dictionaries? :)

<Vlix> do I detect any other ways across... like a path around the side obscured by the steam?

<DM> They all seem to deal with alchemy in some way or another, although you do find one that purports to deal with polymorphing creatures.

<DM> Vlix, no, but you do notice that there are a total of 5 pinnacles, all about the same height, that make a sort of path across the chasm.

<Mialee> I'll grab that one and just leave the rest. I'm guessing someone is doing some hideous experiments here though.

<Vlix> the pinnacles have hand holds?

<DM> no, they are simply flat-topped projections of rock, rather slippery due to the steam.

<Vlix> oh, you mean jump from one to the other...

<Vlix> sorry lag

<Vlix> Vlix flies to the other side

<DM> Well, it would be a dangerous jump, considering the slipperiness and all.

<Mialee> Are we done with the little office/store room then?

<Mialee> Oh, the cabinet. Pengo checks the cabinet for traps.

<DM> DM rolls privately

<DM> Pengo doesn't find any traps Pengo opens the cabinet

<Vlix> maybe that +4 vorpal defender sword of sharpness is down here....

<DM> You find 2 baskets of dried beef on top of the cabinet.

<Pengo> And inside?

<Vlix> alpo

<DM> Inside the cabinet are more bundles of herbs.

<Pengo> Boring.

<Vlix> spell comps?

> Mialee looks through the herbs to see if there's anything useful as spell components.

<Vlix> or the colonels secret recipe?

<DM> There is also a cask of water on top

<Icarius> salt, pepper, and msg

<DM> Mialee, hidden amongst the herbs, you find 2 small flasks, and a small wooden box.

<DM> Oh, and did I mention the passageway leading out of the NW corner?

<Mialee> No, you forgot to mention that. :)

<DM> refresh Mialee takes the flasks and small wooden box. Pengo checks the box for traps for Mialee.

<DM> Mialee, you are in room 13, Vlix, the chasm is area 14

<DM> Pengo doesn't find any traps Mialee opens the box.

<Vlix> ok, let's head back to report.

<DM> Inside the box you find 5 small pellets of a black earthy substance.

<DM> They feel light, but have a hard crust. Mialee closes the box to check them out more later. Mialee tucks everything away in her stuff.

<DM> So you all reassemble in the torture chamber?

<Vlix> yah

<Mialee> Yeah

<Vlix> give Ic back his rod Mialee describes the spooky room and the passage from there.

<Vlix> Vlix reports - suggest we could shoot a rope over and Vlix could spike it.

<Mialee> I think we should try the simple passageway we found first.

<Vlix> but your way looks easier

<Jozlan> I'd prefer to go north from room 13 --- easier

<Pengo> Probably.

<Vlix> then lets go

> Mordin heads for Room 13 and the passage north.

> Mialee follows :) Pengo follows, in formation.

<DM> The narrow passage leads quite a ways north, and eventually bends to the west.

<Jozlan> onward! Thomas Recenters everyone's view!

<DM> Ok, will everyone fall in behind Mordin please? :)

<Mialee> Whee!

<Vlix> let's congo

<Mialee> Night Sean.

<DM> You find the tunnel ends with a large tapestry covering the end of the passage..

<DM> There is a human stooped over a table in the SW corner. There is a large bed on the north wall. On the east wall are several bookcases, covering most of the wall.

<DM> along the south wall are shelves containing a wide and varied assortment of flasks, tubes, decanters, etc.

<Mialee> I'm guessing this is the mad scientist.

<DM> But the thing that really catches your eye is a chest on the floor, about 2 feet in front of the tapestry.

<Mialee> Mmmm.

<DM> It appears to be completely encrusted with emeralds. Pengo drools visibly.

<Icarius> if he's a magic user, it might be advantageous for me and my absorption rod to be up front

<Mialee> No way to get you there just now.

<DM> Oh, sure you can, he can squeeze past. Icarius squeezes past

<Mialee> Well there you go then.

<Icarius> hello good sir, how are you?

<DM> He looks up and says: "Who are you? How did you get here? No one is suppoed to know about that passage but Markessa and me!"

<Icarius> Markessa sent me Fyndaxx: Why didn't she tell me? I suppose she's been busy trying to fight off this invading army, but really, this is most improper. Fyndaxx: Well, what is it that you want?

<Icarius> yes, she's quite busy. she wants a status update Fyndaxx: Well, nothing much has changed since I saw her last. I still haven't perfected the formula for polymorphism yet.

<DM> He then gets a suspicious look in his eye... Fyndaxx: "Say, what did you say your name was?

<Icarius> one of the slave girls apparently has some information

<Icarius> Icar Jr

<Mialee> (sheppy is laughing so hard he's coughing :) Fyndaxx: As in, Icar is your father? I didn't know he had a family.

<Icarius> I'm not exactly legitimate, but yes, he is my father Fyndaxx: Well, is there anything else you want?

<Icarius> I have to interrogate one of the slaves. which way is the shortest route? Fyndaxx: Ahh, you might as well go though here.... out the door to the left, down the big hallway to the west, take a left at the end of it, and take your first right. Fyndaxx: Jeesh, I'd have thought your father would have given you a tour of the place when he brought you on.

<Icarius> left, left, first right. got it. He did, but all these rooms look alike to me

<DM> he waits for you to exit the door, and sort of motions for you to do so.

<Icarius> thanks!

<DM> You're in a hallway running north and south, with 3 doors on each wall.

<DM> refresh Icarius sneaks south

<DM> Icarius has passed out of earshot of the rest of you. He's on his own at the moment.

<DM> DM rolls secretly Fyndaxx: "Eh, what? couldn't find it?"

<Jozlan> enemy soldiers! run! Fyndaxx: "Where are they?" he looks around frantically.

<Icarius> to the southwest

<Icarius> They'll be here soon

<DM> He looks around, grabs a book off the table, and dashes to the tapestry, and flings it aside. Fyndaxx: What?????

<DM> Ok, what's Mordin going to do?

<Mordin> Attack.

<Mordin> Subdual damage.

<DM> Ok, the guy is unconscious.

<Mialee> That was easy.

> Icarius grabs his book

<Mialee> Good idea.


January 7, 2007

<DM> There is a large wooden table with the usual scattered books and beakers on it.

> Mialee pokes through the books to see if they're interesting.

> Icarius searches

<Pengo> Someone should bind the alchemist.

<DM> There are several bookshelves on the north wall, as well Pengo searches him.

> Mordin binds and gags the Alchemist.

<Mialee> I'll give all the books a quick look to see if I can figure out what they're about.

<DM> on the south wall are shelves containing an assortment of beakers, jars, small boes, etc.

<DM> Some of the books look well worn, many on the shelves are covered in dust.

<Mialee> It's just a copy and paste. :)

<Mialee> Well, I'll start with the ones that seem most used.

<DM> You can tell that they have to do with alchemy, and other related stuff. There's nothing that shouts out at you as being interesting to you personally.

> Mialee pokes through the boxes on the shelves to see what's in them.

<DM> She finds assorted powders and herbs, some of which she recognizes, and some she doesn't

<Mialee> Anything useful?

<DM> There is some wolfsbane, some cinnamon, and some others that might be useful spell components.

<Mialee> I'll take anything that might be useful as components.

<Mialee> Would someone like to rouse and question our little friend?

<Mialee> Nobody? :)

<Pengo> Did I find anything when I searched the alchemist?

<Vlix> Vlix will

<Vlix> "hey - you... wake up...

<DM> He wakes up.

<Vlix> removes gag... who are you?

<DM> "I am Fyndax! Who are all of you??!?!?"

<DM> Up to no good, I'll wager.

<DM> Are you the ones everyone has been shouting about?

<Mialee> Who, us?

<Vlix> that's not important Fyndax... listen to me

> Mialee tries to look innocent.

<DM> he listens

<DM> with a slightly arrogant, slightly frightened look on his face.

<Mialee> :)

<Vlix> your life balances on the edge of my dagger here... what you tell me and how useful it is will determine of you live or die.

<DM> Gulp!

<DM> "What do you want to know?"

<Vlix> tell me about the level we're on - whats down here?

<Vlix>

<Mialee> That's a good one.

<DM> "Umm, there are quarters for the elite guards down here, as well as storage for merchandise..."

<Mialee> Hmph. Merchandise?

<DM> "ahem, yes, our merchandise is kept secure down here. At least I thought it had been secure."

<Mialee> You mean the poor people you cause to suffer?

<Vlix>

<DM> "Uh, yes, that would be the merchandise. Mind you , I have nothing to do with them directly.

<Mialee> No, she's not alert yet, I think.

<Vlix> maybe he knows of a way to make her more alert...

<DM> She can at least walk on her own now. She's not alert, sort of in a daze.

<Vlix> Do you know how to awaken the slaves?

<DM> "Uhh, has she been exposed to the Cloaker upstairs?"

<Vlix> yes

<DM> "The effects will gradually pass over the course of a few days to a week.

<DM> They normally subject the slaves to that before they ship them out, to keep them compliant.

<Vlix> theres no concoction to speed up the recovery?

<DM> Well, there is a potion I'm aware of that could do it. I don't have any of it, but I could make it. It takes several hours to brew.

<Mialee> We don't have that kind of time.

<Mialee> Maybe we should just kill him. He's pretty useless.

<Vlix> what else can you tell me about the level?

<DM> "It's big. I haven't seen the extent of it. I've heard that there are warrens of wickedly deformed monstrosities in the NW. "

<Mialee> Better question: Where are the slaves held?

<DM> "Oh, they are down the main hall to the west, and through either of the two doors to the west. "

<Flint> What about the special ones? Those that will bring an extra profit?

<DM> "As far as I know, they're all in the same area, though theY may keep them separated somehow. Like I said, I work for Markessa, and ma not directly involved with the merchandise."

<DM> and am not...

<Vlix>

<Icarius> I agree he's useless. We should get moving along

<DM> She was mentioned to Icarius last time.

<Vlix> he wasn't that useless...

<Mialee> Not completely useless, but not much better than.

<Vlix> knocks him out again...

<DM> "uhhhh...."

<Vlix> let's go

<Mialee> OK, let's move. We need to check out the other rooms in this block.

<Owen> covers the entrance

> Mordin re-gags the alchemist.

<Pengo> Are the doors open or closed?

<Vlix> don't tie his legs... he'll get up and move about later.

<Icarius> the immediate rooms nearby are empty as far as people

<Vlix> searches

<DM> The door into the hallway is open.

> Mialee helps Vlix search a and c-f

<DM> The doors in the hallway are closed.

> Flint searches as well.

<DM> Not so fast, Vlix :)

<DM> Which room are you approaching first?

<Mialee> When Ic said the rooms were empty, I took that to mean he'd been in them, which would imply the doors are open. :)

<Vlix> I'll work counter clockwise

<Mialee> Let's do d first.

<DM> He didn't actually go INSIDE the rooms.

<Mialee> Then how does he know nobody's in them?

<Icarius> I meant the 2 rooms south of here

<Mialee> Ah

> Pengo checks the room d door for traps

<DM> Vlix finds a man in the room d. Vlix, roll for surprise

<Pengo> Or has Vlix already... yeah. :) > > The DM rolls Six-sided Die (d6): [5] = 5

<DM> "Hey, if you're here for your bonus, you'll have to see the guys across the hall."

> Vlix rolls d6: [6] = 6

<DM> In this room, there is a bed, and a small table, and several small square chests.

<DM> no surprise, initiative.

> Vlix rolls d6: [5] = 5 > > The DM rolls d6: [2] = 2

<DM> your call.

<Vlix> so, I see a guy?

<DM> Yes, he is seated at tthe table, writing. He's seen you, though.

<Vlix> I attack >

> Vlix rolls 2d20: [9 + 10] = 19

<Mialee> I'll enter the room... Vlix got ahead of me. :)

<DM> dagger first, right?

<Vlix> yes - power weapon second

<Vlix> maybe he'll fall back trying to avoid me

<Vlix> he's sitting afterall

<Mialee> At a desk. Writing. :)

<DM> take your second shot.

<Mialee> So this round is pretty much blown for him.

<Vlix> let's hope his pen isn't mighty...

<Vlix> I rolled 2d20...

<DM> Oh, duh.

<DM> I thought you rolled 19

<Vlix> I WISH

<DM> both hit anyway.

<DM> This guy has no armor on >

> Vlix rolls d4: [3] = 3 >

> Vlix rolls d8: [2] = 2

<DM> You manage to skewer him before he can even get out the scream he was attempting.

<DM> he's deda.

<DM> dead

<Mialee> Heh

> Mialee searches his corpse.

<Vlix> I'll look over the chests

<DM> He has a purse containing 25 gp

<DM> The chests are filled with paperwork -- scrolls and papers, etc.

<Mialee> Anything interesting in them?

<Mialee> Paperworkwise?

<Vlix> can I read them?

<DM> How long do you spend looking?

<Mialee> Not very. :)

<DM> yes, Vlix you can.

<Mialee> Just a quick flip through to see what they are.

<Vlix> yah - I'm scanning

<DM> They seem to have to do with the financial operation of the business.

<Mialee> Heh... you just killed an accountant.

<DM> in one of the scrolls, you come across a silver pipe whistle.

<Vlix> thats fine - let's find their lawyer next.

<Vlix> pockets that

<Vlix> the the scroll mention the whistle?

<DM> Well, there is LOTS of paperwork and scrolls.

<DM> You don't find any mention of it in your cursory search

<Vlix> no, just the scroll with the whistl

<Vlix> e

<DM> oh, no. not there either. :)

<Mialee> Let's just snag the whistle and move on.

<Vlix> ok... lets check C

<DM> Mialee sees a room with 4 beds, and 2 bugbears.

<Vlix> see if these are guys with the bonus

<Mialee> "Hey, you have our bonus?"

<Vlix> actually my pog got there fisrt

<DM> one is sharpening a bastard sword, and the other is prccticing with one.

<Vlix> attacks!

<DM> "who are you?" the practicing one says.

> Mialee attacks B2

<Mialee> attacks

<Vlix> I'll take b1

<DM> initiative > > The DM rolls Initiative (d6): [3] = 3 >

> Vlix rolls d6: [6] = 6 >

> Vlix rolls 2d20: [15 + 5] = 20

> Mialee swings at B2

> Mialee rolls to hit (d20): [18] = 18

> Mialee rolls sword damage (d8): [3] = 3

<Vlix> bugbears are large

<Vlix> iirc

<Mialee> Are the d12 large?

<Vlix> waits to find out if 15 with the dagger hit

<DM> Yes, 15 with dagger hit

<Vlix> 2-5 or 1-4?

<DM> d4 >

> Vlix rolls d4: [1] = 1

<Vlix>

<Vlix> have at ye, that was just a warning!

<Mialee> :)

<DM> Yes, they're large creatures (7')

<Mialee> OK, so I need to roll my damage again then.

> Mialee rolls sword damage (large) (d12): [8] = 8

<Vlix> heh - thank me later

<DM> their turn, then

<DM> 1 & 2... > The DM rolls d20: [20] = 20 > The DM rolls d20: [20] = 20

<Vlix> look, your boots are untied

<DM> whump, whump!

<Mialee> Ay caramba.

<Icarius> all that practicing paid off

<Mialee> It's that freshly sharpened blade. > The DM rolls 2d4: [2 + 2] = 4 > The DM rolls 2d4: [1 + 3] = 4

<DM> on each of you

<Vlix> just a flesh wound

<Vlix> init? > The DM rolls Initiative (d6): [6] = 6 >

> Vlix rolls d6: [3] = 3 > The DM rolls for the monster (d20): [8] = 8 > The DM rolls for the monster (d20): [11] = 11

<DM> They miss that time >

> Vlix rolls 2d20: [16 + 3] = 19 Mialee rolls to hit (d20): [20] = 20

> Mialee rolls sword damage (large) (d12): [6] = 6 >

> Vlix rolls d4: [2] = 2

<DM> Mialee Drops hers!

<DM> Vlix doesn't.

<Vlix> I'm... just playing with mine. yeah....

> Vlix rolls d6: [4] = 4

<DM> Nevertheless, he winces. > The DM rolls Initiative (d6): [5] = 5 > The DM rolls for the monster (d20): [4] = 4 > The DM rolls for the monster (d20): [20] = 20

<DM> oops, nevermind the second roll

<Vlix> ooh - thanks

<DM> he misses again.

<Mialee> :)

> Mialee attacks the other one now

> Vlix rolls 2d20: [9 + 11] = 20 >

> Mialee rolls to hit (d20): [14] = 14

<DM> hit, Mialee

<Vlix> 11 hit?

> Mialee rolls sword damage (large) (d12): [10] = 10

<DM> close, but not quite

<DM> and he goes down!

<Vlix> I had this under control... you're so... eager to kill things.

<Mialee> Sorry.

<Mialee> So... anything awesome in here?

<Vlix> heh ... jk ... you have a good arm.

<DM> The room contains 4 beds and a table and several stools.

<DM> that's really about it.

<Mordin> Are you done playing with the filthy beasts, yet?

<Mialee> OK, let's have a look in e then.

<Vlix> "across the hall" might me... where I just put Owen

<Vlix> mean

<Mialee> Um, that's "f" :)

<Vlix> we're overconfident... and looking in both

<DM> Mialee sees a room that appears to be quarters for three.

<Mialee> Uh... okay. :)

<Mialee> Anyone quartered in it at present? :)

<DM> there arer 3 beds, stools and a short table.

<DM> The room does not appear to be well kept, and there are rolls of dust and hair on the floor

<DM> meanwhile, Vlix opens the door, and DOES find someone.

<Vlix> DUST BUNNIES!!! RUN!

> Mialee attacks the dust bunnies with his +3 Holier Can of Pledge.

<DM> There are actually 3 men in this room.

<Vlix> in f?

<DM> The room itself appears to be both quarters and an office of some sort.

<DM> Seated at a desk in the SE corner...

<Vlix> hold

<DM> is a very tall, gaunt, skeleton of a man with ashen skin, sunken eyes, and a balding head.

<DM> He is rubbing his long bony hands together nervously, and counting stacks of coins on his desk.

<DM> the other 3 men are sitting on the bed (2) and on a stool nearby.

<Mialee> Sweet. Coins.

<DM> He looks up, seemingly surprised.

<Vlix> uh, did we rest up? whats our spells used?

<Mialee> I'll head Vlix's way as soon as I realize something's up. Noise, whatever.

<DM>

<Vlix> 11 of 22

<DM> Level 1: Magic Missile x3 1 Level 2: Invisibility x2 0

<DM> so you have 2 mms and an invis left

<Vlix> uh, I'll play the hunch and light the guy up with MM

<Vlix> 3 d4+3 right? or 2d4?

<DM> 2d4+2

<Vlix> what mu level am I... the Mercia you gave earlier doesn't have a link to the char sheets

> Vlix rolls 2d4 + 2: [1 + 3 + 2] = 6

<DM> 4th level MU

<Vlix> ok... 3 next lvl

<DM> "Why you pesky little vermin!"

<Mialee> I come running having heard the ruckus start.

<DM> "Get him, boys!"

<Vlix>

<Vlix> backs up...

<Mialee> I assume I'll be in combat next round, or am I close enough to engage first round?

<Vlix> oh, more of those dudes

<DM> The 3 mean morph into wolf-shape and attack...

<Icarius> fun

<Mialee> Yay :)

<DM> 3 on Vlix > The DM rolls for the monster (d20): [9] = 9 > The DM rolls for the monster (d20): [4] = 4 > The DM rolls for the monster (d20): [15] = 15

<Vlix> morph and attack... wow

<DM> one hit > The DM rolls 2d4: [4 + 1] = 5

<Vlix> ow > The DM rolls Initiative (d6): [4] = 4

<Mialee> Hm, now there's no room for me to enter the room.

> Vlix rolls d6: [2] = 2

<Vlix> there will be soon - when I die

<DM> 3 attacks: > The DM rolls for the monster (d20): [14] = 14 The DM rolls for the monster (d20): [5] = 5 > The DM rolls for the monster (d20): [3] = 3

<Icarius> how is your hp?

<DM> one hit > The DM rolls 2d4: [4 + 1] = 5

<Vlix> almost gone

<Mialee> Is there any way to get into the room so I can engage?

<DM> not unless Vlix falls back

> Jozlan casts ccw on vlix

<Vlix> well - I'd like to make a small argument >Icarius rolls 4d4 + 11: [3 + 1 + 4 + 2 + 11] = 21

<Vlix> I fell back already...

<DM> Well, I meant out of the room

<Icarius> pull him back, then we can attack form outside the room

<Mialee> It looks like you're basically standing in the doorway. :)

<DM> Let me help....

<DM> there.

<Mialee> :)

<DM> Vlix, you're actually 22 of 22

<DM> Mialee, you can engage this round

> Mialee swings at w1

<DM> or back up and let them come to you

<Mialee> Hm, actually, yeah, let me back up.

<DM> ok, then round 3

<DM> ======================== > The DM rolls Initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [4] = 4 > The DM rolls Initiative (d6): [2] = 2

<Mialee> Damn, we wanted them to advance. :)

<DM> set yourselves up for their charge: Mialee prepares for their attack

<DM> 1 & 2 at Mialee, 3 at Vlix

<Vlix> back > The DM rolls for the monster (d20): [16] = 16 > The DM rolls for the monster (d20): [17] = 17 > The DM rolls for the monster (d20): [10] = 10

<DM> 2 hits on Mialee > The DM rolls 4d4: [2 + 2 + 3 + 3] = 10

<DM>

<Mialee> 8 of 27 (+5 for Voronda)

> Vlix rolls 2d20: [8 + 12] = 20 Mordin advances into the fray.

<Vlix> 12?

> Mialee attacks w3

> Mialee rolls to hit (d20): [20] = 20

> Mialee rolls sword damage (d8): [6] = 6

<Vlix> cool?

<DM> 12 hits, Vlix

<Vlix> lg?

<Vlix> m or lg?

<Flint> Man-sized.

<DM> m

> Pengo attacks w2

> Pengo rolls to hit (d20): [2] = 2 Vlix rolls d8: [1] = 1

<Vlix> woof

> Icarius attacks w1

<Vlix> dice cooled waiting >Icarius rolls d20: [5] = 5

<DM> ok, then

<DM> rd 4 > The DM rolls Initiative (d6): [3] = 3

> Vlix rolls d6: [6] = 6

> Vlix rolls 2d20: [20 + 5] = 25

> Vlix rolls d4: [4] = 4

<DM> the dagger hits

> Mialee attacks w2 again

> Mialee rolls to hit (d20): [17] = 17

> Mialee rolls sword damage (d8): [3] = 3

> Pengo attacks w2

> Pengo rolls to hit (d20): [20] = 20

> Pengo rolls sword damage (d6): [4] = 4

<Vlix> back stab?

<Mordin> On W2:

<Pengo> I think he knows I'm there since I tried to attack him once already :)

> Mordin rolls to hit (d20): [15] = 15

> Mordin rolls to hit (d20): [11] = 11

<Vlix> did you hit him before?

<Mialee> No...

<Mialee> Not that it matters, can't call a backstab after the fact. :)

<Vlix> then he might be too busy to know.

<DM> mordin you hit both

> Mordin rolls Battle Axe Damage (d8 + 6): [5 + 6] = 11

> Mordin rolls Battle Axe Damage (d8 + 6): [4 + 6] = 10

<DM> w2 is dead

<Mordin> You pulled W3.

<DM> sorry, the label was on w3

<DM> 1 at Jozlan, 3 at Vlix > The DM rolls for the monster (d20): [15] = 15 > The DM rolls for the monster (d20): [7] = 7

<Mordin> We are packed a little tight in here. :)

<DM> Jozlan is hit > The DM rolls 2d4: [4 + 2] = 6

<DM> Round 5

> Vlix rolls d6: [6] = 6

<DM> ================================= > The DM rolls Initiative (d6): [2] = 2

> Mialee rolls initiative (d6): [5] = 5

<DM> you got it

> Vlix rolls 2d20: [3 + 10] = 13

<DM> miss

> Mialee attacks w1

<Vlix> already rolled Mialee

> Mialee rolls to hit (d20): [19] = 19

> Mialee rolls sword damage (d8): [3] = 3

<Mordin> At W3.

> Mordin rolls to hit (d20): [6] = 6

<DM> hits, Mordin

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

<Vlix> I need the Wheaties Mordin eats

<DM> That's the double specialization I let Roger talk me into when he created Mordin. :D

<Mialee> :)

<Mordin> Dwarven Ale.

<Mordin> No, Half of that is strength bonus.

> Jozlan attacks #1

> Jozlan rolls d20: [3] = 3

<DM> Round 6

<DM> =================================

<Vlix> heh, yet you won't let Owen have that +4 vorpal defender sword of sharpness. > The DM rolls Initiative (d6): [5] = 5

> Vlix rolls d6: [1] = 1

<Vlix> ooof

<DM> At Jozlan and Vlix, this time > The DM rolls for the monster (d20): [17] = 17 > The DM rolls for the monster (d20): [18] = 18

<DM> both hit

<DM> J: > The DM rolls 2d4: [2 + 2] = 4 > The DM rolls 2d4: [4 + 1] = 5

<DM> your shots

> Vlix rolls 2d20: [16 + 11] = 27

<Mordin> On W3:

<DM> actually, Mordin should have gone first

> Mordin rolls to hit (d20): [4] = 4

> Mordin rolls to hit (d20): [17] = 17

<DM> believe it or not, 4 hits too, roll your damage

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

<DM> if you kill it, Vlix gets his hp back

<DM> w3 goes down. Mialee attacks w1

<Vlix> that would be ... magical.

> Mialee rolls to hit (d20): [9] = 9

<DM> Hit,

> Mialee rolls sword damage (d8): [8] = 8

<Mialee> Bam!

<DM> Round 7

<DM> ================================= > The DM rolls Initiative (d6): [1] = 1

<Vlix> Vlix charges in after the boney guY

> Mialee rolls initiative (d6): [5] = 5

<DM> He's not there! Mialee attacks w1

> Mialee rolls to hit (d20): [11] = 11

> Mialee rolls sword damage (d8): [6] = 6

> Mordin rolls to hit (d20): [14] = 14

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<DM> pffff. he's dead.

<DM> the 3 bodies, of course, morph back into human form.

<DM> Vlix looks around, and sees no one in the room.

> Pengo starts searching the room, looking for a hidden exit.

<Vlix> searches for secret doors...

<DM> DM rolls secretlY

<Jozlan> might be invisible... or a bat

<Mialee> Could be.

<Vlix> curses in drow.. meyetna volguth penair!

<DM> Vlix doesn't find any, and neither does Pengo.

<DM> Of course, Pengo has no particular talent in finding secret doors...

<Mialee> Bring the dwarves in.

<Vlix> ok... did he take the coins? Mialee searches for secret doors.

<Vlix> being practical and all.

> Pengo searches the room for anything interesting or of value.

<DM> Mialee finds no doors, either

> Mialee parks in the doorwaY strategically to prevent any invisible people from getting out. Flint searches the room.

<DM> The room has a desk and chair, a wardrobe, 2 stools a bed and a sandbox with hot coals in it

> Mordin searches the room.

<DM> In the NW corner is a potted plant hanging from the ceiling on a chain.

> Mialee tugs the chain.

<DM> The plant is yellow and green and has flowers that look like tufts of human hair

<Jozlan> intersting

<Vlix> humm ... morphed person? illusion?

<DM> Nothing happens when she pulls on the chain.

<Jozlan> try poking it with a sword

<Mialee> That's just gross.

<Vlix> poke? break it hard!

<Jozlan> pinata time Mialee swings her sword at the plant.

<Jozlan> stand back...

<DM> The plant is actually hanging at about wasit level

<DM> waist level

<Vlix> was it there when I was in there earlier?

<DM> She smashes the plant pot.

<DM> pieces crumble to the ground, and the chain raises up a foot or so. Mialee eyes the chain.

<DM> at that point, a door in the NW corner of the room opens out

<Jozlan> ooh

<Mialee> :)

<Mialee> Let's move.

<DM> There you go.

> Mordin enters the door.

<Vlix> wocka wocka wocka

<DM> This very narrow passage is obviously intended to be a secret passage to the other room.

<Mialee> lol

<Vlix>

<DM> Flint, you notice a small hole in the wall to the east, about a foot in height and width

<DM> :) Vlix

<DM> at about face height for you.

<DM> Vlix, you're at the obvious back of a secret door.

<DM> there is a chain hanging from the ceiling

<Vlix> pull

> Flint looks in the hole.

<DM> Vlix, the secret door on this side opens...

<DM> and you see the room you saw before.

<Vlix> so what happened to all the coins?

<DM> Flint, you see that the hole goes back quite a ways. On the bottom of the shaft are two metal rails.

<DM> they run parallel to one another, and are 6" apart

<Flint> There is some kind of tunnel and track system here.

<DM> Vlix, I mean the unkempt room with the hair on the floor

<Mialee> Wait... what? Room e is room f?

<Vlix> DUST BUNNIES!!!

<DM> Flint. A thin braided rope hangs from the mouth of the hole.

<Mialee> Oh, no, the dust-bunnyr oom :)

<Mialee> Vlix hasn't actuallys een that room :)

<DM> and the rope runs back into the shaft.

<Mialee> Some kind of dumbwaiter? Flint pulls on the rope.

<Vlix> sorry - I feel kinda "urgish"... brb I hope...

<DM> he pulls out about 20 feet of rope,

<Vlix> play me please

<DM> and at the end is a sort of squat, flat cart.

<DM> with wheels that fit the rails.

<DM> there is more rope on the other side of the cart.

<Mialee> Anything on the cart?

<DM> no, it's emptY

<Mialee> Sounds like that tunnel is too small for a person to ride on, although you did say that guy is thin.

<DM> it's 10 inches wide, and 20 inches long

<DM> way too small for ANY demi-human.

<Mialee> So where the hell did the guy go?

<Jozlan> can we send a hobbit in there?

<Flint> It's for transfering money to a vault.

<DM> no, too small for a hobbit

<Mialee> Yeah, that makes sense.

<Mialee> OK, either the guy can shift into a form that can go out this way, or he's still in one of these two rooms.

<Vlix> too small for a bat?

<Mialee> Ah!

<DM> no, not too small for a bat.

<Mialee> Can you check it out, Vlix?

<Mialee> (You okay, Sean?)

<Vlix> I am soooo sick.

<Vlix> turn out all the lights and I'll change... and I'll go look I suppose.

<Mialee> Icarius, cover your light :)

<DM> Icarius is way down the hall.

<DM> There is a torch burning in room f

<Mialee> Oh. What sort of lighting is in here?

> Mialee puts out that torch.

<DM> now it's REALLY dark.

<Vlix> see anyone hiding with infra?

<Mialee> :)

<DM> no on ehiding, no.

<Vlix> ok, going for a ride. heeyah

<DM> how are you doing that? flying down the shaft?

<Vlix> urg is code for brb - urging

<Vlix> how about ride the wagon?

<Mialee> As a bat? :)

<Mialee> I think the bat should just fly down :)

<Vlix> is it too small to fly?

<DM> no, you could fly, though it would be a little cramped

<Vlix> ok... I'll try it.

<DM> you get down to the end, and manage to avoid hitting the wall with that bat-sense.

<DM> you find a place to dangle.

<Vlix> ok... dangling

<DM> You see a Ever hear the expression "blind as a bat"? I wonder what that means.

<Mialee> ROTFL

<Vlix> dunno since bats aren't blind

<DM> anyway, you see a 5 foot long table. Sitting on the table are 3 boxes 1' x 1.5' x 6"

<Vlix> I'm in a room now?

<DM> Six large chests two metal coffers and a small mahogany box are stacked in the room.

<DM> A small cot lies folded in the corner.

<DM> near the cot is a barrel and a wineskin.

<DM> Yes, the room is small, about 10' by 15'

<Vlix> any doors?

<DM> no

<Vlix> morph back and look for secret

<DM> you don't find any secret doors

<Vlix> so everyone is still within voice range, right?

<DM> yes.

<Vlix> tells Mordin to send the cart down...

<Vlix> and I'll start looking through the goodies.

<DM> Starting with....????

<Vlix> mahognaY

<DM> The mahogany case is locked.

<Vlix> chk for traps

<DM> Vlix doesn't find any traps

<Vlix> pick it

<DM> go ahead d100

<Vlix> would the box go up on the cart?

<Vlix> will it fit?

<DM> yes, it would fit.

<Vlix> I'll leave it for Pengo... I put it on the cart... check the coffers

<DM> The coffers ARE too big to go on the cart. You look for traps on the coffers?

<Mialee> So....

<Owen> why not

<Mialee> Either I'm lagged or everyone got real quiet :)

<DM> You don't find any traps on Coffer # 1

<DM> or #2

<Vlix> will the 3 small boxes fit on the cart? sheppy has joined the session sheppy has left the session

<DM> yes, in fact it would seem they were made for it.

<Mialee> There we go, lag broke :)

<Vlix> ah ok open coffer #1

<DM> it's locked, of course.

<Vlix> pick it

<DM> in fact, you see 3 locks.

<Vlix> humm

<DM> Let's call them lock A, B & C

<Vlix> pick em?

<DM> Sure, you can try. In what order will you pick them?

<Vlix> 123

<Vlix> abc

<DM> ok, go ahead

<Vlix> abc, easy as 123, you and me, do re me

> Vlix rolls 3d100: [53 + 44 + 44] = 141

<DM> You can't seem to get lock A open

<Vlix> I should get a bonus for that Jackson 5 reference

<Mialee> heh

<Vlix> tries to break it

<DM> It's solid metal.

<Vlix> ok coffer 2 - same?

> Vlix rolls 3d100: [38 + 30 + 32] = 100

<DM> #2 only has one lock.

<DM> but you still can't open it.

<DM> It's odd.

<DM> You feel that you hit the tumblers right, but it's just not opening.

<Vlix> blows his whistle

<DM> Tweeeeeeeeeeet!!!

<Vlix> ok... large chest 1

<DM> The coffer stays closed

<DM> unlokced

<Vlix> chk it

<DM> no trap found

<Vlix> open carefullY

<DM> Inside you find ...... 6000 c.p.

<Vlix> chest 2

<Vlix> same procedures

<DM> no traps found

<Vlix> open carefullY

<DM> but when you open it, the trap you DIDN'T find fires 3 darts at you. > The DM rolls 3d20: [20 + 3 + 16] = 39

<DM> 2 hit, doing damage > The DM rolls 2d3: [3 + 2] = 5

<Vlix> and inside is...

<DM> 8000 gold pieces!

<DM> And you're starting to feel woozy.

<DM> which should be easy for you to role plaY

<Mialee> ;p;

<Mialee> er... lol

<Vlix> woozy... humm, well, I better try to get back then.

<DM> hmm, roll a saving throw first

<Vlix> tries to get back

> Vlix rolls 1D20 (d20): [3] = 3

<DM> no, you're still woozy, but you can make it back out the shaft

<Vlix> goes back

<DM> Flint, remember that you still have the mahogany box.

<Vlix> theres a small chest on the wagon to pull up, and theres thousands of gold pieces down there.

<DM> Vlix, you are having trouble seeing clearly, now.

<Vlix> and more ... I need to rest.

<Mialee> Anybody have a cure poison?

<Vlix> oh, and I've been poisoned.

<Flint> Pengo check this box for traps.

> Pengo does so.

<DM> Pengo doesn't find any traps

> Pengo opens it.

> Flint casts Slow poison on Vlix.

<DM> Pengo does find the lock though.

<DM> Vlix feels a little better

> Mialee picks the lock.

<Mialee> er...

> Pengo picks the lock

> Flint applies First Aid to Vlix.

<DM> Pengo, roll d100

> Pengo rolls to pick the lock (d100): [28] = 28

<Pengo> Sorry, forgot that step ;)

<DM> Inside is a crystal display jar, sealed to a pewter stand.

<Pengo> Anything inside it?

<DM> inside the jar floats a coin-like amulet suspended in an amber fluid

<Pengo> Did this come from downstiars, or somewhere else?

<Jozlan> interesting

<DM> this came from the vault that Vlix just visited.

<Vlix> urg

<Mialee> OK

<DM> The jar is well cushioned inside the box, by the way, but the box itself is rather bulkY

<Mialee> Guys, I'm really wiped out tonight. Sophie got me up early and I didn't get a chance to nap today... I think I'm going to have to duck out of here early, as much as I don't want to.

<DM> Well, if ya gotta, ya gotta. :)

<DM> So what next, guys?

<Mialee> Well, obviously the funky looking skinny guy got away.

<Mialee> No clue where though.

<DM> Owen and Icarius are struggling to stay alert on the far end of the passageway. :)

<Mialee> We need to move out from here and get back to our real mission.

<Flint> It would be nice to see what is in the other chests. :)

<Mialee> Well, we can't get them upstairs, and Vlix is wiped out. :)

<Icarius> yeah, but it would be nicer to find the prisoners

<Mialee> Which is why we're here.

<Mialee> I'm sorry guys... I can't keep my eyes open anymore. I have to go. :/

<DM> ok, Sheppy, see ya. sheppy has left the session sheppy has left the session

<Flint> Bring a bright light in here. If that guy could change to fit through the hole, maybe he is still around in another form.

<Jozlan> Shall we head south to 25?

<Flint> How many healing spells do you have left. Jozlan?

<Jozlan> I have no idea

<DM> he has 2 cure lights and 2 cure serious

<Flint> Any way to deal with poison?

<Jozlan> and how are the hit points looking?

<DM> Current Hit Points: ===================

<Flint> 25 of 37

<Mordin> 29 of 30

<Mialee> 8 of 27 (+5 for Voronda)

<Pengo> 22 of 24

<Jozlan> 17 of 27

<Icarius> 20 of 25 (+5 for Talos)

<Vlix> 17 of 22

<Owen> 18 of 26

<DM> That's messy, but hopefully you can read it.

<Flint> Is Vlix unconscious from the poison?

<DM> Mialee is the worst off.

<DM> not yet, but he _is_ fading.

<Flint> Can we tell what type of poison it is?

<DM> not really. He didn't bring a sample back

> Jozlan rolls 2d6 + 5: [1 + 1 + 5] = 7

<DM> what was that?

<Jozlan> csw on mialee

<DM> ugh. I can't accept such a lousy roll. Try again. Pray harder.

<Flint> LOL

> Jozlan rolls 2d6 + 5: [4 + 6 + 5] = 15

<DM> better. :)

<DM> Well?? what next?

<Flint> I think we need to rest and see if Vlix can sleep off the effects of this poison.

<Jozlan> ok, we can rest in one of the rooms with beds...

<Jozlan> it would be nice to have a full set of spells

<DM> Which room?

<Flint> I know we need to get to the prisoners, but we have almost no offensive magic, few healing spells, and our main scout/ thief down and possibly dying. :(

<Flint> Jozlan, you and I are the only ones with regeneration as well.

<Jozlan> e or f would be best... multiple escape routes

<Jozlan> did e have beds?

<DM> It had one.

<DM> no 3

<Jozlan> soundsl iek a winner

<Flint> I think that skinny guy is still around here in a smaller form too.

<DM> So you need to figure out: 1) How long you will attempt to rest for, and 2) your exact "guard shift" schedule.

<Flint> how long will it take for everyone to get spells back?

<DM> 1-2 level: 4 hrs, 3-4 level 6 hrs

<DM> plus the memorization time, of course.

<DM> (15 min / spell level)

<Flint> Who can cast 3rd level spells? Just Jozlan, I think.

<DM> To get ALL your spells back, you'd need 7 hours.

<DM> Umm, Flint can too.

<Flint> Do'ah

<DM> actually, no, you'd need 8 hours, six rest and 2 for memorizing.

<DM> you could get all your 1-2 level spells back in only 6 hrs.

<Flint> We might as well rest the extra 2 hours and get the 3 level ones as well, I guess.

<Jozlan> might as well

<Flint> Does Owen have any spells, yet?

<DM> Ok, go ahead and pack your pogs, and lay out the shift schedule. No, Owen has no spells.

<Flint> We can have Mordin take the first 3 hours, Pengo the middle 2, and Owen the last 3.

<Jozlan> do you think we should move the alchemist?

<Flint> No, Vlix didn't re-tie his feet. He will be able to escape eventually.

<Jozlan> we could tie his feet, though

<Flint> You want to keep him as a prisioner?

<Flint> Or just keep him from getting away while we rest?

<Jozlan> I don't care if we kill him or not, but I don't think we should leave him to be found

<Flint> Okay. If you want to bring him back here, that's fine.

> Jozlan brings him back here and ties his legs

<Vlix> back - sorrY

<DM> He had woken up by now, and Jozaln found him struggling to escape his bonds.

<DM> 's ok

<Flint> How you doing?

<DM> We'll give you a minute to read the scrollback.

<DM> Vlix continues to weaken from the poison he was stuck with.

<Flint> Is there any First Aid I can do for the poison?

<DM> not really.

> Jozlan ungags the prisoner

<Flint> Is his hp unchanged?

<Jozlan> who is the thin man that was in room f?

<Vlix> where are the char sheets?

<Jozlan>

<DM> Character Stats

<Vlix> I thought Owen a cure poison from earlier in this game.

<DM> you think he found one?

<Vlix> no, nothing recorded... is there a list of all we've found?

<DM> Fyndax to

<Jozlan> Thin Man? You probably mean Blackthorne. He's Markessa's lieutenant.

> Mordin slaps his head.

<DM> There isn't a list per se.

> Mordin administers a potion of neutralize poison to Vlix.

<DM> not published. But I went back and didn't find one in the list of things to be found.

<Jozlan> yes that's the man. does he transform to a bat?

<DM> hehehe, there ya go, Mordin.

<DM> Vlix feels MUCH better.

<Mordin> It's only been on my character sheet for 3 or 4 years.

<Jozlan> :)

<DM> Fyndax: uhh, no, I've never seen him change into a bat.

<Vlix> thanks - got something like that for real life

<Mordin> I'm a Dwarf. I don't worry about poisons. :)

<DM> So, you're all set, then? or are there more questions for Fyndax?

<Jozlan> does Blackthorne have any magical powers?

<DM> Fyndax: Ahhh, now that's a good question.

<DM> Fyndax: I couldn't swear he did, but then again, he's prettY mysterious, and I don't know how else he could access the treasure vault.... ooops, I shouldna said that.

<Vlix> we know about the vault - is there another way in?

<DM> Fyndax: Nope. Just that tiny little hole.

<DM> He never lets anyone see how he gets in, though, except those 3 louts that hang around with him.

<Jozlan> no one else accesses the vault?

<DM> Fyndax: No. Only Blackthorne.

<Jozlan> that's all I wanted to know.

<DM> So you settle down to try to rest a bit....

<Vlix> 10:12 here

<DM> Now, if Mordin is on first shift, he'd be closer to the door, I'd imagine.

<Mordin> Yes.

<DM> Not more than an hour goes by, and he hears some scratching and sniffing sounds in the hallway.

<DM> BTW is the door open or closed, Mordin?

<Flint> open.

<DM> He peeks out, and sees....

<Mordin> Open.

<Vlix> someone coming to get their bonuses

<DM> 3 wargs and 4 gnolls approaching...

<Vlix> to the afterlife.

<Jozlan> oh joY

<Mordin> Do I have time to quietly awke others up?

<Mordin> awke > wake

<DM> Not really.

<Mordin> I shout "TO ARMS" and move to engage W1. > The DM rolls Initiative (d6): [3] = 3

> Mordin rolls Initiative (d6): [1] = 1

<DM> The warg gets first bite > The DM rolls for the monster (d20): [14] = 14

<DM> hits > The DM rolls Six-sided Die (d6): [5] = 5

<DM> Your shot. It will take a round for the others to rouse.

> Mordin rolls to hit (d20): [19] = 19

> Mordin rolls Battle Axe Damage (d8 + 6): [8 + 6] = 14

<DM> Round 2::

<DM> =========================== > The DM rolls Initiative (d6): [1] = 1

> Mordin rolls Initiative (d6): [2] = 2

<DM> Owen, you CAN get into the hall if you want.

<Mordin> On W1:

> Mordin rolls to hit (d20): [15] = 15

> Mordin rolls to hit (d20): [9] = 9

<Flint> Can Get into the hall this round?

> Jozlan sneaks around to room f via the secret hall

<DM> Both hit

<Jozlan> (which takes 2 rounds)

> Mordin rolls Battle Axe Damage (d8 + 6): [8 + 6] = 14

> Mordin rolls Battle Axe Damage (d8 + 6): [5 + 6] = 11

<Flint> Can I get

<DM> Yes, FLint, you can move there this round.

<DM> Worg 3 on Mordin > The DM rolls for the monster (d20): [10] = 10

<DM> miss

<DM> Round 3:

<DM> ===================== > The DM rolls Initiative (d6): [6] = 6

> Mordin rolls Initiative (d6): [4] = 4

<DM> w2 on Owen, w3 on Mordin, g1 on Mordin. > The DM rolls 3d20: [15 + 3 + 19] = 37

<DM> Owen takes damage: > The DM rolls 2d4: [2 + 3] = 5

<DM> no sorry that was damage on Mordin

<DM> Owen takes: > The DM rolls Six-sided Die (d6): [2] = 2

<Vlix> better and better

<DM> Your shots

> Owen rolls 1D20 (d20): [19] = 19

<Mordin> On W3:

> Owen rolls d8: [2] = 2

> Mordin rolls to hit (d20): [1] = 1

<Flint> On W2:

> Flint rolls to hit (d20): [19] = 19

<DM> that hits, Flint

> Flint rolls Hand Axe Damage (d6): [6] = 6

<DM> Round 4:

<DM> ===================== > The DM rolls Initiative (d6): [2] = 2

> Mordin rolls Initiative (d6): [5] = 5

> Owen rolls 1D20 (d20): [10] = 10

<DM> Your shots.

<Mordin> On W3:

<DM> MIss, Owen

> Mordin rolls to hit (d20): [5] = 5

> Mordin rolls to hit (d20): [20] = 20

<DM> Who is Mordin attacking?

<Mordin> W3

<DM> ok, both hit

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

> Mordin rolls Battle Axe Damage (d8 + 6): [4 + 6] = 10

<Flint> On W2:

<DM> W3 goes down!

> Flint rolls to hit (d20): [19] = 19

> Flint rolls Hand Axe Damage (d6): [6] = 6

> Jozlan attacks w2

> Jozlan rolls d20: [16] = 16

> Jozlan rolls d4 + 1: [2 + 1] = 3

<Flint> Jozlan, Are you using that mace?

<DM> I've assumed he's been using the hammer.

<DM> Ok, W2 at Owen,. and g1 at Mordin. > The DM rolls 2d20: [4 + 19] = 23 > The DM rolls 2d4: [4 + 3] = 7

<DM> on Mordin

<Flint> Remember that you have the mace and it does more damage.

<DM> Round 5:

<DM> ===================== > The DM rolls Initiative (d6): [3] = 3

> Mordin rolls Initiative (d6): [1] = 1

<DM> g1 & 2 at Mordin, W2 at Jozlan > The DM rolls 3d20: [3 + 8 + 16] = 27

<DM> Jozlan is hit. > The DM rolls Six-sided Die (d6): [6] = 6

<DM> Your turn

> Owen rolls 1D20 (d20): [20] = 20

<DM> HITS!

> Owen rolls d8: [8] = 8

<Mordin> On G1:

> Mordin rolls to hit (d20): [15] = 15

<DM> He CRUSHES the worg's head!

<DM> hit, Mordin

> Mordin rolls Battle Axe Damage (d8 + 6): [8 + 6] = 14

<DM> The gnoll is cut in half by that mighty blow!

<Owen> eeewwwww

<DM> Round 6:

<DM> ===================== > The DM rolls Initiative (d6): [6] = 6

> Mordin rolls Initiative (d6): [6] = 6 > The DM rolls Initiative (d6): [1] = 1

> Mordin rolls Initiative (d6): [5] = 5

> Owen rolls 1D20 (d20): [8] = 8

<Mordin> On G2:

> Mordin rolls to hit (d20): [13] = 13

> Mordin rolls to hit (d20): [20] = 20

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

> Mordin rolls Battle Axe Damage (d8 + 6): [4 + 6] = 10

<DM> JUST missed, Owen

<DM> Another one bites the dust.

<DM> The two remaining bolt away.

<Owen> they're running!

<DM> Owen hears them screaming in their gutteral language: "Fiends of hells!"

<DM> They get through the door,

<DM> and as Owen approaches, he can hear more voices yelling on the other side.

<DM> and on that bit of a cliffhanger, I think we'll call it a night.

<Owen> takes a look

<DM> He sees a Bunch of gnolls, and 2 Owlbears!

<Owen> owlbears... sounds good.

<Owen> don't rangers have something against owlbears?

<Flint> Owlbears...Steak that tastes like chicken. :)

<DM> To be continued.... For the record:
Current Hit Points:
===================

<Flint> 25 of 37

<Mordin> 11 of 30

<Mialee> 23 of 27 (+5 for Voronda)

<Pengo> 22 of 24

<Jozlan> 11 of 27

<Icarius> 20 of 25 (+5 for Talos)

<Vlix> 17 of 22

<Owen> 16 of 26

Spells: Used:
==============================================

<Flint> -------
Level 1: CureLtWds x 4, Remove Fear x 1 1,0
Level 2: CSW x 3, Slow Poison x 1 3,1
Level 3: Cure Crit Wds x 1 1

<Jozlan> -------
Level 1: Cure Lt Wds x 5 3
Level 2: Cure Serious Wds x 4, Speak w/ animals x1 2,0
Level 3: Cure Disease x1, Cure Crit x1 0,1

<Mialee> -------
Level 1: Magic Misl x6 6
Level 2: Knock x2, Levitate x1, Invis x1 0,0,0

<Icarius> -------
Level 1: Sleep x2, Magic Misl x2 0,0
Level 2: Shatter x1 Web x1 0,0
Level 3: Suggestion x1 0

<Vlix> -------
Level 1: Magic Missile x3 1
Level 2: Invisibility x2 0


January 28, 2007

<DM> Last time, you had encountered a fellow you later learned to be named Blackthorne, presumably a high ranking member of this place. (You found this out by interrogating Fyndax)

<DM> There was a cleverly hidden vault filled with some great looking treasure, but no way to carry it out though the tiny hole in the wall. You settled down to try and recuperate and regain spells, but unfortunately, you were interrupted by a patrol of wargs and gnolls. Two of them bolted for the door at the end of the hall, and Owen followed them. As Owen approached the door, he heard more voices yelling on the other side. Peeking through the door, he sees a Bunch of gnolls, and 2 Owlbears!

<Flint> How much time have Jozlan and I had for regeneration? Thomas Recenters everyone's view!

<MialeeM> None, I think.

<Flint> Good, those are higher than what was posted in the IRC. :)

<MialeeM> :)

<DM> Posted?

<DM> oh, posted.

> Owen: am I spotted?

<DM> You were spotted by the ones you were chasing, but not yet by the others.

> Owen: time to close that door and retreat

<DM> The ones you were chasing are runningthrough the owlbears.

<MialeeM> What room are we in now?

> Owen: We've got trouble... report what I saw

<DM> At the moment, you are deployed as on the gametable.

<MialeeM> Oh, I see, look at the map, dork. :)

<Flint> Still in "e".

<MialeeM> We better go get them then, don't you think?

> Pengo sighs.

<Flint> Or rest and let them come to us.

<MialeeM> Especially since they seem to be cutting us off from, well, everything.

> Owen: Dwarves and ranger on the owlbears

<DM> Mordin, I don't know what happened to your pog, shall I replace it?

<MialeeM> Doesn't seem likely they're going to leave us alone long enough to get any rest to speak of.

> Owen: we need to protect room b so we have an escape route

<MialeeM> Good point. We need to engage them in the hallway south of b.

> Owen: I wouldn't mind a clw if someone has one

<Flint> If we use the diagaonal at the corner, we can get 4 people on the front line.

<MialeeM> Good idea.

> Owen: sorry hard to see which pog I'm grabbing

<DM> Jozlan Casts a CSW on Owen:

<Flint> Mialee, do you want to fight, use a bow, or cast?

> Owen: just need a clw

<DM> ok, CLW then

> The DM rolls d4 + 4: [2 + 4] = 6

<DM> Owen: 22 of 26

<DM> Vlix: 17 of 22

<MialeeM> I'll use my sword, I think.

<MialeeM> Unless you need me not to be in front, in which case I'll see what I can do with the bow.

<Flint> Your call.

> Vlix: Pengo someone should guard the tunnel - you or me?

<Flint> I'll cast CLW on Mordin.

<Pengo> I'll go

<DM> For the record: Current Hit Points: Flint: 32 of 37 / Mordin: 11 of 30 / Mialee: 23 of 27 (+5 for Voronda) / Pengo: 22 of 24 / Jozlan: 20 of 27 / Icarius: 20 of 25 (+5 for Talos) / Vlix: 17 of 22 / Owen: 22 of 26

> Flint rolls Cure Light Wounds (d4 + 4): [4 + 4] = 8

> Flint rolls Cure Light Wounds (d4 + 4): [4 + 4] = 8

<Flint> Two CLW's on Mordin.

<DM> Mordin: 27 of 30

<DM> Jozlan securely ties up Fyndax in room e before joining the crew in the hallway.

<MialeeM> Ic stays back with Edwina.

> Vlix: Ic and Ed should move to B

<MialeeM> Ic agrees

<Flint> I've got 1 CLW and 1 Remove Fear spell left. Other than that I'm out.

<DM> You've used all your CSW?

<Flint> Jozlan will be our only source for healing.

<DM> yes, I was looking at Jozlan :)

<MialeeM> Going to have to try to find a way to rest soon.

<Flint> They were used long ago. :)

> Mialee listens to see if there's any sign of the enemy approaching

<DM> You can hear growling and shouting, etc. from the hallway.

<DM> Yep, they're coming

> Pengo guards the tunnel.

<Flint> Mialee, you should move back one space unless you want 4 enemies able to attack you at once.

<MialeeM> Good point :)

<Flint> Tactics. :)

<DM> You hear the door slam open to the south.

<DM> And around the corner comes....

> Vlix: dwarves and ranger on owlbears - everyone else targets of op

<DM> BTW, Mialee, you're NOT in a position to effectively melee.

<Flint> Let them come to us.

<DM> The huge (ungainly?) creature rumbles down the hall at you...

<MialeeM> Can I shoot from here?

<DM> Yes.

<MialeeM> Then I'll do that, I guess.

<DM> Over Mordin's head.

<MialeeM> Works for me

> The DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [2] = 2

<DM> The Owlbear swings two claws and a beak at Mordin.

> The DM rolls 3d20: [5 + 5 + 1] = 11

<DM> all ggo over his head!

<DM> your turn, Mordin.

<Flint> Owen, I don;t think anything will be able to get around the Owlbear, Go ahead and step up to engage him, then fall back for the smaller stuff.

> Mordin rolls to hit (d20): [2] = 2

> Owen rolls 1D20 (d20): [10] = 10

<DM> That misses even for Mordin

> Mialee shoots at the owlbear

> Mialee rolls to hit (d20): [1] = 1

> Owen: waits to see if his ranger mods help out

<MialeeM> wow

<DM> 10 hits, Owen

> Owen rolls d12: [3] = 3

<DM> Ranger mod doesn't work on Owlbears, but it Does work on gnolls.

> Owen: really? thought ob's were in there...

> Owen: sorry

<DM> Mialee, second shot?

> Mialee rolls to hit (d20): [9] = 9

<MialeeM> pfft

<DM> that hits, Mialee

<MialeeM> oh :)

> Mialee rolls arrow damage (d6): [4] = 4

<DM> besides, I'm going to give you a +1 to hit at this range.

<MialeeM> OK

<MialeeM> I'll take all the help I can get.

<MialeeM> Which I nearly typed as "I'll take all the kelp I can get." That's another thing entirely.

<DM> ok, that it?

<DM> Round 2 ======================= Magic?

> The DM rolls Initiative (d6): [5] = 5

> Pengo listens to the battle underway while guarding the tunnel.

> Mialee rolls initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [4] = 4

> The DM rolls Initiative (d6): [4] = 4

<DM> oy vey

> The DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [6] = 6

<DM> go

<MialeeM> Yay

> Mialee rolls to hit (d20): [14] = 14

> Mialee rolls arrow damage (d6): [2] = 2

> Mordin rolls to hit (d20): [12] = 12

> Mordin rolls Battle Axe Damage (d8 + 6): [8 + 6] = 14

> Owen rolls 1D20 (d20): [16] = 16

> Owen rolls d12: [9] = 9

<DM> The creature tumbles to the ground!

<DM> The gnolls nervously approach...

> The DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [6] = 6

> Mialee fires

> Mialee rolls to hit (d20): [9] = 9

<DM> This is round 1 again

> Owen rolls 1D20 (d20): [6] = 6

<DM> no hit, owen

<DM> Mialee hit though.

> Mialee rolls arrow damage (d6): [3] = 3

<DM> Mordin? Flint?

<Flint> We are holding the line.

<DM> ok, then

<DM> g4 at Mordin

> The DM rolls for the monster (d20): [16] = 16

<DM> a miss, unbelieveably

<MialeeM> Wow

<DM> one at Owen

> The DM rolls for the monster (d20): [20] = 20

> The DM rolls 2d4: [4 + 3] = 7

<DM> that's it

<DM> Round 2:

<DM> ====================

> The DM rolls Initiative (d6): [3] = 3

> Mialee rolls initiative (d6): [4] = 4

> Owen rolls 1D20 (d20): [2] = 2

> Mialee fires

> Owen: whiff

> Mialee rolls to hit (d20): [12] = 12

> Mialee rolls arrow damage (d6): [2] = 2

> Mordin rolls to hit (d20): [11] = 11

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

<DM> another gnoll loses his legs! :)

<Mordin> What do you expect? They won't bend over so I can behead them. :)

<MialeeM> lol

<DM> 2 on Owen, tho

> The DM rolls 2d20: [18 + 10] = 28

<DM> And BOTH miss.

<MialeeM> awwww

<DM> (I gotta find some tougher monsters)

<MialeeM> nah

<Flint> They are wearing us down.

> Vlix: uhoh "m" has arrived

<DM> Mialee, second shot?

> Mialee rolls to hit (d20): [9] = 9

> Mialee rolls arrow damage (d6): [2] = 2

<MialeeM> (ignore the second roll if the first didn't hit :)

<MialeeM> I forgot the 9 was on the owlbear not these gnolls.

<DM> it hit

<MialeeM> spiffy

<DM> Round 3:

<DM> ==================

> The DM rolls Initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [6] = 6

> The DM rolls Initiative (d6): [3] = 3

> Mialee fires.

> Mialee rolls to hit (d20): [3] = 3

<DM> At who?

> Owen rolls 1D20 (d20): [1] = 1

> Owen: sheesh

<MialeeM> Uh... doesn't matter anyway :)

> Pengo keeps alert.

<DM> On Mordin, then

> The DM rolls for the monster (d20): [14] = 14

<DM> Miss

<DM> 2 on Owen

> The DM rolls 2d20: [14 + 9] = 23

<DM> Both miss

<DM> that it, then?

<MialeeM> Guess so, if Flint and Mordin aren't in it.

<DM> Round 4:

<DM> ==================

> The DM rolls Initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [3] = 3

> The DM rolls Initiative (d6): [2] = 2

> Owen rolls 1D20 (d20): [18] = 18

<MialeeM> Oh, i didn't take my second shot last round.

<MialeeM> Oh well.

<DM> Mialee call your shots

> Mialee rolls to hit (d20): [9] = 9

> Owen: waits

<MialeeM> (on g5)

> Mordin rolls to hit (d20): [2] = 2

> Mialee rolls arrow damage (d6): [3] = 3

> Owen: gnolls are lg?

<DM> yes

<DM> 7' tall

> Owen: g5

> Owen rolls d12: [2] = 2

<DM> geez,

<DM> you guys are tired, I can tell.

<MialeeM> note to self: shoot again this round

<DM> go ahead, Mialee

> Mialee rolls to hit (d20): [2] = 2

<DM> boy

<MialeeM> Ffft

> Mordin rolls to hit (d20): [7] = 7

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 6): [4 + 6] = 10

<DM> he's outa there!

<DM> The woman at the end of the hall is gesticulating....

<DM> Round 5:

<DM> ==================

> The DM rolls Initiative (d6): [4] = 4

<MialeeM> Damn, I should have shot her. :)

> Mialee rolls initiative (d6): [5] = 5

> Owen: turning into gel?

> Mialee does so

> Mialee rolls to hit (d20): [11] = 11

<MialeeM> Does that hit?

<DM> yes, it does.

<MialeeM> I expect not, but gotta ask.

<MialeeM> Oh.

> Mialee rolls arrow damage (d6): [6] = 6

<MialeeM> Yay

<DM> she stumbles, and ducks back down the hall.

> Owen: ooooh

<Mordin> On g6:

> Mordin rolls to hit (d20): [4] = 4

<DM> hit, Mordin.

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<DM> ughhh

> Owen rolls 1D20 (d20): [6] = 6

> Owen: see - I might as well go home.

> The DM rolls d100: [100] = 100

<DM> the remaining Gnoll tries to run... you get another shot at him.

> Mialee rolls to hit (d20): [12] = 12

> Mialee rolls arrow damage (d6): [5] = 5

<DM> Owen, another shot?

> Owen rolls 1D20 (d20): [4] = 4

<DM> Mordin?

> Mordin rolls to hit (d20): [8] = 8

<DM> hit

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

<DM> Mordin brings the chicken-hearted creature down!

<DM> The hall goes quiet.

<Flint> Do we chase after the other one?

<MialeeM> Yeah, I think we have to, lest she bring friends.

> Owen: chase

<Flint> And we still need answers about the other girls.

<DM> You see the other owlbear, one gnoll and the M-girl.

<MialeeM> Well, let's get 'em then.

<DM> Round 1:

<DM> ================

> The DM rolls Initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [2] = 2

> Mialee shoots the M girl.

> Mialee rolls to hit (d20): [20] = 20

> Mialee rolls arrow damage (d6): [4] = 4

> Owen rolls 1D20 (d20): [16] = 16

> Owen rolls d12: [1] = 1

<DM> You might hit Flint

> Owen: plink

<Flint> You can shoot around corners?

<Flint> Go for it, Mialee.

<DM> ok, Mialee, you hit

<MialeeM> Second shot, I take it?

<MialeeM> (time for it, that is?)

<MialeeM> Already did my first one :)

> Mordin rolls to hit (d20): [6] = 6

> Flint rolls to hit (d20): [19] = 19

<MialeeM> Seriously, were you asking me to do my second shot or what? :)

<DM> not yet, I just meant that your first shot hit, as did FLint and Mordin

> Flint rolls Hand Axe Damage (d6): [2] = 2

> Mordin rolls Battle Axe Damage (d8 + 6): [3 + 6] = 9

<DM> The girl reaches out...

> The DM rolls d20: [6] = 6

<DM> and fails to touch Flint

<DM> The owlbear on Owen and Mordin

> The DM rolls 2d20: [12 + 6] = 18

> Owen: she didn't aim for his beard

<DM> and the beak at Owen

> The DM rolls d20: [6] = 6

<DM> The gnoll defends M

> The DM rolls for the monster (d20): [5] = 5

<DM> You see a few more creatures round the bend at the far end of the hallway

<DM> 2d shot Mialee

> Mialee rolls to hit (d20): [14] = 14

> Mialee rolls arrow damage (d6): [1] = 1

<MialeeM> (at M)

<DM> Round 2:

<DM> =========

> The DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [1] = 1

<DM> The Owlbear on Owen and Mordin

> The DM rolls 2d20: [14 + 11] = 25

<DM> Hits Owen

> The DM rolls Six-sided Die (d6): [1] = 1

<DM> the beak at Owen

> The DM rolls d20: [7] = 7

<DM> the gnoll at Flint

> The DM rolls for the monster (d20): [18] = 18

<DM> miss

<DM> no, hits

> The DM rolls 2d4: [3 + 4] = 7

<DM> Mialee, you shooting?

> Mialee rolls to hit (d20): [4] = 4

<MialeeM> Sort of :)

<DM> Flint, are you attacking the girl?

<Flint> Yes.

<DM> roll, then, to see if you hit. She's casting

> Flint rolls to hit (d20): [14] = 14

<DM> hits

> Flint rolls Hand Axe Damage (d6): [6] = 6

<DM> her spell is foiled

<DM> Around the bend come 4 bugbears!

<DM> ok, your turn

> Owen rolls 1D20 (d20): [3] = 3

> Mordin rolls to hit (d20): [7] = 7

> Mordin rolls to hit (d20): [20] = 20

> Owen: thats getting ols

> Owen: old

<DM> Mordin hits

<Mordin> Twice?

> Mordin rolls Battle Axe Damage (d8 + 6): [6 + 6] = 12

> Mordin rolls Battle Axe Damage (d8 + 6): [3 + 6] = 9

<DM> yes

<DM> Mordin brings down the second Owlbear!

<DM> Round 3:

<DM> =========

> Mialee rolls initiative (d6): [5] = 5

> The DM rolls Initiative (d6): [3] = 3

<MialeeM> Dammit, I didn't take my second shot last round again :)

> Mialee shoots at the girl again

> Mialee rolls to hit (d20): [6] = 6

<MialeeM> For whatever good that does :)

<DM> Miss

<Flint> Switching to Subduel damage on the girl.

> Flint rolls to hit (d20): [1] = 1

<DM> miss

> Vlix rolls 1D20 (d20): [19] = 19

> Vlix rolls 1D20 (d20): [19] = 19

<MialeeM> Nice rolls

> Vlix rolls d12: [6] = 6

<DM> both hit

> Vlix rolls d4: [1] = 1

> Mordin rolls to hit (d20): [5] = 5

<DM> hit, Mordin

> Mordin rolls Battle Axe Damage (d8 + 6): [2 + 6] = 8

<DM> on Which one, Mordin?

<Mordin> w2

<DM> ok

<DM> Owen?

> Pengo hears the chaos down the hall and fights the urge to join the others.

> Owen: I think I went and missed alreadt

> Owen: already

<MialeeM> I don't see anything fromyou this round.

<DM> ok, Flint, roll a saving throw vs. Magic

> Owen rolls 1D20 (d20): [19] = 19

> Owen: lg here too?

> Flint rolls to hit (d20): [14] = 14

<DM> Yes, these are Worgs

> Owen rolls d12: [10] = 10

<Flint> I don't have a save macro yet.

<DM> Flint, it all goes dark around you. Completely Dark.

<DM> the area to the right of the line is completely dark.

<MialeeM> I presume that means those of us outside that area can't see into it?

<DM> right

<DM> and those inside can't see their nose.

<MialeeM> Well, at least M screwed herself over too. :)

<MialeeM> Let me know when time coms for my second shot.

<MialeeM> I'll have to shoot at worgs i guess.

<DM> Ok, the Wargs back at ya, 1 ea at Vlix, Mordin and Owen

> The DM rolls 3d20: [18 + 20 + 13] = 51

<DM> first two hit

> The DM rolls 2d4: [3 + 3] = 6

<DM> then on Mordin

> The DM rolls 2d4: [2 + 4] = 6

<DM> Round 4

<DM> =========

> The DM rolls Initiative (d6): [3] = 3

<MialeeM> Second shot first please? :)

<DM> yes, and Mordins

<MialeeM> At W3

> Mialee rolls to hit (d20): [4] = 4

<MialeeM> Sheesh

<MialeeM> Wait, that's w2 i was trying to shoot. Anyway...

<DM> Mordin, first swing?

> Mordin rolls to hit (d20): [6] = 6

<DM> and someone should roll initiative.

> Mialee rolls initiative (d6): [6] = 6

<DM> 4 hits

<Mordin> That's what I was looking for. :)

<MialeeM> my 4 hits?

<DM> no :)

<Mordin> Did you mean my 6 hits?

<DM> yes, that's what I meant. Sorry

> Mordin rolls Battle Axe Damage (d8 + 6): [1 + 6] = 7

<MialeeM> Ergo my confusion :)

<DM> 1 dead Worg

<MialeeM> OK, here I go for my first shot of round 4 :)

<MialeeM> At w1

> Mialee rolls to hit (d20): [15] = 15

> Mialee rolls arrow damage (d6): [5] = 5

<DM> that'sa dicey shot now, with 3 people inthe way

<DM> but it hit.

<MialeeM> Oh, that's right, I'm not shooting over dwarves anymore. I'll switch to sword next round.

<DM> ok, at Vlix and Owen:

> The DM rolls 2d20: [18 + 12] = 30

<DM> Vlix is hit

> The DM rolls 2d4: [1 + 1] = 2

<MialeeM> So nobody wanted to go this round except me, really?

<Flint> I thought we had the initiative?

<MialeeM> We did.

<DM> sorry, go ahead then, Vlix's damage is deferred.

> Owen rolls 1D20 (d20): [11] = 11

> Vlix rolls 1D20 (d20): [10] = 10

<Flint> I attempt to hit the girl in the dark.

> Flint rolls to hit (d20): [13] = 13

<MialeeM> Can't hurt. :)

<DM> you miss, Flint, and hear a slamming door

<DM> and a bolt being thrown

<Flint> "The girl has fled the room."

<MialeeM> Mordin, you going this round?

<DM> Vlix, you missed.

<DM> Owen hit though

<Mordin> I already went once.

> Owen rolls d12: [2] = 2

<MialeeM> That was left over from last round, wasn't it?

<MialeeM> Yes, it was.

<Mordin> Not for me.

<MialeeM> You rolled damage for last round.

<MialeeM> That's the only roll you've done since initiative.

<DM> no he rolled 6 to hit and I thought it was you, remember?

<Mordin> I only get a second attack on the even number rounds.

<MialeeM> I thought that was last round.

<MialeeM> This is what happens when initiative jumps the gun. ;)

<Mordin> You get two shots every round.

<DM> anyway, Mordin gets his second shot now.

> Owen: too much initiative...

<Mordin> On w3.

> Mordin rolls to hit (d20): [3] = 3

<DM> miss

<MialeeM> So do I take my second shot now or after their turn?

<MialeeM> I can't keep track. :)

<DM> They already went, so go if you're still going to shoot through your companions.

<MialeeM> Oh, that's right, no... still switching weapons, forgot about that.

<DM> Round 5:

<DM> ==========

> Mialee rolls initiative (d6): [5] = 5

> The DM rolls Initiative (d6): [4] = 4

<MialeeM> I'm still switching

> Owen rolls 1D20 (d20): [16] = 16

> Pengo peers down the tunnel while listening to the battle.

<DM> Jozlan steps up, and Icarius casts a spell.

> Owen rolls d12: [12] = 12

> Vlix rolls 2d20: [19 + 12] = 31

<DM> Owen kills a Worg

<MialeeM> I don't know what Ic can cast, so... :)

<DM> I do. :)

<MialeeM> OK :)

> Vlix: one hit or two?

<DM> 2

> Vlix rolls d4: [2] = 2

> Vlix rolls d12: [9] = 9

<DM> Vlix skewers the beast! Jozlan___: on g8:

<MialeeM> Nice Jozlan___ rolls to hit (d20): [11] = 11

<DM> hits!

<DM> d4+1 Jozlan___ rolls d4 + 1: [2 + 1] = 3

> The DM rolls 2d4: [2 + 2] = 4 Jozlan___: He's not using the Everready Mace?

<DM> oh, was he?

<DM> then he sees a crackling as he hits the beast, and smells burning metal. Jozlan___: It's a better weapon for him, but I don't know if he has switched over to it or not. Jozlan___: I just thought the mace was a d6 and the hammer was d4+1. :)

<DM> well, the mace is actually d4 against large Jozlan___: I have't used one in years. :)

<DM> Anyway, the gnoll hits the ground!

<MialeeM> Can I advance while switching weapons?

<DM> yes, but you still won't get INTO it this round.

<Mordin> At b1:

<MialeeM> I know.

<MialeeM> OK.

<Mordin> If I can.

<DM> I've lost track of where we are.

> Vlix: some dungeon somewhere

<DM> I think its a new round.

<Mordin> I was wondering if I could advance and attack this round.

> Vlix: time for init i believe

<DM> Round 6:

<DM> ===========

> The DM rolls Initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [6] = 6

<MialeeM> I can attack now, right?

> Owen rolls 1D20 (d20): [7] = 7

> Vlix rolls 2d20: [3 + 18] = 21

> Mialee swings at b2

> Mialee rolls to hit (d20): [1] = 1

<MialeeM> whiff

> Mordin rolls to hit (d20): [20] = 20

> Mordin rolls Battle Axe Damage (d8 + 6): [2 + 6] = 8

> Vlix rolls d12: [4] = 4

<DM> Vlix hit with the longsword

<DM> You're facing bugbears, BTW

<Flint> At g7 - in the dark:

> Flint rolls to hit (d20): [16] = 16

<DM> hang on a sec

<MialeeM> Hanging.

> Pengo takes another look down the tunnel.


February 11, 2007

<MialeeM> Question: Is there are particular reason we don't use a voice chat like Skype or AIM/iChat for these games? :)

<Icarius> hello!

<DM> good question. Does everyone have it available?

<DM> I have iChat and Skype.

<MialeeM> It occurred to me tonight during dinner that we could probably play faster if we didn't have to type literally everything.

<DM> no kiddin.

<MialeeM> I have both.

<MialeeM> Something to think about for next time at least.

<DM> yeah. We should playtest that sometime.

<DM> Ok, then, I think we're ready.

<MialeeM> Cool.

<Flint> I have both programs, just no microphone at the moment.

<Pengo> Ah :)

<DM> When we were interrupted, you were in the middle of a pitched battle (as shown on the map). A woman who looked important disappeared at the east end of the hallway in a globe of darkness, leaving Flint battling a gnoll.

<DM> The rest of you are intent on defeating the bugbears at the west end of the hallway, while Pengo guards Edwina and the rear exit.

<MialeeM> Sounds familiar.

<DM> Let's just pick it up there as Round 1:

<DM> ===================

> The DM rolls Initiative (d6): [5] = 5

> Mialee rolls initiative (d6): [3] = 3

<DM> Pengo notices that he has company

<DM> B1 at Jozlan, B2 at Mordin, and B3 at Owen

> The DM rolls for the monster (d20): [17] = 17

> The DM rolls for the monster (d20): [1] = 1

> The DM rolls for the monster (d20): [18] = 18

> Pengo gestures to Edwina to stay back.

<Pengo> And? :)

<MialeeM> Having slight lag.

<DM> Jozlan and Owen are hit

<DM> The bugbears are carrying halberds

<DM> Jozlan takes damage

> The DM rolls d10: [1] = 1

<DM> and Owen

> The DM rolls d10: [7] = 7

<MialeeM> That didn't paste well :)

<DM> the '/' is a newline

<DM> yeah, this doesn't like newlines or eols or whatever.

<MialeeM> You know what you could do for those tables -- use a Google spreadsheet.

<DM> At that moment, a figure materializes at the end of the hall.

<MialeeM> Then you could edit them and we could see them in real time.

<MialeeM> What figure?

<MialeeM> Ah, him.

<Icarius> BT

<DM> The strange and menacing looking guy called Blackthorne

<MialeeM> Sorry, I'd scrolled so I could see the guys up against Pengo. ;)

<DM> ok, your shots

> Owen rolls 1D20 (d20): [20] = 20

> Owen rolls d12: [2] = 2

<Mordin> At b1.

> Mordin rolls to hit (d20): [4] = 4

> Mialee swings at b2.

> Mialee rolls to hit (d20): [13] = 13

> Vlix: at b3

<DM> Mordin even hits

<Flint> At g7:

> Vlix rolls 2d20: [17 + 13] = 30

> Flint rolls to hit (d20): [20] = 20

> Mordin rolls Battle Axe Damage (d8 + 8): [8 + 8] = 16

> Vlix: did 13 hit w/ longsword?

<DM> looking

<DM> yes, Vlix

<MialeeM> Did I hit?

> Vlix rolls d4: [4] = 4

<DM> Mialee hit

> Vlix rolls d12: [5] = 5

<MialeeM> Large or regular damage?

<DM> Mordin, which did you swing at?

<DM> large

<Mordin> b1

> Mialee rolls sword damage (large) (d12): [1] = 1

<MialeeM> pfft

> Pengo steps up and swings at g1.

> Pengo rolls to hit (d20): [5] = 5

> Owen: ok b3 took 11 base dmage

<DM> how?

<DM> Pego misses

> Owen: vlix and owen both attacked him...

<Flint> You guys should modify your damage dice rolls to account for the extra damage that your magic weapons do. That would save Thomas some time.

<DM> yeah, I was about to say that.

<DM> I've published the pluses of your weapons.

> Owen: where?

<Pengo> Am I lagged or is nothing happening?

<DM> Please apply them ONLY to the DAMAGE rolls. I've already included them into my "to hit" spreadsheet

<MialeeM> Lagged

> Owen: The Elf shot the food.

<MialeeM> Back caught up now

<Flint> See your individual character sheets at

<DM> Character Stats

<DM> Thanks, Roger

<Flint> Your welcome.

<MialeeM> OK, my damage is 3 then.

> Vlix: so... the pluses are damage.

<Flint> Yes.

<DM> anyway, B3 is hurtin' real bad.

> Owen: ok ... then b3 took 15

<DM> rather, b3 is dead.

<MialeeM> :)

> Owen: er, 16

> Jozlan attacks b4

> Jozlan rolls d20: [4] = 4

<DM> He's asleep, so it's more or less an auto-kill

<Flint> Did I hit g7?

<DM> uh, yeah, the 20 hits. :)

<DM> even in the dark

<MialeeM> :)

<Flint> With the darkness I wasn't sure. :)

> Flint rolls Hand Axe Damage (d6 + 3): [6 + 3] = 9

<MialeeM> Sweet

<MialeeM> Not that I can see you. :D

<DM> "Ughhhh", but he's still movin' around back there

<Flint> With those ears, you can hear every stroke. :)

<MialeeM> True. :)

<DM> Round 2:

<DM> ===========================

> The DM rolls Initiative (d6): [3] = 3

> Mialee rolls initiative (d6): [4] = 4

<DM> spellcasters?

> Mialee steps up and swings at b2.

> Mialee rolls to hit (d20): [12] = 12

> Vlix: retreats to help Flint

> Pengo swings at g1

> Pengo rolls to hit (d20): [1] = 1

<Pengo> ack

<DM> mialee hits

<Mordin> At b2:

> Mialee rolls sword damage (large) (d12): [8] = 8

> Mordin rolls to hit (d20): [8] = 8

<DM> Vlix do that.

> Mordin rolls Battle Axe Damage (d8 + 8): [5 + 8] = 13

<MialeeM> Er, that's 11, sorry

> Owen: Owen charges BT

<MialeeM> Er, 10, sorry.

> Owen: attempting to tackle him against the wall

> Pengo rolls sword damage (d6): [2] = 2

<Pengo> oops, wrong button

> Owen: figure the boots might help...

<Flint> At g7:

> Flint rolls to hit (d20): [1] = 1

<MialeeM> That probably didn't hit :)

<Mordin> Why not, everything else does? :)

<DM> Owen, as you charge, the man morphs into a huge grotesque ogrish looking thing

<DM> holding a big wicked blade.

<MialeeM> Fun

<DM> and since you're charging, he gets first swing.

> The DM rolls for the monster (d20): [20] = 20

<MialeeM> oof

> The DM rolls d12: [10] = 10

<DM> And Owen goes down.

<DM> G7 at Flint

> The DM rolls for the monster (d20): [9] = 9

<DM> g1 at Pengo

> The DM rolls for the monster (d20): [17] = 17

<DM> Hits Pengo

> The DM rolls 2d4: [4 + 4] = 8

<Pengo> Ack

> Pengo yells for help

> Jozlan move in to cast csw on owen

<Jozlan> (and drag him out of there so someone else won't be hindered by him)

<DM> That'll happen in Round 3.

<DM> Round 3:

<DM> ================

<DM> Spellcasters?

<MialeeM> Melee

<Mordin> Can I close on BT for my 2nd attack of Round 2?

<DM> no

<DM> that only works in the immediate vicinity

<Mordin> Not attack, just close?

<DM> but you can close in round 3

<Mordin> Okay.

<DM> Meanwhile, 2 more show up at the party

<MialeeM> Jeez.

<DM> yes, you can attack, Mordin

> The DM rolls Initiative (d6): [1] = 1

> Mialee rolls initiative (d6): [6] = 6

> Mialee runs to help Pengo.

<MialeeM> How far can I get in one round?

<DM> there

<MialeeM> That's pretty good, thanks. :)

> Pengo steps back.

> Mordin closes on Big Guy.

> Owen: save your spell - let Owen die. he sucks.

<DM> g1 and g3 on Pengo

<MialeeM> Is anyone else doing anything? :)

> The DM rolls for the monster (d20): [9] = 9

> The DM rolls for the monster (d20): [10] = 10

<MialeeM> Flint hasn't done anything this round yet.

<Flint> At g7:

> Flint rolls to hit (d20): [11] = 11

<DM> hits

> Flint rolls Hand Axe Damage (d6 + 3): [4 + 3] = 7

<DM> ok

<DM> the two missed Pengo

<Pengo> Thank goodness.

<DM> Mordin, the guy you're facing is a big strapping fellow in PLate armor like yourself.

<Mordin> :)

> Owen: let's hope it's Sherman vs. Tiger

> Owen: it's not

<DM> Mordin, you can roll

> Mordin rolls to hit (d20): [18] = 18

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 8): [3 + 8] = 11

<Mordin> I think I have his attention.

<MialeeM> :)

<MialeeM> He's at least aware of your presence.

<DM> Ok, as Jozlan pulls Owen back, with no one to intervene, Blackthorne closes in...

> The DM rolls for the monster (d20): [3] = 3

<DM> but manages to miss

<Pengo> Whew

<DM> Vlix, you can attack g7 this round

> Vlix rolls 2d20: [12 + 8] = 20

> Vlix: 12?

<DM> no, sorry, not in the dark

> Vlix: Drow like the dark...

<DM> The Big Guy at Mordin

> The DM rolls d20: [18] = 18

<DM> hits!

> The DM rolls d8 + 3: [1 + 3] = 4

> Jozlan rolls csw (2d6 + 5): [(5 + 2) + 5] = 12

<DM> That brings him back to zero. Unconscious. will be for a while. You know the drill. :)

<DM> That it?

<Pengo> Yeah, think so.

<DM> Round 4:

<DM> ==============

<DM> Spellcasters?

<MialeeM> Melee here.

<Flint> Melee

> Mialee rolls initiative (d6): [3] = 3

> The DM rolls Initiative (d6): [2] = 2

> Mialee swings at g1

<DM> Your shots

> Mialee rolls to hit (d20): [16] = 16

> Pengo swings at g1

<DM> hits

> Pengo rolls to hit (d20): [2] = 2

> Mialee rolls sword damage (large) (d12 + 2): [12 + 2] = 14

<MialeeM> Wham

> Mordin rolls to hit (d20): [14] = 14

> Mordin rolls to hit (d20): [12] = 12

<DM> One hit, Mordin

> Mordin rolls Battle Axe Damage (d8 + 8): [5 + 8] = 13

> Flint rolls to hit (d20): [12] = 12

<DM> and the big guy goes down!

<MialeeM> Woot!

<DM> Meanwhile, the woman screams at Mordin.... Roll a saving throw.

> Flint rolls Saving Throw (d20): [9] = 9

<MialeeM> Flint and Vlix need to go still.

<Mordin> Wrong window. :(

> Vlix: "Flint! I'm in here with you!"

<Flint> Good, for a moment I thought the little ugly had reinforcements.

<DM> That didn't save, Mordin. However, your experience prevents you from being totally frightened of this woman.

> Owen: what did she scream? "you didn't call me the morning after!"

<DM> Flint, go ahead, and Vlix

<Flint> I did.

> Vlix: to the door?

> Vlix: g7?

<MialeeM> LOL

> Vlix rolls 2d20: [11 + 1] = 12

> Vlix: whiff

<DM> ok, then, my shots.

<DM> On Pengo

> The DM rolls for the monster (d20): [8] = 8

<DM> on Flint

> The DM rolls for the monster (d20): [9] = 9

<DM> on Jozlan

> The DM rolls for the monster (d20): [18] = 18

> The DM rolls d12: [7] = 7

<MialeeM> Good lord.

<DM> A howling beast rumbles up the hallway.

<Icarius> that's a big pog

<DM> Round 5:

<DM> =============

> Vlix: ever get the feeling the DM is giving a not so subtle hints?

<DM> Spellcasters?

<MialeeM> heh

<MialeeM> Melee

<Flint> Melee

> Mialee rolls initiative (d6): [6] = 6

> The DM rolls Initiative (d6): [5] = 5

<DM> you got it.

> Mialee slashes at g2

> Mialee rolls to hit (d20): [12] = 12

> Pengo does too.

> Owen: lays in a coma, having just been ripped from the gentle embrass of the afterlife...

> Pengo rolls to hit (d20): [12] = 12

<DM> both hit

> Mialee rolls sword damage (large) (d12 + 2): [10 + 2] = 12

> Pengo rolls sword damage (d6 + 2): [2 + 2] = 4

<DM> he's deader 'n a doornail

<Flint> At g7:

> Flint rolls to hit (d20): [16] = 16

<DM> hit

> Flint rolls Hand Axe Damage (d6 + 3): [3 + 3] = 6

<DM> You hear a thump as a big body hits the floor

<MialeeM> :)

<Mordin> Having failed my saving throw, what are my options? Who's connected The DM (Thomas) Flint (Roger) Mordin (Roger) Owen (Sean) Vlix (Sean) Mialee (sheppy) Pengo (sheppy) Icarius (Kelvin) Jozlan (Kelvin) 9 players

<DM> Mordin, you're fine. You can do whatever you want.

<DM> You actually didn't need to save, based on your level..

> Mordin attacks the Minotaur.

> Mordin rolls to hit (d20): [16] = 16

<DM> hits

> Mordin rolls Battle Axe Damage (d8 + 8): [5 + 8] = 13

> Owen: don't take any of his bull, Mordin

<MialeeM> Grab the bull by the horns.

<Mordin> :)

> Owen: deep down, minotaurs are cow-ards.

<DM> It's battleaxe agaisnt battleaxe

<Mordin> I can't reach that high. I'll have to grab something a little lower down. :)

<MialeeM> Ouch.

<MialeeM> Just wear gloves when you do.

> Jozlan attacks blackthorne...

> Pengo suggests that Mialee should return to be main fight.

> Jozlan rolls d20: [3] = 3

> Owen: Mmmooooooo!!!

<MialeeM> heh

<Mordin> Plate gauntlets.

<MialeeM> Good thing.

<DM> Ok, Blackthorne back at Jozlan

> The DM rolls for the monster (d20): [10] = 10

<DM> hits

> The DM rolls d12: [8] = 8

<Flint> Vlix - go help the others.

<DM> And the Minotaur at Mordin

> The DM rolls for the monster (d20): [20] = 20

> The DM rolls d8 + 2: [6 + 2] = 8

<Pengo> oooof

<DM> Round 6, then

<DM> ==============

> Mialee rolls initiative (d6): [2] = 2

<DM> Spellcasters?

<Flint> Melee.

> The DM rolls Initiative (d6): [3] = 3

<DM> At Mordin

> The DM rolls for the monster (d20): [20] = 20

> The DM rolls d8 + 2: [3 + 2] = 5

<DM> Mordin is at 4 hp

<DM> at Jozlan

> The DM rolls for the monster (d20): [8] = 8

<DM> miss

<DM> Your shots. Vlix, you can engage this time if you want.

<DM> Mialee, you can't quite

> Mialee runs back to the fight to help against Blackthorne. Please move me the appropriate distance. :)

> Vlix rolls 2d20: [13 + 1] = 14

> Pengo ducks back into the end of the tunnel to stand guard.

<DM> Vlix misses

> Flint moves towards the main battle. How far can I get?

<DM> that far

<Flint> :)

> Mordin rolls to hit (d20): [14] = 14

> Mordin rolls to hit (d20): [7] = 7

<DM> Both hit

> Mordin rolls Battle Axe Damage (d8 + 8): [5 + 8] = 13

> Mordin rolls Battle Axe Damage (d8 + 8): [8 + 8] = 16

<Flint> Ooo ... That's got to hurt.

<DM> Two incredible blows leaves the Minotaur howling in pain and rage

<DM> but still on his feet, barely

<Mordin> Oh hell, he's still up.

> Vlix: must have got him between the loin and prime rib.

<Pengo> hehehe

<Mordin> I'm barely on my feet, too.

> Vlix: aim for the t-bone next time.

<DM> Round 7:

<DM> ===============

<DM> Spellcasters

<DM> ?

<MialeeM> melee

<Jozlan> melee

<Flint> What about Joz and Ic?

> The DM rolls Initiative (d6): [6] = 6

> Mialee rolls initiative (d6): [2] = 2

<Flint> Last round.

<MialeeM> Oh, what about Joz?

<Icarius> mm on blackthorne

> Vlix: what about m2?

<Jozlan> swing and a miss last round

<MialeeM> Well, she's backed out of the room for now.

<DM> M2 ducked through the door when the minotaur came out

<DM> she's not in sight.

<DM> The minotaur on Mordin

> The DM rolls for the monster (d20): [9] = 9

<DM> miss

<DM> Blackthorne says: "You'll pay for this outrage!" and fades from sight. You can still swing at him if you want.

> Vlix rolls 2d20: [19 + 14] = 33

<DM> your turn

<MialeeM> Can I swing even though I need to take a step toward him?

<DM> yes

<DM> Vlix, you missed.

> Mialee rolls to hit (d20): [3] = 3

<MialeeM> Bah

> Vlix: 19?

<DM> remember, he's invisible.

<DM> anyone lese swinging?

> Vlix: that would be -4, so it's a 17

<DM> else.

<MialeeM> Joz, you want to swing at him?

<DM> actually 15, which doesn't hit

> Vlix: dagger is +

> Jozlan swings...

> Jozlan rolls d20: [17] = 17

<DM> right.

<DM> miss

<Mordin> At the Minotaur.

> Mordin rolls to hit (d20): [14] = 14

<DM> hit

> Mordin rolls Battle Axe Damage (d8 + 8): [8 + 8] = 16

<DM> and the beast collapses in a heap!

> Mialee thinks he's dead now.

<Flint> Can I get to Blackthorne?

<DM> Yes, one shot

<DM> at -4

> Flint rolls to hit (d20): [12] = 12

<DM> nope

<DM> Mordin hears a rush of air over his head, and then the hall goes eerily silent.

<MialeeM> Got a link to the overall map?

<DM> Current Map: http://75.68.157.178:8080/Mercia/maps2/dngn.html

> Mialee calls to Pengo to rejoin us with Edwina.

<MialeeM> So, now what?

<MialeeM> Rest isn't an option right now, I expect.

<MialeeM> Despite needing it.

<DM> Now I'll take a 2 minute break while you all consider your next move.

<Flint> Check on the prisioner.

> Vlix: find out what m2 is doing?

> Vlix: looks

<DM> you're looking through the doorway?

<DM> You see a short hallway which goes down a few steps and then what looks like some cages.

<Flint> I think we only have two options. We either find a place to rest, or we get completely out of the fortress as quickly as possible. Right now, Edwina could take out the party.

<DM> you hear a rumble in the distance (through the doorway) like a cave-in

> Vlix: cages?

<DM> Hit Points For the record: Current Hit Points: Flint: 25 of 37 / Mordin: 4 of 30 / Mialee: 23 of 27 (+5 for Voronda) / Pengo: 14 of 24 / Jozlan: 5 of 27 / Icarius: 20 of 25 (+5 for Talos) / Vlix: 9 of 22 / Owen: -3 of 26

<DM> Yeah, they look like cages, maybe

<DM> Correction: Owen: 0 of 26

<Pengo> We really need to rest, but I don't see how that's possible.

<DM> Incidently, this door has a bar on THIS side of it.

<Icarius> that's convenient.

<Pengo> Which door, the one M2 fled through?

<DM> Yes.

<Pengo> Well, bar it. :)

<DM> And the one that's 40 ft down the hall

<Pengo> Of course, there are all these other doors. :)

<DM> Refer to the big map for the moment, not the gametable.

<DM> I'll let you know when to go back to the gametable.

<Pengo> OK.

<DM> You've caught your breaths.

<Pengo> If we can find a place that we can batten down reasonably well we should try to rest, although it seems unlikely they won't be back for us really soon. sheppy has left the session sheppy has joined the session

<Flint> Have we questioned Fyndax about the girls?

<DM> Your specific girls?

<Flint> Yes.

> Vlix: connection problems Sheppy?

<Flint> Those cages Vlix saw could be where they hold the slaves.

<DM> Hmm, I don't THINK so, you asked about the slaves in general

<MialeeM> What's up?

<MialeeM> It got real quiet, am I lagged again?

<Pengo> Probably. :)

<DM> no

<DM> You're deciding what to do next.

<MialeeM> K. The last 10 lines only just now came in.

<Flint> We could question Fyndax, dole out the last of the healing spells, grab what coins we can from the vault, check the cages, and they get the hell out of here.

<DM> Then again, with all the crap I have running on this poor emac, I wouldn't doubt a bit of slowdown.

> Vlix: No, its his Charter.

<Flint> Definately his connection.

<Pengo> What cages?

<Flint> The ones Vlix saw through the doorway.

<Flint> saw / sees

<Pengo> I don't see anything about cages in my transcript.

<DM> You might want to refresh.

<Pengo> There's a line where Vlix says he's looking through the doorway, next thing is "Have we questioned Fyndax...?"

<DM>

<DM> you're looking through the doorway?

<DM> You see a short hallway which goes down a few steps and then what looks like some cages.

<Pengo> Wow, yeah, the cages look like a good place to go. I like the talk to Fyndax and use our heals as best we can idea.

<DM> Funny. CRs copied from within the chat are faithfully reproduced.

<DM> So what's it gonna be?

> Vlix: i'll chk the cages first.

<MialeeM> Keep in mind that M2 and Blackthorne are in that general direciton.

<MialeeM> direction

<DM> So VLix, you're moving into the hallway?

> Vlix: no - i'll close the door.

> Vlix: set the bar.

> Vlix: walk over the Owen and pick him up and find a room and bandage him

<MialeeM> I suggest we go into room a, drag fyndax in with us, and do our thing.

<MialeeM> Get healed the best we can and move on from there.

<Icarius> that's reasonable

<DM> okay, move where you would like to be.

<DM> You're going to stay sread out like that?

<DM> spread

<MialeeM> I assume the others are just taking their time moving their pogs into room A. :)

<DM> Please move your pogs to where you want them to rest.

<Flint> Why Room a, why not e?

> Mialee grabs Fyndax and drags him into A where we'll rest.

<MialeeM> Room a only has one door to watch.

> Vlix: I moved where Vlix and Owen went... didn't want to be in a dead end.

> Vlix: guess we'll keep watch

<DM> tick, tock, tick, tock.....

<MialeeM> OK, do whatever healing we can get done.

<MialeeM> Pengo could use some but there are others in much worse shape.

<MialeeM> Like Owen. :)

<DM> Owen is as good as he's gonna get for several days.

<MialeeM> Ah

<MialeeM> How's everyone else?

<Flint> I've got one Cure Light Wounds left.

<MialeeM> Oof.

<MialeeM> Is that all we have?

<DM> Joz has one CSW left

<DM> and 1 CLW

<Flint> I think Jozlan has one Cure Light and one Cure Serious left.

<MialeeM> I think we should use 'em up and try to get out of here.

<MialeeM> I mean, hit the cages and hope that's where the folks we're after are.

> Jozlan casts csw on owen

> Jozlan casts clw on mordin

> Jozlan rolls csw (2d6 + 5): [(3 + 2) + 5] = 10

> Jozlan rolls clw (d4 + 4): [2 + 4] = 6

<DM> refer to http://75.68.157.178:8080/Mercia/rules/magic.html#spellrecovery

<Jozlan> (not on owen)

<Jozlan> csw on myself

<MialeeM> I just don't know if we can manage the 4+ hours of resting even to get basic spells back.

<Jozlan> on vlix

<Jozlan> final answer

<DM> Vlix: 19 of 22

<DM> Mordin: 10 of 30

<Flint> Okay, thoughts on where the last spell goes?

> Vlix: Vlix meditates

<MialeeM> Mordin's in bad shape and is one of our heavies. Give it to him.

> Flint casts CLW on Mordin.

> Flint rolls Cure Light Wounds (d4 + 4): [3 + 4] = 7

<DM> Mordin: 17 of 30

<Flint> Jozlan and I will heal up with time.

<DM> So, then you're resting?

<Flint> I think we should.

<DM> Vlix, a couple hours after you've settled in, you hear very light footsteps in the big hallway.

<MialeeM> Figures.

> Vlix: multplie?

> Vlix: er multiple?

<DM> could be. you investigating?

> Vlix: yah

> Vlix: wait

> Vlix: cast invis, then chk

<Flint> That's enough time for Joz and I to be at full HP.

<DM> right. You peek out into the hall, and see 2 hobgoblins down near the dead minotaur whispering quietly.

> Vlix: do I understand them?

> Vlix: creeps closer

<DM> you're too far away to hear what they are saying, even if you do understand their language.

<DM> They're saying something on the order of: "What the hell are we gonna do?"

> Vlix: waits a little for more info...

> Vlix: listening

<DM> and... "We're gonna get the hell out of here, that's what!"

<DM> they disapear around the corner.

> Vlix: let'em go.

> Vlix: no one else about?

<DM> no. it's quiet.

> Vlix: goes back

> Vlix: chks owen, changes his bandages

<DM> His status is the same.

<DM> The next 2 hours pass uneventfully

<DM> so you've had four hours of rest. (1-2 level spells)

<DM> you gonna rest some more?

<MialeeM> That will help. That gets our magic missiles back.

<MialeeM> For instance.

<MialeeM> We can try if you guys want to.

<Flint> I think we should get as much back as possible.

<Icarius> more would be better

<DM> Another 2 hours pass.

<DM> It's been six hours of rest, now.

<Flint> That's enough for 3rd and 4th level spells.

<DM> enough to recover any spells you have.

> Vlix: dole out some healing and let's pickup

<Flint> Let's start studying. :)

<DM> Any changes to spell lists?

<MialeeM> No, not here.

> Vlix: not here

<Flint> No.

<DM> ok, then, after a total of about 9 hours, you're back up to snuff with spells, and hp look like.....

<DM> Flint: 37 of 37 / Mordin: 18 of 30 / Mialee: 24 of 27 (+5 for Voronda) / Pengo: 15 of 24 / Jozlan: 27 of 27 /

<Icarius> 21 of 25 (+5 for Talos) / Vlix: 20 of 22 / Owen: 0 of 26

<DM> So what next?

<Pengo> Cages.

<DM> I'd suggest a little healing?

> Vlix: cages ...

<Flint> Cages.

<Icarius> healing is good

<Pengo> Oh, yeah, that.

> Vlix: spiritual healing

<Flint> Inspired by his god, Flint casts CSW on Mordin.

<Icarius> pengo and mordin could use it, everybody else is good enough I think

> Flint rolls Cure Serious Wounds (2d6 + 5): [(3 + 2) + 5] = 10

<DM> Mordin: 28 of 30

> Jozlan casts clw on pengo

> Jozlan rolls clw (d4 + 4): [4 + 4] = 8

<DM> Pengo: 23 of 24

<Pengo> Cool.

<MialeeM> Now cages? :)

<DM> Line up behind Mordin, and let's go!

> Vlix: carries Owen

<Flint> What is our standard order?

<DM> you're asking me? ;)

> Vlix: we're in the rear

<DM> What are you doing with Fyndax?

<Flint> I forgot, and the RPG forum isn't there to check.

<DM> It's something like that, given Owen's shape.

<Pengo> Oh, were we going to ask him anything before we go?

> Vlix: bio break

<Flint> Yes. Disconnected. Joined game sheppy has joined the session

<MialeeM> Did I miss anything?

<MialeeM> Last I saw was "Flint: Yes" to the entry to bio break :)

<Icarius> questioning Fyndex

<DM> Flint has been grilling Fyndax to find out when the last caravan left for Suderham (Presumeably the next stop)

<MialeeM> ah

<DM> tick, tock, tick, tock.....

<Pengo> And?

<MialeeM> Any luck with that? :)

<Flint> Let's free the slaves in the cages. Then let's get after the rest of the girls.

<DM> To the best of his knowledge it was about a week ago.

<MialeeM> Are the girls gone?

<MialeeM> I'd hoped they were in those cages.

<DM> You have not looked in the cages yet you're still out in the hallway.

<MialeeM> OK

<Icarius> let's check them out then

<MialeeM> What Flint said made me think we'd learned they'd left.

<MialeeM> Yes, let's.

> Mordin advances down the hall.

> Flint keeps pace.

<DM> You go through the door, down a half flight of steps, and into a huge cavern. The cavern is divided into cells of metal bars, each roofed off with crossed bars.

<Pengo> Let's assume we all stay in formation :)

<DM> There are slaves in each cell wearing only simple cotton garb. Most cells only appear to hold two to eight slaves each. Rising above the cells on the east wall is a platform cut out of the stone wall.

<DM> refresh

<DM> For the convenience of explanation, the cells are lettered.

<DM> Cells a and b are 20 ft. square and are filled with slaves. The slaves appear listless and apathetic.

<MialeeM> Let's just go around counter-clockwise.

<DM> Cell 8 contains eight women, seven men, three male elves and two dwarves who have had their beard shaved off.

<DM> Cell A, that was.

<DM> Cell B:

<Flint> Yes, as we open each cage we can check for the girls and ask if anyone has seen them.

<DM> this cell holds six women, 10 men, to halfling males and one half ling female, and a half -orc.

> Vlix: ah, a date for Pengo..

<Pengo> heh

> Vlix: (the 1/2 orc)

<DM> The other cells are also filled with slaves.

> Vlix: any in fighting condition?

> Vlix: and did we ever spoil the previous combat area?

<DM> Some look like they could fight.

<DM> What do you mean by spoil the previous combat area?

> Vlix: search for trasure

> Vlix: treasure

> Vlix: items of interest

<DM> Know you did not.

<DM> no,

<DM> Should I go through each cell or just total them up?

<MialeeM> Total 'em up is fine to me;.

<Icarius> me too

<Flint> Same here. Disconnected. Joined game sheppy has joined the session

<MialeeM> Well, hopefully it's enough.

<DM> She points to the girls in Cell A.

> Mialee goes to Cell A.

<MialeeM> "Princess Ellanie?"

<DM> They are all looking like Edwina did when you picked her up.

<MialeeM> Oh great.

<DM> none of them respond.

> Mialee swears in elvish.

> Vlix: "oh darnit it to heck"

<MialeeM> We'll have to herd them like we did with Edwina, I guess.

<DM> "who are you people?" " Are you going to let us out of here?" "Please, let us out of here!" "I want to go home!"

<DM> this coming from the cells on the other side of the isle.

<Pengo> Should we just let everyone out? I'm not sure that's a great idea, but I can't see leaving people here...

<Flint> We will be there shortly. Please be patient.

<Jozlan> that's the best option, I'd say

<MialeeM> We need to get these folks moving...

<Flint> There is plenty of food on the first level and a LOT of weapons scattered around.

<MialeeM> And I think we need to take the (hopefully small) risk and arm a couple of the big guys.

<MialeeM> At least a couple.

<MialeeM> If we have enough armed people we can get out without much trouble at all.

<Flint> Arm all the dwarves.

<MialeeM> Why only dwarves?

> Vlix: he didn

<DM> 2 of them are in the "listless" bunch

> Vlix: t say only

<MialeeM> You're right, he didn't. Mea culpa.

<Flint> Although that WAS my first thought. :)

<DM> "Have you got anything to eat? We haven't eaten in days!"

<MialeeM> We'll get you some.

<Flint> There is food upstairs.

<MialeeM> How many of you feel up to carrying a weapon and helping us get out the ones that can't get themselves out?

<MialeeM> We don't want to leave anyone behind.

<Flint> We should question the two nasty ones and the man meditating.

<DM> about 25% of them indicate that they are willing to fight their way out.

<DM> mostly the men, dwarves and elves.

<MialeeM> Okay. We don't have weapons on us but (smile) trust me, there are plenty scattered about on the floor around here.

> Vlix: good luck with all those pogs

<MialeeM> LOL

<DM> hehhe

<Jozlan> :)

<MialeeM> Are there keys for these cages, or...?

<MialeeM> Or are these just the open top things we need to drop ropes down into?

<DM> There are probably keys.

<DM> the tops are barred as well.

> Pengo searches around for keys.

<DM> On the raised platform at the west end of the room, Pengo finds several stools, a table with a barrel of beer on it, and several sets of keys hung on three different pegs on the west wall. Part

> Vlix: 10 - I'm minutes away from needing to leave

> Pengo grabs the keys.

> Pengo starts unlocking cages.

> Vlix: Owen is easy enough to play... And Vlix is carrying him. So....

<DM> Are there any in particular that you are not going to unlock ?

<MialeeM> The nasty looking dudes and the meditating guy

<DM> I'll handle Vlix. :) Who's connected The DM (Thomas) Flint (Roger) Mordin (Roger) Owen (Sean) Vlix (Sean) Icarius (Kelvin) Jozlan (Kelvin) Mialee (sheppy) Pengo (sheppy) 9 players Disconnected. Joined game sheppy has joined the session

<Jozlan> somebdy left :)

> Vlix: its his isp.

<MialeeM> Let's go.

<DM> leaving them, or letting them out? and what about the lone guy?

<Flint> What do the rest of you think?

<MialeeM> Leave those two. If someone wants to talk to the alone guy go for it.

> Vlix: let them go... they don't have to travel with us.

<MialeeM> Whatever, let them go, I don't care. I just want to get out of here.

<MialeeM> Just remember, last time we let someone out that was locked up here and looked iffy, they attacked us.

> Flint opens the cage.

<DM> Thanks, little buddy!

> Vlix: unlock the meditating guy's cage - he looks like a Monk.

> Mialee worries.

<Flint> I figured he could provide information.

> Jozlan fingers his mace just in case

> Pengo talks to the meditating guy.

<Pengo> Sir? Do you want to get out of here?

<DM> Why, yes, that would be a good thing.

<Pengo> May I ask your name, sir?

<DM> I am called "Little Smiler" by my brethren.

<Pengo> I see. Can you help us get everyone out?

<DM> the name I was given at birth is long forgotten.

<DM> I would do my best to assist in that endeavor.

<Pengo> Glad to hear it.

<MialeeM> OK, everyone, let's go!

<DM> He gives you a big toothy grin.

> The DM tells you: don't forget: What are you _carrying_?

<Pengo> Oh man.

<Pengo> I still don't have all my stuff back :( There is no player or character named "The" in the session. There is no player or character named ""the" in the session.

> Vlix: here... you can have Owen's two handed sword

<Pengo> heh

<Pengo> We're missing a lot of stuff if we don't go looking for it.

<Icarius> yeah... but good luck finding it.

<Pengo> Damn, damn, damn.

> Vlix: what to do... we're passing up a lot of treasure because we have to follow the mission

<Icarius> the princess better give you a nice reward

<DM> while you think about that, I'm going to take a VERY short potty break.

> Vlix: tmi

<Pengo> I can't leave without my stuff...

<Pengo> We all have stuff in the bag, for one thing.

<Pengo> What's with "c" and the tunnel out of it?

<Flint> We may be able to move through the rest of the rooms quickly.

<Flint> Owen should be conscious tomorrow and able to identify the girls.

<MialeeM> This place is awfully big to keep dragging these poor folks around in.

<DM> The back of cell C looks like there is a passage out of it. You see some rubble strewn on the ground though.

<MialeeM> Who was in C? Anyone?

<DM> There are murmerings in the crowd of "Let's get out of here" and "what are we waiting for?" etc.

<DM> no one was in C

<Icarius> because they escaped

<Pengo> What about Vlix and I snoop around to find the stuff while the rest of you get these people out?

<Pengo> It's got to be down on this level somewhere; we searched everywhere else.

<Icarius> do we know how to get out?

<MialeeM> Same way we got in, I'd assume.

<Flint> We could atleast take them upstairs to the kitchen so they can eat.

<Icarius> didn't we need to dosome gymnastics to get over the a ravine?

<MialeeM> I'm for that. Let's have some of us go up, get these folks food, arm the ones that can fight, and a couple of us can keep searching down here.

<DM> I think that was just Vlix -- the group never continued that way.

<Pengo> OK, regardless, I'm staying until I find my gear.

<Pengo> If anyone's coming with me, let's go. The rest of you go on up.

<DM> Suggestion: let Mordin, Mialee and Jozlan take Owen and the slaves upstairs, while the rest of you serach.

<MialeeM> I think that's a good plan.

<Flint> We should also grab as much coin from the vault as we can carry without being overburdened.

<DM> Are they going to follow your route backwards?

<MialeeM> Sure, we can do that.

<DM> ok, so Vlix, Pengo, Flint and Icarius remain to search, while the rest of the group makes their way back the way you came in.

<MialeeM> Sounds good.

<Mordin> Okay.

<DM> The going group goes, and then they're gone.

<Icarius> ok...

<DM> Vlix, Pengo, Flint and Icarius remain -- where are YOU going?

<Pengo> We haven't been in 27 yet, have we? Let's start there.

<Icarius> sounds good

<DM> It's a latrine

<Icarius> sounds bad

<MialeeM> South then into 23

> Flint checks the tunnel in cell C to see if it is caved in.

<DM> yes, it is caved in, Flint

<DM> recently

<Flint> On to 23.

<MialeeM> escape?

<Flint> m2 covering her tracks.

<DM> Room 23:

<DM> This room is a large dining room. There are two long tables with rows of benches set on either side of each. There are some plates and dishes, and silverware. Otherwise, the room is empty.

<Pengo> South from here.

<DM> Room 24:

<DM> This room is a kitchen with several tables and the chopping block in the room. On the south side of the room is a cooking fireplace and it to not so fresh carcasses are hung on hooks to the left of it.

<MialeeM> On to room 29.

<MialeeM> Assume Pengo says anything I accidentally type in this window :)

<DM> Room 29:

<DM> This room is filled with a blue haze and pungent odor of incense. Walls are covered with black drapes and a brazier with hot coals stands in the center of the room.

> Icarius examines the chair and brazier

<Flint> What chair?

<Pengo> That's what I want to know :)

<DM> there is an ornate chair before the brazier. A cot with furs thrown across it and two low tables covered with herbs and paraphernalia are all else that is in this room. The room has no occupants.

<Pengo> Oh. :)

<Flint> lol

<Pengo> Let's try the room to the east, down that stubby slanted corridor.

<Flint> Okay.

<Pengo> Er, west, that is

<Flint> Room 30.

<Pengo> Yes

<DM> This room contains a well crafted furniture of walnut. There are two chairs, tables, a wardrobe and blanket chest.

<Flint> search the room.

> Pengo checks the wardrobe and chest for traps and opens them to look inside if none are found.

<DM> The bed is low to the floor and curtained buy green velvet drapes. On the floor are two rugs made of polar bear fur. A full-length mirror stands against the western wall and a painting of an elven woman hangs on the eastern wall.

<Flint> Well, there is no accounting for taste. :)

<DM> The wardrobe contains silk dresses and slippers worth several hundred gold pieces.

> Vlix: anything special about this elven woman?

<Flint> Take those.

<DM> The chest contains blankets.

<DM> The woman in the painting looks just like the one you encountered earlier.

> Vlix: m2?

<Pengo> Ah, I didn't realize that woman was an elf. :)

<DM> yes, M2

<Pengo> Let's continue south down the corridor then.

> Flint takes the blankets as well.

<DM> They are big and bulky, Flint.

<Flint> They can be given to the girls.

<DM> ok.

<DM> So you are heading south in the main corridor?

<Flint> It won't do us anygood to find them if they freeze. :)

<DM> good point.

<Flint> Yes. south.

<Pengo> Yeah, south.

<DM> About 30 ft. to the south of the last door, you come upon a natural tunnel barred by a locked portcullis.

> Vlix: pick it

<DM> From beyond, comes a foul odor and you hear what sounds like whimpering puppies.

> Vlix: er not...

<Pengo> I don't think it's a priority. I say we keep going.

<DM> Roll it.

<Pengo> Hell no, let's move.

<Icarius> uh oh

<Pengo> Keep going south.

> Vlix: but... it's puppies...

> Vlix: tender brown eyed sad puppies

<Flint> Sure they are, sure.

> Vlix: keeps going

> Vlix: me thinks about getting a pet hell hound

<Flint> 'Hell hound' puppies. :)

<DM> The passage to the south becomes more natural and less worked. It goes on for quite a ways before opening up into a large cavern.

<Pengo> Anything interesting about it?

<Pengo> I think we may have gone the wrong way though.

> Vlix: might make a nice familiar

<DM> refreshed.

<Pengo> Anything in here?

<DM> No. it's a big empty cavern with two exits to the south.

<Pengo> I'm pretty sure we need to backtrack.

<DM> The exit to the southeast is caved in after a few feet.

> Flint checks the southeast exit.

<Pengo> But let's try the one to the SW.

<Flint> Okay.

<DM> You quickly traverse the passageway to the southwest. It goes on for over three hundred and 50 yds.

<DM> Finally, it opens up into another large cavern. There are many bats in this cavern hanging from the ceiling.

<Pengo> North.

<Pengo> Let's go back.

<DM> There is an exit on the far side through which a cool breeze blows.

<Pengo> Either the cell C takes us somewhere or there's a hidden door in room 30.

<DM> Ok, you make your way back to the dining room.

> Vlix: ok, officially in trouble now. have to leave. cya

<Pengo> Later Sean

<DM> Bye-Bye. Sean has left the session

<Flint> Bye Sean.

<Pengo> Let's go back to 30 and look to see if there are any hidden doors.

> Owen: cya

<Icarius> bye... Sean has left the session

<DM> You make it back to room 30.

<DM> Vlix searches for secret doors.

> Flint searches for secret doors.

<DM> Vlix finds a secret door behind the mirror on the western wall. It is opened by knocking twice on a wall to the right of the door.

<Pengo> Ah-ha

<Pengo> Let's go through that then.

<DM> He finds another one in the back of the wardrobe. It is open by pulling down a peg in the back of the wardrobe.

<Pengo> Oh. Hum.

<DM> That one leads to the magical land of Narnia.

<Pengo> So, not actually one in the wardrobe? :)

<DM> just kidding.

<DM> Yes, there actually is one in the wardrobe.

<Pengo> OK.

> Pengo peeks through the one in the wardrobe. What's in there?

<DM> Refreshed, if you haven't lately.

<Pengo> OK, let's do the wardrobe one first and head south.

<Flint> Okay.

<DM> There's a long passageway that leads to the back of another secret door.

<Pengo> Open it.

<DM> Refreshed.

<Pengo> What's in here?

<Icarius> (he's editing... very long description :)

<Pengo> OK :)

<Pengo> "There are six million bugbears here."

<DM> This room is a luxurious bed chamber, which fully outfitted with costly furniture, expensive tapestries, and brightly colored carpets. There is a curtained alcove in the southwestern corner of this room, draped with white velvet. There is a canopied bed. There's a blanket chest at the foot of the bed, a wardrobe, 2 chairs and three small tables, one holding a basin and picture for washing. There is also a small fireplace.

<Pengo> Anybody in here that we need to kill before we get on with it?

<DM> No. The room is empty.

<Pengo> Anything in the blanket chest other than blankets?

<Icarius> blackthorne's bedroom, perhaps?

<Pengo> My guess.

> Flint searches the room for both valuables as well as secret doors.

<DM> There is a long thin piece of wood on top of the dresser, very carefully carved.

<Pengo> Carved to look like what?

<DM> It just has fancy carvings on it.

<Icarius> is it a back scratcher?

<DM> Behind the bed curtains, you find a wall safe.

> Pengo picks it.

<Pengo> The lock on the safe that is.

<DM> Roll your saving throw.

> Pengo rolls to pick the lock (d100): [76] = 76

<DM> No, first the saving throw.

<Pengo> Oh, sorry

<Pengo> Damn

> Pengo rolls d20: [8] = 8

<Flint> Saving Throw (d20) - It must be trapped.

<Pengo> Forgot to check it for traps :)

<DM> Pengo gets pricked by a needle he forgot to look for.

<Pengo> Sigh.

<DM> Not quite.

<Pengo> Hm?

<DM> Pengo swoons and falls back on the bed, blacked out.

<Pengo> Sigh.

<Pengo> I mean, not actually but ugh :)

> Flint administers First Aid.

<DM> That doesn't seem to help. He seems to be poisoned.

> Flint casts Slow Poison.

<DM> Pengo unswoons a little, and regains consciousness.

<DM> Now you can try again for the lock picking. :)

> Pengo does so

> Pengo rolls to pick the lock (d100): [14] = 14

<Flint> There is a reason I always carry one instead of a CSW. :)

<DM> The lock opens, and you find a metal box

> Pengo checks the metal box for traps.

<DM> the box is not locked.

<Flint> Although many a time I've wish it was a CSW.

<DM> DM rolls Privately

<DM> Pengo doesn't find any traps.

> Pengo opens the box.

<DM> The box contains a gold and ruby necklace worth 1400 gold pieces, a matching pair of earrings worth 600 gold pieces, and a stickpin with the leering face of a gargoyle with two ruby eyes worth 75 gold pieces

> Pengo closes the box and stashes it somewhere on one of our persons. OK, let's move on.

<Pengo> There's a passage out to the south?

<DM> No, there is an alcove in that corner.

<Pengo> Oh, okay.

> Pengo looks into the alcove.

<Pengo> Anything in there?

<DM> Pengo sees a vanity, and a set of leather armor, and a canvas bag.

<Pengo> My armor and bag by any chance?

<DM> What do you know, it IS your armor!

<DM> and Bag.

> Pengo grabs it and changes into it, and grabs the bag.

> Pengo looks into the bag.

<DM> It's got all his stuff, and some of Mialee's too.

<Pengo> Don't suppose my sword and bow and whatnot got stuffed into it...

<DM> as a matter of fact, it did.

<Pengo> Awesome.

<Icarius> excellent

> Pengo pulls his sword out, slings his bow across his back, smiles, and says, "let's get the hell out of here."

<Flint> Great.

<Flint> Rejoin the others?

<DM> Vlix says: Uhh, I think we're forgetting something.

<Pengo> What?

<DM> That funny room with all the neat stuff in it?

<Pengo> What neat stuff?

<DM> near where we camped out?

<Pengo> (I don't actually remember)

<Flint> You mean the vault?

<DM> the one I had to change into a bat to get into?

<Pengo> Oh, the vault. Jeez, what a hassle.

<DM> yeah, the vault.

<Flint> Beleave me, I haven't forgotten about it. :)

<Pengo> Didn't we not figure out a way to get the stuff out of there in significant enough quantity to be worth the effort?

<Pengo> I'm just glad I have my stuff back, and frankly, I don't feel all that great still. :)

<Flint> We go back.

<Flint> Vlix takes in the sack and my +3 axe.

<DM> There was the matter of several traps/locks that I couldn't bypass the first time.

<Pengo> Well, if you want to try it one more time, let's do that.

<Flint> Whatever doesn't fit in the sack gets cut/hacked open and the contents get put in the bag. :)

<Pengo> Oh yeah, the bag of holding can go with.

<Flint> Yes, I'm a dwarf.

<Pengo> Let's pull out of the bag whatever we can manage to juggle ourselves for now.

<Pengo> OK, we head to the vault then.

<Pengo> Hello?

<Flint> Hi.

<Pengo> Sorry, got quiet, worried I might have discoed.

<DM> ok, you're back at the vault.

<Pengo> All right, Flint, you and Vlix seem to have a good plan for this, so go for it. :)

> Flint gives Vlix his axe.

<DM> Vlix asks for the bag from Pengo.

> Pengo hands it over.

> Pengo takes out as much as we can distribute among ourselves.

<DM> I'm checking the log to see what happened last time.

<Pengo> OK

<DM> In the large chest 1, you found 6000 cp

<DM> in large cest 2 you found 8000 gp after getting hit with the poison darts.

<DM> There are 2 coffers in the room, that were too big to fit through the slot, and were not pickable by Vlix

<Icarius> fun

<Pengo> Can he try picking them again?

<Pengo> Worst case, we can get a lot of gold. :)

<DM> no, he can't.

<Pengo> OK, then, we can at least grab some of that gold.

<DM> he does have an axe now....

<Pengo> Oh! :)

<Flint> Will the coffers fit in the bag?

<DM> sure.

<Flint> Put them in the bag. Pengo can try to open them later. sheppy has left the session

<Pengo> That's Mialee :)

> Pengo waits for Vlix to return.

<Flint> If I remember right, there were some sacks in there.

<DM> The bag takes the coffers, but it fills up with all the gold,

<DM> and there is at least 4000 gp you can't fit into the bag.

<Pengo> That's still lots.

<DM> Ther are also 3 other chests that vlix didn't get a chance to check because he was poisoned the last time.

<Pengo> Jeez.

<Flint> There is some kind of box that fits on the pull slide, right?

<DM> yes. there are 3 small "carts" that run on the slide.

<Pengo> Do the coffers fit on those or is it for something else?

<DM> you can run them back and forth as many times as you need to.

<DM> the coffers are too big.

<DM> but coins fit nicely.

<Pengo> Let's send up the rest of the gold.

<Flint> We might want to check the other 3 chests first.

<DM> Vlix does so, emptying half the bag.

<Pengo> Well yeah

<DM> someone roll twice for Vlix to unlock.

> Pengo rolls to pick the lock (d100): [72] = 72

> Pengo rolls to pick the lock (d100): [74] = 74

<DM> he checked and didn't find any traps

<DM> he can't open two of them. but the two that he COULD open, held 9000 sp and 3000 pp respectively.

<Pengo> Good lord.

<Pengo> Can he smash the other two open with his axe? :)

<DM> he could try.

<DM> He does so.

<Pengo> And?

<Flint> lol

<DM> He smashes the two chests open, after much banging.

<DM> in the first chest, he finds 7000 ep.

<Icarius> good deal

<Pengo> Jeez.

<DM> in the second one, he finds a smashed potion, and 5000 MORE gp, and eight saphires,

<Pengo> Holy cow.

<DM> and a ruby, and could someone please roll a saving throw....

> Pengo rolls d20: [2] = 2

> Flint rolls Saving Throw (d20): [10] = 10

<DM> he also finds a scroll case splintered, with a shredded scroll.

<Pengo> Bummer.

<Icarius> darn

<Pengo> But jeez.

<DM> That's about it.

<Pengo> Gosh, is that all?

<Pengo> Send it up, but I dunno how we're getting it out of here. :)

<DM> Now, all the stuff now strewn about the hallway is WAAAAY more than will fit in the bag.

<Pengo> Put the most valuable coins in the bag.

<DM> If you attempt to carry it all out, you will be HEAVILY ENCUMBERED.

<Pengo> You think? :)

<Pengo> Well, I say we only take gold and up.

<Pengo> That's still an awful lot.

<Flint> Start with the gems and PP, then the gold.

<Pengo> Yeah.

<Flint> How heavy are the coffers?

<DM> http://75.68.157.178:8080/Mercia/rules/money.html

<DM> they weigh about 20lbs apiece.

<Pengo> Let's just take as much as we can, preferring platinum as Flint said, and get out.

<Icarius> yeah, we've got other work to do

<DM> I'd say you leave the silver and copper behind, eh?

<Flint> Pengo, can you open them?

<Pengo> Yes.

<Pengo> Not unless they get up here first. :)

<Pengo> Or is everything up now?

<Pengo> If it is, I'll try picking those locks as soon as I check them for traps.

<DM> ?

<Pengo> The coffers need to come up from the vault first before I can do that.

<DM> ok,

<DM> the coffers came out in the bag carried by Vlix

> Pengo pulls the coffers out and checks them all for traps.

<DM> Coffer #1 has 3 locks. A, B & C

<Flint> They will come out when Vlix does. :)

<DM> you don't find any traps.

<DM> what order will you open the locks in?

> Pengo picks lock A on coffer 1

> Pengo rolls to pick the lock (d100): [3] = 3

<DM> it opens. (the lock)

> Pengo picks lock B on coffer 1.

> Pengo rolls to pick the lock (d100): [39] = 39

<DM> that lock opens.

> Pengo picks C.

> Pengo rolls to pick the lock (d100): [4] = 4

<DM> That lock doesn't open.

<Pengo> Huh.

<DM> odd, isn't it?

> Pengo moves on to coffer #2.

<Pengo> It must want them picked in a certain order, which is annoying.

<Pengo> How many locks on #2?

<DM> 1

> Pengo picks it

> Pengo rolls to pick the lock (d100): [75] = 75

<DM> can't open it.

> Pengo tries #3.

> Pengo rolls to pick the lock (d100): [25] = 25

<DM> there was only 2

<DM> coffers.

<Pengo> Oh. Coulda sworn 3. OK.

<Pengo> Guess we haul these out intact, guys.

<DM> there was also a mahogany box, that you got out last time.

<Flint> Lock #b, then pick C.

<Flint> Then B again.

> Pengo locks lock b back up.

> Pengo tries picking lock c now.

> Pengo rolls to pick the lock (d100): [50] = 50

<DM> why don't you get that later?

<Pengo> OK, let's deal with all this later and get out of here.

<Pengo> Have we loaded up as much as we can manage reasonably?

<DM> yes

<Pengo> Then let's return to the others so we can go.

<Flint> I was going to empty the coffers and dump them to save a little weight, but okay.

<DM> You backtrack your way back the way you initially entered this level, and eventually find your way upstairs to the kitchen, where you rejoin the others.

<Pengo> Everyone okay up here? sheppy has joined the session

<MialeeM> Are we? :)

<DM> They inform you that they had to chase away a couple of hobgoblins, but that everyone was fine, and got something to eat, however ghastly.

<MialeeM> Glad to see you guys found our stuff. We all ready to go?

<MialeeM> (did we find weapons for those who can handle them?)

<DM> And I think we should leave it there for tonight.

<DM> yes, plenty of weapons around for all.

<MialeeM> Awww. :)

<MialeeM> OK.

<DM> well, I can go on if you want.

<MialeeM> I can for a little longer but it's up to the others.

<MialeeM> I have a more flexible schedule than most people do :)

<MialeeM> And actually got enough sleep last night for a change.

<Flint> I can, it's still early. :)

<MialeeM> It feels like we're almost done although I suppose we could run into a huge mob on the way out. :)

<DM> well, let's go on a little bit then.

<MialeeM> OK... let's head out of here...

<DM> So you've got everyone gathered in the kitchen, what are you going to do with them?

<MialeeM> Well, I think we'll lead them out. :)

<Icarius> onward then

<MialeeM> Oh... we need to check on the slaves in the room that the paralyzing creature was in.

<DM> Ok, you have no trouble getting out of the fort, picking up the other slaves along the way.

<MialeeM> They ought to be slightly awake now.

<DM> yes, they are,

<MialeeM> Oh, how about the lady and the kid who were up in the rafters?

<MialeeM> Need to get them too.

<MialeeM> Up in the 16s.

<DM> hehe, ok., Pengo can go grab them as well.

<Pengo> Great. :)

<Flint> Have them bed down for the nigfht. Owen should be awake tomorrow and able to ID the girls.

<Pengo> I promised. :)

<Pengo> Is our wagon still where we left it?

<DM> are you bedding down inside the fort or outside of it?

<Pengo> I'd really feel better if we put some distance between us and it but I doubt these folks are up to the hike tonight.

<DM> So, inside?

<Pengo> Let's bunk down in one of the barracks rooms in the northern wall area.

<Flint> Inside. They came search the different storerooms tomorrow for the gear they will need.

<Pengo> In the gatehouse or whatever. sheppy has left the session

<Pengo> still here

<Flint> THe kitchen and diningrooms, All the food is here.

<Pengo> OK, whereever. Let's just get some rest, post a good watch.

<DM> ok, so you bed down for the night, which passes fairly uneventually, and get up the next day, and start rooting around for supplies and provisions. sheppy has joined the session

<Flint> Is Owen awake, yet?

<DM> you find a couple of small carts to haul them in.

> Pengo works on loading up stuff we need into carts.

<DM> Owen is conscious, but can only manage a movement rate of 1 if he removes all his armor.

<Icarius> put him in a cart too

<Pengo> Movement isn't the issue. We need him to ID the princess.

<DM> He does, however, ID all the girls that you've been after.

<Pengo> OK, good.

<DM> including the lady Elannie.

<Flint> Nevermind moving, Do we have the girls? :)

<Flint> Okay. :)

<MialeeM> All right... assuming we've found the provisions we need, let's move out.

<Icarius> yes

<DM> the girls are still a litle zombiefied, but they can walk slowly without being carried.

<Pengo> That's good.

<DM> Your immediate surrounding Area Map:

<Pengo> We make sure the perimiter of our group is reasonably surrounded by people who are relatively functional and armed.

<DM> Country Map:

<DM>

<Pengo> First one is a 404

<DM> Which way are you heading?

<Pengo> Well, we need to head for Puertoviejo.

<DM> You recall it's about a 5-7 day journey.

<MialeeM> Well, that's our only choice I think.

<Icarius> yeah

<Flint> Yes, and we've cleared most of the problems already.

<Pengo> And there are a lot more of us now than there were. :)

<Pengo> Even ignoring the ones in no condition to do anything, we're still pretty secure in our numbers.

<Pengo> So let's do it.

<DM> You spend a day tracking down the horses and wagons that you had left tied up 4 days ago

<DM> but finally get started on the journey back.

<Flint> Can we get a ship at Puertoviejo?

<DM> about 2 days down the road,

<Icarius> I would assume so

<DM> just before coming down out of the hills, you notice a tower off to the north.

<DM> Oddly enough, it seems to have 5 sides.

<MialeeM> I'm disinclined to care about the tower unless someone's coming out of it shooting at us.

<Flint> The Pentagon?

<Pengo> heh

<Pengo> Any activity around it?

<Pengo> Not sure what's interesting about it having five sides.

<DM> you're miles away from it, so it's hard to tell.

> Flint asks "Any body know what that tower is?"

<DM> You get vacant looks and shakes of the head.

<MialeeM> Was it not there when we came in here? :)

<Icarius> teleportation perhaps?

<DM> you were more preoccupied then, I guess.

<Icarius> I think we should investigate

<Pengo> OK, but let's just have a couple of us go.

<Pengo> No sense dragging all these folks up there for nothing.

<Flint> With all these people?

<MialeeM> I think we should just head for Puertoviejo.

<DM> By this time, BTW, all of the "dazed" slaves are coming around.

<MialeeM> Good

<MialeeM> Coming around to what extent?

<MialeeM> Enough that they can answer questions?

<MialeeM> Or participate in conversation at all? :)

<DM> to the extent that they can talk and answer questions.

> Mialee greets the princess and tells her we were sent to rescue her.

<Pengo> So, send someone to the tower or not?

<DM> Owen is also coming around, and can accept a curative spell.

<Pengo> Can anyone think of a reason we should go check that tower out other than basic curiosity?

<DM> the ladies all know him, and gratefully acknowledge the rescue.

> Flint cast CCW on Owen.

> Flint rolls Cure Critical Wounds (4d4 + 11): [(2 + 2 + 2 + 3) + 11] = 20

<Icarius> My 6th sense is telling me to investigate

<Pengo> You have a 6th sense?

<Icarius> yeah, a little voice that tells me things :)

<MialeeM> Heh.

<MialeeM> How about Pengo and Vlix hike up there and take a look while the rest of us rest a bit.

<DM> yeah, well, whether you do or don't will have to wait for next time, because i really need to go to bed.

<Pengo> Heh, okay.

<Icarius> that settles it

<Flint> lol.

<DM> it's too bad we don't have a place to do "offline" play anymore.

<DM> anyway. thanks again guys!

<Pengo> Well, I could set up a web board pretty easily for us to use.

<DM> I'll try to pull everything together that you all grabbed along the way.

<Flint> Sean might be able to set one up as well.

<DM> and we'll pick it up right here the next time around.

<Pengo> OK. See you guys next time. :)

Go to the next adventure