Flint DeepDelver

Sentinel of Moradin!

The Party
Name Flint
Race Dwarf
Primary Class Secondary Class
Level 7 7
Experience 75345 73532
x.p. to next level 49656 36469
To Hit Bonus Damage Bonus Weight Allowance Open Doors Bend bars / Lift Gates
Strength 14 0 0 55 2 7%
Add. Languages Chance to Know Spell Minimum Spells/Level Maximum Spells/Level
Intelligence 9 1 35% 4 6
Magic Attack Adjust Spell Bonus Chance of Spell Failure
Wisdom 15 1 2 X 1, 1 X 2 0%
Defense Adjustment Surprise/ Attack Adjust
Dexterity 12 0 0
Hit Point Adjustment System Shock Survival Resurrection Survival
Constitution 15 1 91% 94%
Max Henchmen Loyalty Base Reaction Adjustment
Charisma 13 5 0% 5%
Armor Chainmail + Shield +1
Armor Class Type 16 Encumbrance: 185%
Armor Class 17
Hit Points 47
Level Bonus 5
Alignment Lawful Good
Weapon Proficiencies Axe, Battle Hammer Glaive-Guisarme Crossbow, Light
Saving Throws  
Poison 3  
Paralyzation or Death 7  
Petrification or Polymorph 10  
Rod, Staff or Wand 7  
Breath Weapon 12  
Spell 8  
Bonus for Will-based attacks 1  
Resistance to Charm 0%  
Cleric Level 7
Turn Undead
Skeleton or 1 HD D  
Zombie D  
Ghoul or 2 HD T  
Shadow or 3-4 HD T  
Wight or 5 HD 4  
Ghast 7  
Wraith or 6 HD 10  
Mummy or 7 HD 13  
Spectre or 8 HD 16  
Vampire or 9 HD 19  
Ghost or 10 HD 20  
Lich or 11+ HD --  
Special** --  
Number of Cleric spells which can be memorized: Level: # of Spells Basic Wisdom Bonus
1 5 3 2
2 4 3 1
3 2 2 0
4 1 1 0
5 0    
6 0    
7 0    


26330.381 in g.p. equivalent value
onyx stone, worth 250 gold pieces

Magic Items:

Boots of Elvenkind These soft boots enable the wearer to move without sound of footfall in virtually any surroundings. Thus the wearer can walk across a patch of dry leaves or aver a normally creaky wooden floor and make only a whisper of noise - say 95% chance of silence in the worst of conditions, 100% in the best.
Ring of Regeneration This ring restores 1 hit point of damage (and will replace lost limbs or organs eventually also) per turn.
It will bring its wearer back from death (but if poison is the cause, the saving throw must be made or else the wearer dies again from the poison still in his or her system).
Only total destruction of all living tissue by fire or acid or similar means will prevent regeneration.
Jewelled Dagger (+1)
Hand Axe (+3)
Small Shield (+1)
Ring of Shielding Gives a permanent shield Spell: Negates Magic Missile, AC 18 vs. hurled missiles, AC 17 vs. propelled missiles, AC 16 vs. all other attacks, +1 to saving throw against all frontal attacks.
Quarrels (+1) 14
Amulet of proof against crystal balls and ESP (from "Sir Bryan" the Bhut)


Clerical Scroll: Speak with Dead, Cure Disease, Blade Barrier
Clerical Scroll: Remove Curse, Feign Death
Cleric Scroll: Imbue with Spell Ability (UA38)
Wizard Scroll: Continual Darkness, Paralyzation, Shadow Door, Veil
Wizard Scroll: Far Reaching I, FireFlow, Monster Summoning II, and Melf's Minute Meteors
Cleric Spell: Neutralize Poison
Cleric Spell: Heal
Cleric Spell: Cure Blindness
Cleric Spell: Cure Disease
Cleric Spell: Remove Curse
Cleric Spell: Remove Paralysis


Philter of Love 1
Oil of Slipperiness 1
Invisibility 1

Other Items

Silver-Laced BattleAxe
ARMOUR WORN: Chain Mail, Boots of Elvenkind, Cloak
MAGIC ITEMS WORN: Boots of Elvenkind,
EQUIPMENT: Battle Axe, Hammer, Crossbow (Light), Quarrels [40], Chain Mail,
Clothing (1 set), Cloak, Leather Belt [2], Bandages,
Belt Pouch (Large)[4], Belt Pouch (Small)[2], Holy Symbol (Iron), Herbs,
Holy Water (Vial)[5], Spell Components, Scroll Case (Bone), Leather Backpack,
Large Sack [4], Small Sack [4], Quiver (2 Score Bolts cap.), Waterskin [2],
Wineskin [2], Iron Rations (Week)[4], Bedroll, Oil Flask [18], Whetstone,
Mirror (Small Silver), 50' Coil Of Rope [2], Grapnel, Lantern (Hooded),

Skills and Proficiencies:

Reading / Writing
6 Open slots
Last Modified: 24-Sep-2013 [ The Party ] [Mialee ] [ Icarius ]
[ Jozlan ] [ Flint] [ Mordin ]
[ Owen ] [ Pengo ] [ Vlix]