Koash PriceA Half-elvenFighter / Cleric / Mage of growing renown |
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Name | Koash Price | ||||||||
Gender | Male | ||||||||
Race | Half-Elf | ||||||||
Primary Class | Secondary Class | Tertiary Class | |||||||
Class | FTR | CLR | WIZ | Age in Years | Height in Inches | Weight in Pounds | |||
Level | 2 | 2 | 1 | 45 | 67 | 134 | |||
Experience | 2032 | 2032 | 2032 | ||||||
x.p. to next level | 1969 | 969 | 469 | ||||||
To Hit Bonus | Damage Bonus | Weight Allowance | Open Doors | Bend bars / Lift Gates | |||||
Strength | 14 | 0 | 0 | 55 | 2 | 7% | |||
Add. Languages | Chance to Know Spell | Minimum Spells/Level | Maximum Spells/Level | ||||||
Intelligence | 15 | 4 | 65% | 7 | 11 | ||||
Magic Attack Adjust | Spell Bonus | Chance of Spell Failure | |||||||
Wisdom | 16 | 2 | 2 x 1st, 2 x 2nd | 0% | |||||
Defense Adjustment | Surprise/ Attack Adjust | ||||||||
Dexterity | 12 | 0 | 0 | ||||||
Hit Point Adjustment | System Shock Survival | Resurrection Survival | |||||||
Constitution | 13 | 0 | 85% | 90% | |||||
Max Henchmen | Loyalty Base | Reaction Adjustment | |||||||
Charisma | 10 | 4 | 0% | 0% | |||||
Movement Rate | 12 | ||||||||
Armor | Chainmail | & Small Shield | Total Weight Carried: | 84 lbs | |||||
Armor Class Type | 15 | Encumbrance: | Lightly Encumbered: Move -1/3 | ||||||
Shield Bonus | 1 | 2 x per round from front or left side | |||||||
Armor Class | 16 | Physical Hit Point Threshold | |||||||
Hit Points | 15 | 15 | |||||||
Level Bonus to Hit | 1 | ||||||||
Total Bonus To Hit Melee | 1 | ||||||||
Bonus Damage for Strength | 0 | ||||||||
Bonus To Hit Missile | 0 | ||||||||
Weapon Proficiencies | Longsword | 1d8 / 1d12 | |||||||
Crossbow, Light | 1d4 | ||||||||
Dagger | 1d4 / 1d3 | ||||||||
Blowgun | 1 | ||||||||
Alignment | Neutral | ||||||||
Deity Worshipped | Angharradh | Spheres: Creation, Guardian, Healing, Plant, Protection, Sun, Wards | |||||||
Saving Throws | Languages Known: |
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Poison | 10 | Common | |||||||
Paralyzation or Death | 10 | Elven | |||||||
Petrification or Polymorph | 13 | Gnome | |||||||
Rod, Staff or Wand | 11 | Halfling | |||||||
Breath Weapon | 15 | Goblin | |||||||
Spell | 12 | Orcish | |||||||
(To Be Learned) | |||||||||
Bonus for Will-based attacks | 2 | (To Be Learned) | |||||||
Resistance to Charm | 30% | ||||||||
Non-weapon Proficiencies | Relevant Ability | Check Modifier | Successful if d20 ≤ | ||||||
Healing | Wisdom | 2 | 18 | ||||||
Navigation | Intelligence | -2 | 13 | ||||||
Astrology | Intelligence | 0 | 15 | ||||||
Turn Undead | 2 | Cleric Level |
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Skeleton | 7 | ||||||||
Zombie | 10 | ||||||||
Ghoul | 13 | ||||||||
Shadow | 16 | ||||||||
Wight | 19 | ||||||||
Ghast | 20 | ||||||||
Wraith | -- | ||||||||
Mummy | -- | ||||||||
Spectre | -- | ||||||||
Vampire | -- | ||||||||
Ghost | -- | ||||||||
Lich | -- | ||||||||
Special | -- | ||||||||
Number of Cleric spells | Level: | # of Spells |
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1 | 4 | ||||||||
2 | 0 | ||||||||
3 | 0 | ||||||||
4 | 0 | ||||||||
5 | 0 | ||||||||
6 | 0 | ||||||||
7 | 0 | ||||||||
Number of Magic spells | Level: | # of Spells |
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1 | 1 | ||||||||
2 | 0 | ||||||||
3 | 0 | ||||||||
4 | 0 | ||||||||
5 | 0 | ||||||||
6 | 0 | ||||||||
7 | 0 | ||||||||
8 | 0 | ||||||||
9 | 0 | ||||||||
Spell Book | Can Never Learn: | Treasure: | 621.23 | in g.p. equivalent value | |||||
1st Level Spells | Magic Items: | ||||||||
Detect Magic | |||||||||
Magic Missile | |||||||||
Read Magic | |||||||||
Sleep | |||||||||
Write | |||||||||
2nd Level Spells | Scrolls: | ||||||||
Potions | Quantity | ||||||||
Other Items | Quantity | ||||||||
Holy Symbol: Amulet of Angharradh. | 1 | ||||||||
Bedroll | 1 | ||||||||
Backpack: | 1 | ||||||||
Iron Rations | 3 | ||||||||
Spellbook | 1 | ||||||||
Healing Kit | 1 | ||||||||
Spell-writing ink | 2 | ||||||||
Spell-writing quill | 1 | ||||||||
Quiver of 20 Quarrels | 20 | ||||||||
Blowgun Needles | 10 | ||||||||
Sedative (For Blowgun Needles) | |||||||||
Oil Flask | 3 | ||||||||
Last Modified: | February 4, 2025 |
HISTORY
In the tranquil woodland kingdom of Llanfyllin, nestled along the picturesque coast of the Dragon Sea, a child was born under the watchful gaze of the goddess Angharradh. Koash Price, a half-elf, found himself at the crossroads of two worlds. His mother, a graceful high elf, instilled in him the wisdom of the ancients, while his father, a strong and compassionate human from the distant south, taught him the value of resilience and courage.
Growing up, Koash was surrounded by the lush forests and vibrant flora of Llanfyllin. His childhood was filled with stories of ancient heroes and the divine, sparking a curiosity that would shape his destiny. He spent countless hours exploring the woods, often stumbling upon hidden groves where the light danced through the leaves, feeling a profound connection to nature and the divine.
As he matured, Koash's affinity for magic became evident. He discovered that he possessed an innate ability to harness divine magic, a gift he attributed to Angharradh's blessings. His mother, recognizing his potential, began teaching him the ways of healing and the sacred arts. Meanwhile, his father introduced him to the art of combat, training him to wield a longsword with precision and grace.
Despite the harmony of his upbringing, the world beyond Llanfyllin was not as serene. Tensions simmered between humans and elves, a rift that had persisted for generations. Koash, driven by his compassion and desire for balance, felt compelled to bridge this divide. He believed that understanding among races could lead to peace, and he sought to promote cooperation through his actions.
During his teenage years, tragedy struck. A mysterious plague swept through Llanfyllin, claiming the lives of many, including his beloved father and mother. Heartbroken yet resolute, Koash dedicated himself to mastering the arts of healing and combat. He poured over ancient texts, seeking knowledge that could save lives and alleviate suffering. This quest for understanding led him to forgotten libraries and ancient ruins, where he uncovered secrets of the past that deepened his resolve.
As he honed his skills as a cleric, fighter, and mage, Koash became a protector of his village, using his abilities to heal the sick and defend against threats. His reputation grew, and he became known as a beacon of hope for those in need. However, he remained restless, yearning for greater knowledge and the secrets of the world that lay beyond the shores of Llanfyllin.
One fateful night, while meditating under the stars, Koash received a vision from Angharradh. The goddess revealed a hidden path that would lead him to a greater purpose, one that would test his abilities and resolve. With a heavy heart but a determined spirit, he decided to leave his village and embark on an unknown journey.
As he gathered his belongings—a trusty longsword, a light crossbow, and his holy symbol—Koash felt a surge of anticipation. He was ready to face whatever challenges awaited him, driven by his unwavering self-belief and the desire to uncover the mysteries of the universe. With each step he took away from Llanfyllin, he embraced the unknown, knowing that his journey would shape not only his fate but the fate of many.